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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index dfa24e5..1cd8189 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -597,22 +597,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
597 597
598 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) 598 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
599 { 599 {
600 obj.Density = (byte)reader.ReadElementContentAsInt("Density", String.Empty); 600 obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
601 } 601 }
602 602
603 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) 603 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
604 { 604 {
605 obj.Friction = (byte)reader.ReadElementContentAsInt("Friction", String.Empty); 605 obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
606 } 606 }
607 607
608 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) 608 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
609 { 609 {
610 obj.Bounciness = (byte)reader.ReadElementContentAsInt("Bounce", String.Empty); 610 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
611 } 611 }
612 612
613 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) 613 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
614 { 614 {
615 obj.GravityModifier = (byte)reader.ReadElementContentAsInt("GravityModifier", String.Empty); 615 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
616 } 616 }
617 617
618 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) 618 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
@@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1321 if (sop.sopVehicle != null) 1321 if (sop.sopVehicle != null)
1322 sop.sopVehicle.ToXml2(writer); 1322 sop.sopVehicle.ToXml2(writer);
1323 1323
1324 if(sop.PhysicsShapeType != (byte)PhysShapeType.prim) 1324 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1325 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1325 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1326 if (sop.Density != 1000.0f) 1326 if (sop.Density != 1000.0f)
1327 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1327 writer.WriteElementString("Density", sop.Density.ToString().ToLower());