diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs new file mode 100644 index 0000000..a3485d2 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | |||
@@ -0,0 +1,281 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Xml; | ||
33 | using OpenMetaverse; | ||
34 | using log4net; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Region.Physics.Manager; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes.Serialization | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Static methods to serialize and deserialize scene objects to and from XML | ||
43 | /// </summary> | ||
44 | public class SceneXmlLoader | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | #region old xml format | ||
49 | public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) | ||
50 | { | ||
51 | XmlDocument doc = new XmlDocument(); | ||
52 | XmlNode rootNode; | ||
53 | |||
54 | if (fileName.StartsWith("http:") || File.Exists(fileName)) | ||
55 | { | ||
56 | XmlTextReader reader = new XmlTextReader(fileName); | ||
57 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
58 | doc.Load(reader); | ||
59 | reader.Close(); | ||
60 | rootNode = doc.FirstChild; | ||
61 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
62 | { | ||
63 | SceneObjectGroup obj = SceneObjectSerializer.FromOriginalXmlFormat(aPrimNode.OuterXml); | ||
64 | |||
65 | if (newIDS) | ||
66 | { | ||
67 | obj.ResetIDs(); | ||
68 | } | ||
69 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | ||
70 | //obj.RegenerateFullIDs(); | ||
71 | |||
72 | scene.AddNewSceneObject(obj, true); | ||
73 | } | ||
74 | } | ||
75 | else | ||
76 | { | ||
77 | throw new Exception("Could not open file " + fileName + " for reading"); | ||
78 | } | ||
79 | } | ||
80 | |||
81 | public static void SavePrimsToXml(Scene scene, string fileName) | ||
82 | { | ||
83 | FileStream file = new FileStream(fileName, FileMode.Create); | ||
84 | StreamWriter stream = new StreamWriter(file); | ||
85 | int primCount = 0; | ||
86 | stream.WriteLine("<scene>\n"); | ||
87 | |||
88 | EntityBase[] entityList = scene.GetEntities(); | ||
89 | foreach (EntityBase ent in entityList) | ||
90 | { | ||
91 | if (ent is SceneObjectGroup) | ||
92 | { | ||
93 | stream.WriteLine(SceneObjectSerializer.ToOriginalXmlFormat((SceneObjectGroup)ent)); | ||
94 | primCount++; | ||
95 | } | ||
96 | } | ||
97 | stream.WriteLine("</scene>\n"); | ||
98 | stream.Close(); | ||
99 | file.Close(); | ||
100 | } | ||
101 | |||
102 | #endregion | ||
103 | |||
104 | #region XML2 serialization | ||
105 | |||
106 | // Called by archives (save oar) | ||
107 | public static string SaveGroupToXml2(SceneObjectGroup grp, Dictionary<string, object> options) | ||
108 | { | ||
109 | //return SceneObjectSerializer.ToXml2Format(grp); | ||
110 | using (MemoryStream mem = new MemoryStream()) | ||
111 | { | ||
112 | using (XmlTextWriter writer = new XmlTextWriter(mem, System.Text.Encoding.UTF8)) | ||
113 | { | ||
114 | SceneObjectSerializer.SOGToXml2(writer, grp, options); | ||
115 | writer.Flush(); | ||
116 | |||
117 | using (StreamReader reader = new StreamReader(mem)) | ||
118 | { | ||
119 | mem.Seek(0, SeekOrigin.Begin); | ||
120 | return reader.ReadToEnd(); | ||
121 | } | ||
122 | } | ||
123 | } | ||
124 | } | ||
125 | |||
126 | // Called by scene serializer (save xml2) | ||
127 | public static void SavePrimsToXml2(Scene scene, string fileName) | ||
128 | { | ||
129 | EntityBase[] entityList = scene.GetEntities(); | ||
130 | SavePrimListToXml2(entityList, fileName); | ||
131 | } | ||
132 | |||
133 | // Called by scene serializer (save xml2) | ||
134 | public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) | ||
135 | { | ||
136 | m_log.InfoFormat( | ||
137 | "[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}", | ||
138 | primName, scene.RegionInfo.RegionName, fileName); | ||
139 | |||
140 | EntityBase[] entityList = scene.GetEntities(); | ||
141 | List<EntityBase> primList = new List<EntityBase>(); | ||
142 | |||
143 | foreach (EntityBase ent in entityList) | ||
144 | { | ||
145 | if (ent is SceneObjectGroup) | ||
146 | { | ||
147 | if (ent.Name == primName) | ||
148 | { | ||
149 | primList.Add(ent); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | |||
154 | SavePrimListToXml2(primList.ToArray(), fileName); | ||
155 | } | ||
156 | |||
157 | // Called by REST Application plugin | ||
158 | public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) | ||
159 | { | ||
160 | EntityBase[] entityList = scene.GetEntities(); | ||
161 | SavePrimListToXml2(entityList, stream, min, max); | ||
162 | } | ||
163 | |||
164 | // Called here only. Should be private? | ||
165 | public static void SavePrimListToXml2(EntityBase[] entityList, string fileName) | ||
166 | { | ||
167 | FileStream file = new FileStream(fileName, FileMode.Create); | ||
168 | try | ||
169 | { | ||
170 | StreamWriter stream = new StreamWriter(file); | ||
171 | try | ||
172 | { | ||
173 | SavePrimListToXml2(entityList, stream, Vector3.Zero, Vector3.Zero); | ||
174 | } | ||
175 | finally | ||
176 | { | ||
177 | stream.Close(); | ||
178 | } | ||
179 | } | ||
180 | finally | ||
181 | { | ||
182 | file.Close(); | ||
183 | } | ||
184 | } | ||
185 | |||
186 | // Called here only. Should be private? | ||
187 | public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) | ||
188 | { | ||
189 | XmlTextWriter writer = new XmlTextWriter(stream); | ||
190 | |||
191 | int primCount = 0; | ||
192 | stream.WriteLine("<scene>\n"); | ||
193 | |||
194 | foreach (EntityBase ent in entityList) | ||
195 | { | ||
196 | if (ent is SceneObjectGroup) | ||
197 | { | ||
198 | SceneObjectGroup g = (SceneObjectGroup)ent; | ||
199 | if (!min.Equals(Vector3.Zero) || !max.Equals(Vector3.Zero)) | ||
200 | { | ||
201 | Vector3 pos = g.RootPart.GetWorldPosition(); | ||
202 | if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z) | ||
203 | continue; | ||
204 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) | ||
205 | continue; | ||
206 | } | ||
207 | |||
208 | //stream.WriteLine(SceneObjectSerializer.ToXml2Format(g)); | ||
209 | SceneObjectSerializer.SOGToXml2(writer, (SceneObjectGroup)ent, new Dictionary<string,object>()); | ||
210 | stream.WriteLine(); | ||
211 | |||
212 | primCount++; | ||
213 | } | ||
214 | } | ||
215 | |||
216 | stream.WriteLine("</scene>\n"); | ||
217 | stream.Flush(); | ||
218 | } | ||
219 | |||
220 | #endregion | ||
221 | |||
222 | #region XML2 deserialization | ||
223 | |||
224 | public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) | ||
225 | { | ||
226 | return SceneObjectSerializer.FromXml2Format(xmlString); | ||
227 | } | ||
228 | |||
229 | /// <summary> | ||
230 | /// Load prims from the xml2 format | ||
231 | /// </summary> | ||
232 | /// <param name="scene"></param> | ||
233 | /// <param name="fileName"></param> | ||
234 | public static void LoadPrimsFromXml2(Scene scene, string fileName) | ||
235 | { | ||
236 | LoadPrimsFromXml2(scene, new XmlTextReader(fileName), false); | ||
237 | } | ||
238 | |||
239 | /// <summary> | ||
240 | /// Load prims from the xml2 format | ||
241 | /// </summary> | ||
242 | /// <param name="scene"></param> | ||
243 | /// <param name="reader"></param> | ||
244 | /// <param name="startScripts"></param> | ||
245 | public static void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts) | ||
246 | { | ||
247 | LoadPrimsFromXml2(scene, new XmlTextReader(reader), startScripts); | ||
248 | } | ||
249 | |||
250 | /// <summary> | ||
251 | /// Load prims from the xml2 format. This method will close the reader | ||
252 | /// </summary> | ||
253 | /// <param name="scene"></param> | ||
254 | /// <param name="reader"></param> | ||
255 | /// <param name="startScripts"></param> | ||
256 | protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader, bool startScripts) | ||
257 | { | ||
258 | XmlDocument doc = new XmlDocument(); | ||
259 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
260 | doc.Load(reader); | ||
261 | reader.Close(); | ||
262 | XmlNode rootNode = doc.FirstChild; | ||
263 | |||
264 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
265 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
266 | { | ||
267 | SceneObjectGroup obj = DeserializeGroupFromXml2(aPrimNode.OuterXml); | ||
268 | if (startScripts) | ||
269 | sceneObjects.Add(obj); | ||
270 | } | ||
271 | |||
272 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
273 | { | ||
274 | sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); | ||
275 | sceneObject.ResumeScripts(); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | #endregion | ||
280 | } | ||
281 | } \ No newline at end of file | ||