diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 888 |
1 files changed, 713 insertions, 175 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1e8ce22..efe3365 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -72,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | // { | 73 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
74 | // } | 75 | // } |
75 | 76 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 78 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -88,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
89 | /// issue #1716 | 90 | /// issue #1716 |
90 | /// </summary> | 91 | /// </summary> |
91 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | // Value revised by KF 091121 by comparison with SL. | ||
94 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
92 | 95 | ||
93 | public UUID currentParcelUUID = UUID.Zero; | 96 | public UUID currentParcelUUID = UUID.Zero; |
94 | 97 | ||
@@ -122,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | public Vector3 lastKnownAllowedPosition; | 125 | public Vector3 lastKnownAllowedPosition; |
123 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 126 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
124 | public Vector4 CollisionPlane = Vector4.UnitW; | 127 | public Vector4 CollisionPlane = Vector4.UnitW; |
125 | 128 | ||
129 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
130 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
126 | private Vector3 m_lastPosition; | 131 | private Vector3 m_lastPosition; |
132 | private Vector3 m_lastWorldPosition; | ||
127 | private Quaternion m_lastRotation; | 133 | private Quaternion m_lastRotation; |
128 | private Vector3 m_lastVelocity; | 134 | private Vector3 m_lastVelocity; |
129 | //private int m_lastTerseSent; | 135 | //private int m_lastTerseSent; |
@@ -156,7 +162,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | private int m_perfMonMS; | 162 | private int m_perfMonMS; |
157 | 163 | ||
158 | private bool m_setAlwaysRun; | 164 | private bool m_setAlwaysRun; |
159 | |||
160 | private bool m_forceFly; | 165 | private bool m_forceFly; |
161 | private bool m_flyDisabled; | 166 | private bool m_flyDisabled; |
162 | 167 | ||
@@ -180,7 +185,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | protected RegionInfo m_regionInfo; | 185 | protected RegionInfo m_regionInfo; |
181 | protected ulong crossingFromRegion; | 186 | protected ulong crossingFromRegion; |
182 | 187 | ||
183 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 188 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
189 | private bool m_isNudging = false; | ||
184 | 190 | ||
185 | // Position of agent's camera in world (region cordinates) | 191 | // Position of agent's camera in world (region cordinates) |
186 | protected Vector3 m_CameraCenter; | 192 | protected Vector3 m_CameraCenter; |
@@ -205,17 +211,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | private bool m_autopilotMoving; | 211 | private bool m_autopilotMoving; |
206 | private Vector3 m_autoPilotTarget; | 212 | private Vector3 m_autoPilotTarget; |
207 | private bool m_sitAtAutoTarget; | 213 | private bool m_sitAtAutoTarget; |
214 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
208 | 215 | ||
209 | private string m_nextSitAnimation = String.Empty; | 216 | private string m_nextSitAnimation = String.Empty; |
210 | 217 | ||
211 | //PauPaw:Proper PID Controler for autopilot************ | 218 | //PauPaw:Proper PID Controler for autopilot************ |
212 | private bool m_moveToPositionInProgress; | 219 | private bool m_moveToPositionInProgress; |
213 | private Vector3 m_moveToPositionTarget; | 220 | private Vector3 m_moveToPositionTarget; |
221 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
214 | 222 | ||
215 | private bool m_followCamAuto; | 223 | private bool m_followCamAuto; |
216 | 224 | ||
217 | private int m_movementUpdateCount; | 225 | private int m_movementUpdateCount; |
226 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
227 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
228 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
218 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
230 | private List<uint> m_lastColliders = new List<uint>(); | ||
219 | 231 | ||
220 | private bool CameraConstraintActive; | 232 | private bool CameraConstraintActive; |
221 | //private int m_moveToPositionStateStatus; | 233 | //private int m_moveToPositionStateStatus; |
@@ -242,7 +254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 254 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
243 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 255 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
244 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 256 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
245 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 257 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
258 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
259 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
246 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 260 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
247 | } | 261 | } |
248 | 262 | ||
@@ -449,9 +463,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
449 | get | 463 | get |
450 | { | 464 | { |
451 | PhysicsActor actor = m_physicsActor; | 465 | PhysicsActor actor = m_physicsActor; |
452 | if (actor != null) | 466 | // if (actor != null) |
467 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
453 | m_pos = actor.Position; | 468 | m_pos = actor.Position; |
454 | 469 | ||
470 | // If we're sitting, we need to update our position | ||
471 | if (m_parentID != 0) | ||
472 | { | ||
473 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
474 | if (part != null) | ||
475 | m_parentPosition = part.AbsolutePosition; | ||
476 | } | ||
477 | |||
455 | return m_parentPosition + m_pos; | 478 | return m_parentPosition + m_pos; |
456 | } | 479 | } |
457 | set | 480 | set |
@@ -470,7 +493,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | } | 493 | } |
471 | } | 494 | } |
472 | 495 | ||
473 | m_pos = value; | 496 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
497 | m_pos = value; | ||
474 | m_parentPosition = Vector3.Zero; | 498 | m_parentPosition = Vector3.Zero; |
475 | } | 499 | } |
476 | } | 500 | } |
@@ -514,10 +538,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
514 | } | 538 | } |
515 | } | 539 | } |
516 | 540 | ||
541 | public Quaternion OffsetRotation | ||
542 | { | ||
543 | get { return m_offsetRotation; } | ||
544 | set { m_offsetRotation = value; } | ||
545 | } | ||
546 | |||
517 | public Quaternion Rotation | 547 | public Quaternion Rotation |
518 | { | 548 | { |
519 | get { return m_bodyRot; } | 549 | get { |
520 | set { m_bodyRot = value; } | 550 | if (m_parentID != 0) |
551 | { | ||
552 | if (m_offsetRotation != null) | ||
553 | { | ||
554 | return m_offsetRotation; | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
559 | } | ||
560 | |||
561 | } | ||
562 | else | ||
563 | { | ||
564 | return m_bodyRot; | ||
565 | } | ||
566 | } | ||
567 | set { | ||
568 | m_bodyRot = value; | ||
569 | if (m_parentID != 0) | ||
570 | { | ||
571 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
572 | } | ||
573 | } | ||
521 | } | 574 | } |
522 | 575 | ||
523 | public Quaternion PreviousRotation | 576 | public Quaternion PreviousRotation |
@@ -668,7 +721,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | CreateSceneViewer(); | 721 | CreateSceneViewer(); |
669 | m_animator = new ScenePresenceAnimator(this); | 722 | m_animator = new ScenePresenceAnimator(this); |
670 | } | 723 | } |
671 | 724 | ||
672 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 725 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
673 | { | 726 | { |
674 | m_rootRegionHandle = reginfo.RegionHandle; | 727 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -700,16 +753,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | m_reprioritization_timer.AutoReset = false; | 753 | m_reprioritization_timer.AutoReset = false; |
701 | 754 | ||
702 | AdjustKnownSeeds(); | 755 | AdjustKnownSeeds(); |
703 | |||
704 | // TODO: I think, this won't send anything, as we are still a child here... | ||
705 | Animator.TrySetMovementAnimation("STAND"); | 756 | Animator.TrySetMovementAnimation("STAND"); |
706 | |||
707 | // we created a new ScenePresence (a new child agent) in a fresh region. | 757 | // we created a new ScenePresence (a new child agent) in a fresh region. |
708 | // Request info about all the (root) agents in this region | 758 | // Request info about all the (root) agents in this region |
709 | // Note: This won't send data *to* other clients in that region (children don't send) | 759 | // Note: This won't send data *to* other clients in that region (children don't send) |
710 | SendInitialFullUpdateToAllClients(); | 760 | SendInitialFullUpdateToAllClients(); |
711 | |||
712 | RegisterToEvents(); | 761 | RegisterToEvents(); |
762 | if (m_controllingClient != null) | ||
763 | { | ||
764 | m_controllingClient.ProcessPendingPackets(); | ||
765 | } | ||
713 | SetDirectionVectors(); | 766 | SetDirectionVectors(); |
714 | } | 767 | } |
715 | 768 | ||
@@ -759,25 +812,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 812 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
760 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 813 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
761 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 814 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
762 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 815 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
763 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 816 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
764 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 817 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
818 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
819 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
765 | } | 820 | } |
766 | 821 | ||
767 | private Vector3[] GetWalkDirectionVectors() | 822 | private Vector3[] GetWalkDirectionVectors() |
768 | { | 823 | { |
769 | Vector3[] vector = new Vector3[9]; | 824 | Vector3[] vector = new Vector3[11]; |
770 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 825 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
771 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 826 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
772 | vector[2] = Vector3.UnitY; //LEFT | 827 | vector[2] = Vector3.UnitY; //LEFT |
773 | vector[3] = -Vector3.UnitY; //RIGHT | 828 | vector[3] = -Vector3.UnitY; //RIGHT |
774 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 829 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
775 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 830 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
776 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 831 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
777 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 832 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
778 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 833 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
834 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
835 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
779 | return vector; | 836 | return vector; |
780 | } | 837 | } |
838 | |||
839 | private bool[] GetDirectionIsNudge() | ||
840 | { | ||
841 | bool[] isNudge = new bool[11]; | ||
842 | isNudge[0] = false; //FORWARD | ||
843 | isNudge[1] = false; //BACK | ||
844 | isNudge[2] = false; //LEFT | ||
845 | isNudge[3] = false; //RIGHT | ||
846 | isNudge[4] = false; //UP | ||
847 | isNudge[5] = false; //DOWN | ||
848 | isNudge[6] = true; //FORWARD_NUDGE | ||
849 | isNudge[7] = true; //BACK_NUDGE | ||
850 | isNudge[8] = true; //LEFT_NUDGE | ||
851 | isNudge[9] = true; //RIGHT_NUDGE | ||
852 | isNudge[10] = true; //DOWN_Nudge | ||
853 | return isNudge; | ||
854 | } | ||
855 | |||
781 | 856 | ||
782 | #endregion | 857 | #endregion |
783 | 858 | ||
@@ -820,7 +895,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
820 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 895 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
821 | 896 | ||
822 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; | 897 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; |
823 | |||
824 | m_scene.SetRootAgentScene(m_uuid); | 898 | m_scene.SetRootAgentScene(m_uuid); |
825 | 899 | ||
826 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 900 | // Moved this from SendInitialData to ensure that m_appearance is initialized |
@@ -839,6 +913,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | pos.Y = crossedBorder.BorderLine.Z - 1; | 913 | pos.Y = crossedBorder.BorderLine.Z - 1; |
840 | } | 914 | } |
841 | 915 | ||
916 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
917 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
918 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
919 | if (KnownChildRegionHandles.Count == 0) | ||
920 | { | ||
921 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
922 | if (land != null) | ||
923 | { | ||
924 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
925 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
926 | { | ||
927 | pos = land.LandData.UserLocation; | ||
928 | } | ||
929 | } | ||
930 | } | ||
931 | |||
932 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
933 | { | ||
934 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
935 | |||
936 | if (pos.X < 0) | ||
937 | { | ||
938 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
939 | if (!(pos.Y < 0)) | ||
940 | emergencyPos.Y = pos.Y; | ||
941 | if (!(pos.Z < 0)) | ||
942 | emergencyPos.Z = pos.Z; | ||
943 | } | ||
944 | if (pos.Y < 0) | ||
945 | { | ||
946 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
947 | if (!(pos.X < 0)) | ||
948 | emergencyPos.X = pos.X; | ||
949 | if (!(pos.Z < 0)) | ||
950 | emergencyPos.Z = pos.Z; | ||
951 | } | ||
952 | if (pos.Z < 0) | ||
953 | { | ||
954 | emergencyPos.Z = 128; | ||
955 | if (!(pos.Y < 0)) | ||
956 | emergencyPos.Y = pos.Y; | ||
957 | if (!(pos.X < 0)) | ||
958 | emergencyPos.X = pos.X; | ||
959 | } | ||
960 | } | ||
961 | |||
842 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 962 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
843 | { | 963 | { |
844 | m_log.WarnFormat( | 964 | m_log.WarnFormat( |
@@ -971,9 +1091,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
971 | public void Teleport(Vector3 pos) | 1091 | public void Teleport(Vector3 pos) |
972 | { | 1092 | { |
973 | bool isFlying = false; | 1093 | bool isFlying = false; |
1094 | |||
974 | if (m_physicsActor != null) | 1095 | if (m_physicsActor != null) |
975 | isFlying = m_physicsActor.Flying; | 1096 | isFlying = m_physicsActor.Flying; |
976 | 1097 | ||
977 | RemoveFromPhysicalScene(); | 1098 | RemoveFromPhysicalScene(); |
978 | Velocity = Vector3.Zero; | 1099 | Velocity = Vector3.Zero; |
979 | AbsolutePosition = pos; | 1100 | AbsolutePosition = pos; |
