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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs35
1 files changed, 28 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index 5494549..bb67ca0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -124,14 +124,30 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
124 foreach (XmlNode aPrimNode in rootNode.ChildNodes) 124 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
125 { 125 {
126 // There is only ever one prim. This oddity should be removeable post 0.5.9 126 // There is only ever one prim. This oddity should be removeable post 0.5.9
127 return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml); 127 //return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml);
128 using (reader = new XmlTextReader(new StringReader(aPrimNode.OuterXml)))
129 {
130 SceneObjectGroup obj = new SceneObjectGroup();
131 if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
132 return obj;
133
134 return null;
135 }
128 } 136 }
129 137
130 return null; 138 return null;
131 } 139 }
132 else 140 else
133 { 141 {
134 return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml); 142 //return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml);
143 using (reader = new XmlTextReader(new StringReader(rootNode.OuterXml)))
144 {
145 SceneObjectGroup obj = new SceneObjectGroup();
146 if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
147 return obj;
148
149 return null;
150 }
135 } 151 }
136 } 152 }
137 153
@@ -193,12 +209,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
193 /// <returns>The scene object created. null if the scene object already existed</returns> 209 /// <returns>The scene object created. null if the scene object already existed</returns>
194 protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData) 210 protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData)
195 { 211 {
196 SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData); 212 //SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData);
213 using (XmlTextReader reader = new XmlTextReader(new StringReader(xmlData)))
214 {
215 SceneObjectGroup obj = new SceneObjectGroup();
216 SceneObjectSerializer.Xml2ToSOG(reader, obj);
197 217
198 if (scene.AddRestoredSceneObject(obj, true, false)) 218 if (scene.AddRestoredSceneObject(obj, true, false))
199 return obj; 219 return obj;
200 else 220 else
201 return null; 221 return null;
222 }
202 } 223 }
203 224
204 public static void SavePrimsToXml2(Scene scene, string fileName) 225 public static void SavePrimsToXml2(Scene scene, string fileName)