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-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs22
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs14
2 files changed, 32 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index a4f730d..5cb271d 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -42,9 +42,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
42 /// <summary> 42 /// <summary>
43 /// Serialize and deserialize coalesced scene objects. 43 /// Serialize and deserialize coalesced scene objects.
44 /// </summary> 44 /// </summary>
45 /// <remarks>
46 /// Deserialization not yet here.
47 /// </remarks>
48 public class CoalescedSceneObjectsSerializer 45 public class CoalescedSceneObjectsSerializer
49 { 46 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -128,6 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
128// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml); 125// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
129 126
130 coa = null; 127 coa = null;
128 int i = 0;
131 129
132 using (StringReader sr = new StringReader(xml)) 130 using (StringReader sr = new StringReader(xml))
133 { 131 {
@@ -153,7 +151,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
153 if (reader.Name == "SceneObjectGroup") 151 if (reader.Name == "SceneObjectGroup")
154 { 152 {
155 string soXml = reader.ReadOuterXml(); 153 string soXml = reader.ReadOuterXml();
156 coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); 154
155 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(soXml);
156
157 if (so != null)
158 {
159 coa.Add(so);
160 }
161 else
162 {
163 // XXX: Possibly we should fail outright here rather than continuing if a particular component of the
164 // coalesced object fails to load.
165 m_log.WarnFormat(
166 "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.",
167 i);
168 }
169
170 i++;
157 } 171 }
158 } 172 }
159 173
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2984782..ce4fb40 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -365,6 +365,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
365 m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); 365 m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
366 m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); 366 m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
367 m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); 367 m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
368 m_SOPXmlProcessors.Add("DynAttrs", ProcessDynAttrs);
368 m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); 369 m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
369 m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); 370 m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
370 m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0); 371 m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0);
@@ -797,6 +798,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
797 obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); 798 obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
798 } 799 }
799 800
801 private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader)
802 {
803 obj.DynAttrs.ReadXml(reader);
804 }
805
800 private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader) 806 private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader)
801 { 807 {
802 obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty)); 808 obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty));
@@ -1339,6 +1345,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1339 writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); 1345 writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
1340 if (sop.MediaUrl != null) 1346 if (sop.MediaUrl != null)
1341 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); 1347 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
1348
1349 if (sop.DynAttrs.Count > 0)
1350 {
1351 writer.WriteStartElement("DynAttrs");
1352 sop.DynAttrs.WriteXml(writer);
1353 writer.WriteEndElement();
1354 }
1355
1342 WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); 1356 WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
1343 WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); 1357 WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
1344 writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString()); 1358 writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString());