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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs8
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 6f2bef9..e4296ef 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -27,7 +27,6 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse; 30using OpenMetaverse;
32using log4net; 31using log4net;
33using OpenSim.Framework; 32using OpenSim.Framework;
@@ -40,8 +39,6 @@ namespace OpenSim.Region.Framework.Scenes
40{ 39{
41 public class SceneViewer : ISceneViewer 40 public class SceneViewer : ISceneViewer
42 { 41 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 protected ScenePresence m_presence; 42 protected ScenePresence m_presence;
46 protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); 43 protected UpdateQueue m_partsUpdateQueue = new UpdateQueue();
47 protected Queue<SceneObjectGroup> m_pendingObjects; 44 protected Queue<SceneObjectGroup> m_pendingObjects;
@@ -63,9 +60,6 @@ namespace OpenSim.Region.Framework.Scenes
63 /// <param name="part"></param> 60 /// <param name="part"></param>
64 public void QueuePartForUpdate(SceneObjectPart part) 61 public void QueuePartForUpdate(SceneObjectPart part)
65 { 62 {
66 if (part.IsAttachment)
67 m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId);
68
69 lock (m_partsUpdateQueue) 63 lock (m_partsUpdateQueue)
70 { 64 {
71 m_partsUpdateQueue.Enqueue(part); 65 m_partsUpdateQueue.Enqueue(part);
@@ -140,7 +134,7 @@ namespace OpenSim.Region.Framework.Scenes
140 } 134 }
141 else if (update.LastTerseUpdateTime <= part.TimeStampTerse) 135 else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
142 { 136 {
143// m_log.DebugFormat(AddFullUpdateToAvatar 137// m_log.DebugFormat(
144// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", 138// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
145// part.Name, part.UUID, part.TimeStampTerse); 139// part.Name, part.UUID, part.TimeStampTerse);
146 140