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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index e3ef263..60824be 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
270 TestHelper.InMethod(); 270 TestHelper.InMethod();
271 //log4net.Config.XmlConfigurator.Configure(); 271 //log4net.Config.XmlConfigurator.Configure();
272 272
273 TestScene scene = SceneSetupHelpers.SetupScene(); 273 TestScene scene = SceneSetupHelpers.SetupScene();
274 274
275 string rootPartName = "rootpart"; 275 string rootPartName = "rootpart";
276 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 276 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -282,17 +282,17 @@ namespace OpenSim.Region.Framework.Scenes.Tests
282 { Name = rootPartName, UUID = rootPartUuid }; 282 { Name = rootPartName, UUID = rootPartUuid };
283 SceneObjectPart linkPart 283 SceneObjectPart linkPart
284 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 284 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
285 { Name = linkPartName, UUID = linkPartUuid }; 285 { Name = linkPartName, UUID = linkPartUuid };
286 286
287 SceneObjectGroup sog = new SceneObjectGroup(rootPart); 287 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
288 sog.AddPart(linkPart); 288 sog.AddPart(linkPart);
289 scene.AddNewSceneObject(sog, true); 289 scene.AddNewSceneObject(sog, true);
290 290
291 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked 291 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
292 // scene backup thread. 292 // scene backup thread.
293 scene.Backup(true); 293 scene.Backup(true);
294 294
295 List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); 295 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
296 296
297 Assert.That(storedObjects.Count, Is.EqualTo(1)); 297 Assert.That(storedObjects.Count, Is.EqualTo(1));
298 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2)); 298 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
@@ -309,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
309 TestHelper.InMethod(); 309 TestHelper.InMethod();
310 //log4net.Config.XmlConfigurator.Configure(); 310 //log4net.Config.XmlConfigurator.Configure();
311 311
312 TestScene scene = SceneSetupHelpers.SetupScene(); 312 TestScene scene = SceneSetupHelpers.SetupScene();
313 313
314 string rootPartName = "rootpart"; 314 string rootPartName = "rootpart";
315 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); 315 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -321,11 +321,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
321 { Name = rootPartName, UUID = rootPartUuid }; 321 { Name = rootPartName, UUID = rootPartUuid };
322 SceneObjectPart linkPart 322 SceneObjectPart linkPart
323 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 323 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
324 { Name = linkPartName, UUID = linkPartUuid }; 324 { Name = linkPartName, UUID = linkPartUuid };
325 325
326 SceneObjectGroup sog = new SceneObjectGroup(rootPart); 326 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
327 sog.AddPart(linkPart); 327 sog.AddPart(linkPart);
328 scene.AddNewSceneObject(sog, true); 328 scene.AddNewSceneObject(sog, true);
329 329
330 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked 330 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
331 // scene backup thread. 331 // scene backup thread.
@@ -333,9 +333,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
333 333
334 // These changes should occur immediately without waiting for a backup pass 334 // These changes should occur immediately without waiting for a backup pass
335 SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); 335 SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
336 scene.DeleteSceneObject(groupToDelete, false); 336 scene.DeleteSceneObject(groupToDelete, false);
337 337
338 List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); 338 List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
339 339
340 Assert.That(storedObjects.Count, Is.EqualTo(1)); 340 Assert.That(storedObjects.Count, Is.EqualTo(1));
341 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1)); 341 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));