@@ -985,6 +1106,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | } | 1106 | } |
986 | 1107 | ||
987 | SendTerseUpdateToAllClients(); | 1108 | SendTerseUpdateToAllClients(); |
1109 | |||
988 | } | 1110 | } |
989 | 1111 | ||
990 | public void TeleportWithMomentum(Vector3 pos) | 1112 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1098,7 +1220,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1098 | pos.Z = ground + 1.5f; | 1220 | pos.Z = ground + 1.5f; |
1099 | AbsolutePosition = pos; | 1221 | AbsolutePosition = pos; |
1100 | } | 1222 | } |
1101 | |||
1102 | m_isChildAgent = false; | 1223 | m_isChildAgent = false; |
1103 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1224 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1104 | MakeRootAgent(AbsolutePosition, m_flying); | 1225 | MakeRootAgent(AbsolutePosition, m_flying); |
@@ -1197,6 +1318,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1197 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1318 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1198 | 1319 | ||
1199 | m_pos = m_LastFinitePos; | 1320 | m_pos = m_LastFinitePos; |
1321 | |||
1200 | if (!m_pos.IsFinite()) | 1322 | if (!m_pos.IsFinite()) |
1201 | { | 1323 | { |
1202 | m_pos.X = 127f; | 1324 | m_pos.X = 127f; |
@@ -1263,7 +1385,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1385 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1264 | } | 1386 | } |
1265 | } | 1387 | } |
1266 | |||
1267 | lock (scriptedcontrols) | 1388 | lock (scriptedcontrols) |
1268 | { | 1389 | { |
1269 | if (scriptedcontrols.Count > 0) | 1390 | if (scriptedcontrols.Count > 0) |
@@ -1278,6 +1399,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1278 | 1399 | ||
1279 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1400 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1280 | { | 1401 | { |
1402 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1403 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1404 | |||
1281 | // TODO: This doesn't prevent the user from walking yet. | 1405 | // TODO: This doesn't prevent the user from walking yet. |
1282 | // Setting parent ID would fix this, if we knew what value | 1406 | // Setting parent ID would fix this, if we knew what value |
1283 | // to use. Or we could add a m_isSitting variable. | 1407 | // to use. Or we could add a m_isSitting variable. |
@@ -1332,6 +1456,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | update_rotation = true; | 1456 | update_rotation = true; |
1333 | } | 1457 | } |
1334 | 1458 | ||
1459 | //guilty until proven innocent.. | ||
1460 | bool Nudging = true; | ||
1461 | //Basically, if there is at least one non-nudge control then we don't need | ||
1462 | //to worry about stopping the avatar | ||
1463 | |||
1335 | if (m_parentID == 0) | 1464 | if (m_parentID == 0) |
1336 | { | 1465 | { |
1337 | bool bAllowUpdateMoveToPosition = false; | 1466 | bool bAllowUpdateMoveToPosition = false; |
@@ -1346,9 +1475,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1346 | else | 1475 | else |
1347 | dirVectors = Dir_Vectors; | 1476 | dirVectors = Dir_Vectors; |
1348 | 1477 | ||
1349 | // The fact that m_movementflag is a byte needs to be fixed | 1478 | bool[] isNudge = GetDirectionIsNudge(); |
1350 | // it really should be a uint | 1479 | |
1351 | uint nudgehack = 250; | 1480 | |
1481 | |||
1482 | |||
1483 | |||
1352 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1484 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1353 | { | 1485 | { |
1354 | if (((uint)flags & (uint)DCF) != 0) | 1486 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1358,40 +1490,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1358 | try | 1490 | try |
1359 | { | 1491 | { |
1360 | agent_control_v3 += dirVectors[i]; | 1492 | agent_control_v3 += dirVectors[i]; |
1361 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1493 | if (isNudge[i] == false) |
1494 | { | ||
1495 | Nudging = false; | ||
1496 | } | ||
1362 | } | 1497 | } |
1363 | catch (IndexOutOfRangeException) | 1498 | catch (IndexOutOfRangeException) |
1364 | { | 1499 | { |
1365 | // Why did I get this? | 1500 | // Why did I get this? |
1366 | } | 1501 | } |
1367 | 1502 | ||
1368 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1503 | if ((m_movementflag & (uint)DCF) == 0) |
1369 | { | 1504 | { |
1370 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1371 | { | ||
1372 | m_movementflag |= (byte)nudgehack; | ||
1373 | } | ||
1374 | m_movementflag += (byte)(uint)DCF; | 1505 | m_movementflag += (byte)(uint)DCF; |
1375 | update_movementflag = true; | 1506 | update_movementflag = true; |
1376 | } | 1507 | } |
1377 | } | 1508 | } |
1378 | else | 1509 | else |
1379 | { | 1510 | { |
1380 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1511 | if ((m_movementflag & (uint)DCF) != 0) |
1381 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1382 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1383 | ) // This or is for Nudge forward | ||
1384 | { | 1512 | { |
1385 | m_movementflag -= ((byte)(uint)DCF); | 1513 | m_movementflag -= (byte)(uint)DCF; |
1386 | |||
1387 | update_movementflag = true; | 1514 | update_movementflag = true; |
1388 | /* | ||
1389 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1390 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1391 | { | ||
1392 | m_log.Debug("Removed Hack flag"); | ||
1393 | } | ||
1394 | */ | ||
1395 | } | 1515 | } |
1396 | else | 1516 | else |
1397 | { | 1517 | { |
@@ -1400,7 +1520,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1400 | } | 1520 | } |
1401 | i++; | 1521 | i++; |
1402 | } | 1522 | } |
1403 | |||
1404 | //Paupaw:Do Proper PID for Autopilot here | 1523 | //Paupaw:Do Proper PID for Autopilot here |
1405 | if (bResetMoveToPosition) | 1524 | if (bResetMoveToPosition) |
1406 | { | 1525 | { |
@@ -1435,6 +1554,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1435 | // Ignore z component of vector | 1554 | // Ignore z component of vector |
1436 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1555 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1437 | LocalVectorToTarget2D.Normalize(); | 1556 | LocalVectorToTarget2D.Normalize(); |
1557 | |||
1558 | //We're not nudging | ||
1559 | Nudging = false; | ||
1438 | agent_control_v3 += LocalVectorToTarget2D; | 1560 | agent_control_v3 += LocalVectorToTarget2D; |
1439 | 1561 | ||
1440 | // update avatar movement flags. the avatar coordinate system is as follows: | 1562 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1523,13 +1645,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1523 | // m_log.DebugFormat( | 1645 | // m_log.DebugFormat( |
1524 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1646 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1525 | 1647 | ||
1526 | AddNewMovement(agent_control_v3, q); | 1648 | AddNewMovement(agent_control_v3, q, Nudging); |
1527 | 1649 | ||
1528 | 1650 | ||
1529 | } | 1651 | } |
1530 | } | 1652 | } |
1531 | 1653 | ||
1532 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1654 | if (update_movementflag && !SitGround) |
1533 | Animator.UpdateMovementAnimations(); | 1655 | Animator.UpdateMovementAnimations(); |
1534 | 1656 | ||
1535 | m_scene.EventManager.TriggerOnClientMovement(this); | 1657 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1544,7 +1666,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1544 | m_sitAtAutoTarget = false; | 1666 | m_sitAtAutoTarget = false; |
1545 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1667 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1546 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1668 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1547 | |||
1548 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1669 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1549 | proxyObjectGroup.AttachToScene(m_scene); | 1670 | proxyObjectGroup.AttachToScene(m_scene); |
1550 | 1671 | ||
@@ -1586,7 +1707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1586 | } | 1707 | } |
1587 | m_moveToPositionInProgress = true; | 1708 | m_moveToPositionInProgress = true; |
1588 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1709 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1589 | } | 1710 | } |
1590 | catch (Exception ex) | 1711 | catch (Exception ex) |
1591 | { | 1712 | { |
1592 | //Why did I get this error? | 1713 | //Why did I get this error? |
@@ -1608,7 +1729,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1608 | Velocity = Vector3.Zero; | 1729 | Velocity = Vector3.Zero; |
1609 | SendFullUpdateToAllClients(); | 1730 | SendFullUpdateToAllClients(); |
1610 | 1731 | ||
1611 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1732 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1612 | } | 1733 | } |
1613 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1734 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1614 | m_requestedSitTargetUUID = UUID.Zero; | 1735 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1645,50 +1766,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1645 | 1766 | ||
1646 | if (m_parentID != 0) | 1767 | if (m_parentID != 0) |
1647 | { | 1768 | { |
1648 | m_log.Debug("StandupCode Executed"); | 1769 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1649 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1650 | if (part != null) | 1770 | if (part != null) |
1651 | { | 1771 | { |
1772 | part.TaskInventory.LockItemsForRead(true); | ||
1652 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1773 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1653 | if (taskIDict != null) | 1774 | if (taskIDict != null) |
1654 | { | 1775 | { |
1655 | lock (taskIDict) | 1776 | foreach (UUID taskID in taskIDict.Keys) |
1656 | { | 1777 | { |
1657 | foreach (UUID taskID in taskIDict.Keys) | 1778 | UnRegisterControlEventsToScript(LocalId, taskID); |
1658 | { | 1779 | taskIDict[taskID].PermsMask &= ~( |
1659 | UnRegisterControlEventsToScript(LocalId, taskID); | 1780 | 2048 | //PERMISSION_CONTROL_CAMERA |
1660 | taskIDict[taskID].PermsMask &= ~( | 1781 | 4); // PERMISSION_TAKE_CONTROLS |
1661 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1662 | 4); // PERMISSION_TAKE_CONTROLS | ||
1663 | } | ||
1664 | } | 1782 | } |
1665 | |||
1666 | } | 1783 | } |
1784 | part.TaskInventory.LockItemsForRead(false); | ||
1667 | // Reset sit target. | 1785 | // Reset sit target. |
1668 | if (part.GetAvatarOnSitTarget() == UUID) | 1786 | if (part.GetAvatarOnSitTarget() == UUID) |
1669 | part.SetAvatarOnSitTarget(UUID.Zero); | 1787 | part.SetAvatarOnSitTarget(UUID.Zero); |
1670 | |||
1671 | m_parentPosition = part.GetWorldPosition(); | 1788 | m_parentPosition = part.GetWorldPosition(); |
1672 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1789 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1673 | } | 1790 | } |
1791 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1792 | // Rotation is the sittiing Av's rotation | ||
1793 | |||
1794 | Quaternion partRot; | ||
1795 | // if (part.LinkNum == 1) | ||
1796 | // { // Root prim of linkset | ||
1797 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1798 | // } | ||
1799 | // else | ||
1800 | // { // single or child prim | ||
1801 | |||
1802 | // } | ||
1803 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1804 | { | ||
1805 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1806 | } | ||
1807 | else | ||
1808 | { | ||
1809 | partRot = part.GetWorldRotation(); | ||
1810 | } | ||
1811 | |||
1812 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1674 | 1813 | ||
1814 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1815 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1816 | |||
1817 | |||
1675 | if (m_physicsActor == null) | 1818 | if (m_physicsActor == null) |
1676 | { | 1819 | { |
1677 | AddToPhysicalScene(false); | 1820 | AddToPhysicalScene(false); |
1678 | } | 1821 | } |
1679 | 1822 | //CW: If the part isn't null then we can set the current position | |
1680 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1823 | if (part != null) |
1681 | m_parentPosition = Vector3.Zero; | 1824 | { |
1682 | 1825 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1683 | m_parentID = 0; | 1826 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1827 | part.IsOccupied = false; | ||
1828 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1829 | } | ||
1830 | else | ||
1831 | { | ||
1832 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1833 | AbsolutePosition = m_lastWorldPosition; | ||
1834 | } | ||
1835 | |||
1836 | m_parentPosition = Vector3.Zero; | ||
1837 | m_parentID = 0; | ||
1838 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1684 | SendFullUpdateToAllClients(); | 1839 | SendFullUpdateToAllClients(); |
1685 | m_requestedSitTargetID = 0; | 1840 | m_requestedSitTargetID = 0; |
1841 | |||
1686 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1842 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1687 | { | 1843 | { |
1688 | SetHeight(m_avHeight); | 1844 | SetHeight(m_avHeight); |
1689 | } | 1845 | } |
1690 | } | 1846 | } |
1691 | |||
1692 | Animator.TrySetMovementAnimation("STAND"); | 1847 | Animator.TrySetMovementAnimation("STAND"); |
1693 | } | 1848 | } |
1694 | 1849 | ||
@@ -1719,13 +1874,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | Vector3 avSitOffSet = part.SitTargetPosition; | 1874 | Vector3 avSitOffSet = part.SitTargetPosition; |
1720 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1875 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1721 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1876 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1722 | 1877 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1723 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1878 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1724 | bool SitTargetisSet = | 1879 | if (SitTargetisSet && !SitTargetOccupied) |
1725 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1726 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1727 | |||
1728 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1729 | { | 1880 | { |
1730 | //switch the target to this prim | 1881 | //switch the target to this prim |
1731 | return part; | 1882 | return part; |
@@ -1739,84 +1890,156 @@ namespace OpenSim.Region.Framework.Scenes | |||
1739 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1890 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1740 | { | 1891 | { |
1741 | bool autopilot = true; | 1892 | bool autopilot = true; |
1893 | Vector3 autopilotTarget = new Vector3(); | ||
1894 | Quaternion sitOrientation = Quaternion.Identity; | ||
1742 | Vector3 pos = new Vector3(); | 1895 | Vector3 pos = new Vector3(); |
1743 | Quaternion sitOrientation = pSitOrientation; | ||
1744 | Vector3 cameraEyeOffset = Vector3.Zero; | 1896 | Vector3 cameraEyeOffset = Vector3.Zero; |
1745 | Vector3 cameraAtOffset = Vector3.Zero; | 1897 | Vector3 cameraAtOffset = Vector3.Zero; |
1746 | bool forceMouselook = false; | 1898 | bool forceMouselook = false; |
1747 | 1899 | ||
1748 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1900 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1749 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1901 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1750 | if (part != null) | 1902 | if (part == null) return; |
1751 | { | 1903 | |
1752 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1904 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1753 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1905 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1754 | 1906 | ||
1755 | // Is a sit target available? | 1907 | // part is the prim to sit on |
1756 | Vector3 avSitOffSet = part.SitTargetPosition; | 1908 | // offset is the world-ref vector distance from that prim center to the click-spot |
1757 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1909 | // UUID is the UUID of the Avatar doing the clicking |
1758 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1910 | |
1759 | 1911 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1760 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1912 | |
1761 | bool SitTargetisSet = | 1913 | // Is a sit target available? |
1762 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1914 | Vector3 avSitOffSet = part.SitTargetPosition; |
1763 | ( | 1915 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1764 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1916 | |
1765 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1917 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1766 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1918 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1767 | ) | 1919 | Quaternion partRot; |
1768 | )); | 1920 | // if (part.LinkNum == 1) |
1769 | 1921 | // { // Root prim of linkset | |
1770 | if (SitTargetisSet && SitTargetUnOccupied) | 1922 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1771 | { | 1923 | // } |
1772 | part.SetAvatarOnSitTarget(UUID); | 1924 | // else |
1773 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1925 | // { // single or child prim |
1774 | sitOrientation = avSitOrientation; | 1926 | partRot = part.GetWorldRotation(); |
1775 | autopilot = false; | 1927 | // } |
1776 | } | 1928 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1777 | 1929 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1778 | pos = part.AbsolutePosition + offset; | 1930 | // Sit analysis rewritten by KF 091125 |
1779 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1931 | if (SitTargetisSet) // scipted sit |
1780 | //{ | 1932 | { |
1781 | // offset = pos; | 1933 | if (!part.IsOccupied) |
1782 | //autopilot = false; | 1934 | { |
1783 | //} | 1935 | //Console.WriteLine("Scripted, unoccupied"); |
1784 | if (m_physicsActor != null) | 1936 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1785 | { | 1937 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1786 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1938 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1787 | // We can remove the physicsActor until they stand up. | 1939 | OffsetRotation = avSitOrientation; |
1788 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1940 | autopilot = false; // Jump direct to scripted llSitPos() |
1789 | 1941 | } | |
1790 | if (autopilot) | 1942 | else |
1791 | { | 1943 | { |
1792 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1944 | //Console.WriteLine("Scripted, occupied"); |
1793 | { | 1945 | return; |
1794 | autopilot = false; | 1946 | } |
1947 | } | ||
1948 | else // Not Scripted | ||
1949 | { | ||
1950 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1951 | { | ||
1952 | // large prim & offset, ignore if other Avs sitting | ||
1953 | // offset.Z -= 0.05f; | ||
1954 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1955 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1956 | |||
1957 | //Console.WriteLine(" offset ={0}", offset); | ||
1958 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1959 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1960 | |||
1961 | } | ||
1962 | else // small offset | ||
1963 | { | ||
1964 | //Console.WriteLine("Small offset"); | ||
1965 | if (!part.IsOccupied) | ||
1966 | { | ||
1967 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1968 | autopilotTarget = part.AbsolutePosition; | ||
1969 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
1970 | } | ||
1971 | else return; // occupied small | ||
1972 | } // end large/small | ||
1973 | } // end Scripted/not | ||
1974 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1975 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1976 | forceMouselook = part.GetForceMouselook(); | ||
1977 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1978 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1795 | 1979 | ||
1796 | RemoveFromPhysicalScene(); | 1980 | if (m_physicsActor != null) |
1797 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1981 | { |
1798 | } | 1982 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1799 | } | 1983 | // We can remove the physicsActor until they stand up. |
1800 | else | 1984 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1985 | if (autopilot) | ||
1986 | { // its not a scripted sit | ||
1987 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1988 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1801 | { | 1989 | { |
1990 | autopilot = false; // close enough | ||
1991 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1992 | Not using the part's position because returning the AV to the last known standing | ||
1993 | position is likely to be more friendly, isn't it? */ | ||
1802 | RemoveFromPhysicalScene(); | 1994 | RemoveFromPhysicalScene(); |
1803 | } | 1995 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1996 | } // else the autopilot will get us close | ||
1997 | } | ||
1998 | else | ||
1999 | { // its a scripted sit | ||
2000 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2001 | I *am* using the part's position this time because we have no real idea how far away | ||
2002 | the avatar is from the sit target. */ | ||
2003 | RemoveFromPhysicalScene(); | ||
1804 | } | 2004 | } |
1805 | |||
1806 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1807 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1808 | forceMouselook = part.GetForceMouselook(); | ||
1809 | } | 2005 | } |
1810 | 2006 | else return; // physactor is null! | |
1811 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2007 | |
1812 | m_requestedSitTargetUUID = targetID; | 2008 | Vector3 offsetr; // = offset * partIRot; |
2009 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2010 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2011 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2012 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2013 | offsetr = offset * partIRot; | ||
2014 | // | ||
2015 | // else | ||
2016 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2017 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2018 | // (offset * partRot); | ||
2019 | // } | ||
2020 | |||
2021 | //Console.WriteLine(" "); | ||
2022 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2023 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2024 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2025 | //Console.WriteLine("Click offst ={0}", offset); | ||
2026 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2027 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2028 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2029 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2030 | |||
2031 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2032 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, offsetr + part.OffsetPosition, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2033 | |||
2034 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1813 | // This calls HandleAgentSit twice, once from here, and the client calls | 2035 | // This calls HandleAgentSit twice, once from here, and the client calls |
1814 | // HandleAgentSit itself after it gets to the location | 2036 | // HandleAgentSit itself after it gets to the location |
1815 | // It doesn't get to the location until we've moved them there though | 2037 | // It doesn't get to the location until we've moved them there though |
1816 | // which happens in HandleAgentSit :P | 2038 | // which happens in HandleAgentSit :P |
1817 | m_autopilotMoving = autopilot; | 2039 | m_autopilotMoving = autopilot; |
1818 | m_autoPilotTarget = pos; | 2040 | m_autoPilotTarget = autopilotTarget; |
1819 | m_sitAtAutoTarget = autopilot; | 2041 | m_sitAtAutoTarget = autopilot; |
2042 | m_initialSitTarget = autopilotTarget; | ||
1820 | if (!autopilot) | 2043 | if (!autopilot) |
1821 | HandleAgentSit(remoteClient, UUID); | 2044 | HandleAgentSit(remoteClient, UUID); |
1822 | } | 2045 | } |
@@ -2111,47 +2334,122 @@ namespace OpenSim.Region.Framework.Scenes | |||
2111 | { | 2334 | { |
2112 | if (part != null) | 2335 | if (part != null) |
2113 | { | 2336 | { |
2337 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2114 | if (part.GetAvatarOnSitTarget() == UUID) | 2338 | if (part.GetAvatarOnSitTarget() == UUID) |
2115 | { | 2339 | { |
2340 | //Console.WriteLine("Scripted Sit"); | ||
2341 | // Scripted sit | ||
2116 | Vector3 sitTargetPos = part.SitTargetPosition; | 2342 | Vector3 sitTargetPos = part.SitTargetPosition; |
2117 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2343 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2118 | |||
2119 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2120 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2121 | |||
2122 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2123 | |||
2124 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2344 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2125 | m_pos += SIT_TARGET_ADJUSTMENT; | 2345 | m_pos += SIT_TARGET_ADJUSTMENT; |
2126 | m_bodyRot = sitTargetOrient; | 2346 | m_bodyRot = sitTargetOrient; |
2127 | //Rotation = sitTargetOrient; | ||
2128 | m_parentPosition = part.AbsolutePosition; | 2347 | m_parentPosition = part.AbsolutePosition; |
2129 | 2348 | part.IsOccupied = true; | |
2130 | //SendTerseUpdateToAllClients(); | 2349 | part.ParentGroup.AddAvatar(agentID); |
2350 | Console.WriteLine("Scripted Sit ofset {0}", m_pos); | ||
2131 | } | 2351 | } |
2132 | else | 2352 | else |
2133 | { | 2353 | { |
2134 | m_pos -= part.AbsolutePosition; | 2354 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2355 | // Else Av sits at m_avUnscriptedSitPos | ||
2356 | |||
2357 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2358 | // Calculate angle of line from prim to Av | ||
2359 | Quaternion partIRot; | ||
2360 | // if (part.LinkNum == 1) | ||
2361 | // { // Root prim of linkset | ||
2362 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2363 | // } | ||
2364 | // else | ||
2365 | // { // single or child prim | ||
2366 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2367 | // } | ||
2368 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2369 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2370 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2371 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2372 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2373 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2374 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2375 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2376 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2377 | |||
2135 | m_parentPosition = part.AbsolutePosition; | 2378 | m_parentPosition = part.AbsolutePosition; |
2136 | } | 2379 | part.IsOccupied = true; |
2380 | part.ParentGroup.AddAvatar(agentID); | ||
2381 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2382 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2383 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2384 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2385 | //Set up raytrace to find top surface of prim | ||
2386 | Vector3 size = part.Scale; | ||
2387 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2388 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2389 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2390 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2391 | m_scene.PhysicsScene.RaycastWorld( | ||
2392 | start, // Vector3 position, | ||
2393 | down, // Vector3 direction, | ||
2394 | mag, // float length, | ||
2395 | SitAltitudeCallback); // retMethod | ||
2396 | } // end scripted/not | ||
2137 | } | 2397 | } |
2138 | else | 2398 | else // no Av |
2139 | { | 2399 | { |
2140 | return; | 2400 | return; |
2141 | } | 2401 | } |
2142 | } | 2402 | } |
2143 | m_parentID = m_requestedSitTargetID; | 2403 | |
2404 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2405 | if (!part.IsRoot) | ||
2406 | { | ||
2407 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2408 | m_pos += part.OffsetPosition; | ||
2409 | } | ||
2410 | else | ||
2411 | { | ||
2412 | m_parentID = m_requestedSitTargetID; | ||
2413 | } | ||
2144 | 2414 | ||
2145 | Velocity = Vector3.Zero; | 2415 | Velocity = Vector3.Zero; |
2146 | RemoveFromPhysicalScene(); | 2416 | RemoveFromPhysicalScene(); |
2147 | 2417 | ||
2148 | Animator.TrySetMovementAnimation(sitAnimation); | 2418 | Animator.TrySetMovementAnimation(sitAnimation); |
2149 | SendFullUpdateToAllClients(); | 2419 | SendFullUpdateToAllClients(); |
2150 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2151 | // So we're also sending a terse update (which has avatar rotation) | ||
2152 | // [Update] We do now. | ||
2153 | //SendTerseUpdateToAllClients(); | ||
2154 | } | 2420 | } |
2421 | |||
2422 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2423 | { | ||
2424 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2425 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2426 | if(hitYN) | ||
2427 | { | ||
2428 | // m_pos = Av offset from prim center to make look like on center | ||
2429 | // m_parentPosition = Actual center pos of prim | ||
2430 | // collisionPoint = spot on prim where we want to sit | ||
2431 | // collisionPoint.Z = global sit surface height | ||
2432 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2433 | Quaternion partIRot; | ||
2434 | // if (part.LinkNum == 1) | ||
2435 | /// { // Root prim of linkset | ||
2436 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2437 | // } | ||
2438 | // else | ||
2439 | // { // single or child prim | ||
2440 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2441 | // } | ||
2442 | if (m_initialSitTarget != null) | ||
2443 | { | ||
2444 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2445 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2446 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2447 | m_pos += offset; | ||
2448 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2449 | } | ||
2450 | |||
2451 | } | ||
2452 | } // End SitAltitudeCallback KF. | ||
2155 | 2453 | ||
2156 | /// <summary> | 2454 | /// <summary> |
2157 | /// Event handler for the 'Always run' setting on the client | 2455 | /// Event handler for the 'Always run' setting on the client |
@@ -2181,7 +2479,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2181 | /// </summary> | 2479 | /// </summary> |
