diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1099 |
1 files changed, 787 insertions, 312 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 215a689..0ab267a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 100 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
100 | /// issue #1716 | 101 | /// issue #1716 |
101 | /// </summary> | 102 | /// </summary> |
102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 103 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
103 | 104 | ||
104 | /// <summary> | 105 | /// <summary> |
105 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 106 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -139,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | private Vector3 m_lastPosition; | 140 | private Vector3 m_lastPosition; |
140 | private Quaternion m_lastRotation; | 141 | private Quaternion m_lastRotation; |
141 | private Vector3 m_lastVelocity; | 142 | private Vector3 m_lastVelocity; |
143 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
144 | |||
142 | 145 | ||
143 | private Vector3? m_forceToApply; | 146 | private Vector3? m_forceToApply; |
144 | private int m_userFlags; | 147 | private int m_userFlags; |
@@ -171,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 174 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
172 | // private int m_updateCount = 0; //KF: Update Anims for a while | 175 | // private int m_updateCount = 0; //KF: Update Anims for a while |
173 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 176 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
177 | private List<uint> m_lastColliders = new List<uint>(); | ||
174 | 178 | ||
175 | private TeleportFlags m_teleportFlags; | 179 | private TeleportFlags m_teleportFlags; |
176 | public TeleportFlags TeleportFlags | 180 | public TeleportFlags TeleportFlags |
@@ -226,8 +230,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | /// </summary> | 230 | /// </summary> |
227 | public bool LandAtTarget { get; private set; } | 231 | public bool LandAtTarget { get; private set; } |
228 | 232 | ||
229 | private bool m_followCamAuto; | ||
230 | |||
231 | private int m_movementUpdateCount; | 233 | private int m_movementUpdateCount; |
232 | private const int NumMovementsBetweenRayCast = 5; | 234 | private const int NumMovementsBetweenRayCast = 5; |
233 | 235 | ||
@@ -235,6 +237,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | //private int m_moveToPositionStateStatus; | 237 | //private int m_moveToPositionStateStatus; |
236 | //***************************************************** | 238 | //***************************************************** |
237 | 239 | ||
240 | private bool m_collisionEventFlag = false; | ||
241 | private object m_collisionEventLock = new Object(); | ||
242 | |||
243 | private int m_movementAnimationUpdateCounter = 0; | ||
244 | |||
245 | private Vector3 m_prevSitOffset; | ||
246 | |||
238 | protected AvatarAppearance m_appearance; | 247 | protected AvatarAppearance m_appearance; |
239 | 248 | ||
240 | public AvatarAppearance Appearance | 249 | public AvatarAppearance Appearance |
@@ -349,6 +358,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | /// </summary> | 358 | /// </summary> |
350 | protected Vector3 m_lastCameraPosition; | 359 | protected Vector3 m_lastCameraPosition; |
351 | 360 | ||
361 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
362 | private bool m_doingCamRayCast = false; | ||
363 | |||
352 | public Vector3 CameraPosition { get; set; } | 364 | public Vector3 CameraPosition { get; set; } |
353 | 365 | ||
354 | public Quaternion CameraRotation | 366 | public Quaternion CameraRotation |
@@ -429,7 +441,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | get { return (IClientCore)ControllingClient; } | 441 | get { return (IClientCore)ControllingClient; } |
430 | } | 442 | } |
431 | 443 | ||
432 | public Vector3 ParentPosition { get; set; } | 444 | public UUID COF { get; set; } |
445 | |||
446 | // public Vector3 ParentPosition { get; set; } | ||
433 | 447 | ||
434 | /// <summary> | 448 | /// <summary> |
435 | /// Position of this avatar relative to the region the avatar is in | 449 | /// Position of this avatar relative to the region the avatar is in |
@@ -490,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | if (ParentID == 0) | 504 | if (ParentID == 0) |
491 | { | 505 | { |
492 | m_pos = value; | 506 | m_pos = value; |
493 | ParentPosition = Vector3.Zero; | 507 | // ParentPosition = Vector3.Zero; |
494 | } | 508 | } |
495 | 509 | ||
496 | //m_log.DebugFormat( | 510 | //m_log.DebugFormat( |
@@ -559,7 +573,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
559 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 573 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
560 | } | 574 | } |
561 | } | 575 | } |
576 | /* | ||
577 | public override Vector3 AngularVelocity | ||
578 | { | ||
579 | get | ||
580 | { | ||
581 | if (PhysicsActor != null) | ||
582 | { | ||
583 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
562 | 584 | ||
585 | // m_log.DebugFormat( | ||
586 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
587 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
588 | } | ||
589 | |||
590 | return m_rotationalvelocity; | ||
591 | } | ||
592 | } | ||
593 | */ | ||
563 | private Quaternion m_bodyRot = Quaternion.Identity; | 594 | private Quaternion m_bodyRot = Quaternion.Identity; |
564 | 595 | ||
565 | /// <summary> | 596 | /// <summary> |
@@ -582,8 +613,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | m_bodyRot = value; | 613 | m_bodyRot = value; |
583 | 614 | ||
584 | if (PhysicsActor != null) | 615 | if (PhysicsActor != null) |
585 | PhysicsActor.Orientation = m_bodyRot; | 616 | { |
586 | 617 | try | |
618 | { | ||
619 | PhysicsActor.Orientation = m_bodyRot; | ||
620 | } | ||
621 | catch (Exception e) | ||
622 | { | ||
623 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
624 | } | ||
625 | } | ||
587 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 626 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
588 | } | 627 | } |
589 | } | 628 | } |
@@ -597,12 +636,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | } | 636 | } |
598 | 637 | ||
599 | public bool IsChildAgent { get; set; } | 638 | public bool IsChildAgent { get; set; } |
639 | public bool IsLoggingIn { get; set; } | ||
600 | 640 | ||
601 | /// <summary> | 641 | /// <summary> |
602 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 642 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
603 | /// </summary> | 643 | /// </summary> |
604 | public uint ParentID { get; set; } | 644 | public uint ParentID { get; set; } |
605 | 645 | ||
646 | public UUID ParentUUID | ||
647 | { | ||
648 | get { return m_parentUUID; } | ||
649 | set { m_parentUUID = value; } | ||
650 | } | ||
651 | private UUID m_parentUUID = UUID.Zero; | ||
652 | |||
606 | /// <summary> | 653 | /// <summary> |
607 | /// Are we sitting on an object? | 654 | /// Are we sitting on an object? |
608 | /// </summary> | 655 | /// </summary> |
@@ -752,6 +799,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
752 | AttachmentsSyncLock = new Object(); | 799 | AttachmentsSyncLock = new Object(); |
753 | AllowMovement = true; | 800 | AllowMovement = true; |
754 | IsChildAgent = true; | 801 | IsChildAgent = true; |
802 | IsLoggingIn = false; | ||
755 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 803 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
756 | Animator = new ScenePresenceAnimator(this); | 804 | Animator = new ScenePresenceAnimator(this); |
757 | PresenceType = type; | 805 | PresenceType = type; |
@@ -795,6 +843,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | Appearance = appearance; | 843 | Appearance = appearance; |
796 | } | 844 | } |
797 | 845 | ||
846 | private void RegionHeartbeatEnd(Scene scene) | ||
847 | { | ||
848 | if (IsChildAgent) | ||
849 | return; | ||
850 | |||
851 | m_movementAnimationUpdateCounter ++; | ||
852 | if (m_movementAnimationUpdateCounter >= 2) | ||
853 | { | ||
854 | m_movementAnimationUpdateCounter = 0; | ||
855 | if (Animator != null) | ||
856 | { | ||
857 | // If the parentID == 0 we are not sitting | ||
858 | // if !SitGournd then we are not sitting on the ground | ||
859 | // Fairly straightforward, now here comes the twist | ||
860 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
861 | // be sat on an object that isn't there yet. Should | ||
862 | // be treated as if sat. | ||
863 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
864 | Animator.UpdateMovementAnimations(); | ||
865 | } | ||
866 | else | ||
867 | { | ||
868 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
869 | } | ||
870 | } | ||
871 | } | ||
872 | |||
798 | public void RegisterToEvents() | 873 | public void RegisterToEvents() |
799 | { | 874 | { |
800 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 875 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -804,8 +879,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
804 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 879 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
805 | ControllingClient.OnStartAnim += HandleStartAnim; | 880 | ControllingClient.OnStartAnim += HandleStartAnim; |
806 | ControllingClient.OnStopAnim += HandleStopAnim; | 881 | ControllingClient.OnStopAnim += HandleStopAnim; |
882 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
