diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index 7f7977e..d151002 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -86,9 +86,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
86 | 86 | ||
87 | writer.WriteStartElement("CoalescedObject"); | 87 | writer.WriteStartElement("CoalescedObject"); |
88 | 88 | ||
89 | writer.WriteAttributeString("x", size.X.ToString()); | 89 | writer.WriteAttributeString("x", size.X.ToString(Utils.EnUsCulture)); |
90 | writer.WriteAttributeString("y", size.Y.ToString()); | 90 | writer.WriteAttributeString("y", size.Y.ToString(Utils.EnUsCulture)); |
91 | writer.WriteAttributeString("z", size.Z.ToString()); | 91 | writer.WriteAttributeString("z", size.Z.ToString(Utils.EnUsCulture)); |
92 | 92 | ||
93 | // Embed the offsets into the group XML | 93 | // Embed the offsets into the group XML |
94 | for (int i = 0; i < coaObjects.Count; i++) | 94 | for (int i = 0; i < coaObjects.Count; i++) |
@@ -100,9 +100,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
100 | // i, obj.Name); | 100 | // i, obj.Name); |
101 | 101 | ||
102 | writer.WriteStartElement("SceneObjectGroup"); | 102 | writer.WriteStartElement("SceneObjectGroup"); |
103 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString()); | 103 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Utils.EnUsCulture)); |
104 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); | 104 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Utils.EnUsCulture)); |
105 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); | 105 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Utils.EnUsCulture)); |
106 | 106 | ||
107 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); | 107 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); |
108 | 108 | ||