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path: root/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
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-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index fe74158..f7544ac 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -122,13 +122,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
122 "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); 122 "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
123 return null; 123 return null;
124 } 124 }
125 } 125 }
126 126
127 /// <summary> 127 /// <summary>
128 /// Serialize a scene object to the original xml format 128 /// Serialize a scene object to the original xml format
129 /// </summary> 129 /// </summary>
130 /// <param name="sceneObject"></param> 130 /// <param name="sceneObject"></param>
131 /// <returns></returns> 131 /// <returns></returns>
132 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) 132 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
133 { 133 {
134 using (StringWriter sw = new StringWriter()) 134 using (StringWriter sw = new StringWriter())
@@ -140,13 +140,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
140 140
141 return sw.ToString(); 141 return sw.ToString();
142 } 142 }
143 } 143 }
144 144
145 /// <summary> 145 /// <summary>
146 /// Serialize a scene object to the original xml format 146 /// Serialize a scene object to the original xml format
147 /// </summary> 147 /// </summary>
148 /// <param name="sceneObject"></param> 148 /// <param name="sceneObject"></param>
149 /// <returns></returns> 149 /// <returns></returns>
150 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 150 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
151 { 151 {
152 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 152 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
@@ -238,13 +238,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
238 m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); 238 m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
239 return null; 239 return null;
240 } 240 }
241 } 241 }
242 242
243 /// <summary> 243 /// <summary>
244 /// Serialize a scene object to the 'xml2' format. 244 /// Serialize a scene object to the 'xml2' format.
245 /// </summary> 245 /// </summary>
246 /// <param name="sceneObject"></param> 246 /// <param name="sceneObject"></param>
247 /// <returns></returns> 247 /// <returns></returns>
248 public static string ToXml2Format(SceneObjectGroup sceneObject) 248 public static string ToXml2Format(SceneObjectGroup sceneObject)
249 { 249 {
250 using (StringWriter sw = new StringWriter()) 250 using (StringWriter sw = new StringWriter())
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
262 /// Serialize a scene object to the 'xml2' format. 262 /// Serialize a scene object to the 'xml2' format.
263 /// </summary> 263 /// </summary>
264 /// <param name="sceneObject"></param> 264 /// <param name="sceneObject"></param>
265 /// <returns></returns> 265 /// <returns></returns>
266 public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer) 266 public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
267 { 267 {
268 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name); 268 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
@@ -288,6 +288,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
288 writer.WriteEndElement(); // End of SceneObjectGroup 288 writer.WriteEndElement(); // End of SceneObjectGroup
289 289
290 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time); 290 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
291 } 291 }
292 } 292 }
293} 293}