807 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 883 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
808 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 884 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
885 | ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles; | ||
809 | 886 | ||
810 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 887 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
811 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 888 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
@@ -864,6 +941,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
864 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 941 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
865 | Name, m_scene.RegionInfo.RegionName); | 942 | Name, m_scene.RegionInfo.RegionName); |
866 | 943 | ||
944 | if (ParentUUID != UUID.Zero) | ||
945 | { | ||
946 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
947 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
948 | if (part == null) | ||
949 | { | ||
950 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
951 | } | ||
952 | else | ||
953 | { | ||
954 | part.ParentGroup.AddAvatar(UUID); | ||
955 | if (part.SitTargetPosition != Vector3.Zero) | ||
956 | part.SitTargetAvatar = UUID; | ||
957 | // ParentPosition = part.GetWorldPosition(); | ||
958 | ParentID = part.LocalId; | ||
959 | ParentPart = part; | ||
960 | m_pos = m_prevSitOffset; | ||
961 | // pos = ParentPosition; | ||
962 | pos = part.GetWorldPosition(); | ||
963 | } | ||
964 | ParentUUID = UUID.Zero; | ||
965 | |||
966 | IsChildAgent = false; | ||
967 | |||
968 | // Animator.TrySetMovementAnimation("SIT"); | ||
969 | } | ||
970 | else | ||
971 | { | ||
972 | IsChildAgent = false; | ||
973 | IsLoggingIn = false; | ||
974 | } | ||
975 | |||
867 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 976 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
868 | 977 | ||
869 | IsChildAgent = false; | 978 | IsChildAgent = false; |
@@ -876,70 +985,106 @@ namespace OpenSim.Region.Framework.Scenes | |||
876 | 985 | ||
877 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 986 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
878 | 987 | ||
879 | // Moved this from SendInitialData to ensure that Appearance is initialized | 988 | UUID groupUUID = UUID.Zero; |
880 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 989 | string GroupName = string.Empty; |
881 | // related to the handling of attachments | 990 | ulong groupPowers = 0; |
882 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
883 | 991 | ||
884 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 992 | // ---------------------------------- |
993 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
994 | try | ||
885 | { | 995 | { |
886 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 996 | if (gm != null) |
887 | pos.X = crossedBorder.BorderLine.Z - 1; | 997 | { |
998 | groupUUID = ControllingClient.ActiveGroupId; | ||
999 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
1000 | if (record != null) | ||
1001 | GroupName = record.GroupName; | ||
1002 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
1003 | if (groupMembershipData != null) | ||
1004 | groupPowers = groupMembershipData.GroupPowers; | ||
1005 | } | ||
1006 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1007 | Grouptitle); | ||
888 | } | 1008 | } |
889 | 1009 | catch (Exception e) | |
890 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
891 | { | 1010 | { |
892 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1011 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
893 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
894 | } | 1012 | } |
1013 | // ------------------------------------ | ||
895 | 1014 | ||
896 | CheckAndAdjustLandingPoint(ref pos); | 1015 | if (ParentID == 0) |
897 | |||
898 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
899 | { | 1016 | { |
900 | m_log.WarnFormat( | 1017 | // Moved this from SendInitialData to ensure that Appearance is initialized |
901 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1018 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
902 | pos, Name, UUID); | 1019 | // related to the handling of attachments |
1020 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
1021 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1022 | { | ||
1023 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1024 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1025 | } | ||
903 | 1026 | ||
904 | if (pos.X < 0f) pos.X = 0f; | 1027 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
905 | if (pos.Y < 0f) pos.Y = 0f; | 1028 | { |
906 | if (pos.Z < 0f) pos.Z = 0f; | 1029 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
907 | } | 1030 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1031 | } | ||
908 | 1032 | ||
909 | float localAVHeight = 1.56f; | 1033 | CheckAndAdjustLandingPoint(ref pos); |
910 | if (Appearance.AvatarHeight > 0) | ||
911 | localAVHeight = Appearance.AvatarHeight; | ||
912 | 1034 | ||
913 | float posZLimit = 0; | 1035 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
1036 | { | ||
1037 | m_log.WarnFormat( | ||
1038 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | ||
1039 | pos, Name, UUID); | ||
914 | 1040 | ||
915 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1041 | if (pos.X < 0f) pos.X = 0f; |
916 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1042 | if (pos.Y < 0f) pos.Y = 0f; |
917 | 1043 | if (pos.Z < 0f) pos.Z = 0f; | |
918 | float newPosZ = posZLimit + localAVHeight / 2; | 1044 | } |
919 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
920 | { | ||
921 | pos.Z = newPosZ; | ||
922 | } | ||
923 | AbsolutePosition = pos; | ||
924 | 1045 | ||
925 | AddToPhysicalScene(isFlying); | 1046 | float localAVHeight = 1.56f; |
1047 | if (Appearance.AvatarHeight > 0) | ||
1048 | localAVHeight = Appearance.AvatarHeight; | ||
926 | 1049 | ||
927 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | 1050 | float posZLimit = 0; |
928 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
929 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
930 | // the value to a negative position which does not trigger the border cross. | ||
931 | // This may not be the best location for this. | ||
932 | CheckForBorderCrossing(); | ||
933 | 1051 | ||
934 | if (ForceFly) | 1052 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
935 | { | 1053 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
936 | Flying = true; | 1054 | |
937 | } | 1055 | float newPosZ = posZLimit + localAVHeight / 2; |
938 | else if (FlyDisabled) | 1056 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
939 | { | 1057 | { |
940 | Flying = false; | 1058 | pos.Z = newPosZ; |
941 | } | 1059 | } |
1060 | AbsolutePosition = pos; | ||
1061 | |||
1062 | if (m_teleportFlags == TeleportFlags.Default) | ||
1063 | { | ||
1064 | Vector3 vel = Velocity; | ||
1065 | AddToPhysicalScene(isFlying); | ||
1066 | if (PhysicsActor != null) | ||
1067 | PhysicsActor.SetMomentum(vel); | ||
1068 | } | ||
1069 | else | ||
1070 | AddToPhysicalScene(isFlying); | ||
942 | 1071 | ||
1072 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | ||
1073 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
1074 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
1075 | // the value to a negative position which does not trigger the border cross. | ||
1076 | // This may not be the best location for this. | ||
1077 | CheckForBorderCrossing(); | ||
1078 | |||
1079 | if (ForceFly) | ||
1080 | { | ||
1081 | Flying = true; | ||
1082 | } | ||
1083 | else if (FlyDisabled) | ||
1084 | { | ||
1085 | Flying = false; | ||
1086 | } | ||
1087 | } | ||
943 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1088 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
944 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1089 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
945 | // elsewhere anyway | 1090 | // elsewhere anyway |
@@ -979,15 +1124,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | 1124 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
980 | 1125 | ||
981 | // Resume scripts | 1126 | // Resume scripts |
982 | foreach (SceneObjectGroup sog in m_attachments) | 1127 | Util.FireAndForget(delegate(object x) { |
983 | { | 1128 | foreach (SceneObjectGroup sog in m_attachments) |
984 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1129 | { |
985 | sog.ResumeScripts(); | 1130 | sog.ScheduleGroupForFullUpdate(); |
986 | } | 1131 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1132 | sog.ResumeScripts(); | ||
1133 | } | ||
1134 | }); | ||
987 | } | 1135 | } |
988 | } | 1136 | } |
989 | } | 1137 | } |
990 | 1138 | ||
1139 | SendAvatarDataToAllAgents(); | ||
1140 | |||
991 | // send the animations of the other presences to me | 1141 | // send the animations of the other presences to me |
992 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1142 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
993 | { | 1143 | { |
@@ -998,9 +1148,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
998 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1148 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
999 | // stall on the border crossing since the existing child agent will still have the last movement | 1149 | // stall on the border crossing since the existing child agent will still have the last movement |
