diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 448 |
1 files changed, 371 insertions, 77 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b5f789b..f3f03f5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 92 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
93 | /// issue #1716 | 93 | /// issue #1716 |
94 | /// </summary> | 94 | /// </summary> |
95 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 95 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
96 | 96 | ||
97 | /// <summary> | 97 | /// <summary> |
98 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 98 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -169,6 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 169 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
170 | // private int m_updateCount = 0; //KF: Update Anims for a while | 170 | // private int m_updateCount = 0; //KF: Update Anims for a while |
171 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 171 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
172 | private List<uint> m_lastColliders = new List<uint>(); | ||
172 | 173 | ||
173 | private TeleportFlags m_teleportFlags; | 174 | private TeleportFlags m_teleportFlags; |
174 | public TeleportFlags TeleportFlags | 175 | public TeleportFlags TeleportFlags |
@@ -230,6 +231,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | //private int m_moveToPositionStateStatus; | 231 | //private int m_moveToPositionStateStatus; |
231 | //***************************************************** | 232 | //***************************************************** |
232 | 233 | ||
234 | private bool m_collisionEventFlag = false; | ||
235 | private object m_collisionEventLock = new Object(); | ||
236 | |||
237 | private int m_movementAnimationUpdateCounter = 0; | ||
238 | |||
239 | private Vector3 m_prevSitOffset; | ||
240 | |||
233 | protected AvatarAppearance m_appearance; | 241 | protected AvatarAppearance m_appearance; |
234 | 242 | ||
235 | public AvatarAppearance Appearance | 243 | public AvatarAppearance Appearance |
@@ -569,6 +577,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
569 | /// </summary> | 577 | /// </summary> |
570 | public uint ParentID { get; set; } | 578 | public uint ParentID { get; set; } |
571 | 579 | ||
580 | public UUID ParentUUID | ||
581 | { | ||
582 | get { return m_parentUUID; } | ||
583 | set { m_parentUUID = value; } | ||
584 | } | ||
585 | private UUID m_parentUUID = UUID.Zero; | ||
586 | |||
572 | /// <summary> | 587 | /// <summary> |
573 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. | 588 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. |
574 | /// </summary> | 589 | /// </summary> |
@@ -729,6 +744,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
729 | Appearance = appearance; | 744 | Appearance = appearance; |
730 | } | 745 | } |
731 | 746 | ||
747 | private void RegionHeartbeatEnd(Scene scene) | ||
748 | { | ||
749 | if (IsChildAgent) | ||
750 | return; | ||
751 | |||
752 | m_movementAnimationUpdateCounter ++; | ||
753 | if (m_movementAnimationUpdateCounter >= 2) | ||
754 | { | ||
755 | m_movementAnimationUpdateCounter = 0; | ||
756 | if (Animator != null) | ||
757 | { | ||
758 | if(ParentID == 0) // skip it if sitting | ||
759 | Animator.UpdateMovementAnimations(); | ||
760 | } | ||
761 | else | ||
762 | { | ||
763 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
764 | } | ||
765 | } | ||
766 | } | ||
767 | |||
732 | public void RegisterToEvents() | 768 | public void RegisterToEvents() |
733 | { | 769 | { |
734 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 770 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -798,10 +834,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
798 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 834 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
799 | Name, m_scene.RegionInfo.RegionName); | 835 | Name, m_scene.RegionInfo.RegionName); |
800 | 836 | ||
801 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
802 | |||