2182 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2480 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2183 | /// <param name="rotation">The direction in which this avatar should now face. | 2481 | /// <param name="rotation">The direction in which this avatar should now face. |
2184 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2482 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2185 | { | 2483 | { |
2186 | if (m_isChildAgent) | 2484 | if (m_isChildAgent) |
2187 | { | 2485 | { |
@@ -2222,10 +2520,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2222 | Rotation = rotation; | 2520 | Rotation = rotation; |
2223 | Vector3 direc = vec * rotation; | 2521 | Vector3 direc = vec * rotation; |
2224 | direc.Normalize(); | 2522 | direc.Normalize(); |
2523 | PhysicsActor actor = m_physicsActor; | ||
2524 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2225 | 2525 | ||
2226 | direc *= 0.03f * 128f * m_speedModifier; | 2526 | direc *= 0.03f * 128f * m_speedModifier; |
2227 | 2527 | ||
2228 | PhysicsActor actor = m_physicsActor; | ||
2229 | if (actor != null) | 2528 | if (actor != null) |
2230 | { | 2529 | { |
2231 | if (actor.Flying) | 2530 | if (actor.Flying) |
@@ -2247,18 +2546,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | { | 2546 | { |
2248 | if (direc.Z > 2.0f) | 2547 | if (direc.Z > 2.0f) |
2249 | { | 2548 | { |
2250 | direc.Z *= 3.0f; | 2549 | if(m_animator.m_animTickJump == -1) |
2251 | 2550 | { | |
2252 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2551 | direc.Z *= 3.0f; // jump |
2253 | Animator.TrySetMovementAnimation("PREJUMP"); | 2552 | } |
2254 | Animator.TrySetMovementAnimation("JUMP"); | 2553 | else |
2554 | { | ||
2555 | direc.Z *= 0.1f; // prejump | ||
2556 | } | ||
2557 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2558 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2559 | Animator.TrySetMovementAnimation("JUMP"); | ||
2560 | */ | ||
2255 | } | 2561 | } |
2256 | } | 2562 | } |
2257 | } | 2563 | } |
2258 | 2564 | ||
2259 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2565 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2260 | m_forceToApply = direc; | 2566 | m_forceToApply = direc; |
2261 | 2567 | m_isNudging = Nudging; | |
2262 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2568 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2263 | } | 2569 | } |
2264 | 2570 | ||
@@ -2273,7 +2579,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2273 | const float POSITION_TOLERANCE = 0.05f; | 2579 | const float POSITION_TOLERANCE = 0.05f; |
2274 | //const int TIME_MS_TOLERANCE = 3000; | 2580 | //const int TIME_MS_TOLERANCE = 3000; |
2275 | 2581 | ||
2276 | SendPrimUpdates(); | 2582 | |
2277 | 2583 | ||
2278 | if (m_isChildAgent == false) | 2584 | if (m_isChildAgent == false) |
2279 | { | 2585 | { |
@@ -2303,6 +2609,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2303 | CheckForBorderCrossing(); | 2609 | CheckForBorderCrossing(); |
2304 | CheckForSignificantMovement(); // sends update to the modules. | 2610 | CheckForSignificantMovement(); // sends update to the modules. |
2305 | } | 2611 | } |
2612 | |||
2613 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2614 | SendPrimUpdates(); | ||
2306 | } | 2615 | } |
2307 | 2616 | ||
2308 | #endregion | 2617 | #endregion |
@@ -3087,6 +3396,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3087 | m_callbackURI = cAgent.CallbackURI; | 3396 | m_callbackURI = cAgent.CallbackURI; |
3088 | 3397 | ||
3089 | m_pos = cAgent.Position; | 3398 | m_pos = cAgent.Position; |
3399 | |||
3090 | m_velocity = cAgent.Velocity; | 3400 | m_velocity = cAgent.Velocity; |
3091 | m_CameraCenter = cAgent.Center; | 3401 | m_CameraCenter = cAgent.Center; |
3092 | //m_avHeight = cAgent.Size.Z; | 3402 | //m_avHeight = cAgent.Size.Z; |
@@ -3197,14 +3507,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3197 | { | 3507 | { |
3198 | if (m_forceToApply.HasValue) | 3508 | if (m_forceToApply.HasValue) |
3199 | { | 3509 | { |
3200 | Vector3 force = m_forceToApply.Value; | ||
3201 | 3510 | ||
3511 | Vector3 force = m_forceToApply.Value; | ||
3202 | m_updateflag = true; | 3512 | m_updateflag = true; |
3203 | // movementvector = force; | ||
3204 | Velocity = force; | 3513 | Velocity = force; |
3205 | 3514 | ||
3206 | m_forceToApply = null; | 3515 | m_forceToApply = null; |
3207 | } | 3516 | } |
3517 | else | ||
3518 | { | ||
3519 | if (m_isNudging) | ||
3520 | { | ||
3521 | Vector3 force = Vector3.Zero; | ||
3522 | |||
3523 | m_updateflag = true; | ||
3524 | Velocity = force; | ||
3525 | m_isNudging = false; | ||
3526 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3527 | } | ||
3528 | } | ||
3208 | } | 3529 | } |
3209 | 3530 | ||
3210 | public override void SetText(string text, Vector3 color, double alpha) | 3531 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3255,18 +3576,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3255 | { | 3576 | { |
3256 | if (e == null) | 3577 | if (e == null) |
3257 | return; | 3578 | return; |
3258 | 3579 | ||
3259 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3580 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3260 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3261 | // as of this comment the interval is set in AddToPhysicalScene | 3581 | // as of this comment the interval is set in AddToPhysicalScene |
3262 | if (Animator!=null) | 3582 | if (Animator!=null) |
3263 | Animator.UpdateMovementAnimations(); | 3583 | { |
3584 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3585 | { // else its will lock out other animation changes, like ground sit. | ||
3586 | Animator.UpdateMovementAnimations(); | ||
3587 | m_updateCount--; | ||
3588 | } | ||
3589 | } | ||
3264 | 3590 | ||
3265 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3591 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3266 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3592 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3267 | 3593 | ||
3268 | CollisionPlane = Vector4.UnitW; | 3594 | CollisionPlane = Vector4.UnitW; |
3269 | 3595 | ||
3596 | if (m_lastColCount != coldata.Count) | ||
3597 | { | ||
3598 | m_updateCount = UPDATE_COUNT; | ||
3599 | m_lastColCount = coldata.Count; | ||
3600 | } | ||
3601 | |||
3270 | if (coldata.Count != 0 && Animator != null) | 3602 | if (coldata.Count != 0 && Animator != null) |
3271 | { | 3603 | { |
3272 | switch (Animator.CurrentMovementAnimation) | 3604 | switch (Animator.CurrentMovementAnimation) |
@@ -3296,6 +3628,148 @@ namespace OpenSim.Region.Framework.Scenes | |||
3296 | } | 3628 | } |
3297 | } | 3629 | } |
3298 | 3630 | ||
3631 | List<uint> thisHitColliders = new List<uint>(); | ||
3632 | List<uint> endedColliders = new List<uint>(); | ||
3633 | List<uint> startedColliders = new List<uint>(); | ||
3634 | |||
3635 | foreach (uint localid in coldata.Keys) | ||
3636 | { | ||
3637 | thisHitColliders.Add(localid); | ||
3638 | if (!m_lastColliders.Contains(localid)) | ||
3639 | { | ||
3640 | startedColliders.Add(localid); | ||
3641 | } | ||
3642 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3643 | } | ||
3644 | |||
3645 | // calculate things that ended colliding | ||
3646 | foreach (uint localID in m_lastColliders) | ||
3647 | { | ||
3648 | if (!thisHitColliders.Contains(localID)) | ||
3649 | { | ||
3650 | endedColliders.Add(localID); | ||
3651 | } | ||
3652 | } | ||
3653 | //add the items that started colliding this time to the last colliders list. | ||
3654 | foreach (uint localID in startedColliders) | ||
3655 | { | ||
3656 | m_lastColliders.Add(localID); | ||