1000 | // recorded, which stops the input from being processed. | 1150 | // recorded, which stops the input from being processed. |
1151 | |||
1001 | MovementFlag = 0; | 1152 | MovementFlag = 0; |
1002 | 1153 | ||
1003 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1154 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1155 | |||
1156 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
1004 | } | 1157 | } |
1005 | 1158 | ||
1006 | public int GetStateSource() | 1159 | public int GetStateSource() |
@@ -1028,12 +1181,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1028 | /// </remarks> | 1181 | /// </remarks> |
1029 | public void MakeChildAgent() | 1182 | public void MakeChildAgent() |
1030 | { | 1183 | { |
1184 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1185 | |||
1031 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1186 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1032 | 1187 | ||
1033 | // Reset these so that teleporting in and walking out isn't seen | 1188 | // Reset these so that teleporting in and walking out isn't seen |
1034 | // as teleporting back | 1189 | // as teleporting back |
1035 | TeleportFlags = TeleportFlags.Default; | 1190 | TeleportFlags = TeleportFlags.Default; |
1036 | 1191 | ||
1192 | MovementFlag = 0; | ||
1193 | |||
1037 | // It looks like Animator is set to null somewhere, and MakeChild | 1194 | // It looks like Animator is set to null somewhere, and MakeChild |
1038 | // is called after that. Probably in aborted teleports. | 1195 | // is called after that. Probably in aborted teleports. |
1039 | if (Animator == null) | 1196 | if (Animator == null) |
@@ -1041,6 +1198,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1041 | else | 1198 | else |
1042 | Animator.ResetAnimations(); | 1199 | Animator.ResetAnimations(); |
1043 | 1200 | ||
1201 | |||
1044 | // m_log.DebugFormat( | 1202 | // m_log.DebugFormat( |
1045 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1203 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1046 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1204 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1052,6 +1210,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1052 | IsChildAgent = true; | 1210 | IsChildAgent = true; |
1053 | m_scene.SwapRootAgentCount(true); | 1211 | m_scene.SwapRootAgentCount(true); |
1054 | RemoveFromPhysicalScene(); | 1212 | RemoveFromPhysicalScene(); |
1213 | ParentID = 0; // Child agents can't be sitting | ||
1055 | 1214 | ||
1056 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1215 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1057 | 1216 | ||
@@ -1067,9 +1226,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1067 | { | 1226 | { |
1068 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1227 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1069 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1228 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1070 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1071 | PhysicsActor.UnSubscribeEvents(); | ||
1072 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1229 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1230 | PhysicsActor.UnSubscribeEvents(); | ||
1231 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1073 | PhysicsActor = null; | 1232 | PhysicsActor = null; |
1074 | } | 1233 | } |
1075 | // else | 1234 | // else |
@@ -1086,7 +1245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1086 | /// <param name="pos"></param> | 1245 | /// <param name="pos"></param> |
1087 | public void Teleport(Vector3 pos) | 1246 | public void Teleport(Vector3 pos) |
1088 | { | 1247 | { |
1089 | TeleportWithMomentum(pos, null); | 1248 | TeleportWithMomentum(pos, Vector3.Zero); |
1090 | } | 1249 | } |
1091 | 1250 | ||
1092 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1251 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1110,6 +1269,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1110 | SendTerseUpdateToAllClients(); | 1269 | SendTerseUpdateToAllClients(); |
1111 | } | 1270 | } |
1112 | 1271 | ||
1272 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1273 | { | ||
1274 | CheckLandingPoint(ref newpos); | ||
1275 | AbsolutePosition = newpos; | ||
1276 | |||
1277 | if (newvel.HasValue) | ||
1278 | { | ||
1279 | if ((Vector3)newvel == Vector3.Zero) | ||
1280 | { | ||
1281 | if (PhysicsActor != null) | ||
1282 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1283 | m_velocity = Vector3.Zero; | ||
1284 | } | ||
1285 | else | ||
1286 | { | ||
1287 | if (PhysicsActor != null) | ||
1288 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1289 | m_velocity = (Vector3)newvel; | ||
1290 | |||
1291 | if (rotateToVelXY) | ||
1292 | { | ||
1293 | Vector3 lookAt = (Vector3)newvel; | ||
1294 | lookAt.Z = 0; | ||
1295 | lookAt.Normalize(); | ||
1296 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1297 | return; | ||
1298 | } | ||
1299 | } | ||
1300 | } | ||
1301 | |||
1302 | SendTerseUpdateToAllClients(); | ||
1303 | } | ||
1304 | |||
1305 | |||
1306 | |||
1113 | public void StopFlying() | 1307 | public void StopFlying() |
1114 | { | 1308 | { |
1115 | ControllingClient.StopFlying(this); | 1309 | ControllingClient.StopFlying(this); |
@@ -1279,6 +1473,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1279 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1473 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1280 | } | 1474 | } |
1281 | 1475 | ||
1476 | public void SetSize(Vector3 size, float feetoffset) | ||
1477 | { | ||
1478 | if (PhysicsActor != null && !IsChildAgent) | ||
1479 | PhysicsActor.setAvatarSize(size, feetoffset); | ||
1480 | |||
1481 | } | ||
1482 | |||
1282 | /// <summary> | 1483 | /// <summary> |
1283 | /// Complete Avatar's movement into the region. | 1484 | /// Complete Avatar's movement into the region. |
1284 | /// </summary> | 1485 | /// </summary> |
@@ -1298,7 +1499,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1298 | 1499 | ||
1299 | Vector3 look = Velocity; | 1500 | Vector3 look = Velocity; |
1300 | 1501 | ||
1301 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1502 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1503 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1302 | { | 1504 | { |
1303 | look = new Vector3(0.99f, 0.042f, 0); | 1505 | look = new Vector3(0.99f, 0.042f, 0); |
1304 | } | 1506 | } |
@@ -1348,13 +1550,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1348 | // Create child agents in neighbouring regions | 1550 | // Create child agents in neighbouring regions |
1349 | if (openChildAgents && !IsChildAgent) | 1551 | if (openChildAgents && !IsChildAgent) |
1350 | { | 1552 | { |
1553 | |||
1351 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1554 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1352 | if (m_agentTransfer != null) | 1555 | if (m_agentTransfer != null) |
1353 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1556 | m_agentTransfer.EnableChildAgents(this); |
1354 | 1557 | ||
1355 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1558 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1356 | if (friendsModule != null) | 1559 | if (friendsModule != null) |
1357 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1560 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1561 | |||
1358 | } | 1562 | } |
1359 | 1563 | ||
1360 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1564 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |
@@ -1379,36 +1583,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1379 | /// <param name="collisionPoint"></param> | 1583 | /// <param name="collisionPoint"></param> |
1380 | /// <param name="localid"></param> | 1584 | /// <param name="localid"></param> |
1381 | /// <param name="distance"></param> | 1585 | /// <param name="distance"></param> |
1586 | /// | ||
1587 | |||
1588 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1589 | { | ||
1590 | if (m_lastCameraCollisionPlane != plane) | ||
1591 | { | ||
1592 | m_lastCameraCollisionPlane = plane; | ||
1593 | ControllingClient.SendCameraConstraint(plane); | ||
1594 | } | ||
1595 | } | ||
1596 | |||
1382 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1597 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1383 | { | 1598 | { |
1384 | const float POSITION_TOLERANCE = 0.02f; | 1599 | const float POSITION_TOLERANCE = 0.02f; |
1385 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1386 | const float ROTATION_TOLERANCE = 0.02f; | 1600 | const float ROTATION_TOLERANCE = 0.02f; |
1387 | 1601 | ||
1388 | if (m_followCamAuto) | 1602 | m_doingCamRayCast = false; |
1603 | if (hitYN && localid != LocalId) | ||
1389 | { | 1604 | { |
1390 | if (hitYN) | 1605 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1606 | bool IsPrim = group != null; | ||
1607 | if (IsPrim) | ||
1391 | { | 1608 | { |
1392 | CameraConstraintActive = true; | 1609 | SceneObjectPart part = group.GetPart(localid); |
1393 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1610 | if (part != null && !part.VolumeDetectActive) |
1394 | 1611 | { | |
1395 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1612 | CameraConstraintActive = true; |
1396 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1613 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1614 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1615 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1616 | pNormal.Normalize(); | ||
1617 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1618 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1619 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1620 | |||
1621 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1622 | Vector3.Dot(collisionPoint, pNormal)); | ||
1623 | UpdateCameraCollisionPlane(plane); | ||
1624 | } | ||
1397 | } | 1625 | } |
1398 | else | 1626 | else |
1399 | { | 1627 | { |
1400 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1628 | CameraConstraintActive = true; |
1401 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1629 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1402 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1630 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1403 | { | 1631 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1404 | if (CameraConstraintActive) | 1632 | pNormal.Normalize(); |
1405 | { | 1633 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); |
1406 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1634 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); |
1407 | CameraConstraintActive = false; | 1635 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); |
1408 | } | 1636 | |
1409 | } | 1637 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, |
1638 | Vector3.Dot(collisionPoint, pNormal)); | ||
1639 | UpdateCameraCollisionPlane(plane); | ||
1410 | } | 1640 | } |
1411 | } | 1641 | } |
1642 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
1643 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1644 | { | ||
1645 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | ||
1646 | UpdateCameraCollisionPlane(plane); | ||
1647 | CameraConstraintActive = false; | ||
1648 | } | ||
1412 | } | 1649 | } |
1413 | 1650 | ||
1414 | /// <summary> | 1651 | /// <summary> |
@@ -1482,12 +1719,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1482 | // DrawDistance = agentData.Far; | 1719 | // DrawDistance = agentData.Far; |
1483 | DrawDistance = Scene.DefaultDrawDistance; | 1720 | DrawDistance = Scene.DefaultDrawDistance; |
1484 | 1721 | ||
1485 | // Check if Client has camera in 'follow cam' or 'build' mode. | ||
1486 | Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); | ||
1487 | |||
1488 | m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f) | ||
1489 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; | ||
1490 | |||
1491 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | 1722 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; |
1492 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | 1723 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; |
1493 | 1724 | ||
@@ -1507,14 +1738,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1507 | StandUp(); | 1738 | StandUp(); |
1508 | } | 1739 | } |
1509 | 1740 | ||
1510 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); | ||
1511 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | 1741 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view |
1512 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) | 1742 | // this exclude checks may not be complete |
1743 | |||
1744 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1513 | { | 1745 | { |
1514 | if (m_followCamAuto) | 1746 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) |
1747 | { | ||
1748 | Vector3 posAdjusted = AbsolutePosition; | ||
1749 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; | ||
1750 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1751 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1752 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1753 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1754 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1755 | |||
1756 | float distTocamlen = tocam.Length(); | ||
1757 | if (distTocamlen > 0.3f) | ||
1758 | { | ||
1759 | tocam *= (1.0f / distTocamlen); | ||
1760 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1761 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1762 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1763 | |||
1764 | m_doingCamRayCast = true; | ||
1765 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1766 | } | ||
1767 | } | ||
1768 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1515 | { | 1769 | { |
1516 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1770 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... |
1517 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1771 | UpdateCameraCollisionPlane(plane); |
1772 | CameraConstraintActive = false; | ||
1518 | } | 1773 | } |
1519 | } | 1774 | } |
1520 | 1775 | ||
@@ -1979,7 +2234,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1979 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2234 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
1980 | 2235 | ||
1981 | MovingToTarget = false; | 2236 | MovingToTarget = false; |
1982 | MoveToPositionTarget = Vector3.Zero; | 2237 | // MoveToPositionTarget = Vector3.Zero; |
2238 | m_forceToApply = null; // cancel possible last action | ||
1983 | 2239 | ||
1984 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2240 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
1985 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2241 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -1997,12 +2253,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1997 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 2253 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1998 | 2254 | ||
1999 | SitGround = false; | 2255 | SitGround = false; |
2256 | |||
2257 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
2000 | if (PhysicsActor == null) | 2258 | if (PhysicsActor == null) |
2001 | AddToPhysicalScene(false); | 2259 | AddToPhysicalScene(false); |
2260 | */ | ||
2002 | 2261 | ||
2003 | if (ParentID != 0) | 2262 | if (ParentID != 0) |
2004 | { | 2263 | { |
2005 | SceneObjectPart part = ParentPart; | 2264 | SceneObjectPart part = ParentPart; |
2265 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2266 | |||
2006 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2267 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
2007 | if (taskIDict != null) | 2268 | if (taskIDict != null) |
2008 | { | 2269 | { |
@@ -2018,14 +2279,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2018 | } | 2279 | } |
2019 | } | 2280 | } |
2020 | 2281 | ||
2021 | ParentPosition = part.GetWorldPosition(); | 2282 | part.ParentGroup.DeleteAvatar(UUID); |
2283 | // ParentPosition = part.GetWorldPosition(); | ||
2022 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2284 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2023 | 2285 | ||
2024 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 2286 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
2025 | ParentPosition = Vector3.Zero; | 2287 | // ParentPosition = Vector3.Zero; |
2288 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
2289 | if (part.SitTargetAvatar == UUID) | ||
2290 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
2026 | 2291 | ||
2027 | ParentID = 0; | 2292 | ParentID = 0; |
2028 | ParentPart = null; | 2293 | ParentPart = null; |
2294 | |||
2295 | if (PhysicsActor == null) | ||
2296 | AddToPhysicalScene(false); | ||
2297 | |||
2029 | SendAvatarDataToAllAgents(); | 2298 | SendAvatarDataToAllAgents(); |
2030 | m_requestedSitTargetID = 0; | 2299 | m_requestedSitTargetID = 0; |
2031 | 2300 | ||
@@ -2035,6 +2304,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2035 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2304 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2036 | } | 2305 | } |
2037 | 2306 | ||
2307 | else if (PhysicsActor == null) | ||
2308 | AddToPhysicalScene(false); | ||
2309 | |||
2038 | Animator.TrySetMovementAnimation("STAND"); | 2310 | Animator.TrySetMovementAnimation("STAND"); |
2039 | } | 2311 | } |
2040 | 2312 | ||
@@ -2082,11 +2354,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2082 | if (part == null) | 2354 | if (part == null) |
2083 | return; | 2355 | return; |
2084 | 2356 | ||
2085 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2086 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2087 | |||
2088 | if (PhysicsActor != null) | 2357 | if (PhysicsActor != null) |
2089 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2358 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2090 | 2359 | ||
2091 | bool canSit = false; | 2360 | bool canSit = false; |
2092 | Vector3 pos = part.AbsolutePosition + offset; | 2361 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -2103,31 +2372,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2103 | } | 2372 | } |
2104 | else | 2373 | else |
2105 | { | 2374 | { |
2375 | if (PhysicsSit(part,offset)) // physics engine | ||
2376 | return; | ||
2377 | |||
2106 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2378 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2107 | { | 2379 | { |
2108 | // m_log.DebugFormat( | ||
2109 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2110 | // Name, part.Name, part.LocalId); | ||
2111 | 2380 | ||
2112 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2381 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2113 | canSit = true; | 2382 | canSit = true; |
2114 | } | 2383 | } |
2115 | // else | ||
2116 | // { | ||
2117 | // m_log.DebugFormat( | ||
2118 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2119 | // Name, part.Name, part.LocalId); | ||
