diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 58ec8a6..044b599 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1425,9 +1425,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1425 | Vector3 vec; | 1425 | Vector3 vec; |
1426 | 1426 | ||
1427 | reader.ReadStartElement(name); | 1427 | reader.ReadStartElement(name); |
1428 | vec.X = reader.ReadElementContentAsFloat("X", String.Empty); | 1428 | vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x |
1429 | vec.Y = reader.ReadElementContentAsFloat("Y", String.Empty); | 1429 | vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y |
1430 | vec.Z = reader.ReadElementContentAsFloat("Z", String.Empty); | 1430 | vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z |
1431 | reader.ReadEndElement(); | 1431 | reader.ReadEndElement(); |
1432 | 1432 | ||
1433 | return vec; | 1433 | return vec; |