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-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs new file mode 100644 index 0000000..b3b99f4 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | using NUnit.Framework; | ||
33 | using NUnit.Framework.SyntaxHelpers; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications; | ||
37 | using OpenSim.Region.CoreModules.World.Permissions; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Tests.Common; | ||
40 | using OpenSim.Tests.Common.Mock; | ||
41 | using OpenSim.Tests.Common.Setup; | ||
42 | |||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
44 | { | ||
45 | /// <summary> | ||
46 | /// Tests manipulation of scene objects by users. | ||
47 | /// </summary> | ||
48 | /// | ||
49 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | ||
50 | /// FIXME: These tests are very incomplete - they only test for a few conditions. | ||
51 | [TestFixture] | ||
52 | public class SceneObjectUserTests | ||
53 | { | ||
54 | /// <summary> | ||
55 | /// Test deleting an object from a scene. | ||
56 | /// </summary> | ||
57 | [Test] | ||
58 | public void TestDeRezSceneObject() | ||
59 | { | ||
60 | TestHelper.InMethod(); | ||
61 | // log4net.Config.XmlConfigurator.Configure(); | ||
62 | |||
63 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | ||
64 | |||
65 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
66 | IConfigSource configSource = new IniConfigSource(); | ||
67 | IConfig config = configSource.AddConfig("Startup"); | ||
68 | config.Set("serverside_object_permissions", true); | ||
69 | SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); | ||
70 | TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); | ||
71 | |||
72 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
73 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
74 | sogd.Enabled = false; | ||
75 | |||
76 | SceneObjectPart part | ||
77 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
78 | part.Name = "obj1"; | ||
79 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | ||
80 | List<uint> localIds = new List<uint>(); | ||
81 | localIds.Add(part.LocalId); | ||
82 | |||
83 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
84 | sogd.InventoryDeQueueAndDelete(); | ||
85 | |||
86 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
87 | Assert.That(retrievedPart, Is.Null); | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Test deleting an object from a scene where the deleter is not the owner | ||
92 | /// </summary> | ||
93 | /// | ||
94 | /// This test assumes that the deleter is not a god. | ||
95 | [Test] | ||
96 | public void TestDeRezSceneObjectNotOwner() | ||
97 | { | ||
98 | TestHelper.InMethod(); | ||
99 | // log4net.Config.XmlConfigurator.Configure(); | ||
100 | |||
101 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | ||
102 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); | ||
103 | |||
104 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
105 | IConfigSource configSource = new IniConfigSource(); | ||
106 | IConfig config = configSource.AddConfig("Startup"); | ||
107 | config.Set("serverside_object_permissions", true); | ||
108 | SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); | ||
109 | TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); | ||
110 | |||
111 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
112 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
113 | sogd.Enabled = false; | ||
114 | |||
115 | SceneObjectPart part | ||
116 | = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
117 | part.Name = "obj1"; | ||
118 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | ||
119 | List<uint> localIds = new List<uint>(); | ||
120 | localIds.Add(part.LocalId); | ||
121 | |||
122 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
123 | sogd.InventoryDeQueueAndDelete(); | ||
124 | |||
125 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
126 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | ||
127 | } | ||
128 | } | ||
129 | } \ No newline at end of file | ||