2120 | // } | ||
2121 | } | 2384 | } |
2122 | 2385 | ||
2123 | if (canSit) | 2386 | if (canSit) |
2124 | { | 2387 | { |
2388 | |||
2125 | if (PhysicsActor != null) | 2389 | if (PhysicsActor != null) |
2126 | { | 2390 | { |
2127 | // We can remove the physicsActor until they stand up. | 2391 | // We can remove the physicsActor until they stand up. |
2128 | RemoveFromPhysicalScene(); | 2392 | RemoveFromPhysicalScene(); |
2129 | } | 2393 | } |
2130 | 2394 | ||
2395 | if (MovingToTarget) | ||
2396 | ResetMoveToTarget(); | ||
2397 | |||
2398 | Velocity = Vector3.Zero; | ||
2399 | |||
2131 | part.AddSittingAvatar(UUID); | 2400 | part.AddSittingAvatar(UUID); |
2132 | 2401 | ||
2133 | cameraAtOffset = part.GetCameraAtOffset(); | 2402 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2135,7 +2404,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | forceMouselook = part.GetForceMouselook(); | 2404 | forceMouselook = part.GetForceMouselook(); |
2136 | 2405 | ||
2137 | ControllingClient.SendSitResponse( | 2406 | ControllingClient.SendSitResponse( |
2138 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2407 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
2139 | 2408 | ||
2140 | m_requestedSitTargetUUID = targetID; | 2409 | m_requestedSitTargetUUID = targetID; |
2141 | 2410 | ||
@@ -2149,6 +2418,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2149 | 2418 | ||
2150 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2419 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
2151 | { | 2420 | { |
2421 | if (IsChildAgent) | ||
2422 | return; | ||
2423 | |||
2152 | if (ParentID != 0) | 2424 | if (ParentID != 0) |
2153 | { | 2425 | { |
2154 | if (ParentPart.UUID == targetID) | 2426 | if (ParentPart.UUID == targetID) |
@@ -2164,14 +2436,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2164 | m_requestedSitTargetID = part.LocalId; | 2436 | m_requestedSitTargetID = part.LocalId; |
2165 | m_requestedSitTargetUUID = targetID; | 2437 | m_requestedSitTargetUUID = targetID; |
2166 | 2438 | ||
2167 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2168 | |||
2169 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2170 | { | ||
2171 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2172 | //SitRayCastAvatarPosition(part); | ||
2173 | //return; | ||
2174 | } | ||
2175 | } | 2439 | } |
2176 | else | 2440 | else |
2177 | { | 2441 | { |
@@ -2181,197 +2445,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2181 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2445 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2182 | } | 2446 | } |
2183 | 2447 | ||
2184 | /* | 2448 | // returns false if does not suport so older sit can be tried |
2185 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2449 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2186 | { | 2450 | { |
2187 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2451 | if (part == null || part.ParentGroup.IsAttachment) |
2188 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2189 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2190 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2191 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2192 | } | ||
2193 | |||
2194 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2195 | { | ||
2196 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2197 | if (part != null) | ||
2198 | { | ||
2199 | if (hitYN) | ||
2200 | { | ||
2201 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2202 | { | ||
2203 | SitRaycastFindEdge(collisionPoint, normal); | ||
2204 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2205 | } | ||
2206 | else | ||
2207 | { | ||
2208 | SitRayCastAvatarPositionCameraZ(part); | ||
2209 | } | ||
2210 | } | ||
2211 | else | ||
2212 | { | ||
2213 | SitRayCastAvatarPositionCameraZ(part); | ||
2214 | } | ||
2215 | } | ||
2216 | else | ||
2217 | { | 2452 | { |
2218 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2453 | return true; |
2219 | m_requestedSitTargetUUID = UUID.Zero; | ||
2220 | m_requestedSitTargetID = 0; | ||
2221 | m_requestedSitOffset = Vector3.Zero; | ||
2222 | } | 2454 | } |
2223 | 2455 | ||
2224 | } | 2456 | if ( m_scene.PhysicsScene == null) |
2457 | return false; | ||
2225 | 2458 | ||
2226 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | 2459 | if (part.PhysActor == null) |
2227 | { | ||
2228 | // Next, try to raycast from the camera Z position | ||
2229 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2230 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2231 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2232 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2233 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2234 | } | ||
2235 | |||
2236 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2237 | { | ||
2238 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2239 | if (part != null) | ||
2240 | { | 2460 | { |
2241 | if (hitYN) | 2461 | // none physcis shape |
2242 | { | 2462 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2243 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2463 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2244 | { | ||
2245 | SitRaycastFindEdge(collisionPoint, normal); | ||
2246 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2247 | } | ||
2248 | else | ||
2249 | { | ||
2250 | SitRayCastCameraPosition(part); | ||
2251 | } | ||
2252 | } | ||
2253 | else | 2464 | else |
2254 | { | 2465 | { // non physical phantom TODO |
2255 | SitRayCastCameraPosition(part); | 2466 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2467 | return false; | ||
2256 | } | 2468 | } |
2257 | } | 2469 | return true; |
2258 | else | ||
2259 | { | ||
2260 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2261 | m_requestedSitTargetUUID = UUID.Zero; | ||
2262 | m_requestedSitTargetID = 0; | ||
2263 | m_requestedSitOffset = Vector3.Zero; | ||
2264 | } | 2470 | } |
2265 | 2471 | ||
2266 | } | ||
2267 | 2472 | ||
2268 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2473 | // not doing autopilot |
2269 | { | 2474 | m_requestedSitTargetID = 0; |
2270 | // Next, try to raycast from the camera position | ||
2271 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2272 | Vector3 StartRayCastPosition = CameraPosition; | ||
2273 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2274 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2275 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2276 | } | ||
2277 | 2475 | ||
2278 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2476 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2279 | { | 2477 | return true; |
2280 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2281 | if (part != null) | ||
2282 | { | ||
2283 | if (hitYN) | ||
2284 | { | ||
2285 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2286 | { | ||
2287 | SitRaycastFindEdge(collisionPoint, normal); | ||
2288 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2289 | } | ||
2290 | else | ||
2291 | { | ||
2292 | SitRayHorizontal(part); | ||
2293 | } | ||
2294 | } | ||
2295 | else | ||
2296 | { | ||
2297 | SitRayHorizontal(part); | ||
2298 | } | ||
2299 | } | ||
2300 | else | ||
2301 | { | ||
2302 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2303 | m_requestedSitTargetUUID = UUID.Zero; | ||
2304 | m_requestedSitTargetID = 0; | ||
2305 | m_requestedSitOffset = Vector3.Zero; | ||
2306 | } | ||
2307 | 2478 | ||
2479 | return false; | ||
2308 | } | 2480 | } |
2309 | 2481 | ||
2310 | public void SitRayHorizontal(SceneObjectPart part) | 2482 | |
2483 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2311 | { | 2484 | { |
2312 | // Next, try to raycast from the avatar position to fwd | 2485 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2313 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2486 | |
2314 | Vector3 StartRayCastPosition = CameraPosition; | 2487 | if (land == null || land.LandData.Name == "NO_LAND") |
2315 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2488 | return true; |
2316 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2489 | |
2317 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2490 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2318 | } | 2491 | } |
2319 | 2492 | ||
2320 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2493 | // status |
2494 | // < 0 ignore | ||
2495 | // 0 bad sit spot | ||
2496 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2321 | { | 2497 | { |
2322 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2498 | if (status < 0) |
2323 | if (part != null) | 2499 | return; |
2500 | |||
2501 | if (status == 0) | ||
2324 | { | 2502 | { |
2325 | if (hitYN) | 2503 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2326 | { | 2504 | return; |
2327 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2328 | { | ||
2329 | SitRaycastFindEdge(collisionPoint, normal); | ||
2330 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2331 | // Next, try to raycast from the camera position | ||
2332 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2333 | Vector3 StartRayCastPosition = CameraPosition; | ||
2334 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2335 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2336 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2337 | } | ||
2338 | else | ||
2339 | { | ||
2340 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2341 | m_requestedSitTargetUUID = UUID.Zero; | ||