803 | bool wasChild = IsChildAgent; | 837 | bool wasChild = IsChildAgent; |
804 | IsChildAgent = false; | 838 | |
839 | if (ParentUUID != UUID.Zero) | ||
840 | { | ||
841 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
842 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
843 | if (part == null) | ||
844 | { | ||
845 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
846 | } | ||
847 | else | ||
848 | { | ||
849 | part.ParentGroup.AddAvatar(UUID); | ||
850 | if (part.SitTargetPosition != Vector3.Zero) | ||
851 | part.SitTargetAvatar = UUID; | ||
852 | ParentPosition = part.GetWorldPosition(); | ||
853 | ParentID = part.LocalId; | ||
854 | ParentPart = part; | ||
855 | m_pos = m_prevSitOffset; | ||
856 | pos = ParentPosition; | ||
857 | } | ||
858 | ParentUUID = UUID.Zero; | ||
859 | |||
860 | IsChildAgent = false; | ||
861 | |||
862 | Animator.TrySetMovementAnimation("SIT"); | ||
863 | } | ||
864 | else | ||
865 | { | ||
866 | IsChildAgent = false; | ||
867 | } | ||
868 | |||
805 | 869 | ||
806 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 870 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
807 | if (gm != null) | 871 | if (gm != null) |
@@ -811,62 +875,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
811 | 875 | ||
812 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 876 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
813 | 877 | ||
814 | // Moved this from SendInitialData to ensure that Appearance is initialized | 878 | if (ParentID == 0) |
815 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
816 | // related to the handling of attachments | ||
817 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
818 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
819 | { | 879 | { |
820 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 880 | // Moved this from SendInitialData to ensure that Appearance is initialized |
821 | pos.X = crossedBorder.BorderLine.Z - 1; | 881 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
822 | } | 882 | // related to the handling of attachments |
883 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
884 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
885 | { | ||
886 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
887 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
888 | } | ||
823 | 889 | ||
824 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 890 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
825 | { | 891 | { |
826 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 892 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
827 | pos.Y = crossedBorder.BorderLine.Z - 1; | 893 | pos.Y = crossedBorder.BorderLine.Z - 1; |
828 | } | 894 | } |
829 | 895 | ||
830 | CheckAndAdjustLandingPoint(ref pos); | 896 | CheckAndAdjustLandingPoint(ref pos); |
831 | 897 | ||
832 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 898 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
833 | { | 899 | { |
834 | m_log.WarnFormat( | 900 | m_log.WarnFormat( |
835 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 901 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
836 | pos, Name, UUID); | 902 | pos, Name, UUID); |
837 | 903 | ||
838 | if (pos.X < 0f) pos.X = 0f; | 904 | if (pos.X < 0f) pos.X = 0f; |
839 | if (pos.Y < 0f) pos.Y = 0f; | 905 | if (pos.Y < 0f) pos.Y = 0f; |
840 | if (pos.Z < 0f) pos.Z = 0f; | 906 | if (pos.Z < 0f) pos.Z = 0f; |
841 | } | 907 | } |
842 | 908 | ||
843 | float localAVHeight = 1.56f; | 909 | float localAVHeight = 1.56f; |
844 | if (Appearance.AvatarHeight > 0) | 910 | if (Appearance.AvatarHeight > 0) |
845 | localAVHeight = Appearance.AvatarHeight; | 911 | localAVHeight = Appearance.AvatarHeight; |
846 | 912 | ||
847 | float posZLimit = 0; | 913 | float posZLimit = 0; |
848 | 914 | ||
849 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 915 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
850 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 916 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
851 | 917 | ||
