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-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index e6b88a3..a11dc49 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -301,6 +301,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
301 m_SOPXmlProcessors.Add("Name", ProcessName); 301 m_SOPXmlProcessors.Add("Name", ProcessName);
302 m_SOPXmlProcessors.Add("Material", ProcessMaterial); 302 m_SOPXmlProcessors.Add("Material", ProcessMaterial);
303 m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches); 303 m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches);
304 m_SOPXmlProcessors.Add("PassCollisions", ProcessPassCollisions);
304 m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle); 305 m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle);
305 m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin); 306 m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin);
306 m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition); 307 m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition);
@@ -485,6 +486,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
485 obj.PassTouches = Util.ReadBoolean(reader); 486 obj.PassTouches = Util.ReadBoolean(reader);
486 } 487 }
487 488
489 private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader)
490 {
491 obj.PassCollisions = Util.ReadBoolean(reader);
492 }
493
488 private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) 494 private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader)
489 { 495 {
490 obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty); 496 obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
@@ -1153,6 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1153 writer.WriteElementString("Name", sop.Name); 1159 writer.WriteElementString("Name", sop.Name);
1154 writer.WriteElementString("Material", sop.Material.ToString()); 1160 writer.WriteElementString("Material", sop.Material.ToString());
1155 writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower()); 1161 writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower());
1162 writer.WriteElementString("PassCollisions", sop.PassCollisions.ToString().ToLower());
1156 writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString()); 1163 writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString());
1157 writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString()); 1164 writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString());
1158 1165