2342 | m_requestedSitTargetID = 0; | ||
2343 | m_requestedSitOffset = Vector3.Zero; | ||
2344 | } | ||
2345 | } | ||
2346 | else | ||
2347 | { | ||
2348 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2349 | m_requestedSitTargetUUID = UUID.Zero; | ||
2350 | m_requestedSitTargetID = 0; | ||
2351 | m_requestedSitOffset = Vector3.Zero; | ||
2352 | } | ||
2353 | } | 2505 | } |
2354 | else | 2506 | |
2507 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2508 | if (part == null) | ||
2509 | return; | ||
2510 | |||
2511 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2512 | if(!CanEnterLandPosition(targetPos)) | ||
2355 | { | 2513 | { |
2356 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2514 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2357 | m_requestedSitTargetUUID = UUID.Zero; | 2515 | return; |
2358 | m_requestedSitTargetID = 0; | ||
2359 | m_requestedSitOffset = Vector3.Zero; | ||
2360 | } | 2516 | } |
2361 | 2517 | ||
2362 | } | 2518 | RemoveFromPhysicalScene(); |
2363 | 2519 | ||
2364 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2520 | if (MovingToTarget) |
2365 | { | 2521 | ResetMoveToTarget(); |
2366 | int i = 0; | 2522 | |
2367 | //throw new NotImplementedException(); | 2523 | Velocity = Vector3.Zero; |
2368 | //m_requestedSitTargetUUID = UUID.Zero; | 2524 | |
2369 | //m_requestedSitTargetID = 0; | 2525 | part.AddSittingAvatar(UUID); |
2370 | //m_requestedSitOffset = Vector3.Zero; | ||
2371 | 2526 | ||
2372 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2527 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2528 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2529 | bool forceMouselook = part.GetForceMouselook(); | ||
2530 | |||
2531 | ControllingClient.SendSitResponse( | ||
2532 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2533 | |||
2534 | // not using autopilot | ||
2535 | |||
2536 | Rotation = Orientation; | ||
2537 | m_pos = offset; | ||
2538 | |||
2539 | m_requestedSitTargetID = 0; | ||
2540 | part.ParentGroup.AddAvatar(UUID); | ||
2541 | |||
2542 | ParentPart = part; | ||
2543 | ParentID = part.LocalId; | ||
2544 | if(status == 3) | ||
2545 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2546 | else | ||
2547 | Animator.TrySetMovementAnimation("SIT"); | ||
2548 | SendAvatarDataToAllAgents(); | ||
2549 | |||
2550 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2373 | } | 2551 | } |
2374 | */ | 2552 | |
2375 | 2553 | ||
2376 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2554 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2377 | { | 2555 | { |
@@ -2388,6 +2566,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2388 | return; | 2566 | return; |
2389 | } | 2567 | } |
2390 | 2568 | ||
2569 | |||
2391 | if (part.SitTargetAvatar == UUID) | 2570 | if (part.SitTargetAvatar == UUID) |
2392 | { | 2571 | { |
2393 | Vector3 sitTargetPos = part.SitTargetPosition; | 2572 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2402,14 +2581,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2402 | 2581 | ||
2403 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2582 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2404 | 2583 | ||
2405 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2584 | double x, y, z, m; |
2585 | |||
2586 | Quaternion r = sitTargetOrient; | ||
2587 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2588 | |||
2589 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2590 | { | ||
2591 | m = 1.0 / Math.Sqrt(m); | ||
2592 | r.X *= (float)m; | ||
2593 | r.Y *= (float)m; | ||
2594 | r.Z *= (float)m; | ||
2595 | r.W *= (float)m; | ||
2596 | } | ||
2597 | |||
2598 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2599 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2600 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2601 | |||
2602 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2603 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2604 | |||
2605 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2606 | |||
2607 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2406 | Rotation = sitTargetOrient; | 2608 | Rotation = sitTargetOrient; |
2407 | ParentPosition = part.AbsolutePosition; | 2609 | // ParentPosition = part.AbsolutePosition; |
2610 | part.ParentGroup.AddAvatar(UUID); | ||
2408 | } | 2611 | } |
2409 | else | 2612 | else |
2410 | { | 2613 | { |
2411 | m_pos -= part.AbsolutePosition; | 2614 | m_pos -= part.AbsolutePosition; |
2412 | ParentPosition = part.AbsolutePosition; | 2615 | // ParentPosition = part.AbsolutePosition; |
2616 | part.ParentGroup.AddAvatar(UUID); | ||
2413 | 2617 | ||
2414 | // m_log.DebugFormat( | 2618 | // m_log.DebugFormat( |
2415 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2619 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2460,6 +2664,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2460 | Animator.RemoveAnimation(animID, false); | 2664 | Animator.RemoveAnimation(animID, false); |
2461 | } | 2665 | } |
2462 | 2666 | ||
2667 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2668 | { | ||
2669 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2670 | } | ||
2671 | |||
2672 | |||
2673 | |||
2463 | /// <summary> | 2674 | /// <summary> |
2464 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2675 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2465 | /// </summary> | 2676 | /// </summary> |
@@ -2516,8 +2727,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2516 | direc.Z *= 2.6f; | 2727 | direc.Z *= 2.6f; |
2517 | 2728 | ||
2518 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2729 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2519 | Animator.TrySetMovementAnimation("PREJUMP"); | 2730 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2520 | Animator.TrySetMovementAnimation("JUMP"); | 2731 | // Animator.TrySetMovementAnimation("JUMP"); |
2521 | } | 2732 | } |
2522 | } | 2733 | } |
2523 | } | 2734 | } |
@@ -2526,6 +2737,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2526 | 2737 | ||
2527 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2738 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2528 | m_forceToApply = direc; | 2739 | m_forceToApply = direc; |
2740 | Animator.UpdateMovementAnimations(); | ||
2529 | } | 2741 | } |
2530 | 2742 | ||
2531 | #endregion | 2743 | #endregion |
@@ -2543,16 +2755,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2543 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2755 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2544 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2756 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2545 | // storing a requested force instead of an actual traveling velocity | 2757 | // storing a requested force instead of an actual traveling velocity |
2758 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
2759 | SendAvatarDataToAllAgents(); | ||
2546 | 2760 | ||
2547 | // Throw away duplicate or insignificant updates | 2761 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2548 | if ( | 2762 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2549 | // If the velocity has become zero, send it no matter what. | 2763 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2550 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2551 | // otherwise, if things have changed reasonably, send the update | ||
2552 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2553 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2554 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2555 | |||
2556 | { | 2764 | { |
2557 | SendTerseUpdateToAllClients(); | 2765 | SendTerseUpdateToAllClients(); |
2558 | 2766 | ||
@@ -2741,6 +2949,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | return; | 2949 | return; |
2742 | } | 2950 | } |
2743 | 2951 | ||
2952 | m_lastSize = Appearance.AvatarSize; | ||
2953 | |||
2744 | int count = 0; | 2954 | int count = 0; |
2745 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2955 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2746 | { | 2956 | { |
@@ -2848,6 +3058,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2848 | 3058 | ||
2849 | avatar.ControllingClient.SendAppearance( | 3059 | avatar.ControllingClient.SendAppearance( |
2850 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 3060 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
3061 | |||
3062 | |||
2851 | } | 3063 | } |
2852 | 3064 | ||
2853 | #endregion | 3065 | #endregion |
@@ -2922,8 +3134,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2922 | 3134 | ||
2923 | // If we don't have a PhysActor, we can't cross anyway | 3135 | // If we don't have a PhysActor, we can't cross anyway |
2924 | // Also don't do this while sat, sitting avatars cross with the | 3136 | // Also don't do this while sat, sitting avatars cross with the |
2925 | // object they sit on. | 3137 | // object they sit on. ParentUUID denoted a pending sit, don't |
2926 | if (ParentID != 0 || PhysicsActor == null) | 3138 | // interfere with it. |
3139 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2927 | return; | 3140 | return; |
2928 | 3141 | ||
2929 | if (!IsInTransit) | 3142 | if (!IsInTransit) |
@@ -3188,6 +3401,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3188 | } | 3401 | } |
3189 | 3402 | ||
3190 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | 3403 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); |
3404 | private void RaiseUpdateThrottles() | ||
