diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1150 |
1 files changed, 717 insertions, 433 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3290da1..715a9b6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | 65 | ||
66 | struct ScriptControllers | 66 | struct ScriptControllers |
67 | { | 67 | { |
68 | public UUID objectID; | ||
68 | public UUID itemID; | 69 | public UUID itemID; |
69 | public ScriptControlled ignoreControls; | 70 | public ScriptControlled ignoreControls; |
70 | public ScriptControlled eventControls; | 71 | public ScriptControlled eventControls; |
@@ -75,6 +76,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | public class ScenePresence : EntityBase, IScenePresence | 76 | public class ScenePresence : EntityBase, IScenePresence |
76 | { | 77 | { |
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
79 | private static readonly String LogHeader = "[SCENE PRESENCE]"; | ||
78 | 80 | ||
79 | // ~ScenePresence() | 81 | // ~ScenePresence() |
80 | // { | 82 | // { |
@@ -130,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 132 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
131 | /// issue #1716 | 133 | /// issue #1716 |
132 | /// </summary> | 134 | /// </summary> |
133 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 135 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
134 | 136 | ||
135 | /// <summary> | 137 | /// <summary> |
136 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 138 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -152,8 +154,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | /// <remarks> | 154 | /// <remarks> |
153 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 155 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
154 | /// necessary. | 156 | /// necessary. |
155 | /// NOTE: To avoid deadlocks, do not lock m_attachments and then perform other tasks under that lock. Take a copy | ||
156 | /// of the list and act on that instead. | ||
157 | /// </remarks> | 157 | /// </remarks> |
158 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 158 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
159 | 159 | ||
@@ -172,6 +172,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
172 | private Vector3 m_lastPosition; | 172 | private Vector3 m_lastPosition; |
173 | private Quaternion m_lastRotation; | 173 | private Quaternion m_lastRotation; |
174 | private Vector3 m_lastVelocity; | 174 | private Vector3 m_lastVelocity; |
175 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
176 | |||
177 | private bool m_followCamAuto = false; | ||
178 | |||
175 | 179 | ||
176 | private Vector3? m_forceToApply; | 180 | private Vector3? m_forceToApply; |
177 | private int m_userFlags; | 181 | private int m_userFlags; |
@@ -204,6 +208,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 208 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
205 | // private int m_updateCount = 0; //KF: Update Anims for a while | 209 | // private int m_updateCount = 0; //KF: Update Anims for a while |
206 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 210 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
211 | private List<uint> m_lastColliders = new List<uint>(); | ||
207 | 212 | ||
208 | private TeleportFlags m_teleportFlags; | 213 | private TeleportFlags m_teleportFlags; |
209 | public TeleportFlags TeleportFlags | 214 | public TeleportFlags TeleportFlags |
@@ -259,8 +264,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | /// </summary> | 264 | /// </summary> |
260 | public bool LandAtTarget { get; private set; } | 265 | public bool LandAtTarget { get; private set; } |
261 | 266 | ||
262 | private bool m_followCamAuto; | ||
263 | |||
264 | private int m_movementUpdateCount; | 267 | private int m_movementUpdateCount; |
265 | private const int NumMovementsBetweenRayCast = 5; | 268 | private const int NumMovementsBetweenRayCast = 5; |
266 | 269 | ||
@@ -268,6 +271,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | //private int m_moveToPositionStateStatus; | 271 | //private int m_moveToPositionStateStatus; |
269 | //***************************************************** | 272 | //***************************************************** |
270 | 273 | ||
274 | private bool m_collisionEventFlag = false; | ||
275 | private object m_collisionEventLock = new Object(); | ||
276 | |||
277 | private int m_movementAnimationUpdateCounter = 0; | ||
278 | |||
279 | public Vector3 PrevSitOffset { get; set; } | ||
280 | |||
271 | protected AvatarAppearance m_appearance; | 281 | protected AvatarAppearance m_appearance; |
272 | 282 | ||
273 | public AvatarAppearance Appearance | 283 | public AvatarAppearance Appearance |
@@ -407,6 +417,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
407 | /// </summary> | 417 | /// </summary> |
408 | protected Vector3 m_lastCameraPosition; | 418 | protected Vector3 m_lastCameraPosition; |
409 | 419 | ||
420 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
421 | private bool m_doingCamRayCast = false; | ||
422 | |||
410 | public Vector3 CameraPosition { get; set; } | 423 | public Vector3 CameraPosition { get; set; } |
411 | 424 | ||
412 | public Quaternion CameraRotation | 425 | public Quaternion CameraRotation |
@@ -487,6 +500,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | get { return (IClientCore)ControllingClient; } | 500 | get { return (IClientCore)ControllingClient; } |
488 | } | 501 | } |
489 | 502 | ||
503 | public UUID COF { get; set; } | ||
504 | |||
505 | // public Vector3 ParentPosition { get; set; } | ||
506 | |||
490 | /// <summary> | 507 | /// <summary> |
491 | /// Position of this avatar relative to the region the avatar is in | 508 | /// Position of this avatar relative to the region the avatar is in |
492 | /// </summary> | 509 | /// </summary> |
@@ -613,7 +630,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
613 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 630 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
