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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs60
2 files changed, 34 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 096b2cb..c984c7d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
55 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); 55 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
56 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 56 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
57 57
58 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart); 58 //m_log.Debug("retrievedPart : {0}", retrievedPart);
59 // If the parts have the same UUID then we will consider them as one and the same 59 // If the parts have the same UUID then we will consider them as one and the same
60 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); 60 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
61 } 61 }
@@ -136,4 +136,4 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
136 Assert.That(retrievedPart, Is.Null); 136 Assert.That(retrievedPart, Is.Null);
137 } 137 }
138 } 138 }
139} \ No newline at end of file 139}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 3e0f48f..b5dbb38 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -36,6 +36,8 @@ using OpenSim.Region.Communications.Local;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Tests.Common.Mock; 37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup; 38using OpenSim.Tests.Common.Setup;
39using log4net;
40using System.Reflection;
39 41
40namespace OpenSim.Region.CoreModules.Scenes.Tests 42namespace OpenSim.Region.CoreModules.Scenes.Tests
41{ 43{
@@ -45,6 +47,8 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
45 [TestFixture] 47 [TestFixture]
46 public class SceneObjectLinkingTests 48 public class SceneObjectLinkingTests
47 { 49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
48 [Test] 52 [Test]
49 public void TestLinkDelink2SceneObjects() 53 public void TestLinkDelink2SceneObjects()
50 { 54 {
@@ -80,10 +84,10 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
80 84
81 if (debugtest) 85 if (debugtest)
82 { 86 {
83 System.Console.WriteLine("parts: {0}", grp1.Children.Count); 87 m_log.Debug("parts: " + grp1.Children.Count);
84 System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); 88 m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation);
85 System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); 89 m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset);
86 System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset); 90 m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset);
87 } 91 }
88 92
89 // root part should have no offset position or rotation 93 // root part should have no offset position or rotation
@@ -101,13 +105,13 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
101 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); 105 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
102 106
103 if (debugtest) 107 if (debugtest)
104 System.Console.WriteLine(rotEuler1); 108 m_log.Debug(rotEuler1);
105 109
106 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); 110 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
107 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); 111 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
108 112
109 if (debugtest) 113 if (debugtest)
110 System.Console.WriteLine(rotEuler2); 114 m_log.Debug(rotEuler2);
111 115
112 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); 116 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
113 117
@@ -115,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
115 grp1.DelinkFromGroup(part2.LocalId); 119 grp1.DelinkFromGroup(part2.LocalId);
116 120
117 if (debugtest) 121 if (debugtest)
118 System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); 122 m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset);
119 123
120 Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); 124 Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
121 Assert.That(part2.AbsolutePosition == Vector3.Zero); 125 Assert.That(part2.AbsolutePosition == Vector3.Zero);
@@ -175,16 +179,16 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
175 179
176 if (debugtest) 180 if (debugtest)
177 { 181 {
178 System.Console.WriteLine("--------After Link-------"); 182 m_log.Debug("--------After Link-------");
179 System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); 183 m_log.Debug("Group1: parts:" + grp1.Children.Count);
180 System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); 184 m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation);
181 System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); 185 m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset);
182 System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset); 186 m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset);
183 187
184 System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); 188 m_log.Debug("Group3: parts:"+grp3.Children.Count);
185 System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); 189 m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation);
186 System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); 190 m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset);
187 System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); 191 m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset);
188 } 192 }
189 193
190 // Required for linking 194 // Required for linking
@@ -206,13 +210,13 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
206 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); 210 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
207 211
208 if (debugtest) 212 if (debugtest)
209 System.Console.WriteLine(rotEuler1); 213 m_log.Debug(rotEuler1);
210 214
211 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); 215 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
212 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); 216 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
213 217
214 if (debugtest) 218 if (debugtest)
215 System.Console.WriteLine(rotEuler2); 219 m_log.Debug(rotEuler2);
216 220
217 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); 221 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
218 222
@@ -225,16 +229,16 @@ namespace OpenSim.Region.CoreModules.Scenes.Tests
225 229
226 if (debugtest) 230 if (debugtest)
227 { 231 {
228 System.Console.WriteLine("--------After De-Link-------"); 232 m_log.Debug("--------After De-Link-------");
229 System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); 233 m_log.Debug("Group1: parts:" + grp1.Children.Count);
230 System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); 234 m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation);
231 System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); 235 m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset);
232 System.Console.WriteLine("NoGroup: Prim2: AbsolutePosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); 236 m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset);
233 237
234 System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); 238 m_log.Debug("Group3: parts:" + grp3.Children.Count);
235 System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); 239 m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation);
236 System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); 240 m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset);
237 System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); 241 m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset);
238 } 242 }
239 243
240 Assert.That(part2.AbsolutePosition == Vector3.Zero); 244 Assert.That(part2.AbsolutePosition == Vector3.Zero);