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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | 372 |
1 files changed, 372 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs new file mode 100644 index 0000000..c2e0ae3 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -0,0 +1,372 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Tests.Common; | ||
37 | using log4net; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
40 | { | ||
41 | [TestFixture] | ||
42 | public class SceneObjectLinkingTests : OpenSimTestCase | ||
43 | { | ||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | |||
46 | /// <summary> | ||
47 | /// Links to self should be ignored. | ||
48 | /// </summary> | ||
49 | [Test] | ||
50 | public void TestLinkToSelf() | ||
51 | { | ||
52 | TestHelpers.InMethod(); | ||
53 | |||
54 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
55 | int nParts = 3; | ||
56 | |||
57 | TestScene scene = new SceneHelpers().SetupScene(); | ||
58 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); | ||
59 | scene.AddSceneObject(sog1); | ||
60 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); | ||
61 | // sog1.LinkToGroup(sog1); | ||
62 | |||
63 | Assert.That(sog1.Parts.Length, Is.EqualTo(nParts)); | ||
64 | } | ||
65 | |||
66 | [Test] | ||
67 | public void TestLinkDelink2SceneObjects() | ||
68 | { | ||
69 | TestHelpers.InMethod(); | ||
70 | |||
71 | bool debugtest = false; | ||
72 | |||
73 | Scene scene = new SceneHelpers().SetupScene(); | ||
74 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); | ||
75 | SceneObjectPart part1 = grp1.RootPart; | ||
76 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); | ||
77 | SceneObjectPart part2 = grp2.RootPart; | ||
78 | |||
79 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
80 | grp2.AbsolutePosition = Vector3.Zero; | ||
81 | |||
82 | // <90,0,0> | ||
83 | // grp1.UpdateGroupRotationR(Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); | ||
84 | |||
85 | // <180,0,0> | ||
86 | grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
87 | |||
88 | // Required for linking | ||
89 | grp1.RootPart.ClearUpdateSchedule(); | ||
90 | grp2.RootPart.ClearUpdateSchedule(); | ||
91 | |||
92 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. | ||
93 | Assert.IsFalse(grp1.GroupContainsForeignPrims); | ||
94 | grp1.LinkToGroup(grp2); | ||
95 | Assert.IsTrue(grp1.GroupContainsForeignPrims); | ||
96 | |||
97 | scene.Backup(true); | ||
98 | Assert.IsFalse(grp1.GroupContainsForeignPrims); | ||
99 | |||
100 | // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since | ||
101 | // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. | ||
102 | Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); | ||
103 | Assert.That(grp2.Parts.Length, Is.EqualTo(0), "Group 2 still contained children after delink."); | ||
104 | Assert.That(grp1.Parts.Length == 2); | ||
105 | |||
106 | if (debugtest) | ||
107 | { | ||
108 | m_log.Debug("parts: " + grp1.Parts.Length); | ||
109 | m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.GroupRotation); | ||
110 | m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset); | ||
111 | m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset); | ||
112 | } | ||
113 | |||
114 | // root part should have no offset position or rotation | ||
115 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity, | ||
116 | "root part should have no offset position or rotation"); | ||
117 | |||
118 | // offset position should be root part position - part2.absolute position. | ||
119 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10), | ||
120 | "offset position should be root part position - part2.absolute position."); | ||
121 | |||
122 | float roll = 0; | ||
123 | float pitch = 0; | ||
124 | float yaw = 0; | ||
125 | |||
126 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. | ||
127 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
128 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
129 | |||
130 | if (debugtest) | ||
131 | m_log.Debug(rotEuler1); | ||
132 | |||
133 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
134 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
135 | |||
136 | if (debugtest) | ||
137 | m_log.Debug(rotEuler2); | ||
138 | |||
139 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f), | ||
140 | "Not exactly sure what this is asserting..."); | ||
141 | |||
142 | // Delink part 2 | ||
143 | SceneObjectGroup grp3 = grp1.DelinkFromGroup(part2.LocalId); | ||
144 | |||
145 | if (debugtest) | ||
146 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); | ||
147 | |||
148 | Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink."); | ||
149 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); | ||
150 | Assert.NotNull(grp3); | ||
151 | } | ||
152 | |||
153 | [Test] | ||
