diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneViewer.cs | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index f88605b..1cff0eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -27,7 +27,6 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | 30 | using OpenMetaverse; |
32 | using log4net; | 31 | using log4net; |
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -40,8 +39,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | { | 39 | { |
41 | public class SceneViewer : ISceneViewer | 40 | public class SceneViewer : ISceneViewer |
42 | { | 41 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | protected ScenePresence m_presence; | 42 | protected ScenePresence m_presence; |
46 | protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | 43 | protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); |
47 | protected Queue<SceneObjectGroup> m_pendingObjects; | 44 | protected Queue<SceneObjectGroup> m_pendingObjects; |
@@ -63,9 +60,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | /// <param name="part"></param> | 60 | /// <param name="part"></param> |
64 | public void QueuePartForUpdate(SceneObjectPart part) | 61 | public void QueuePartForUpdate(SceneObjectPart part) |
65 | { | 62 | { |
66 | if (part.IsAttachment) | ||
67 | m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); | ||
68 | |||
69 | lock (m_partsUpdateQueue) | 63 | lock (m_partsUpdateQueue) |
70 | { | 64 | { |
71 | m_partsUpdateQueue.Enqueue(part); | 65 | m_partsUpdateQueue.Enqueue(part); |
@@ -140,7 +134,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | } | 134 | } |
141 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) | 135 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) |
142 | { | 136 | { |
143 | // m_log.DebugFormat(AddFullUpdateToAvatar | 137 | // m_log.DebugFormat( |
144 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", | 138 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", |
145 | // part.Name, part.UUID, part.TimeStampTerse); | 139 | // part.Name, part.UUID, part.TimeStampTerse); |
146 | 140 | ||