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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs new file mode 100644 index 0000000..06e6423 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -0,0 +1,291 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer = System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.ClientStack.Linden; | ||
43 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
44 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
46 | using OpenSim.Tests.Common; | ||
47 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
48 | |||
49 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// Scene presence tests | ||
53 | /// </summary> | ||
54 | [TestFixture] | ||
55 | public class ScenePresenceAgentTests : OpenSimTestCase | ||
56 | { | ||
57 | // public Scene scene, scene2, scene3; | ||
58 | // public UUID agent1, agent2, agent3; | ||
59 | // public static Random random; | ||
60 | // public ulong region1, region2, region3; | ||
61 | // public AgentCircuitData acd1; | ||
62 | // public TestClient testclient; | ||
63 | |||
64 | // [TestFixtureSetUp] | ||
65 | // public void Init() | ||
66 | // { | ||
67 | //// TestHelpers.InMethod(); | ||
68 | //// | ||
69 | //// SceneHelpers sh = new SceneHelpers(); | ||
70 | //// | ||
71 | //// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||
72 | //// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||
73 | //// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | ||
74 | //// | ||
75 | //// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | ||
76 | //// interregionComms.Initialise(new IniConfigSource()); | ||
77 | //// interregionComms.PostInitialise(); | ||
78 | //// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||
79 | //// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||
80 | //// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | ||
81 | // | ||
82 | //// agent1 = UUID.Random(); | ||
83 | //// agent2 = UUID.Random(); | ||
84 | //// agent3 = UUID.Random(); | ||
85 | // | ||
86 | //// region1 = scene.RegionInfo.RegionHandle; | ||
87 | //// region2 = scene2.RegionInfo.RegionHandle; | ||
88 | //// region3 = scene3.RegionInfo.RegionHandle; | ||
89 | // } | ||
90 | |||
91 | [Test] | ||
92 | public void TestCreateRootScenePresence() | ||
93 | { | ||
94 | TestHelpers.InMethod(); | ||
95 | // TestHelpers.EnableLogging(); | ||
96 | |||
97 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
98 | |||
99 | TestScene scene = new SceneHelpers().SetupScene(); | ||
100 | SceneHelpers.AddScenePresence(scene, spUuid); | ||
101 | |||
102 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); | ||
103 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
104 | |||
105 | ScenePresence sp = scene.GetScenePresence(spUuid); | ||
106 | Assert.That(sp, Is.Not.Null); | ||
107 | Assert.That(sp.IsChildAgent, Is.False); | ||
108 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); | ||
109 | |||
110 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Test that duplicate complete movement calls are ignored. | ||
115 | /// </summary> | ||
116 | /// <remarks> | ||
117 | /// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects. | ||
118 | /// </remarks> | ||
119 | [Test] | ||
120 | public void TestDupeCompleteMovementCalls() | ||
121 | { | ||
122 | TestHelpers.InMethod(); | ||
123 | // TestHelpers.EnableLogging(); | ||
124 | |||
125 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
126 | |||
127 | TestScene scene = new SceneHelpers().SetupScene(); | ||
128 | |||
129 | int makeRootAgentEvents = 0; | ||
130 | scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++; | ||
131 | |||
132 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid); | ||
133 | |||
134 | Assert.That(makeRootAgentEvents, Is.EqualTo(1)); | ||
135 | |||
136 | // Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for | ||
137 | // convenience, here we will invoke it manually. | ||
138 | sp.CompleteMovement(sp.ControllingClient, true); | ||
139 | |||
140 | Assert.That(makeRootAgentEvents, Is.EqualTo(1)); | ||
141 | |||
142 | // Check rest of exepcted parameters. | ||
143 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); | ||
144 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
145 | |||
146 | Assert.That(sp.IsChildAgent, Is.False); | ||
147 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); | ||
148 | |||
149 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); | ||
150 | } | ||
151 | |||
152 | [Test] | ||
153 | public void TestCreateDuplicateRootScenePresence() | ||
154 | { | ||
155 | TestHelpers.InMethod(); | ||
156 | // TestHelpers.EnableLogging(); | ||
157 | |||
158 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
159 | |||
160 | // The etm is only invoked by this test to check whether an agent is still in transit if there is a dupe | ||
161 | EntityTransferModule etm = new EntityTransferModule(); | ||
162 | |||
163 | IConfigSource config = new IniConfigSource(); | ||
164 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
165 | modulesConfig.Set("EntityTransferModule", etm.Name); | ||
166 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
167 | |||
168 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
169 | // for a callback from the destination scene before removing its avatar data. | ||
170 | entityTransferConfig.Set("wait_for_callback", false); | ||