154 | public void TestLinkDelink2groups4SceneObjects() | ||
155 | { | ||
156 | TestHelpers.InMethod(); | ||
157 | |||
158 | bool debugtest = false; | ||
159 | |||
160 | Scene scene = new SceneHelpers().SetupScene(); | ||
161 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); | ||
162 | SceneObjectPart part1 = grp1.RootPart; | ||
163 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); | ||
164 | SceneObjectPart part2 = grp2.RootPart; | ||
165 | SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene); | ||
166 | SceneObjectPart part3 = grp3.RootPart; | ||
167 | SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene); | ||
168 | SceneObjectPart part4 = grp4.RootPart; | ||
169 | |||
170 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
171 | grp2.AbsolutePosition = Vector3.Zero; | ||
172 | grp3.AbsolutePosition = new Vector3(20, 20, 20); | ||
173 | grp4.AbsolutePosition = new Vector3(40, 40, 40); | ||
174 | |||
175 | // <90,0,0> | ||
176 | // grp1.UpdateGroupRotationR(Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); | ||
177 | |||
178 | // <180,0,0> | ||
179 | grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
180 | |||
181 | // <270,0,0> | ||
182 | // grp3.UpdateGroupRotationR(Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); | ||
183 | |||
184 | // <0,90,0> | ||
185 | grp4.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); | ||
186 | |||
187 | // Required for linking | ||
188 | grp1.RootPart.ClearUpdateSchedule(); | ||
189 | grp2.RootPart.ClearUpdateSchedule(); | ||
190 | grp3.RootPart.ClearUpdateSchedule(); | ||
191 | grp4.RootPart.ClearUpdateSchedule(); | ||
192 | |||
193 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. | ||
194 | grp1.LinkToGroup(grp2); | ||
195 | |||
196 | // Link grp4 to grp3. | ||
197 | grp3.LinkToGroup(grp4); | ||
198 | |||
199 | // At this point we should have 4 parts total in two groups. | ||
200 | Assert.That(grp1.Parts.Length == 2, "Group1 children count should be 2"); | ||
201 | Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); | ||
202 | Assert.That(grp2.Parts.Length, Is.EqualTo(0), "Group 2 still contained parts after delink."); | ||
203 | Assert.That(grp3.Parts.Length == 2, "Group3 children count should be 2"); | ||
204 | Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); | ||
205 | Assert.That(grp4.Parts.Length, Is.EqualTo(0), "Group 4 still contained parts after delink."); | ||
206 | |||
207 | if (debugtest) | ||
208 | { | ||
209 | m_log.Debug("--------After Link-------"); | ||
210 | m_log.Debug("Group1: parts:" + grp1.Parts.Length); | ||
211 | m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.GroupRotation); | ||
212 | m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); | ||
213 | m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset); | ||
214 | |||
215 | m_log.Debug("Group3: parts:" + grp3.Parts.Length); | ||
216 | m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.GroupRotation); | ||
217 | m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); | ||
218 | m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); | ||
219 | } | ||
220 | |||
221 | // Required for linking | ||
222 | grp1.RootPart.ClearUpdateSchedule(); | ||
223 | grp3.RootPart.ClearUpdateSchedule(); | ||
224 | |||
225 | // root part should have no offset position or rotation | ||
226 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity, | ||
227 | "root part should have no offset position or rotation (again)"); | ||
228 | |||
229 | // offset position should be root part position - part2.absolute position. | ||
230 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10), | ||
231 | "offset position should be root part position - part2.absolute position (again)"); | ||
232 | |||
233 | float roll = 0; | ||
234 | float pitch = 0; | ||
235 | float yaw = 0; | ||
236 | |||
237 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. | ||
238 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
239 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
240 | |||
241 | if (debugtest) | ||
242 | m_log.Debug(rotEuler1); | ||
243 | |||
244 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
245 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
246 | |||
247 | if (debugtest) | ||
248 | m_log.Debug(rotEuler2); | ||
249 | |||
250 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f), | ||
251 | "Not sure what this assertion is all about..."); | ||
252 | |||
253 | // Now we're linking the first group to the third group. This will make the first group child parts of the third one. | ||
254 | grp3.LinkToGroup(grp1); | ||
255 | |||
256 | // Delink parts 2 and 3 | ||
257 | grp3.DelinkFromGroup(part2.LocalId); | ||
258 | grp3.DelinkFromGroup(part3.LocalId); | ||
259 | |||
260 | if (debugtest) | ||
261 | { | ||
262 | m_log.Debug("--------After De-Link-------"); | ||
263 | m_log.Debug("Group1: parts:" + grp1.Parts.Length); | ||