852 | float newPosZ = posZLimit + localAVHeight / 2; | 918 | float newPosZ = posZLimit + localAVHeight / 2; |
853 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 919 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
854 | { | 920 | { |
855 | pos.Z = newPosZ; | 921 | pos.Z = newPosZ; |
856 | } | 922 | } |
857 | AbsolutePosition = pos; | 923 | AbsolutePosition = pos; |
858 | 924 | ||
859 | AddToPhysicalScene(isFlying); | 925 | AddToPhysicalScene(isFlying); |
860 | 926 | ||
861 | if (ForceFly) | 927 | if (ForceFly) |
862 | { | 928 | { |
863 | Flying = true; | 929 | Flying = true; |
864 | } | 930 | } |
865 | else if (FlyDisabled) | 931 | else if (FlyDisabled) |
866 | { | 932 | { |
867 | Flying = false; | 933 | Flying = false; |
934 | } | ||
868 | } | 935 | } |
869 | |||
870 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 936 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
871 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 937 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
872 | // elsewhere anyway | 938 | // elsewhere anyway |
@@ -884,14 +950,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
884 | { | 950 | { |
885 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 951 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
886 | // Resume scripts | 952 | // Resume scripts |
887 | foreach (SceneObjectGroup sog in m_attachments) | 953 | Util.FireAndForget(delegate(object x) { |
888 | { | 954 | foreach (SceneObjectGroup sog in m_attachments) |
889 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 955 | { |
890 | sog.ResumeScripts(); | 956 | sog.ScheduleGroupForFullUpdate(); |
891 | } | 957 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
958 | sog.ResumeScripts(); | ||
959 | } | ||
960 | }); | ||
892 | } | 961 | } |
893 | } | 962 | } |
894 | 963 | ||
964 | SendAvatarDataToAllAgents(); | ||
965 | |||
895 | // send the animations of the other presences to me | 966 | // send the animations of the other presences to me |
896 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 967 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
897 | { | 968 | { |
@@ -905,6 +976,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
905 | MovementFlag = 0; | 976 | MovementFlag = 0; |
906 | 977 | ||
907 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 978 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
979 | |||
980 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
908 | } | 981 | } |
909 | 982 | ||
910 | public int GetStateSource() | 983 | public int GetStateSource() |
@@ -932,6 +1005,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
932 | /// </remarks> | 1005 | /// </remarks> |
933 | public void MakeChildAgent() | 1006 | public void MakeChildAgent() |
934 | { | 1007 | { |
1008 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1009 | |||
935 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1010 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
936 | 1011 | ||
937 | // Reset these so that teleporting in and walking out isn't seen | 1012 | // Reset these so that teleporting in and walking out isn't seen |
@@ -1002,11 +1077,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | 1077 | ||
1003 | public void TeleportWithMomentum(Vector3 pos) | 1078 | public void TeleportWithMomentum(Vector3 pos) |
1004 | { | 1079 | { |
1080 | TeleportWithMomentum(pos, null); | ||
1081 | } | ||
1082 | |||
1083 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | ||
1084 | { | ||
1005 | bool isFlying = Flying; | 1085 | bool isFlying = Flying; |
1086 | Vector3 vel = Velocity; | ||
1006 | RemoveFromPhysicalScene(); | 1087 | RemoveFromPhysicalScene(); |
1007 | CheckLandingPoint(ref pos); | 1088 | CheckLandingPoint(ref pos); |
1008 | AbsolutePosition = pos; | 1089 | AbsolutePosition = pos; |
1009 | AddToPhysicalScene(isFlying); | 1090 | AddToPhysicalScene(isFlying); |
1091 | if (PhysicsActor != null) | ||
1092 | { | ||
1093 | if (v.HasValue) | ||
1094 | PhysicsActor.SetMomentum((Vector3)v); | ||
1095 | else | ||