3405 | { | ||
3406 | m_scene.EventManager.TriggerThrottleUpdate(this); | ||
3407 | } | ||
3191 | /// <summary> | 3408 | /// <summary> |
3192 | /// This updates important decision making data about a child agent | 3409 | /// This updates important decision making data about a child agent |
3193 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3410 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3268,6 +3485,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3268 | cAgent.AlwaysRun = SetAlwaysRun; | 3485 | cAgent.AlwaysRun = SetAlwaysRun; |
3269 | 3486 | ||
3270 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3487 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3488 | |||
3489 | cAgent.ParentPart = ParentUUID; | ||
3490 | cAgent.SitOffset = m_pos; | ||
3271 | 3491 | ||
3272 | lock (scriptedcontrols) | 3492 | lock (scriptedcontrols) |
3273 | { | 3493 | { |
@@ -3276,7 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3276 | 3496 | ||
3277 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3497 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3278 | { | 3498 | { |
3279 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3499 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3280 | } | 3500 | } |
3281 | cAgent.Controllers = controls; | 3501 | cAgent.Controllers = controls; |
3282 | } | 3502 | } |
@@ -3309,6 +3529,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3309 | CameraAtAxis = cAgent.AtAxis; | 3529 | CameraAtAxis = cAgent.AtAxis; |
3310 | CameraLeftAxis = cAgent.LeftAxis; | 3530 | CameraLeftAxis = cAgent.LeftAxis; |
3311 | CameraUpAxis = cAgent.UpAxis; | 3531 | CameraUpAxis = cAgent.UpAxis; |
3532 | ParentUUID = cAgent.ParentPart; | ||
3533 | m_prevSitOffset = cAgent.SitOffset; | ||
3312 | 3534 | ||
3313 | // When we get to the point of re-computing neighbors everytime this | 3535 | // When we get to the point of re-computing neighbors everytime this |
3314 | // changes, then start using the agent's drawdistance rather than the | 3536 | // changes, then start using the agent's drawdistance rather than the |
@@ -3346,6 +3568,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3346 | foreach (ControllerData c in cAgent.Controllers) | 3568 | foreach (ControllerData c in cAgent.Controllers) |
3347 | { | 3569 | { |
3348 | ScriptControllers sc = new ScriptControllers(); | 3570 | ScriptControllers sc = new ScriptControllers(); |
3571 | sc.objectID = c.ObjectID; | ||
3349 | sc.itemID = c.ItemID; | 3572 | sc.itemID = c.ItemID; |
3350 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3573 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3351 | sc.eventControls = (ScriptControlled)c.EventControls; | 3574 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3413,20 +3636,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3413 | } | 3636 | } |
3414 | 3637 | ||
3415 | if (Appearance.AvatarHeight == 0) | 3638 | if (Appearance.AvatarHeight == 0) |
3416 | Appearance.SetHeight(); | 3639 | // Appearance.SetHeight(); |
3640 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3417 | 3641 | ||
3418 | PhysicsScene scene = m_scene.PhysicsScene; | 3642 | PhysicsScene scene = m_scene.PhysicsScene; |
3419 | 3643 | ||
3420 | Vector3 pVec = AbsolutePosition; | 3644 | Vector3 pVec = AbsolutePosition; |
3421 | 3645 | ||
3646 | /* | ||
3422 | PhysicsActor = scene.AddAvatar( | 3647 | PhysicsActor = scene.AddAvatar( |
3423 | LocalId, Firstname + "." + Lastname, pVec, | 3648 | LocalId, Firstname + "." + Lastname, pVec, |
3424 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3649 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3650 | */ | ||
3651 | |||
3652 | PhysicsActor = scene.AddAvatar( | ||
3653 | LocalId, Firstname + "." + Lastname, pVec, | ||
3654 | Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); | ||
3425 | 3655 | ||
3426 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3656 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3427 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3657 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3428 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3658 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3429 | PhysicsActor.SubscribeEvents(500); | 3659 | PhysicsActor.SubscribeEvents(100); |
3430 | PhysicsActor.LocalID = LocalId; | 3660 | PhysicsActor.LocalID = LocalId; |
3431 | } | 3661 | } |
3432 | 3662 | ||
@@ -3440,6 +3670,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3440 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3670 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3441 | } | 3671 | } |
3442 | 3672 | ||
3673 | |||
3443 | /// <summary> | 3674 | /// <summary> |
3444 | /// Event called by the physics plugin to tell the avatar about a collision. | 3675 | /// Event called by the physics plugin to tell the avatar about a collision. |
3445 | /// </summary> | 3676 | /// </summary> |
@@ -3453,7 +3684,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3453 | /// <param name="e"></param> | 3684 | /// <param name="e"></param> |
3454 | public void PhysicsCollisionUpdate(EventArgs e) | 3685 | public void PhysicsCollisionUpdate(EventArgs e) |
3455 | { | 3686 | { |
3456 | if (IsChildAgent) | 3687 | if (IsChildAgent || Animator == null) |
3457 | return; | 3688 | return; |
3458 | 3689 | ||
3459 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3690 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3469,7 +3700,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3469 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3700 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3470 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3701 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3471 | 3702 | ||
3472 | CollisionPlane = Vector4.UnitW; | ||
3473 | 3703 | ||
3474 | // // No collisions at all means we may be flying. Update always | 3704 | // // No collisions at all means we may be flying. Update always |
3475 | // // to make falling work | 3705 | // // to make falling work |
@@ -3481,6 +3711,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3481 | 3711 | ||
3482 | if (coldata.Count != 0) | 3712 | if (coldata.Count != 0) |
3483 | { | 3713 | { |
3714 | /* | ||
3484 | switch (Animator.CurrentMovementAnimation) | 3715 | switch (Animator.CurrentMovementAnimation) |
3485 | { | 3716 | { |
3486 | case "STAND": | 3717 | case "STAND": |
@@ -3489,24 +3720,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
3489 | case "CROUCH": | 3720 | case "CROUCH": |
3490 | case "CROUCHWALK": | 3721 | case "CROUCHWALK": |
3491 | { | 3722 | { |
3723 | */ | ||
3492 | ContactPoint lowest; | 3724 | ContactPoint lowest; |
3493 | lowest.SurfaceNormal = Vector3.Zero; | 3725 | lowest.SurfaceNormal = Vector3.Zero; |
3494 | lowest.Position = Vector3.Zero; | 3726 | lowest.Position = Vector3.Zero; |
3495 | lowest.Position.Z = Single.NaN; | 3727 | lowest.Position.Z = float.MaxValue; |
3496 | 3728 | ||
3497 | foreach (ContactPoint contact in coldata.Values) | 3729 | foreach (ContactPoint contact in coldata.Values) |
3498 | { | 3730 | { |
3499 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3731 | |
3732 | if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z) | ||
3500 | { | 3733 | { |
3501 | lowest = contact; | 3734 | lowest = contact; |
3502 | } | 3735 | } |
3503 | } | 3736 | } |
3504 | 3737 | ||
3505 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3738 | if (lowest.Position.Z != float.MaxValue) |
3739 | { | ||
3740 | lowest.SurfaceNormal = -lowest.SurfaceNormal; | ||
3741 | CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3742 | } | ||
3743 | else | ||
3744 | CollisionPlane = Vector4.UnitW; | ||
3745 | /* | ||
3506 | } | 3746 | } |
3507 | break; | 3747 | break; |
3508 | } | 3748 | } |
3749 | */ | ||
3509 | } | 3750 | } |
3751 | else | ||
3752 | CollisionPlane = Vector4.UnitW; | ||
3753 | |||
3754 | RaiseCollisionScriptEvents(coldata); | ||
3510 | 3755 | ||
3511 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3756 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3512 | if (Invulnerable || GodLevel > 0) | 3757 | if (Invulnerable || GodLevel > 0) |
@@ -3605,6 +3850,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3605 | // m_reprioritizationTimer.Dispose(); | 3850 | // m_reprioritizationTimer.Dispose(); |
3606 | 3851 | ||
3607 | RemoveFromPhysicalScene(); | 3852 | RemoveFromPhysicalScene(); |
3853 | |||
3854 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
3855 | |||
3856 | // if (Animator != null) | ||
3857 | // Animator.Close(); | ||
3858 | Animator = null; | ||
3859 | |||
3608 | } | 3860 | } |
3609 | 3861 | ||
3610 | public void AddAttachment(SceneObjectGroup gobj) | 3862 | public void AddAttachment(SceneObjectGroup gobj) |
@@ -3838,10 +4090,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3838 | 4090 | ||
3839 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4091 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3840 | { | 4092 | { |
4093 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4094 | if (p == null) | ||
4095 | return; | ||
4096 | |||
4097 | ControllingClient.SendTakeControls(controls, false, false); | ||
4098 | ControllingClient.SendTakeControls(controls, true, false); | ||
4099 | |||
3841 | ScriptControllers obj = new ScriptControllers(); | 4100 | ScriptControllers obj = new ScriptControllers(); |
