diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 121 |
1 files changed, 114 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 2d4c60a..0d292e7 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
262 | sr.Close(); | 262 | sr.Close(); |
263 | } | 263 | } |
264 | 264 | ||
265 | XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); | ||
266 | if (keymotion.Count > 0) | ||
267 | sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); | ||
268 | else | ||
269 | sceneObject.RootPart.KeyframeMotion = null; | ||
270 | |||
265 | // Script state may, or may not, exist. Not having any, is NOT | 271 | // Script state may, or may not, exist. Not having any, is NOT |
266 | // ever a problem. | 272 | // ever a problem. |
267 | sceneObject.LoadScriptState(doc); | 273 | sceneObject.LoadScriptState(doc); |
@@ -366,6 +372,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
366 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 372 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
367 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 373 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
368 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 374 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
375 | |||
376 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
377 | m_SOPXmlProcessors.Add("Force", ProcessForce); | ||
378 | m_SOPXmlProcessors.Add("Torque", ProcessTorque); | ||
379 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
380 | |||
381 | |||
382 | m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); | ||
383 | |||
384 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); | ||
385 | m_SOPXmlProcessors.Add("Density", ProcessDensity); | ||
386 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); | ||
387 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); | ||
388 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); | ||
389 | |||
369 | #endregion | 390 | #endregion |
370 | 391 | ||
371 | #region TaskInventoryXmlProcessors initialization | 392 | #region TaskInventoryXmlProcessors initialization |
@@ -393,7 +414,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
393 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); | 414 | m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); |
394 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); | 415 | m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); |
395 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); | 416 | m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); |
396 | 417 | ||
397 | #endregion | 418 | #endregion |
398 | 419 | ||
399 | #region ShapeXmlProcessors initialization | 420 | #region ShapeXmlProcessors initialization |
@@ -593,6 +614,48 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
593 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); | 614 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); |
594 | } | 615 | } |
595 | 616 | ||
617 | private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader) | ||
618 | { | ||
619 | obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty); | ||
620 | } | ||
621 | |||
622 | private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) | ||
623 | { | ||
624 | obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty); | ||
625 | } | ||
626 | |||
627 | private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) | ||
628 | { | ||
629 | obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty); | ||
630 | } | ||
631 | |||
632 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | ||
633 | { | ||
634 | obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); | ||
635 | } | ||
636 | |||
637 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | ||
638 | { | ||
639 | obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); | ||
640 | } | ||
641 | |||
642 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | ||
643 | { | ||
644 | SOPVehicle vehicle = SOPVehicle.FromXml2(reader); | ||
645 | |||
646 | if (vehicle == null) | ||
647 | { | ||
648 | obj.VehicleParams = null; | ||
649 | m_log.DebugFormat( | ||
650 | "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
651 | obj.Name, obj.UUID); | ||
652 | } | ||
653 | else | ||
654 | { | ||
655 | obj.VehicleParams = vehicle; | ||
656 | } | ||
657 | } | ||
658 | |||
596 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 659 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
597 | { | 660 | { |
598 | List<string> errorNodeNames; | 661 | List<string> errorNodeNames; |
@@ -757,6 +820,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
757 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 820 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
758 | } | 821 | } |
759 | 822 | ||
823 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
824 | { | ||
825 | obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
826 | } | ||
827 | |||
828 | private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader) | ||
829 | { | ||
830 | obj.Force = Util.ReadVector(reader, "Force"); | ||
831 | } | ||
832 | private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader) | ||
833 | { | ||
834 | obj.Torque = Util.ReadVector(reader, "Torque"); | ||
835 | } | ||
836 | |||
837 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
838 | { | ||
839 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
840 | } | ||
841 | |||
760 | #endregion | 842 | #endregion |
761 | 843 | ||
762 | #region TaskInventoryXmlProcessors | 844 | #region TaskInventoryXmlProcessors |
@@ -1144,6 +1226,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1144 | }); | 1226 | }); |
1145 | 1227 | ||
1146 | writer.WriteEndElement(); | 1228 | writer.WriteEndElement(); |
1229 | |||
1230 | if (sog.RootPart.KeyframeMotion != null) | ||
1231 | { | ||
1232 | Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); | ||
1233 | |||
1234 | writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); | ||
1235 | writer.WriteBase64(data, 0, data.Length); | ||
1236 | writer.WriteEndElement(); | ||
1237 | } | ||
1238 | |||
1147 | writer.WriteEndElement(); | 1239 | writer.WriteEndElement(); |
1148 | } | 1240 | } |
1149 | 1241 | ||
@@ -1243,6 +1335,27 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1243 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1335 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1244 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1336 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1245 | 1337 | ||
1338 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1339 | |||
1340 | WriteVector(writer, "Force", sop.Force); | ||
1341 | WriteVector(writer, "Torque", sop.Torque); | ||
1342 | |||
1343 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1344 | |||
1345 | if (sop.VehicleParams != null) | ||
1346 | sop.VehicleParams.ToXml2(writer); | ||
1347 | |||
1348 | if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) | ||
1349 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | ||
1350 | if (sop.Density != 1000.0f) | ||
1351 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | ||
1352 | if (sop.Friction != 0.6f) | ||
1353 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | ||
1354 | if (sop.Bounciness != 0.5f) | ||
1355 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | ||
1356 | if (sop.GravityModifier != 1.0f) | ||
1357 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | ||
1358 | |||
1246 | writer.WriteEndElement(); | 1359 | writer.WriteEndElement(); |
1247 | } | 1360 | } |
1248 | 1361 | ||
@@ -1467,12 +1580,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1467 | { | 1580 | { |
1468 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1581 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1469 | 1582 | ||
1470 | if (reader.IsEmptyElement) | ||
1471 | { | ||
1472 | reader.Read(); | ||
1473 | return tinv; | ||
1474 | } | ||
1475 | |||
1476 | reader.ReadStartElement(name, String.Empty); | 1583 | reader.ReadStartElement(name, String.Empty); |
1477 | 1584 | ||
1478 | while (reader.Name == "TaskInventoryItem") | 1585 | while (reader.Name == "TaskInventoryItem") |