1096 | PhysicsActor.SetMomentum(vel); | ||
1097 | } | ||
1010 | 1098 | ||
1011 | SendTerseUpdateToAllClients(); | 1099 | SendTerseUpdateToAllClients(); |
1012 | } | 1100 | } |
@@ -1311,8 +1399,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | { | 1399 | { |
1312 | if (m_followCamAuto) | 1400 | if (m_followCamAuto) |
1313 | { | 1401 | { |
1314 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1402 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1315 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1403 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); |
1404 | |||
1405 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | ||
1406 | Vector3 distTocam = CameraPosition - posAdjusted; | ||
1407 | float distTocamlen = distTocam.Length(); | ||
1408 | if (distTocamlen > 0) | ||
1409 | { | ||
1410 | distTocam *= 1.0f / distTocamlen; | ||
1411 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | ||
1412 | } | ||
1413 | |||
1316 | } | 1414 | } |
1317 | } | 1415 | } |
1318 | 1416 | ||
@@ -1689,9 +1787,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1689 | if (pos.Z - terrainHeight < 0.2) | 1787 | if (pos.Z - terrainHeight < 0.2) |
1690 | pos.Z = terrainHeight; | 1788 | pos.Z = terrainHeight; |
1691 | 1789 | ||
1692 | m_log.DebugFormat( | 1790 | // m_log.DebugFormat( |
1693 | "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | 1791 | // "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", |
1694 | Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | 1792 | // Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); |
1695 | 1793 | ||
1696 | if (noFly) | 1794 | if (noFly) |
1697 | Flying = false; | 1795 | Flying = false; |
@@ -1748,8 +1846,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1748 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1846 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1749 | 1847 | ||
1750 | SitGround = false; | 1848 | SitGround = false; |
1849 | |||
1850 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1751 | if (PhysicsActor == null) | 1851 | if (PhysicsActor == null) |
1752 | AddToPhysicalScene(false); | 1852 | AddToPhysicalScene(false); |
1853 | */ | ||
1753 | 1854 | ||
1754 | if (ParentID != 0) | 1855 | if (ParentID != 0) |
1755 | { | 1856 | { |
@@ -1773,6 +1874,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1773 | if (part.SitTargetAvatar == UUID) | 1874 | if (part.SitTargetAvatar == UUID) |
1774 | part.SitTargetAvatar = UUID.Zero; | 1875 | part.SitTargetAvatar = UUID.Zero; |
1775 | 1876 | ||
1877 | part.ParentGroup.DeleteAvatar(UUID); | ||
1776 | ParentPosition = part.GetWorldPosition(); | 1878 | ParentPosition = part.GetWorldPosition(); |
1777 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1879 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1778 | 1880 | ||
@@ -1781,6 +1883,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1781 | 1883 | ||
1782 | ParentID = 0; | 1884 | ParentID = 0; |
1783 | ParentPart = null; | 1885 | ParentPart = null; |
1886 | |||
1887 | if (PhysicsActor == null) | ||
1888 | AddToPhysicalScene(false); | ||
1889 | |||
1784 | SendAvatarDataToAllAgents(); | 1890 | SendAvatarDataToAllAgents(); |
1785 | m_requestedSitTargetID = 0; | 1891 | m_requestedSitTargetID = 0; |
1786 | 1892 | ||
@@ -1788,6 +1894,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1788 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1894 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1789 | } | 1895 | } |
1790 | 1896 | ||
1897 | else if (PhysicsActor == null) | ||
1898 | AddToPhysicalScene(false); | ||
1899 | |||
1791 | Animator.TrySetMovementAnimation("STAND"); | 1900 | Animator.TrySetMovementAnimation("STAND"); |
1792 | } | 1901 | } |
1793 | 1902 | ||
@@ -1911,7 +2020,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1911 | forceMouselook = part.GetForceMouselook(); | 2020 | forceMouselook = part.GetForceMouselook(); |
1912 | 2021 | ||
1913 | ControllingClient.SendSitResponse( | 2022 | ControllingClient.SendSitResponse( |
