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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
index 85197db..fb28397 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 [TestFixtureSetUp] 62 [TestFixtureSetUp]
63 public void Init() 63 public void Init()
64 { 64 {
65 TestHelper.InMethod(); 65 TestHelpers.InMethod();
66 66
67 scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 67 scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
68 scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 68 scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
89 [Test] 89 [Test]
90 public void T030_TestAddAttachments() 90 public void T030_TestAddAttachments()
91 { 91 {
92 TestHelper.InMethod(); 92 TestHelpers.InMethod();
93 93
94 ScenePresence presence = scene.GetScenePresence(agent1); 94 ScenePresence presence = scene.GetScenePresence(agent1);
95 95
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
104 [Test] 104 [Test]
105 public void T031_RemoveAttachments() 105 public void T031_RemoveAttachments()
106 { 106 {
107 TestHelper.InMethod(); 107 TestHelpers.InMethod();
108 108
109 ScenePresence presence = scene.GetScenePresence(agent1); 109 ScenePresence presence = scene.GetScenePresence(agent1);
110 presence.RemoveAttachment(sog1); 110 presence.RemoveAttachment(sog1);
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
118 //[Test] 118 //[Test]
119 public void T032_CrossAttachments() 119 public void T032_CrossAttachments()
120 { 120 {
121 TestHelper.InMethod(); 121 TestHelpers.InMethod();
122 122
123 ScenePresence presence = scene.GetScenePresence(agent1); 123 ScenePresence presence = scene.GetScenePresence(agent1);
124 ScenePresence presence2 = scene2.GetScenePresence(agent1); 124 ScenePresence presence2 = scene2.GetScenePresence(agent1);