614 | } | 631 | } |
615 | } | 632 | } |
633 | /* | ||
634 | public override Vector3 AngularVelocity | ||
635 | { | ||
636 | get | ||
637 | { | ||
638 | if (PhysicsActor != null) | ||
639 | { | ||
640 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
641 | |||
642 | // m_log.DebugFormat( | ||
643 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
644 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
645 | } | ||
616 | 646 | ||
647 | return m_rotationalvelocity; | ||
648 | } | ||
649 | } | ||
650 | */ | ||
617 | private Quaternion m_bodyRot = Quaternion.Identity; | 651 | private Quaternion m_bodyRot = Quaternion.Identity; |
618 | 652 | ||
619 | /// <summary> | 653 | /// <summary> |
@@ -636,8 +670,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
636 | m_bodyRot = value; | 670 | m_bodyRot = value; |
637 | 671 | ||
638 | if (PhysicsActor != null) | 672 | if (PhysicsActor != null) |
639 | PhysicsActor.Orientation = m_bodyRot; | 673 | { |
640 | 674 | try | |
675 | { | ||
676 | PhysicsActor.Orientation = m_bodyRot; | ||
677 | } | ||
678 | catch (Exception e) | ||
679 | { | ||
680 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
681 | } | ||
682 | } | ||
641 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 683 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
642 | } | 684 | } |
643 | } | 685 | } |
@@ -651,12 +693,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | } | 693 | } |
652 | 694 | ||
653 | public bool IsChildAgent { get; set; } | 695 | public bool IsChildAgent { get; set; } |
696 | public bool IsLoggingIn { get; set; } | ||
654 | 697 | ||
655 | /// <summary> | 698 | /// <summary> |
656 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 699 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
657 | /// </summary> | 700 | /// </summary> |
658 | public uint ParentID { get; set; } | 701 | public uint ParentID { get; set; } |
659 | 702 | ||
703 | public UUID ParentUUID | ||
704 | { | ||
705 | get { return m_parentUUID; } | ||
706 | set { m_parentUUID = value; } | ||
707 | } | ||
708 | private UUID m_parentUUID = UUID.Zero; | ||
709 | |||
660 | /// <summary> | 710 | /// <summary> |
661 | /// Are we sitting on an object? | 711 | /// Are we sitting on an object? |
662 | /// </summary> | 712 | /// </summary> |
@@ -710,9 +760,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
710 | foreach (ulong handle in seeds.Keys) | 760 | foreach (ulong handle in seeds.Keys) |
711 | { | 761 | { |
712 | uint x, y; | 762 | uint x, y; |
713 | Utils.LongToUInts(handle, out x, out y); | 763 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
714 | x = x / Constants.RegionSize; | 764 | |
715 | y = y / Constants.RegionSize; | ||
716 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 765 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
717 | { | 766 | { |
718 | old.Add(handle); | 767 | old.Add(handle); |
@@ -734,9 +783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
734 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) | 783 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) |
735 | { | 784 | { |
736 | uint x, y; | 785 | uint x, y; |
737 | Utils.LongToUInts(kvp.Key, out x, out y); | 786 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
738 | x = x / Constants.RegionSize; | ||
739 | y = y / Constants.RegionSize; | ||
740 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 787 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
741 | } | 788 | } |
742 | } | 789 | } |
@@ -814,6 +861,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | AttachmentsSyncLock = new Object(); | 861 | AttachmentsSyncLock = new Object(); |
815 | AllowMovement = true; | 862 | AllowMovement = true; |
816 | IsChildAgent = true; | 863 | IsChildAgent = true; |
864 | IsLoggingIn = false; | ||
817 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 865 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
818 | Animator = new ScenePresenceAnimator(this); | 866 | Animator = new ScenePresenceAnimator(this); |
819 | PresenceType = type; | 867 | PresenceType = type; |
@@ -859,6 +907,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
859 | m_stateMachine = new ScenePresenceStateMachine(this); | 907 | m_stateMachine = new ScenePresenceStateMachine(this); |
860 | } | 908 | } |
861 | 909 | ||
910 | private void RegionHeartbeatEnd(Scene scene) | ||
911 | { | ||
912 | if (IsChildAgent) | ||
913 | return; | ||
914 | |||
915 | m_movementAnimationUpdateCounter ++; | ||
916 | if (m_movementAnimationUpdateCounter >= 2) | ||
917 | { | ||
918 | m_movementAnimationUpdateCounter = 0; | ||
919 | if (Animator != null) | ||
920 | { | ||
921 | // If the parentID == 0 we are not sitting | ||
922 | // if !SitGournd then we are not sitting on the ground | ||
923 | // Fairly straightforward, now here comes the twist | ||
924 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
925 | // be sat on an object that isn't there yet. Should | ||
926 | // be treated as if sat. | ||
927 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
928 | Animator.UpdateMovementAnimations(); | ||
929 | } | ||
930 | else | ||
931 | { | ||
932 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
933 | } | ||
934 | } | ||
935 | } | ||
936 | |||
862 | public void RegisterToEvents() | 937 | public void RegisterToEvents() |
863 | { | 938 | { |
864 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 939 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -926,17 +1001,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
926 | /// </remarks> | 1001 | /// </remarks> |
927 | private bool MakeRootAgent(Vector3 pos, bool isFlying) | 1002 | private bool MakeRootAgent(Vector3 pos, bool isFlying) |
928 | { | 1003 | { |
929 | // m_log.InfoFormat( | ||
930 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | ||
931 | // Name, m_scene.RegionInfo.RegionName); | ||
932 | |||
933 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
934 | |||