1914 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2023 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1915 | 2024 | ||
1916 | m_requestedSitTargetUUID = targetID; | 2025 | m_requestedSitTargetUUID = targetID; |
1917 | 2026 | ||
@@ -2193,14 +2302,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | 2302 | ||
2194 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2303 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2195 | 2304 | ||
2196 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2305 | double x, y, z, m; |
2306 | |||
2307 | Quaternion r = sitTargetOrient; | ||
2308 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2309 | |||
2310 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2311 | { | ||
2312 | m = 1.0 / Math.Sqrt(m); | ||
2313 | r.X *= (float)m; | ||
2314 | r.Y *= (float)m; | ||
2315 | r.Z *= (float)m; | ||
2316 | r.W *= (float)m; | ||
2317 | } | ||
2318 | |||
2319 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2320 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2321 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2322 | |||
2323 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2324 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2325 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2197 | Rotation = sitTargetOrient; | 2326 | Rotation = sitTargetOrient; |
2198 | ParentPosition = part.AbsolutePosition; | 2327 | ParentPosition = part.AbsolutePosition; |
2328 | part.ParentGroup.AddAvatar(UUID); | ||
2199 | } | 2329 | } |
2200 | else | 2330 | else |
2201 | { | 2331 | { |
2202 | m_pos -= part.AbsolutePosition; | 2332 | m_pos -= part.AbsolutePosition; |
2203 | ParentPosition = part.AbsolutePosition; | 2333 | ParentPosition = part.AbsolutePosition; |
2334 | part.ParentGroup.AddAvatar(UUID); | ||
2204 | 2335 | ||
2205 | // m_log.DebugFormat( | 2336 | // m_log.DebugFormat( |
2206 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2337 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2298,14 +2429,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2298 | direc.Z *= 2.6f; | 2429 | direc.Z *= 2.6f; |
2299 | 2430 | ||
2300 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2431 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2301 | Animator.TrySetMovementAnimation("PREJUMP"); | 2432 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2302 | Animator.TrySetMovementAnimation("JUMP"); | 2433 | // Animator.TrySetMovementAnimation("JUMP"); |
2303 | } | 2434 | } |
2304 | } | 2435 | } |
2305 | } | 2436 | } |
2306 | 2437 | ||
2307 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2438 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2308 | m_forceToApply = direc; | 2439 | m_forceToApply = direc; |
2440 | Animator.UpdateMovementAnimations(); | ||
2309 | } | 2441 | } |
2310 | 2442 | ||
2311 | #endregion | 2443 | #endregion |
@@ -3039,6 +3171,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | cAgent.AlwaysRun = SetAlwaysRun; | 3171 | cAgent.AlwaysRun = SetAlwaysRun; |
3040 | 3172 | ||
3041 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3173 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3174 | |||
3175 | cAgent.ParentPart = ParentUUID; | ||
3176 | cAgent.SitOffset = m_pos; | ||
3042 | 3177 | ||
3043 | lock (scriptedcontrols) | 3178 | lock (scriptedcontrols) |
3044 | { | 3179 | { |
@@ -3098,6 +3233,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3098 | CameraAtAxis = cAgent.AtAxis; | 3233 | CameraAtAxis = cAgent.AtAxis; |
3099 | CameraLeftAxis = cAgent.LeftAxis; | 3234 | CameraLeftAxis = cAgent.LeftAxis; |
3100 | CameraUpAxis = cAgent.UpAxis; | 3235 | CameraUpAxis = cAgent.UpAxis; |
3236 | ParentUUID = cAgent.ParentPart; | ||
3237 | m_prevSitOffset = cAgent.SitOffset; | ||
3101 | 3238 | ||
3102 | // When we get to the point of re-computing neighbors everytime this | 3239 | // When we get to the point of re-computing neighbors everytime this |
3103 | // changes, then start using the agent's drawdistance rather than the | 3240 | // changes, then start using the agent's drawdistance rather than the |
