diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 81a2fcc..b67b8b9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
66 | public void TestCrossOnSameSimulator() | 66 | public void TestCrossOnSameSimulator() |
67 | { | 67 | { |
68 | TestHelpers.InMethod(); | 68 | TestHelpers.InMethod(); |
69 | // TestHelpers.EnableLogging(); | 69 | TestHelpers.EnableLogging(); |
70 | 70 | ||
71 | UUID userId = TestHelpers.ParseTail(0x1); | 71 | UUID userId = TestHelpers.ParseTail(0x1); |
72 | 72 | ||
@@ -94,7 +94,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
94 | // SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); | 94 | // SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); |
95 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | 95 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); |
96 | 96 | ||
97 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | 97 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); |
98 | TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); | ||
99 | List<TestClient> destinationTestClients = new List<TestClient>(); | ||
100 | EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); | ||
101 | |||
102 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); | ||
98 | originalSp.AbsolutePosition = new Vector3(128, 32, 10); | 103 | originalSp.AbsolutePosition = new Vector3(128, 32, 10); |
99 | 104 | ||
100 | // originalSp.Flying = true; | 105 | // originalSp.Flying = true; |