935 | lock (m_completeMovementLock) | 1004 | lock (m_completeMovementLock) |
936 | { | 1005 | { |
937 | if (!IsChildAgent) | 1006 | if (!IsChildAgent) |
938 | return false; | 1007 | return false; |
939 | 1008 | ||
1009 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
1010 | |||
1011 | // m_log.InfoFormat( | ||
1012 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | ||
1013 | // Name, m_scene.RegionInfo.RegionName); | ||
1014 | |||
1015 | if (ParentUUID != UUID.Zero) | ||
1016 | { | ||
1017 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
1018 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
1019 | if (part == null) | ||
1020 | { | ||
1021 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
1022 | } | ||
1023 | else | ||
1024 | { | ||
1025 | part.ParentGroup.AddAvatar(UUID); | ||
1026 | if (part.SitTargetPosition != Vector3.Zero) | ||
1027 | part.SitTargetAvatar = UUID; | ||
1028 | // ParentPosition = part.GetWorldPosition(); | ||
1029 | ParentID = part.LocalId; | ||
1030 | ParentPart = part; | ||
1031 | m_pos = PrevSitOffset; | ||
1032 | // pos = ParentPosition; | ||
1033 | pos = part.GetWorldPosition(); | ||
1034 | } | ||
1035 | ParentUUID = UUID.Zero; | ||
1036 | |||
1037 | // Animator.TrySetMovementAnimation("SIT"); | ||
1038 | } | ||
1039 | else | ||
1040 | { | ||
1041 | IsLoggingIn = false; | ||
1042 | } | ||
1043 | |||
940 | IsChildAgent = false; | 1044 | IsChildAgent = false; |
941 | } | 1045 | } |
942 | 1046 | ||
@@ -953,70 +1057,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | 1057 | ||
954 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 1058 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
955 | 1059 | ||
956 | // Moved this from SendInitialData to ensure that Appearance is initialized | 1060 | UUID groupUUID = UUID.Zero; |
957 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 1061 | string GroupName = string.Empty; |
958 | // related to the handling of attachments | 1062 | ulong groupPowers = 0; |
959 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
960 | 1063 | ||
961 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 1064 | // ---------------------------------- |
1065 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
1066 | try | ||
962 | { | 1067 | { |
963 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 1068 | if (gm != null) |
964 | pos.X = crossedBorder.BorderLine.Z - 1; | 1069 | { |
1070 | groupUUID = ControllingClient.ActiveGroupId; | ||
1071 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
1072 | if (record != null) | ||
1073 | GroupName = record.GroupName; | ||
1074 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
1075 | if (groupMembershipData != null) | ||
1076 | groupPowers = groupMembershipData.GroupPowers; | ||
1077 | } | ||
1078 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1079 | Grouptitle); | ||
965 | } | 1080 | } |
966 | 1081 | catch (Exception e) | |
967 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
968 | { | 1082 | { |
969 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1083 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
970 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
971 | } | 1084 | } |
1085 | // ------------------------------------ | ||
972 | 1086 | ||
973 | CheckAndAdjustLandingPoint(ref pos); | 1087 | if (ParentID == 0) |
974 | |||
975 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
976 | { | 1088 | { |
977 | m_log.WarnFormat( | 1089 | // Moved this from SendInitialData to ensure that Appearance is initialized |
978 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1090 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
979 | pos, Name, UUID); | 1091 | // related to the handling of attachments |
1092 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
980 | 1093 | ||
981 | if (pos.X < 0f) pos.X = 0f; | 1094 | /* RA 20140111: Commented out these TestBorderCross's. |
982 | if (pos.Y < 0f) pos.Y = 0f; | 1095 | * Not sure why this code is here. It is not checking all the borders |
983 | if (pos.Z < 0f) pos.Z = 0f; | 1096 | * and 'in region' sanity checking is done in CheckAndAdjustLandingPoint and below. |
984 | } | 1097 | if (m_scene.TestBorderCross(pos, Cardinals.E)) |
1098 | { | ||
1099 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1100 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1101 | } | ||
985 | 1102 | ||
986 | float localAVHeight = 1.56f; | 1103 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
987 | if (Appearance.AvatarHeight > 0) | 1104 | { |
988 | localAVHeight = Appearance.AvatarHeight; | 1105 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
1106 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
1107 | } | ||
1108 | */ | ||
989 | 1109 | ||
990 | float posZLimit = 0; | 1110 | CheckAndAdjustLandingPoint(ref pos); |
991 | 1111 | ||
992 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1112 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
993 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1113 | { |
994 | 1114 | m_log.WarnFormat( | |
995 | float newPosZ = posZLimit + localAVHeight / 2; | 1115 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
996 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 1116 | pos, Name, UUID); |
997 | { | ||
998 | pos.Z = newPosZ; | ||
999 | } | ||
1000 | AbsolutePosition = pos; | ||
1001 | 1117 | ||
1002 | AddToPhysicalScene(isFlying); | 1118 | if (pos.X < 0f) pos.X = 0f; |
1119 | if (pos.Y < 0f) pos.Y = 0f; | ||
1120 | if (pos.Z < 0f) pos.Z = 0f; | ||
1121 | } | ||
1003 | 1122 | ||
1004 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | 1123 | float localAVHeight = 1.56f; |
1005 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | 1124 | if (Appearance.AvatarHeight > 0) |
1006 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | 1125 | localAVHeight = Appearance.AvatarHeight; |
1007 | // the value to a negative position which does not trigger the border cross. | ||
1008 | // This may not be the best location for this. | ||