@@ -3250,18 +3387,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3250 | if (IsChildAgent) | 3387 | if (IsChildAgent) |
3251 | return; | 3388 | return; |
3252 | 3389 | ||
3253 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3254 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3255 | // as of this comment the interval is set in AddToPhysicalScene | ||
3256 | if (Animator != null) | ||
3257 | { | ||
3258 | // if (m_updateCount > 0) | ||
3259 | // { | ||
3260 | Animator.UpdateMovementAnimations(); | ||
3261 | // m_updateCount--; | ||
3262 | // } | ||
3263 | } | ||
3264 | |||
3265 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3390 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3266 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3391 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3267 | 3392 | ||
@@ -3304,6 +3429,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3304 | } | 3429 | } |
3305 | } | 3430 | } |
3306 | 3431 | ||
3432 | RaiseCollisionScriptEvents(coldata); | ||
3433 | |||
3307 | if (Invulnerable) | 3434 | if (Invulnerable) |
3308 | return; | 3435 | return; |
3309 | 3436 | ||
@@ -3888,6 +4015,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3888 | 4015 | ||
3889 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4016 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3890 | { | 4017 | { |
4018 | string reason; | ||
4019 | |||
4020 | // Honor bans | ||
4021 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4022 | return; | ||
4023 | |||
3891 | SceneObjectGroup telehub = null; | 4024 | SceneObjectGroup telehub = null; |
3892 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4025 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
3893 | { | 4026 | { |
@@ -3927,11 +4060,173 @@ namespace OpenSim.Region.Framework.Scenes | |||
3927 | pos = land.LandData.UserLocation; | 4060 | pos = land.LandData.UserLocation; |
3928 | } | 4061 | } |
3929 | } | 4062 | } |
3930 | 4063 | ||
3931 | land.SendLandUpdateToClient(ControllingClient); | 4064 | land.SendLandUpdateToClient(ControllingClient); |
3932 | } | 4065 | } |
3933 | } | 4066 | } |
3934 | 4067 | ||
4068 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4069 | { | ||
4070 | lock(m_collisionEventLock) | ||
4071 | { | ||
4072 | if (m_collisionEventFlag) | ||
4073 | return; | ||
4074 | m_collisionEventFlag = true; | ||
4075 | } | ||
4076 | |||
4077 | Util.FireAndForget(delegate(object x) | ||
4078 | { | ||
4079 | try | ||
4080 | { | ||
4081 | List<uint> thisHitColliders = new List<uint>(); | ||
4082 | List<uint> endedColliders = new List<uint>(); | ||
4083 | List<uint> startedColliders = new List<uint>(); | ||
4084 | |||
4085 | foreach (uint localid in coldata.Keys) | ||
4086 | { | ||
4087 | thisHitColliders.Add(localid); | ||
4088 | if (!m_lastColliders.Contains(localid)) | ||
4089 | { | ||
4090 | startedColliders.Add(localid); | ||
4091 | } | ||
4092 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4093 | } | ||
4094 | |||
4095 | // calculate things that ended colliding | ||
4096 | foreach (uint localID in m_lastColliders) | ||
4097 | { | ||
4098 | if (!thisHitColliders.Contains(localID)) | ||
4099 | { | ||
4100 | endedColliders.Add(localID); | ||
4101 | } | ||
4102 | } | ||
4103 | //add the items that started colliding this time to the last colliders list. | ||
4104 | foreach (uint localID in startedColliders) | ||
4105 | { | ||
4106 | m_lastColliders.Add(localID); | ||
4107 | } | ||
4108 | // remove things that ended colliding from the last colliders list | ||
4109 | foreach (uint localID in endedColliders) | ||
4110 | { | ||
4111 | m_lastColliders.Remove(localID); | ||
4112 | } | ||
4113 | |||
4114 | // do event notification | ||
4115 | if (startedColliders.Count > 0) | ||
4116 | { | ||
4117 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
4118 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4119 | foreach (uint localId in startedColliders) | ||
4120 | { | ||
4121 | if (localId == 0) | ||
4122 | continue; | ||
4123 | |||
