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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs new file mode 100644 index 0000000..5b828c5 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -0,0 +1,387 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.CoreModules.ServiceConnectors.Interregion; | ||
44 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | using OpenSim.Tests.Common.Setup; | ||
48 | |||
49 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// Scene presence tests | ||
53 | /// </summary> | ||
54 | [TestFixture] | ||
55 | public class ScenePresenceTests | ||
56 | { | ||
57 | public Scene scene, scene2, scene3; | ||
58 | public UUID agent1, agent2, agent3; | ||
59 | public static Random random; | ||
60 | public ulong region1,region2,region3; | ||
61 | public TestCommunicationsManager cm; | ||
62 | public AgentCircuitData acd1; | ||
63 | public SceneObjectGroup sog1, sog2, sog3; | ||
64 | public TestClient testclient; | ||
65 | |||
66 | [TestFixtureSetUp] | ||
67 | public void Init() | ||
68 | { | ||
69 | cm = new TestCommunicationsManager(); | ||
70 | scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm); | ||
71 | scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); | ||
72 | scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm); | ||
73 | |||
74 | IRegionModule interregionComms = new RESTInterregionComms(); | ||
75 | interregionComms.Initialise(scene, new IniConfigSource()); | ||
76 | interregionComms.Initialise(scene2, new IniConfigSource()); | ||
77 | interregionComms.Initialise(scene3, new IniConfigSource()); | ||
78 | interregionComms.PostInitialise(); | ||
79 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||
80 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||
81 | SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | ||
82 | |||
83 | agent1 = UUID.Random(); | ||
84 | agent2 = UUID.Random(); | ||
85 | agent3 = UUID.Random(); | ||
86 | random = new Random(); | ||
87 | sog1 = NewSOG(UUID.Random(), scene, agent1); | ||
88 | sog2 = NewSOG(UUID.Random(), scene, agent1); | ||
89 | sog3 = NewSOG(UUID.Random(), scene, agent1); | ||
90 | |||
91 | //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
92 | region1 = scene.RegionInfo.RegionHandle; | ||
93 | region2 = scene2.RegionInfo.RegionHandle; | ||
94 | region3 = scene3.RegionInfo.RegionHandle; | ||
95 | } | ||
96 | |||
97 | /// <summary> | ||
98 | /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. | ||
99 | /// </summary> | ||
100 | [Test] | ||
101 | public void T010_TestAddRootAgent() | ||
102 | { | ||
103 | TestHelper.InMethod(); | ||
104 | |||
105 | string firstName = "testfirstname"; | ||
106 | |||
107 | AgentCircuitData agent = new AgentCircuitData(); | ||
108 | agent.AgentID = agent1; | ||
109 | agent.firstname = firstName; | ||
110 | agent.lastname = "testlastname"; | ||
111 | agent.SessionID = UUID.Zero; | ||
112 | agent.SecureSessionID = UUID.Zero; | ||
113 | agent.circuitcode = 123; | ||
114 | agent.BaseFolder = UUID.Zero; | ||
115 | agent.InventoryFolder = UUID.Zero; | ||
116 | agent.startpos = Vector3.Zero; | ||
117 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
118 | |||
119 | string reason; | ||
120 | scene.NewUserConnection(agent, out reason); | ||
121 | testclient = new TestClient(agent, scene); | ||
122 | scene.AddNewClient(testclient); | ||
123 | |||
124 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
125 | |||
126 | Assert.That(presence, Is.Not.Null, "presence is null"); | ||
127 | Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); | ||
128 | acd1 = agent; | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Test removing an uncrossed root agent from a scene. | ||
133 | /// </summary> | ||
134 | [Test] | ||
135 | public void T011_TestRemoveRootAgent() | ||
136 | { | ||
137 | TestHelper.InMethod(); | ||
138 | |||
139 | scene.RemoveClient(agent1); | ||
140 | |||
141 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
142 | |||
143 | Assert.That(presence, Is.Null, "presence is not null"); | ||
144 | } | ||
145 | |||
146 | [Test] | ||
147 | public void T012_TestAddNeighbourRegion() | ||
148 | { | ||
149 | TestHelper.InMethod(); | ||
150 | |||
