diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs new file mode 100644 index 0000000..558ba2c --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -0,0 +1,264 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
37 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
39 | using OpenSim.Region.CoreModules.World.Permissions; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | using OpenSim.Tests.Common; | ||
43 | |||
44 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// Tests derez of scene objects. | ||
48 | /// </summary> | ||
49 | /// <remarks> | ||
50 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | ||
51 | /// TODO: These tests are incomplete - need to test more kinds of derez (e.g. return object). | ||
52 | /// </remarks> | ||
53 | [TestFixture] | ||
54 | public class SceneObjectDeRezTests : OpenSimTestCase | ||
55 | { | ||
56 | [TestFixtureSetUp] | ||
57 | public void FixtureInit() | ||
58 | { | ||
59 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
60 | // This facility was added after the original async delete tests were written, so it may be possible now | ||
61 | // to not bother explicitly disabling their async (since everything will be running sync). | ||
62 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
63 | } | ||
64 | |||
65 | [TestFixtureTearDown] | ||
66 | public void TearDown() | ||
67 | { | ||
68 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
69 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
70 | // tests really shouldn't). | ||
71 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Test deleting an object from a scene. | ||
76 | /// </summary> | ||
77 | [Test] | ||
78 | public void TestDeRezSceneObject() | ||
79 | { | ||
80 | TestHelpers.InMethod(); | ||
81 | |||
82 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | ||
83 | |||
84 | TestScene scene = new SceneHelpers().SetupScene(); | ||
85 | SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); | ||
86 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | ||
87 | |||
88 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
89 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
90 | sogd.Enabled = false; | ||
91 | |||
92 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", userId); | ||
93 | uint soLocalId = so.LocalId; | ||
94 | |||
95 | List<uint> localIds = new List<uint>(); | ||
96 | localIds.Add(so.LocalId); | ||
97 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
98 | |||
99 | // Check that object isn't deleted until we crank the sogd handle. | ||
100 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
101 | Assert.That(retrievedPart, Is.Not.Null); | ||
102 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
103 | |||
104 | sogd.InventoryDeQueueAndDelete(); | ||
105 | |||
106 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
107 | Assert.That(retrievedPart2, Is.Null); | ||
108 | |||
109 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(1)); | ||
110 | Assert.That(client.ReceivedKills[0], Is.EqualTo(soLocalId)); | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Test that child and root agents correctly receive KillObject notifications. | ||
115 | /// </summary> | ||
116 | [Test] | ||
117 | public void TestDeRezSceneObjectToAgents() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | // TestHelpers.EnableLogging(); | ||
121 | |||
122 | SceneHelpers sh = new SceneHelpers(); | ||
123 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
124 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
125 | |||
126 | // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA | ||
127 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
128 | EntityTransferModule etmB = new EntityTransferModule(); | ||
129 | IConfigSource config = new IniConfigSource(); | ||
130 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
131 | modulesConfig.Set("EntityTransferModule", etmB.Name); | ||
132 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
133 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
134 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
135 | |||
136 | // We need this for derez | ||
137 | SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); | ||
138 | |||
139 | UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); | ||
140 | UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); | ||
141 | |||
142 | TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient; | ||
143 | |||
144 | // This is the more long-winded route we have to take to get a child client created for userB in sceneA | ||
145 | // rather than just calling AddScenePresence() as for userA | ||
146 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB); | ||
147 | TestClient clientB = new TestClient(acd, sceneB); | ||
148 | List<TestClient> childClientsB = new List<TestClient>(); | ||
149 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB); | ||
150 | |||
151 | SceneHelpers.AddScenePresence(sceneB, clientB, acd); | ||
152 | |||
153 | SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA); | ||
154 | uint soLocalId = so.LocalId; | ||
155 | |||
156 | sceneA.DeleteSceneObject(so, false); | ||
157 | |||
158 | Assert.That(clientA.ReceivedKills.Count, Is.EqualTo(1)); | ||
159 | Assert.That(clientA.ReceivedKills[0], Is.EqualTo(soLocalId)); | ||
160 | |||
161 | Assert.That(childClientsB[0].ReceivedKills.Count, Is.EqualTo(1)); | ||
162 | Assert.That(childClientsB[0].ReceivedKills[0], Is.EqualTo(soLocalId)); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Test deleting an object from a scene where the deleter is not the owner | ||
167 | /// </summary> | ||
168 | /// <remarks> | ||
169 | /// This test assumes that the deleter is not a god. | ||
170 | /// </remarks> | ||
171 | [Test] | ||
172 | public void TestDeRezSceneObjectNotOwner() | ||
173 | { | ||
174 | TestHelpers.InMethod(); | ||
175 | // log4net.Config.XmlConfigurator.Configure(); | ||
176 | |||
177 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | ||
178 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); | ||
179 | |||
180 | TestScene scene = new SceneHelpers().SetupScene(); | ||
181 | SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); | ||
182 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | ||
183 | |||
184 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
185 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
186 | sogd.Enabled = false; | ||
187 | |||
188 | SceneObjectPart part | ||
189 | = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
190 | part.Name = "obj1"; | ||
191 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | ||
192 | List<uint> localIds = new List<uint>(); | ||
193 | localIds.Add(part.LocalId); | ||
194 | |||
195 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
196 | sogd.InventoryDeQueueAndDelete(); | ||
197 | |||
198 | // Object should still be in the scene. | ||
199 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
200 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | ||
201 | } | ||
202 | |||
203 | /// <summary> | ||
204 | /// Test deleting an object asynchronously to user inventory. | ||
205 | /// </summary> | ||
206 | [Test] | ||
207 | public void TestDeleteSceneObjectAsyncToUserInventory() | ||
208 | { | ||
209 | TestHelpers.InMethod(); | ||
210 | // TestHelpers.EnableLogging(); | ||
211 | |||
212 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
213 | string myObjectName = "Fred"; | ||
214 | |||
215 | TestScene scene = new SceneHelpers().SetupScene(); | ||
216 | |||
217 | IConfigSource configSource = new IniConfigSource(); | ||
218 | IConfig config = configSource.AddConfig("Modules"); | ||
219 | config.Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
220 | SceneHelpers.SetupSceneModules( | ||
221 | scene, configSource, new object[] { new BasicInventoryAccessModule() }); | ||
222 | |||
223 | SceneHelpers.SetupSceneModules(scene, new object[] { }); | ||
224 | |||
225 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
226 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
227 | sogd.Enabled = false; | ||
228 | |||
229 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); | ||
230 | |||
231 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); | ||
232 | InventoryFolderBase folder1 | ||
233 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1", false); | ||
234 | |||
235 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
236 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); | ||
237 | |||
238 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
239 | |||
240 | Assert.That(retrievedPart, Is.Not.Null); | ||
241 | Assert.That(so.IsDeleted, Is.False); | ||
242 | |||
243 | sogd.InventoryDeQueueAndDelete(); | ||
244 | |||
245 | Assert.That(so.IsDeleted, Is.True); | ||
246 | |||
247 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
248 | Assert.That(retrievedPart2, Is.Null); | ||
249 | |||
250 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
251 | |||
252 | InventoryItemBase retrievedItem | ||
253 | = UserInventoryHelpers.GetInventoryItem( | ||
254 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); | ||
255 | |||
256 | // Check that we now have the taken part in our inventory | ||
257 | Assert.That(retrievedItem, Is.Not.Null); | ||
258 | |||
259 | // Check that the taken part has actually disappeared | ||
260 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
261 | // Assert.That(retrievedPart, Is.Null); | ||
262 | } | ||
263 | } | ||
264 | } \ No newline at end of file | ||