3842 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4101 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3843 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4102 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3844 | 4103 | ||
4104 | obj.objectID = p.ParentGroup.UUID; | ||
3845 | obj.itemID = Script_item_UUID; | 4105 | obj.itemID = Script_item_UUID; |
3846 | if (pass_on == 0 && accept == 0) | 4106 | if (pass_on == 0 && accept == 0) |
3847 | { | 4107 | { |
@@ -3890,6 +4150,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3890 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4150 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3891 | } | 4151 | } |
3892 | 4152 | ||
4153 | private void UnRegisterSeatControls(UUID obj) | ||
4154 | { | ||
4155 | List<UUID> takers = new List<UUID>(); | ||
4156 | |||
4157 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4158 | { | ||
4159 | if (c.objectID == obj) | ||
4160 | takers.Add(c.itemID); | ||
4161 | } | ||
4162 | foreach (UUID t in takers) | ||
4163 | { | ||
4164 | UnRegisterControlEventsToScript(0, t); | ||
4165 | } | ||
4166 | } | ||
4167 | |||
3893 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4168 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3894 | { | 4169 | { |
3895 | ScriptControllers takecontrols; | 4170 | ScriptControllers takecontrols; |
@@ -4219,6 +4494,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4219 | 4494 | ||
4220 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4495 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4221 | { | 4496 | { |
4497 | string reason; | ||
4498 | |||
4499 | // Honor bans | ||
4500 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4501 | return; | ||
4502 | |||
4222 | SceneObjectGroup telehub = null; | 4503 | SceneObjectGroup telehub = null; |
4223 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4504 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4224 | { | 4505 | { |
@@ -4258,11 +4539,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4258 | pos = land.LandData.UserLocation; | 4539 | pos = land.LandData.UserLocation; |
4259 | } | 4540 | } |
4260 | } | 4541 | } |
4261 | 4542 | ||
4262 | land.SendLandUpdateToClient(ControllingClient); | 4543 | land.SendLandUpdateToClient(ControllingClient); |
4263 | } | 4544 | } |
4264 | } | 4545 | } |
4265 | 4546 | ||
4547 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4548 | { | ||
4549 | DetectedObject detobj = new DetectedObject(); | ||
4550 | detobj.keyUUID = obj.UUID; | ||
4551 | detobj.nameStr = obj.Name; | ||
4552 | detobj.ownerUUID = obj.OwnerID; | ||
4553 | detobj.posVector = obj.AbsolutePosition; | ||
4554 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4555 | detobj.velVector = obj.Velocity; | ||
4556 | detobj.colliderType = 0; | ||
4557 | detobj.groupUUID = obj.GroupID; | ||
4558 | |||
4559 | return detobj; | ||
4560 | } | ||
4561 | |||
4562 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4563 | { | ||
4564 | DetectedObject detobj = new DetectedObject(); | ||
4565 | detobj.keyUUID = av.UUID; | ||
4566 | detobj.nameStr = av.ControllingClient.Name; | ||
4567 | detobj.ownerUUID = av.UUID; | ||
4568 | detobj.posVector = av.AbsolutePosition; | ||
4569 | detobj.rotQuat = av.Rotation; | ||
4570 | detobj.velVector = av.Velocity; | ||
4571 | detobj.colliderType = 0; | ||
4572 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4573 | |||
4574 | return detobj; | ||
4575 | } | ||
4576 | |||
4577 | private DetectedObject CreateDetObjectForGround() | ||
4578 | { | ||
4579 | DetectedObject detobj = new DetectedObject(); | ||
4580 | detobj.keyUUID = UUID.Zero; | ||
4581 | detobj.nameStr = ""; | ||
4582 | detobj.ownerUUID = UUID.Zero; | ||
4583 | detobj.posVector = AbsolutePosition; | ||
4584 | detobj.rotQuat = Quaternion.Identity; | ||
4585 | detobj.velVector = Vector3.Zero; | ||
4586 | detobj.colliderType = 0; | ||
4587 | detobj.groupUUID = UUID.Zero; | ||
4588 | |||
4589 | return detobj; | ||
4590 | } | ||
4591 | |||
4592 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4593 | { | ||
4594 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4595 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4596 | foreach (uint localId in colliders) | ||
4597 | { | ||
4598 | if (localId == 0) | ||
4599 | continue; | ||
4600 | |||
4601 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4602 | if (obj != null) | ||
4603 | { | ||
4604 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4605 | colliding.Add(CreateDetObject(obj)); | ||
4606 | } | ||
4607 | else | ||
4608 | { | ||
4609 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4610 | if (av != null && (!av.IsChildAgent)) | ||
4611 | { | ||
4612 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4613 | colliding.Add(CreateDetObject(av)); | ||
4614 | } | ||
4615 | } | ||
4616 | } | ||
4617 | |||
4618 | colliderArgs.Colliders = colliding; | ||
4619 | |||
4620 | return colliderArgs; | ||
4621 | } | ||
4622 | |||
4623 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4624 | |||
4625 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4626 | { | ||
4627 | ColliderArgs CollidingMessage; | ||
4628 | |||
4629 | if (colliders.Count > 0) | ||
4630 | { | ||
4631 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4632 | { | ||
4633 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4634 | |||
4635 | if (CollidingMessage.Colliders.Count > 0) | ||
4636 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4637 | } | ||
4638 | } | ||
4639 | } | ||
4640 | |||
4641 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4642 | { | ||
4643 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4644 | { | ||
4645 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4646 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4647 | |||
4648 | colliding.Add(CreateDetObjectForGround()); | ||
4649 | LandCollidingMessage.Colliders = colliding; | ||
4650 | |||
4651 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4652 | } | ||
4653 | } | ||
4654 | |||
4655 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4656 | { | ||
4657 | try | ||
4658 | { | ||
4659 | List<uint> thisHitColliders = new List<uint>(); | ||
4660 | List<uint> endedColliders = new List<uint>(); | ||
4661 | List<uint> startedColliders = new List<uint>(); | ||
4662 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4663 | CollisionForSoundInfo soundinfo; | ||
4664 | ContactPoint curcontact; | ||
4665 | |||
4666 | if (coldata.Count == 0) | ||
4667 | { | ||
4668 | if (m_lastColliders.Count == 0) | ||
4669 | return; // nothing to do | ||
4670 | |||
4671 | foreach (uint localID in m_lastColliders) | ||
4672 | { | ||
4673 | endedColliders.Add(localID); | ||
4674 | } | ||
4675 | m_lastColliders.Clear(); | ||
4676 | } | ||
4677 | |||
4678 | else | ||
4679 | { | ||
4680 | foreach (uint id in coldata.Keys) | ||
4681 | { | ||
4682 | thisHitColliders.Add(id); | ||
4683 | if (!m_lastColliders.Contains(id)) | ||
4684 | { | ||
4685 | startedColliders.Add(id); | ||
4686 | curcontact = coldata[id]; | ||
4687 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4688 | { | ||
4689 | soundinfo = new CollisionForSoundInfo(); | ||
4690 | soundinfo.colliderID = id; | ||
4691 | soundinfo.position = curcontact.Position; | ||
4692 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4693 | soundinfolist.Add(soundinfo); | ||
4694 | } | ||
4695 | } | ||
4696 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4697 | } | ||
4698 | |||
4699 | // calculate things that ended colliding | ||
4700 | foreach (uint localID in m_lastColliders) | ||
4701 | { | ||
4702 | if (!thisHitColliders.Contains(localID)) | ||
4703 | { | ||
4704 | endedColliders.Add(localID); | ||
4705 | } | ||
4706 | } | ||
4707 | //add the items that started colliding this time to the last colliders list. | ||
4708 | foreach (uint localID in startedColliders) | ||
4709 | { | ||
4710 | m_lastColliders.Add(localID); | ||
4711 | } | ||
4712 | // remove things that ended colliding from the last colliders list | ||
4713 | foreach (uint localID in endedColliders) | ||
4714 | { | ||
4715 | m_lastColliders.Remove(localID); | ||
4716 | } | ||
4717 | |||
4718 | if (soundinfolist.Count > 0) | ||
4719 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4720 | } | ||
4721 | |||
4722 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4723 | { | ||
4724 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4725 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4726 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4727 | |||
4728 | if (startedColliders.Contains(0)) | ||
4729 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4730 | if (m_lastColliders.Contains(0)) | ||
4731 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4732 | if (endedColliders.Contains(0)) | ||
4733 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4734 | } | ||
4735 | } | ||
4736 | finally | ||
4737 | { | ||
4738 | m_collisionEventFlag = false; | ||
4739 | } | ||
4740 | } | ||
4741 | |||
4266 | private void TeleportFlagsDebug() { | 4742 | private void TeleportFlagsDebug() { |
4267 | 4743 | ||
4268 | // Some temporary debugging help to show all the TeleportFlags we have... | 4744 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4287,6 +4763,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4287 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4763 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4288 | 4764 | ||
4289 | } | 4765 | } |
4290 | |||
4291 | } | 4766 | } |
4292 | } | 4767 | } |