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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using Nini.Config;
31using NUnit.Framework;
32using NUnit.Framework.SyntaxHelpers;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications;
36using OpenSim.Region.CoreModules.World.Permissions;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup;
41
42namespace OpenSim.Region.Framework.Scenes.Tests
43{
44 /// <summary>
45 /// Tests manipulation of scene objects by users.
46 /// </summary>
47 ///
48 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
49 /// FIXME: These tests are very incomplete - they only test for a few conditions.
50 [TestFixture]
51 public class SceneObjectUserTests
52 {
53 /// <summary>
54 /// Test deleting an object from a scene.
55 /// </summary>
56 [Test]
57 public void TestDeRezSceneObject()
58 {
59 TestHelper.InMethod();
60// log4net.Config.XmlConfigurator.Configure();
61
62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
63
64 TestScene scene = SceneSetupHelpers.SetupScene();
65 IConfigSource configSource = new IniConfigSource();
66 IConfig config = configSource.AddConfig("Startup");
67 config.Set("serverside_object_permissions", true);
68 SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
69 TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
70
71 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
72 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
73 sogd.Enabled = false;
74
75 SceneObjectPart part
76 = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
77 part.Name = "obj1";
78 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
79
80 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
81 sogd.InventoryDeQueueAndDelete();
82
83 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
84 Assert.That(retrievedPart, Is.Null);
85 }
86
87 /// <summary>
88 /// Test deleting an object from a scene where the deleter is not the owner
89 /// </summary>
90 ///
91 /// This test assumes that the deleter is not a god.
92 [Test]
93 public void TestDeRezSceneObjectNotOwner()
94 {
95 TestHelper.InMethod();
96// log4net.Config.XmlConfigurator.Configure();
97
98 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
99 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
100
101 TestScene scene = SceneSetupHelpers.SetupScene();
102 IConfigSource configSource = new IniConfigSource();
103 IConfig config = configSource.AddConfig("Startup");
104 config.Set("serverside_object_permissions", true);
105 SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
106 TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
107
108 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
109 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
110 sogd.Enabled = false;
111
112 SceneObjectPart part
113 = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
114 part.Name = "obj1";
115 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
116
117 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
118 sogd.InventoryDeQueueAndDelete();
119
120 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
121 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
122 }
123 }
124} \ No newline at end of file