1009 | CheckForBorderCrossing(); | ||
1010 | 1126 | ||
1011 | if (ForceFly) | 1127 | float posZLimit = 0; |
1012 | { | 1128 | |
1013 | Flying = true; | 1129 | if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) |
1014 | } | 1130 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
1015 | else if (FlyDisabled) | 1131 | |
1016 | { | 1132 | float newPosZ = posZLimit + localAVHeight / 2; |
1017 | Flying = false; | 1133 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
1018 | } | 1134 | { |
1135 | pos.Z = newPosZ; | ||
1136 | } | ||
1137 | AbsolutePosition = pos; | ||
1138 | |||
1139 | if (m_teleportFlags == TeleportFlags.Default) | ||
1140 | { | ||
1141 | Vector3 vel = Velocity; | ||
1142 | AddToPhysicalScene(isFlying); | ||
1143 | if (PhysicsActor != null) | ||
1144 | PhysicsActor.SetMomentum(vel); | ||
1145 | } | ||
1146 | else | ||
1147 | AddToPhysicalScene(isFlying); | ||
1148 | |||
1149 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | ||
1150 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
1151 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
1152 | // the value to a negative position which does not trigger the border cross. | ||
1153 | // This may not be the best location for this. | ||
1154 | CheckForBorderCrossing(); | ||
1019 | 1155 | ||
1156 | if (ForceFly) | ||
1157 | { | ||
1158 | Flying = true; | ||
1159 | } | ||
1160 | else if (FlyDisabled) | ||
1161 | { | ||
1162 | Flying = false; | ||
1163 | } | ||
1164 | } | ||
1020 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1165 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
1021 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1166 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
1022 | // elsewhere anyway | 1167 | // elsewhere anyway |
@@ -1049,6 +1194,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1049 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are | 1194 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are |
1050 | // not transporting the required data. | 1195 | // not transporting the required data. |
1051 | // | 1196 | // |
1197 | // We need to restart scripts here so that they receive the correct changed events (CHANGED_TELEPORT | ||
1198 | // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently | ||
1199 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are | ||
1200 | // not transporting the required data. | ||
1201 | // | ||
1052 | // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of | 1202 | // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of |
1053 | // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here | 1203 | // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here |
1054 | // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status. | 1204 | // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status. |
@@ -1057,6 +1207,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1057 | // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing | 1207 | // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing |
1058 | // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the | 1208 | // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the |
1059 | // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine. | 1209 | // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine. |
1210 | // | ||
1211 | // One cannot simply iterate over attachments in a fire and forget thread because this would no longer | ||
1212 | // be locked, allowing race conditions if other code changes the attachments list. | ||
1060 | List<SceneObjectGroup> attachments = GetAttachments(); | 1213 | List<SceneObjectGroup> attachments = GetAttachments(); |
1061 | 1214 | ||
1062 | if (attachments.Count > 0) | 1215 | if (attachments.Count > 0) |
@@ -1067,12 +1220,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1067 | // Resume scripts | 1220 | // Resume scripts |
1068 | foreach (SceneObjectGroup sog in attachments) | 1221 | foreach (SceneObjectGroup sog in attachments) |
1069 | { | 1222 | { |
1223 | sog.ScheduleGroupForFullUpdate(); | ||
1070 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1224 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1071 | sog.ResumeScripts(); | 1225 | sog.ResumeScripts(); |
1072 | } | 1226 | } |
1073 | } | 1227 | } |
1074 | } | 1228 | } |
1075 | 1229 | ||
1230 | SendAvatarDataToAllAgents(); | ||
1231 | |||
1076 | // send the animations of the other presences to me | 1232 | // send the animations of the other presences to me |
1077 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1233 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
1078 | { | 1234 | { |
@@ -1083,6 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1083 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1239 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
1084 | // stall on the border crossing since the existing child agent will still have the last movement | 1240 | // stall on the border crossing since the existing child agent will still have the last movement |
1085 | // recorded, which stops the input from being processed. | 1241 | // recorded, which stops the input from being processed. |
1242 | |||
1086 | MovementFlag = 0; | 1243 | MovementFlag = 0; |
1087 | 1244 | ||
1088 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1245 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
@@ -1115,12 +1272,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1115 | /// </remarks> | 1272 | /// </remarks> |
1116 | public void MakeChildAgent() | 1273 | public void MakeChildAgent() |
1117 | { | 1274 | { |
1275 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1276 | |||
1118 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1277 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1119 | 1278 | ||
1120 | // Reset these so that teleporting in and walking out isn't seen | 1279 | // Reset these so that teleporting in and walking out isn't seen |
