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-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 5c37c07..ce4fb40 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -634,7 +634,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
634 634
635 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) 635 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
636 { 636 {
637 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); 637 obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
638 } 638 }
639 639
640 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) 640 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
@@ -1377,8 +1377,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1377 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1377 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1378 if (sop.Friction != 0.6f) 1378 if (sop.Friction != 0.6f)
1379 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); 1379 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1380 if (sop.Bounciness != 0.5f) 1380 if (sop.Restitution != 0.5f)
1381 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); 1381 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
1382 if (sop.GravityModifier != 1.0f) 1382 if (sop.GravityModifier != 1.0f)
1383 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1383 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1384 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); 1384 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());