3657 | } | ||
3658 | // remove things that ended colliding from the last colliders list | ||
3659 | foreach (uint localID in endedColliders) | ||
3660 | { | ||
3661 | m_lastColliders.Remove(localID); | ||
3662 | } | ||
3663 | |||
3664 | // do event notification | ||
3665 | if (startedColliders.Count > 0) | ||
3666 | { | ||
3667 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3668 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3669 | foreach (uint localId in startedColliders) | ||
3670 | { | ||
3671 | if (localId == 0) | ||
3672 | continue; | ||
3673 | |||
3674 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3675 | string data = ""; | ||
3676 | if (obj != null) | ||
3677 | { | ||
3678 | DetectedObject detobj = new DetectedObject(); | ||
3679 | detobj.keyUUID = obj.UUID; | ||
3680 | detobj.nameStr = obj.Name; | ||
3681 | detobj.ownerUUID = obj.OwnerID; | ||
3682 | detobj.posVector = obj.AbsolutePosition; | ||
3683 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3684 | detobj.velVector = obj.Velocity; | ||
3685 | detobj.colliderType = 0; | ||
3686 | detobj.groupUUID = obj.GroupID; | ||
3687 | colliding.Add(detobj); | ||
3688 | } | ||
3689 | } | ||
3690 | |||
3691 | if (colliding.Count > 0) | ||
3692 | { | ||
3693 | StartCollidingMessage.Colliders = colliding; | ||
3694 | |||
3695 | foreach (SceneObjectGroup att in Attachments) | ||
3696 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3697 | } | ||
3698 | } | ||
3699 | |||
3700 | if (endedColliders.Count > 0) | ||
3701 | { | ||
3702 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3703 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3704 | foreach (uint localId in endedColliders) | ||
3705 | { | ||
3706 | if (localId == 0) | ||
3707 | continue; | ||
3708 | |||
3709 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3710 | string data = ""; | ||
3711 | if (obj != null) | ||
3712 | { | ||
3713 | DetectedObject detobj = new DetectedObject(); | ||
3714 | detobj.keyUUID = obj.UUID; | ||
3715 | detobj.nameStr = obj.Name; | ||
3716 | detobj.ownerUUID = obj.OwnerID; | ||
3717 | detobj.posVector = obj.AbsolutePosition; | ||
3718 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3719 | detobj.velVector = obj.Velocity; | ||
3720 | detobj.colliderType = 0; | ||
3721 | detobj.groupUUID = obj.GroupID; | ||
3722 | colliding.Add(detobj); | ||
3723 | } | ||
3724 | } | ||
3725 | |||
3726 | if (colliding.Count > 0) | ||
3727 | { | ||
3728 | EndCollidingMessage.Colliders = colliding; | ||
3729 | |||
3730 | foreach (SceneObjectGroup att in Attachments) | ||
3731 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3732 | } | ||
3733 | } | ||
3734 | |||
3735 | if (thisHitColliders.Count > 0) | ||
3736 | { | ||
3737 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3738 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3739 | foreach (uint localId in thisHitColliders) | ||
3740 | { | ||
3741 | if (localId == 0) | ||
3742 | continue; | ||
3743 | |||
3744 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3745 | string data = ""; | ||
3746 | if (obj != null) | ||
3747 | { | ||
3748 | DetectedObject detobj = new DetectedObject(); | ||
3749 | detobj.keyUUID = obj.UUID; | ||
3750 | detobj.nameStr = obj.Name; | ||
3751 | detobj.ownerUUID = obj.OwnerID; | ||
3752 | detobj.posVector = obj.AbsolutePosition; | ||
3753 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3754 | detobj.velVector = obj.Velocity; | ||
3755 | detobj.colliderType = 0; | ||
3756 | detobj.groupUUID = obj.GroupID; | ||
3757 | colliding.Add(detobj); | ||
3758 | } | ||
3759 | } | ||
3760 | |||
3761 | if (colliding.Count > 0) | ||
3762 | { | ||
3763 | CollidingMessage.Colliders = colliding; | ||
3764 | |||
3765 | lock (m_attachments) | ||
3766 | { | ||
3767 | foreach (SceneObjectGroup att in m_attachments) | ||
3768 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3769 | } | ||
3770 | } | ||
3771 | } | ||
3772 | |||
3299 | if (m_invulnerable) | 3773 | if (m_invulnerable) |
3300 | return; | 3774 | return; |
3301 | 3775 | ||
@@ -3470,7 +3944,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3470 | m_scene = scene; | 3944 | m_scene = scene; |
3471 | 3945 | ||
3472 | RegisterToEvents(); | 3946 | RegisterToEvents(); |
3473 | 3947 | if (m_controllingClient != null) | |
3948 | { | ||
3949 | m_controllingClient.ProcessPendingPackets(); | ||
3950 | } | ||
3474 | /* | 3951 | /* |
3475 | AbsolutePosition = client.StartPos; | 3952 | AbsolutePosition = client.StartPos; |
3476 | 3953 | ||
@@ -3700,6 +4177,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3700 | return; | 4177 | return; |
3701 | } | 4178 | } |
3702 | 4179 | ||
4180 | XmlDocument doc = new XmlDocument(); | ||
4181 | string stateData = String.Empty; | ||
4182 | |||
4183 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4184 | if (attServ != null) | ||
4185 | { | ||
4186 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4187 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4188 | if (stateData != String.Empty) | ||
4189 | { | ||
4190 | try | ||
4191 | { | ||
4192 | doc.LoadXml(stateData); | ||
4193 | } | ||
4194 | catch { } | ||
4195 | } | ||
4196 | } | ||
4197 | |||
4198 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4199 | |||
4200 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4201 | if (nodes.Count > 0) | ||
4202 | { | ||
4203 | foreach (XmlNode n in nodes) | ||
4204 | { | ||
4205 | XmlElement elem = (XmlElement)n; | ||
4206 | string itemID = elem.GetAttribute("ItemID"); | ||
4207 | string xml = elem.InnerXml; | ||
4208 | |||
4209 | itemData[new UUID(itemID)] = xml; | ||
4210 | } | ||
4211 | } | ||
4212 | |||
3703 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 4213 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3704 | foreach (int p in attPoints) | 4214 | foreach (int p in attPoints) |
3705 | { | 4215 | { |
@@ -3719,9 +4229,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3719 | 4229 | ||
3720 | try | 4230 | try |
3721 | { | 4231 | { |
3722 | // Rez from inventory | 4232 | string xmlData; |
3723 | UUID asset | 4233 | XmlDocument d = new XmlDocument(); |
3724 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4234 | UUID asset; |
4235 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4236 | { | ||
4237 | d.LoadXml(xmlData); | ||
4238 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4239 | |||
4240 | // Rez from inventory | ||
4241 | asset | ||
4242 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4243 | |||
4244 | } | ||
4245 | else | ||
4246 | { | ||
4247 | // Rez from inventory (with a null doc to let | ||
4248 | // CHANGED_OWNER happen) | ||
4249 | asset | ||
4250 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4251 | } | ||
3725 | 4252 | ||
3726 | m_log.InfoFormat( | 4253 | m_log.InfoFormat( |
3727 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4254 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", |
@@ -3758,5 +4285,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3758 | m_reprioritization_called = false; | 4285 | m_reprioritization_called = false; |
3759 | } | 4286 | } |
3760 | } | 4287 | } |
4288 | |||
4289 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4290 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4291 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4292 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4293 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4294 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4295 | return(new Vector3(x,y,z)); | ||
4296 | } | ||
4297 | |||
4298 | |||
3761 | } | 4299 | } |
3762 | } | 4300 | } |