1121 | // as teleporting back | 1280 | // as teleporting back |
1122 | TeleportFlags = TeleportFlags.Default; | 1281 | TeleportFlags = TeleportFlags.Default; |
1123 | 1282 | ||
1283 | MovementFlag = 0; | ||
1284 | |||
1124 | // It looks like Animator is set to null somewhere, and MakeChild | 1285 | // It looks like Animator is set to null somewhere, and MakeChild |
1125 | // is called after that. Probably in aborted teleports. | 1286 | // is called after that. Probably in aborted teleports. |
1126 | if (Animator == null) | 1287 | if (Animator == null) |
@@ -1128,6 +1289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1128 | else | 1289 | else |
1129 | Animator.ResetAnimations(); | 1290 | Animator.ResetAnimations(); |
1130 | 1291 | ||
1292 | |||
1131 | // m_log.DebugFormat( | 1293 | // m_log.DebugFormat( |
1132 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1294 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1133 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1295 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1139,6 +1301,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1139 | IsChildAgent = true; | 1301 | IsChildAgent = true; |
1140 | m_scene.SwapRootAgentCount(true); | 1302 | m_scene.SwapRootAgentCount(true); |
1141 | RemoveFromPhysicalScene(); | 1303 | RemoveFromPhysicalScene(); |
1304 | ParentID = 0; // Child agents can't be sitting | ||
1142 | 1305 | ||
1143 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1306 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1144 | 1307 | ||
@@ -1154,9 +1317,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | { | 1317 | { |
1155 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1318 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1156 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1319 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1157 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1158 | PhysicsActor.UnSubscribeEvents(); | ||
1159 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1320 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1321 | PhysicsActor.UnSubscribeEvents(); | ||
1322 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1160 | PhysicsActor = null; | 1323 | PhysicsActor = null; |
1161 | } | 1324 | } |
1162 | // else | 1325 | // else |
@@ -1173,7 +1336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1173 | /// <param name="pos"></param> | 1336 | /// <param name="pos"></param> |
1174 | public void Teleport(Vector3 pos) | 1337 | public void Teleport(Vector3 pos) |
1175 | { | 1338 | { |
1176 | TeleportWithMomentum(pos, null); | 1339 | TeleportWithMomentum(pos, Vector3.Zero); |
1177 | } | 1340 | } |
1178 | 1341 | ||
1179 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1342 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1197,6 +1360,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1197 | SendTerseUpdateToAllClients(); | 1360 | SendTerseUpdateToAllClients(); |
1198 | } | 1361 | } |
1199 | 1362 | ||
1363 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1364 | { | ||
1365 | CheckLandingPoint(ref newpos); | ||
1366 | AbsolutePosition = newpos; | ||
1367 | |||
1368 | if (newvel.HasValue) | ||
1369 | { | ||
1370 | if ((Vector3)newvel == Vector3.Zero) | ||
1371 | { | ||
1372 | if (PhysicsActor != null) | ||
1373 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1374 | m_velocity = Vector3.Zero; | ||
1375 | } | ||
1376 | else | ||
1377 | { | ||
1378 | if (PhysicsActor != null) | ||
1379 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1380 | m_velocity = (Vector3)newvel; | ||
1381 | |||
1382 | if (rotateToVelXY) | ||
1383 | { | ||
1384 | Vector3 lookAt = (Vector3)newvel; | ||
1385 | lookAt.Z = 0; | ||
1386 | lookAt.Normalize(); | ||
1387 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1388 | return; | ||
1389 | } | ||
1390 | } | ||
1391 | } | ||
1392 | |||
1393 | SendTerseUpdateToAllClients(); | ||
1394 | } | ||
1395 | |||
1396 | |||
1397 | |||
1200 | public void StopFlying() | 1398 | public void StopFlying() |
1201 | { | 1399 | { |
1202 | Vector3 pos = AbsolutePosition; | 1400 | Vector3 pos = AbsolutePosition; |
@@ -1385,6 +1583,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1385 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1583 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1386 | } | 1584 | } |
1387 | 1585 | ||
1586 | public void SetSize(Vector3 size, float feetoffset) | ||
1587 | { | ||
1588 | // TODO: Merge the physics bits | ||
1589 | // if (PhysicsActor != null && !IsChildAgent) | ||
1590 | // PhysicsActor.setAvatarSize(size, feetoffset); | ||
1591 | |||
1592 | } | ||
1593 | |||
1388 | private bool WaitForUpdateAgent(IClientAPI client) | 1594 | private bool WaitForUpdateAgent(IClientAPI client) |
1389 | { | 1595 | { |
1390 | // Before the source region executes UpdateAgent | 1596 | // Before the source region executes UpdateAgent |
@@ -1444,7 +1650,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1444 | 1650 | ||
1445 | Vector3 look = Velocity; | 1651 | Vector3 look = Velocity; |
1446 | 1652 | ||
1447 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1653 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1654 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1448 | { | 1655 | { |
1449 | look = new Vector3(0.99f, 0.042f, 0); | 1656 | look = new Vector3(0.99f, 0.042f, 0); |
1450 | } | 1657 | } |
@@ -1514,11 +1721,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1514 | { | 1721 | { |
1515 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1722 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1516 | if (m_agentTransfer != null) | 1723 | if (m_agentTransfer != null) |
1517 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1724 | m_agentTransfer.EnableChildAgents(this); |
1518 | 1725 | ||
1519 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1726 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1520 | if (friendsModule != null) | 1727 | if (friendsModule != null) |