264 | m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.GroupRotation); | ||
265 | m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); | ||
266 | m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset); | ||
267 | |||
268 | m_log.Debug("Group3: parts:" + grp3.Parts.Length); | ||
269 | m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.GroupRotation); | ||
270 | m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset); | ||
271 | m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); | ||
272 | } | ||
273 | |||
274 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "Badness 1"); | ||
275 | Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20), "Badness 2"); | ||
276 | Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); | ||
277 | Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) | ||
278 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) | ||
279 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) | ||
280 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003), | ||
281 | "Badness 3"); | ||
282 | } | ||
283 | |||
284 | /// <summary> | ||
285 | /// Test that a new scene object which is already linked is correctly persisted to the persistence layer. | ||
286 | /// </summary> | ||
287 | [Test] | ||
288 | public void TestNewSceneObjectLinkPersistence() | ||
289 | { | ||
290 | TestHelpers.InMethod(); | ||
291 | //log4net.Config.XmlConfigurator.Configure(); | ||
292 | |||
293 | TestScene scene = new SceneHelpers().SetupScene(); | ||
294 | |||
295 | string rootPartName = "rootpart"; | ||
296 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
297 | string linkPartName = "linkpart"; | ||
298 | UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); | ||
299 | |||
300 | SceneObjectPart rootPart | ||
301 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
302 | { Name = rootPartName, UUID = rootPartUuid }; | ||
303 | SceneObjectPart linkPart | ||
304 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
305 | { Name = linkPartName, UUID = linkPartUuid }; | ||
306 | |||
307 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | ||
308 | sog.AddPart(linkPart); | ||
309 | scene.AddNewSceneObject(sog, true); | ||
310 | |||
311 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked | ||
312 | // scene backup thread. | ||
313 | scene.Backup(true); | ||
314 | |||
315 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); | ||
316 | |||
317 | Assert.That(storedObjects.Count, Is.EqualTo(1)); | ||
318 | Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(2)); | ||
319 | Assert.That(storedObjects[0].ContainsPart(rootPartUuid)); | ||
320 | Assert.That(storedObjects[0].ContainsPart(linkPartUuid)); | ||
321 | } | ||
322 | |||
323 | /// <summary> | ||
324 | /// Test that a delink of a previously linked object is correctly persisted to the database | ||
325 | /// </summary> | ||
326 | [Test] | ||
327 | public void TestDelinkPersistence() | ||
328 | { | ||
329 | TestHelpers.InMethod(); | ||
330 | //log4net.Config.XmlConfigurator.Configure(); | ||
331 | |||
332 | TestScene scene = new SceneHelpers().SetupScene(); | ||
333 | |||
334 | string rootPartName = "rootpart"; | ||
335 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
336 | string linkPartName = "linkpart"; | ||
337 | UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); | ||
338 | |||
339 | SceneObjectPart rootPart | ||
340 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
341 | { Name = rootPartName, UUID = rootPartUuid }; | ||
342 | |||
343 | SceneObjectPart linkPart | ||
344 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
345 | { Name = linkPartName, UUID = linkPartUuid }; | ||
346 | SceneObjectGroup linkGroup = new SceneObjectGroup(linkPart); | ||
347 | scene.AddNewSceneObject(linkGroup, true); | ||
348 | |||
349 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | ||
350 | scene.AddNewSceneObject(sog, true); | ||
351 | |||
352 | Assert.IsFalse(sog.GroupContainsForeignPrims); | ||
353 | sog.LinkToGroup(linkGroup); | ||
354 | Assert.IsTrue(sog.GroupContainsForeignPrims); | ||
355 | |||
356 | scene.Backup(true); | ||
357 | Assert.AreEqual(1, scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID).Count); | ||
358 | |||
359 | // These changes should occur immediately without waiting for a backup pass | ||
360 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); | ||
361 | Assert.IsFalse(groupToDelete.GroupContainsForeignPrims); | ||
362 | |||
363 | scene.DeleteSceneObject(groupToDelete, false); | ||
364 | |||
365 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); | ||
366 | |||
367 | Assert.AreEqual(1, storedObjects.Count); | ||
368 | Assert.AreEqual(1, storedObjects[0].Parts.Length); | ||
369 | Assert.IsTrue(storedObjects[0].ContainsPart(rootPartUuid)); | ||
370 | } | ||
371 | } | ||
372 | } | ||