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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index f57cf98..b84298f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -121,13 +121,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
121 "Not exactly sure what this is asserting..."); 121 "Not exactly sure what this is asserting...");
122 122
123 // Delink part 2 123 // Delink part 2
124 grp1.DelinkFromGroup(part2.LocalId); 124 SceneObjectGroup grp3 = grp1.DelinkFromGroup(part2.LocalId);
125 125
126 if (debugtest) 126 if (debugtest)
127 m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); 127 m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset);
128 128
129 Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink."); 129 Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
130 Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); 130 Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero");
131 Assert.That(grp3.HasGroupChangedDueToDelink, Is.True);
131 } 132 }
132 133
133 [Test] 134 [Test]
@@ -325,7 +326,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
325 326
326 SceneObjectGroup sog = new SceneObjectGroup(rootPart); 327 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
327 sog.AddPart(linkPart); 328 sog.AddPart(linkPart);
328 scene.AddNewSceneObject(sog, true); 329 scene.AddNewSceneObject(sog, true);
329 330
330 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked 331 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
331 // scene backup thread. 332 // scene backup thread.
@@ -333,7 +334,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
333 334
334 // These changes should occur immediately without waiting for a backup pass 335 // These changes should occur immediately without waiting for a backup pass
335 SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); 336 SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
337
338 Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.True);
336 scene.DeleteSceneObject(groupToDelete, false); 339 scene.DeleteSceneObject(groupToDelete, false);
340 Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.False);
337 341
338 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); 342 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
339 343