1521 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1728 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1729 | |||
1522 | } | 1730 | } |
1523 | 1731 | ||
1524 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1732 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |
@@ -1544,36 +1752,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1544 | /// <param name="collisionPoint"></param> | 1752 | /// <param name="collisionPoint"></param> |
1545 | /// <param name="localid"></param> | 1753 | /// <param name="localid"></param> |
1546 | /// <param name="distance"></param> | 1754 | /// <param name="distance"></param> |
1755 | /// | ||
1756 | |||
1757 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1758 | { | ||
1759 | if (m_lastCameraCollisionPlane != plane) | ||
1760 | { | ||
1761 | m_lastCameraCollisionPlane = plane; | ||
1762 | ControllingClient.SendCameraConstraint(plane); | ||
1763 | } | ||
1764 | } | ||
1765 | |||
1547 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1766 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1548 | { | 1767 | { |
1549 | const float POSITION_TOLERANCE = 0.02f; | 1768 | const float POSITION_TOLERANCE = 0.02f; |
1550 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1551 | const float ROTATION_TOLERANCE = 0.02f; | 1769 | const float ROTATION_TOLERANCE = 0.02f; |
1552 | 1770 | ||
1553 | if (m_followCamAuto) | 1771 | m_doingCamRayCast = false; |
1772 | if (hitYN && localid != LocalId) | ||
1554 | { | 1773 | { |
1555 | if (hitYN) | 1774 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1775 | bool IsPrim = group != null; | ||
1776 | if (IsPrim) | ||
1556 | { | 1777 | { |
1557 | CameraConstraintActive = true; | 1778 | SceneObjectPart part = group.GetPart(localid); |
1558 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1779 | if (part != null && !part.VolumeDetectActive) |
1559 | 1780 | { | |
1560 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1781 | CameraConstraintActive = true; |
1561 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1782 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1783 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1784 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1785 | pNormal.Normalize(); | ||
1786 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1787 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1788 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1789 | |||
1790 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1791 | Vector3.Dot(collisionPoint, pNormal)); | ||
1792 | UpdateCameraCollisionPlane(plane); | ||
1793 | } | ||
1562 | } | 1794 | } |
1563 | else | 1795 | else |
1564 | { | 1796 | { |
1565 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1797 | CameraConstraintActive = true; |
1566 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1798 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1567 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1799 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1568 | { | 1800 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1569 | if (CameraConstraintActive) | 1801 | pNormal.Normalize(); |
1570 | { | 1802 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); |
1571 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1803 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); |
1572 | CameraConstraintActive = false; | 1804 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); |
1573 | } | 1805 | |
1574 | } | 1806 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, |
1807 | Vector3.Dot(collisionPoint, pNormal)); | ||
1808 | UpdateCameraCollisionPlane(plane); | ||
1575 | } | 1809 | } |
1576 | } | 1810 | } |
1811 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
1812 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1813 | { | ||
1814 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | ||
1815 | UpdateCameraCollisionPlane(plane); | ||
1816 | CameraConstraintActive = false; | ||
1817 | } | ||
1577 | } | 1818 | } |
1578 | 1819 | ||
1579 | /// <summary> | 1820 | /// <summary> |
@@ -1647,6 +1888,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1647 | StandUp(); | 1888 | StandUp(); |
1648 | } | 1889 | } |
1649 | 1890 | ||
1891 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | ||
1892 | // this exclude checks may not be complete | ||
1893 | |||
1894 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1895 | { | ||
1896 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) | ||
1897 | { | ||
1898 | Vector3 posAdjusted = AbsolutePosition; | ||
1899 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; | ||
1900 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1901 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1902 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1903 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1904 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1905 | |||
1906 | float distTocamlen = tocam.Length(); | ||
1907 | if (distTocamlen > 0.3f) | ||
1908 | { | ||
1909 | tocam *= (1.0f / distTocamlen); | ||
1910 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1911 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1912 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1913 | |||
1914 | m_doingCamRayCast = true; | ||
1915 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1916 | } | ||
1917 | } | ||
1918 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1919 | { | ||
1920 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1921 | UpdateCameraCollisionPlane(plane); | ||
1922 | CameraConstraintActive = false; | ||
1923 | } | ||
1924 | } | ||
1925 | |||
1650 | uint flagsForScripts = (uint)flags; | 1926 | uint flagsForScripts = (uint)flags; |
1651 | flags = RemoveIgnoredControls(flags, IgnoredControls); | 1927 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1652 | 1928 | ||
@@ -2127,7 +2403,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2127 | if (regionCombinerModule != null) | 2403 | if (regionCombinerModule != null) |
