diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index f495022..f00dd66 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
117 | agent.child = true; | 117 | agent.child = true; |
118 | 118 | ||
119 | string reason; | 119 | string reason; |
120 | scene.NewUserConnection(agent, out reason); | 120 | scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); |
121 | testclient = new TestClient(agent, scene); | 121 | testclient = new TestClient(agent, scene); |
122 | scene.AddNewClient(testclient); | 122 | scene.AddNewClient(testclient); |
123 | 123 | ||
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
153 | if (acd1 == null) | 153 | if (acd1 == null) |
154 | fixNullPresence(); | 154 | fixNullPresence(); |
155 | 155 | ||
156 | scene.NewUserConnection(acd1, out reason); | 156 | scene.NewUserConnection(acd1, 0, out reason); |
157 | if (testclient == null) | 157 | if (testclient == null) |
158 | testclient = new TestClient(acd1, scene); | 158 | testclient = new TestClient(acd1, scene); |
159 | scene.AddNewClient(testclient); | 159 | scene.AddNewClient(testclient); |
@@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
242 | 242 | ||
243 | // Adding child agent to region 1001 | 243 | // Adding child agent to region 1001 |
244 | string reason; | 244 | string reason; |
245 | scene2.NewUserConnection(acd1, out reason); | 245 | scene2.NewUserConnection(acd1,0, out reason); |
246 | scene2.AddNewClient(testclient); | 246 | scene2.AddNewClient(testclient); |
247 | 247 | ||
248 | ScenePresence presence = scene.GetScenePresence(agent1); | 248 | ScenePresence presence = scene.GetScenePresence(agent1); |