151 | string reason; | ||
152 | scene.NewUserConnection(acd1, out reason); | ||
153 | scene.AddNewClient(testclient); | ||
154 | |||
155 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
156 | presence.MakeRootAgent(new Vector3(90,90,90),false); | ||
157 | |||
158 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
159 | |||
160 | presence.AddNeighbourRegion(region2, cap); | ||
161 | presence.AddNeighbourRegion(region3, cap); | ||
162 | |||
163 | List<ulong> neighbours = presence.GetKnownRegionList(); | ||
164 | |||
165 | Assert.That(neighbours.Count, Is.EqualTo(2)); | ||
166 | } | ||
167 | |||
168 | [Test] | ||
169 | public void T013_TestRemoveNeighbourRegion() | ||
170 | { | ||
171 | TestHelper.InMethod(); | ||
172 | |||
173 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
174 | presence.RemoveNeighbourRegion(region3); | ||
175 | |||
176 | List<ulong> neighbours = presence.GetKnownRegionList(); | ||
177 | Assert.That(neighbours.Count,Is.EqualTo(1)); | ||
178 | /* | ||
179 | presence.MakeChildAgent; | ||
180 | presence.MakeRootAgent; | ||
181 | CompleteAvatarMovement | ||
182 | */ | ||
183 | } | ||
184 | |||
185 | [Test] | ||
186 | public void T020_TestMakeRootAgent() | ||
187 | { | ||
188 | TestHelper.InMethod(); | ||
189 | |||
190 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
191 | Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); | ||
192 | |||
193 | presence.MakeChildAgent(); | ||
194 | Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); | ||
195 | |||
196 | // Accepts 0 but rejects Constants.RegionSize | ||
197 | Vector3 pos = new Vector3(0,Constants.RegionSize-1,0); | ||
198 | presence.MakeRootAgent(pos,true); | ||
199 | Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); | ||
200 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); | ||
201 | } | ||
202 | |||
203 | [Test] | ||
204 | public void T021_TestCrossToNewRegion() | ||
205 | { | ||
206 | TestHelper.InMethod(); | ||
207 | |||
208 | // Adding child agent to region 1001 | ||
209 | string reason; | ||
210 | scene2.NewUserConnection(acd1, out reason); | ||
211 | scene2.AddNewClient(testclient); | ||
212 | |||
213 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
214 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
215 | |||
216 | // Adding neighbour region caps info to presence2 | ||
217 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
218 | presence2.AddNeighbourRegion(region1, cap); | ||
219 | |||
220 | scene.RegisterRegionWithGrid(); | ||
221 | scene2.RegisterRegionWithGrid(); | ||
222 | |||
223 | Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); | ||
224 | Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); | ||
225 | |||
226 | // Cross to x+1 | ||
227 | presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); | ||
228 | presence.Update(); | ||
229 | |||
230 | EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); | ||
231 | |||
232 | // Mimicking communication between client and server, by waiting OK from client | ||
233 | // sent by TestClient.CrossRegion call. Originally, this is network comm. | ||
234 | if (!wh.WaitOne(5000,false)) | ||
235 | { | ||
236 | presence.Update(); | ||
237 | if (!wh.WaitOne(8000,false)) | ||
238 | throw new ArgumentException("1 - Timeout waiting for signal/variable."); | ||
239 | } | ||
240 | |||
241 | // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which | ||
242 | // would normally be fired after receiving the reply packet from comm. done on the last line. | ||
243 | testclient.CompleteMovement(); | ||
244 | |||
245 | // Crossings are asynchronous | ||
246 | int timer = 10; | ||
247 | |||
248 | // Make sure cross hasn't already finished | ||
249 | if (!presence.IsInTransit && !presence.IsChildAgent) | ||
250 | { | ||
251 | // If not and not in transit yet, give it some more time | ||
252 | Thread.Sleep(5000); | ||
253 | } | ||
254 | |||
255 | // Enough time, should at least be in transit by now. | ||
256 | while (presence.IsInTransit && timer > 0) | ||
257 | { | ||
258 | Thread.Sleep(1000); | ||
259 | timer-=1; | ||
260 | } | ||
261 | |||
262 | Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); | ||
263 | Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); | ||