2128 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | 2404 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); |
2129 | else | 2405 | else |
2130 | regionSize = new Vector2(Constants.RegionSize); | 2406 | regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); |
2131 | 2407 | ||
2132 | if (pos.X < 0 || pos.X >= regionSize.X | 2408 | if (pos.X < 0 || pos.X >= regionSize.X |
2133 | || pos.Y < 0 || pos.Y >= regionSize.Y | 2409 | || pos.Y < 0 || pos.Y >= regionSize.Y |
@@ -2145,8 +2421,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2145 | // } | 2421 | // } |
2146 | 2422 | ||
2147 | // Get terrain height for sub-region in a megaregion if necessary | 2423 | // Get terrain height for sub-region in a megaregion if necessary |
2148 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 2424 | int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X); |
2149 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 2425 | int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y); |
2150 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | 2426 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
2151 | // If X and Y is NaN, target_region will be null | 2427 | // If X and Y is NaN, target_region will be null |
2152 | if (target_region == null) | 2428 | if (target_region == null) |
@@ -2157,7 +2433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2157 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) | 2433 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) |
2158 | targetScene = m_scene; | 2434 | targetScene = m_scene; |
2159 | 2435 | ||
2160 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; | 2436 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; |
2161 | pos.Z = Math.Max(terrainHeight, pos.Z); | 2437 | pos.Z = Math.Max(terrainHeight, pos.Z); |
2162 | 2438 | ||
2163 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is | 2439 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is |
@@ -2207,7 +2483,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2207 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2483 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
2208 | 2484 | ||
2209 | MovingToTarget = false; | 2485 | MovingToTarget = false; |
2210 | MoveToPositionTarget = Vector3.Zero; | 2486 | // MoveToPositionTarget = Vector3.Zero; |
2487 | m_forceToApply = null; // cancel possible last action | ||
2211 | 2488 | ||
2212 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2489 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
2213 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2490 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -2230,6 +2507,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2230 | 2507 | ||
2231 | if (satOnObject) | 2508 | if (satOnObject) |
2232 | { | 2509 | { |
2510 | PrevSitOffset = m_pos; // Save sit offset | ||
2511 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2512 | |||
2233 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2513 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
2234 | if (taskIDict != null) | 2514 | if (taskIDict != null) |
2235 | { | 2515 | { |
@@ -2245,6 +2525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2245 | } | 2525 | } |
2246 | } | 2526 | } |
2247 | 2527 | ||
2528 | part.ParentGroup.DeleteAvatar(UUID); | ||
2248 | Vector3 sitPartWorldPosition = part.GetWorldPosition(); | 2529 | Vector3 sitPartWorldPosition = part.GetWorldPosition(); |
2249 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2530 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2250 | 2531 | ||
@@ -2305,6 +2586,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2305 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2586 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2306 | } | 2587 | } |
2307 | 2588 | ||
2589 | else if (PhysicsActor == null) | ||
2590 | AddToPhysicalScene(false); | ||
2591 | |||
2308 | Animator.TrySetMovementAnimation("STAND"); | 2592 | Animator.TrySetMovementAnimation("STAND"); |
2309 | TriggerScenePresenceUpdated(); | 2593 | TriggerScenePresenceUpdated(); |
2310 | } | 2594 | } |
@@ -2353,11 +2637,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2353 | if (part == null) | 2637 | if (part == null) |
2354 | return; | 2638 | return; |
2355 | 2639 | ||
2356 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2357 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2358 | |||
2359 | if (PhysicsActor != null) | 2640 | if (PhysicsActor != null) |
2360 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2641 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2361 | 2642 | ||
2362 | bool canSit = false; | 2643 | bool canSit = false; |
2363 | 2644 | ||
@@ -2384,33 +2665,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2384 | } | 2665 | } |
2385 | else | 2666 | else |
2386 | { | 2667 | { |
2668 | if (PhysicsSit(part,offset)) // physics engine | ||
2669 | return; | ||
2670 | |||
2387 | Vector3 pos = part.AbsolutePosition + offset; | 2671 | Vector3 pos = part.AbsolutePosition + offset; |
2388 | 2672 | ||
2389 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2673 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2390 | { | 2674 | { |
2391 | // m_log.DebugFormat( | ||
2392 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2393 | // Name, part.Name, part.LocalId); | ||
2394 | |||
2395 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2675 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2396 | canSit = true; | 2676 | canSit = true; |
2397 | } | 2677 | } |
2398 | // else | ||
2399 | // { | ||
2400 | // m_log.DebugFormat( | ||
2401 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2402 | // Name, part.Name, part.LocalId); | ||
2403 | // } | ||
2404 | } | 2678 | } |
2405 | 2679 | ||
2406 | if (canSit) | 2680 | if (canSit) |
2407 | { | 2681 | { |
2682 | |||
2408 | if (PhysicsActor != null) | 2683 | if (PhysicsActor != null) |
2409 | { | 2684 | { |