4124 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4125 | string data = ""; | ||
4126 | if (obj != null) | ||
4127 | { | ||
4128 | DetectedObject detobj = new DetectedObject(); | ||
4129 | detobj.keyUUID = obj.UUID; | ||
4130 | detobj.nameStr = obj.Name; | ||
4131 | detobj.ownerUUID = obj.OwnerID; | ||
4132 | detobj.posVector = obj.AbsolutePosition; | ||
4133 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4134 | detobj.velVector = obj.Velocity; | ||
4135 | detobj.colliderType = 0; | ||
4136 | detobj.groupUUID = obj.GroupID; | ||
4137 | colliding.Add(detobj); | ||
4138 | } | ||
4139 | } | ||
4140 | |||
4141 | if (colliding.Count > 0) | ||
4142 | { | ||
4143 | StartCollidingMessage.Colliders = colliding; | ||
4144 | |||
4145 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4146 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
4147 | } | ||
4148 | } | ||
4149 | |||
4150 | if (endedColliders.Count > 0) | ||
4151 | { | ||
4152 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
4153 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4154 | foreach (uint localId in endedColliders) | ||
4155 | { | ||
4156 | if (localId == 0) | ||
4157 | continue; | ||
4158 | |||
4159 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4160 | string data = ""; | ||
4161 | if (obj != null) | ||
4162 | { | ||
4163 | DetectedObject detobj = new DetectedObject(); | ||
4164 | detobj.keyUUID = obj.UUID; | ||
4165 | detobj.nameStr = obj.Name; | ||
4166 | detobj.ownerUUID = obj.OwnerID; | ||
4167 | detobj.posVector = obj.AbsolutePosition; | ||
4168 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4169 | detobj.velVector = obj.Velocity; | ||
4170 | detobj.colliderType = 0; | ||
4171 | detobj.groupUUID = obj.GroupID; | ||
4172 | colliding.Add(detobj); | ||
4173 | } | ||
4174 | } | ||
4175 | |||
4176 | if (colliding.Count > 0) | ||
4177 | { | ||
4178 | EndCollidingMessage.Colliders = colliding; | ||
4179 | |||
4180 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4181 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
4182 | } | ||
4183 | } | ||
4184 | |||
4185 | if (thisHitColliders.Count > 0) | ||
4186 | { | ||
4187 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
4188 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4189 | foreach (uint localId in thisHitColliders) | ||
4190 | { | ||
4191 | if (localId == 0) | ||
4192 | continue; | ||
4193 | |||
4194 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4195 | string data = ""; | ||
4196 | if (obj != null) | ||
4197 | { | ||
4198 | DetectedObject detobj = new DetectedObject(); | ||
4199 | detobj.keyUUID = obj.UUID; | ||
4200 | detobj.nameStr = obj.Name; | ||
4201 | detobj.ownerUUID = obj.OwnerID; | ||
4202 | detobj.posVector = obj.AbsolutePosition; | ||
4203 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4204 | detobj.velVector = obj.Velocity; | ||
4205 | detobj.colliderType = 0; | ||
4206 | detobj.groupUUID = obj.GroupID; | ||
4207 | colliding.Add(detobj); | ||
4208 | } | ||
4209 | } | ||
4210 | |||
4211 | if (colliding.Count > 0) | ||
4212 | { | ||
4213 | CollidingMessage.Colliders = colliding; | ||
4214 | |||
4215 | lock (m_attachments) | ||
4216 | { | ||
4217 | foreach (SceneObjectGroup att in m_attachments) | ||
4218 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4219 | } | ||
4220 | } | ||
4221 | } | ||
4222 | } | ||
4223 | finally | ||
4224 | { | ||
4225 | m_collisionEventFlag = false; | ||
4226 | } | ||
4227 | }); | ||
4228 | } | ||
4229 | |||
3935 | private void TeleportFlagsDebug() { | 4230 | private void TeleportFlagsDebug() { |
3936 | 4231 | ||
3937 | // Some temporary debugging help to show all the TeleportFlags we have... | 4232 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -3956,6 +4251,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
3956 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4251 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
3957 | 4252 | ||
3958 | } | 4253 | } |
3959 | |||
3960 | } | 4254 | } |
3961 | } | 4255 | } |