171 | |||
172 | TestScene scene = new SceneHelpers().SetupScene(); | ||
173 | SceneHelpers.SetupSceneModules(scene, config, etm); | ||
174 | SceneHelpers.AddScenePresence(scene, spUuid); | ||
175 | SceneHelpers.AddScenePresence(scene, spUuid); | ||
176 | |||
177 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); | ||
178 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
179 | |||
180 | ScenePresence sp = scene.GetScenePresence(spUuid); | ||
181 | Assert.That(sp, Is.Not.Null); | ||
182 | Assert.That(sp.IsChildAgent, Is.False); | ||
183 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); | ||
184 | } | ||
185 | |||
186 | [Test] | ||
187 | public void TestCloseClient() | ||
188 | { | ||
189 | TestHelpers.InMethod(); | ||
190 | // TestHelpers.EnableLogging(); | ||
191 | |||
192 | TestScene scene = new SceneHelpers().SetupScene(); | ||
193 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
194 | |||
195 | scene.CloseAgent(sp.UUID, false); | ||
196 | |||
197 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | ||
198 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | ||
199 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); | ||
200 | |||
201 | // TestHelpers.DisableLogging(); | ||
202 | } | ||
203 | |||
204 | [Test] | ||
205 | public void TestCreateChildScenePresence() | ||
206 | { | ||
207 | TestHelpers.InMethod(); | ||
208 | // log4net.Config.XmlConfigurator.Configure(); | ||
209 | |||
210 | LocalSimulationConnectorModule lsc = new LocalSimulationConnectorModule(); | ||
211 | |||
212 | IConfigSource configSource = new IniConfigSource(); | ||
213 | IConfig config = configSource.AddConfig("Modules"); | ||
214 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); | ||
215 | |||
216 | SceneHelpers sceneHelpers = new SceneHelpers(); | ||
217 | TestScene scene = sceneHelpers.SetupScene(); | ||
218 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); | ||
219 | |||
220 | UUID agentId = TestHelpers.ParseTail(0x01); | ||
221 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(agentId); | ||
222 | acd.child = true; | ||
223 | |||
224 | GridRegion region = scene.GridService.GetRegionByName(UUID.Zero, scene.RegionInfo.RegionName); | ||
225 | string reason; | ||
226 | |||
227 | // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and | ||
228 | // establish a child scene presence. We pass in the circuit code that the client has to connect with *** | ||
229 | // XXX: ViaLogin may not be correct here. | ||
230 | scene.SimulationService.CreateAgent(null, region, acd, (uint)TeleportFlags.ViaLogin, out reason); | ||
231 | |||
232 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | ||
233 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
234 | |||
235 | // There's no scene presence yet since only an agent circuit has been established. | ||
236 | Assert.That(scene.GetScenePresence(agentId), Is.Null); | ||
237 | |||
238 | // *** This is the second stage, where the client established a child agent/scene presence using the | ||
239 | // circuit code given to the scene in stage 1 *** | ||
240 | TestClient client = new TestClient(acd, scene); | ||
241 | scene.AddNewAgent(client, PresenceType.User); | ||
242 | |||
243 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | ||
244 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
245 | |||
246 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
247 | Assert.That(sp, Is.Not.Null); | ||
248 | Assert.That(sp.UUID, Is.EqualTo(agentId)); | ||
249 | Assert.That(sp.IsChildAgent, Is.True); | ||
250 | } | ||
251 | |||
252 | /// <summary> | ||
253 | /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region | ||
254 | /// </summary> | ||
255 | /// <remarks> | ||
256 | /// Please note that unlike the other tests here, this doesn't rely on anything set up in the instance fields. | ||
257 | /// INCOMPLETE | ||
258 | /// </remarks> | ||
259 | [Test] | ||
260 | public void TestChildAgentEstablishedInNeighbour() | ||
261 | { | ||
262 | TestHelpers.InMethod(); | ||
263 | // log4net.Config.XmlConfigurator.Configure(); | ||
264 | |||
265 | // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
266 | |||
267 | TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | ||
268 | TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); | ||
269 | |||
270 | IConfigSource configSource = new IniConfigSource(); | ||
271 | IConfig config = configSource.AddConfig("Startup"); | ||
272 | config.Set("serverside_object_permissions", true); | ||
273 | config.Set("EventQueue", true); | ||
274 | |||
275 | EntityTransferModule etm = new EntityTransferModule(); | ||
276 | |||
277 | EventQueueGetModule eqgm1 = new EventQueueGetModule(); | ||
278 | SceneHelpers.SetupSceneModules(myScene1, configSource, etm, eqgm1); | ||
279 | |||
280 | EventQueueGetModule eqgm2 = new EventQueueGetModule(); | ||
281 | SceneHelpers.SetupSceneModules(myScene2, configSource, etm, eqgm2); | ||
282 | |||
283 | // SceneHelpers.AddScenePresence(myScene1, agent1Id); | ||
284 | // ScenePresence childPresence = myScene2.GetScenePresence(agent1); | ||
285 | // | ||
286 | // // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents | ||
287 | // Assert.That(childPresence, Is.Not.Null); | ||
288 | // Assert.That(childPresence.IsChildAgent, Is.True); | ||
289 | } | ||
290 | } | ||
291 | } \ No newline at end of file | ||