264 | Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); | ||
265 | |||
266 | // Cross Back | ||
267 | presence2.AbsolutePosition = new Vector3(-10, 3, 100); | ||
268 | presence2.Update(); | ||
269 | |||
270 | if (!wh.WaitOne(5000,false)) | ||
271 | { | ||
272 | presence2.Update(); | ||
273 | if (!wh.WaitOne(8000,false)) | ||
274 | throw new ArgumentException("2 - Timeout waiting for signal/variable."); | ||
275 | } | ||
276 | testclient.CompleteMovement(); | ||
277 | |||
278 | if (!presence2.IsInTransit && !presence2.IsChildAgent) | ||
279 | { | ||
280 | // If not and not in transit yet, give it some more time | ||
281 | Thread.Sleep(5000); | ||
282 | } | ||
283 | |||
284 | // Enough time, should at least be in transit by now. | ||
285 | while (presence2.IsInTransit && timer > 0) | ||
286 | { | ||
287 | Thread.Sleep(1000); | ||
288 | timer-=1; | ||
289 | } | ||
290 | |||
291 | Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); | ||
292 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | ||
293 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | ||
294 | } | ||
295 | |||
296 | [Test] | ||
297 | public void T030_TestAddAttachments() | ||
298 | { | ||
299 | TestHelper.InMethod(); | ||
300 | |||
301 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
302 | |||
303 | presence.AddAttachment(sog1); | ||
304 | presence.AddAttachment(sog2); | ||
305 | presence.AddAttachment(sog3); | ||
306 | |||
307 | Assert.That(presence.HasAttachments(), Is.True); | ||
308 | Assert.That(presence.ValidateAttachments(), Is.True); | ||
309 | } | ||
310 | |||
311 | [Test] | ||
312 | public void T031_RemoveAttachments() | ||
313 | { | ||
314 | TestHelper.InMethod(); | ||
315 | |||
316 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
317 | presence.RemoveAttachment(sog1); | ||
318 | presence.RemoveAttachment(sog2); | ||
319 | presence.RemoveAttachment(sog3); | ||
320 | Assert.That(presence.HasAttachments(), Is.False); | ||
321 | } | ||
322 | |||
323 | [Test] | ||
324 | public void T032_CrossAttachments() | ||
325 | { | ||
326 | TestHelper.InMethod(); | ||
327 | |||
328 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
329 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
330 | presence2.AddAttachment(sog1); | ||
331 | presence2.AddAttachment(sog2); | ||
332 | |||
333 | IRegionModule serialiser = new SerialiserModule(); | ||
334 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
335 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
336 | |||
337 | Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
338 | |||
339 | Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | ||
340 | Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | ||
341 | Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | ||
342 | } | ||
343 | |||
344 | public static string GetRandomCapsObjectPath() | ||
345 | { | ||
346 | TestHelper.InMethod(); | ||
347 | |||
348 | UUID caps = UUID.Random(); | ||
349 | string capsPath = caps.ToString(); | ||
350 | capsPath = capsPath.Remove(capsPath.Length - 4, 4); | ||
351 | return capsPath; | ||
352 | } | ||
353 | |||
354 | private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) | ||
355 | { | ||
356 | SceneObjectPart sop = new SceneObjectPart(); | ||
357 | sop.Name = RandomName(); | ||
358 | sop.Description = RandomName(); | ||
359 | sop.Text = RandomName(); | ||
360 | sop.SitName = RandomName(); | ||
361 | sop.TouchName = RandomName(); | ||
362 | sop.UUID = uuid; | ||
363 | sop.Shape = PrimitiveBaseShape.Default; | ||
364 | sop.Shape.State = 1; | ||
365 | sop.OwnerID = agent; | ||
366 | |||
367 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
368 | sog.SetScene(scene); | ||
369 | sog.SetRootPart(sop); | ||
370 | |||
371 | return sog; | ||
372 | } | ||
373 | |||
374 | private static string RandomName() | ||
375 | { | ||
376 | StringBuilder name = new StringBuilder(); | ||
377 | int size = random.Next(5,12); | ||
378 | char ch ; | ||
379 | for (int i=0; i<size; i++) | ||
380 | { | ||
381 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
382 | name.Append(ch); | ||
383 | } | ||
384 | return name.ToString(); | ||
385 | } | ||
386 | } | ||
387 | } | ||