2410 | // We can remove the physicsActor until they stand up. | 2685 | // We can remove the physicsActor until they stand up. |
2411 | RemoveFromPhysicalScene(); | 2686 | RemoveFromPhysicalScene(); |
2412 | } | 2687 | } |
2413 | 2688 | ||
2689 | if (MovingToTarget) | ||
2690 | ResetMoveToTarget(); | ||
2691 | |||
2692 | Velocity = Vector3.Zero; | ||
2693 | |||
2414 | part.AddSittingAvatar(UUID); | 2694 | part.AddSittingAvatar(UUID); |
2415 | 2695 | ||
2416 | cameraAtOffset = part.GetCameraAtOffset(); | 2696 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2454,14 +2734,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2454 | m_requestedSitTargetID = part.LocalId; | 2734 | m_requestedSitTargetID = part.LocalId; |
2455 | m_requestedSitTargetUUID = part.UUID; | 2735 | m_requestedSitTargetUUID = part.UUID; |
2456 | 2736 | ||
2457 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2458 | |||
2459 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2460 | { | ||
2461 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2462 | //SitRayCastAvatarPosition(part); | ||
2463 | //return; | ||
2464 | } | ||
2465 | } | 2737 | } |
2466 | else | 2738 | else |
2467 | { | 2739 | { |
@@ -2471,197 +2743,115 @@ namespace OpenSim.Region.Framework.Scenes | |||
2471 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2743 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2472 | } | 2744 | } |
2473 | 2745 | ||
2474 | /* | 2746 | // returns false if does not suport so older sit can be tried |
2475 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2747 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2476 | { | ||
2477 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2478 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2479 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2480 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2481 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2482 | } | ||
2483 | |||
2484 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2485 | { | 2748 | { |
2486 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2749 | // TODO: Pull in these bits |
2487 | if (part != null) | 2750 | return false; |
2488 | { | 2751 | /* |
2489 | if (hitYN) | 2752 | if (part == null || part.ParentGroup.IsAttachment) |
2490 | { | ||
2491 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2492 | { | ||
2493 | SitRaycastFindEdge(collisionPoint, normal); | ||
2494 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2495 | } | ||
2496 | else | ||
2497 | { | ||
2498 | SitRayCastAvatarPositionCameraZ(part); | ||
2499 | } | ||
2500 | } | ||
2501 | else | ||
2502 | { | ||
2503 | SitRayCastAvatarPositionCameraZ(part); | ||
2504 | } | ||
2505 | } | ||
2506 | else | ||
2507 | { | 2753 | { |
2508 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2754 | return true; |
2509 | m_requestedSitTargetUUID = UUID.Zero; | ||
2510 | m_requestedSitTargetID = 0; | ||
2511 | m_requestedSitOffset = Vector3.Zero; | ||
2512 | } | 2755 | } |
2513 | 2756 | ||
2514 | } | 2757 | if ( m_scene.PhysicsScene == null) |
2515 | 2758 | return false; | |
2516 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | ||
2517 | { | ||
2518 | // Next, try to raycast from the camera Z position | ||
2519 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2520 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2521 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2522 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2523 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2524 | } | ||
2525 | 2759 | ||
2526 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2760 | if (part.PhysActor == null) |
2527 | { | ||
2528 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2529 | if (part != null) | ||
2530 | { | 2761 | { |
2531 | if (hitYN) | 2762 | // none physcis shape |
2532 | { | 2763 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2533 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2764 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2534 | { | ||
2535 | SitRaycastFindEdge(collisionPoint, normal); | ||
2536 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2537 | } | ||
2538 | else | ||
2539 | { | ||
2540 | SitRayCastCameraPosition(part); | ||
2541 | } | ||
2542 | } | ||
2543 | else | 2765 | else |
2544 | { | 2766 | { // non physical phantom TODO |
2545 | SitRayCastCameraPosition(part); | 2767 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2768 | return false; | ||
2546 | } | 2769 | } |
2547 | } | 2770 | return true; |
2548 | else | ||
2549 | { | ||
2550 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2551 | m_requestedSitTargetUUID = UUID.Zero; | ||
2552 | m_requestedSitTargetID = 0; | ||
2553 | m_requestedSitOffset = Vector3.Zero; | ||
2554 | } | 2771 | } |
2555 | 2772 | ||
2556 | } | ||
2557 | 2773 | ||
2558 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2774 | // not doing autopilot |
2559 | { | 2775 | m_requestedSitTargetID = 0; |
2560 | // Next, try to raycast from the camera position | ||
2561 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2562 | Vector3 StartRayCastPosition = CameraPosition; | ||
2563 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2564 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2565 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2566 | } | ||
2567 | 2776 | ||
2568 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2777 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2569 | { | 2778 | return true; |
2570 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2571 | if (part != null) | ||
2572 | { | ||
2573 | if (hitYN) | ||
2574 | { | ||
2575 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2576 | { | ||
2577 | SitRaycastFindEdge(collisionPoint, normal); | ||
2578 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2579 | } | ||
2580 | else | ||
2581 | { | ||
2582 | SitRayHorizontal(part); | ||
2583 | } | ||
2584 | } | ||
2585 | else | ||
2586 | { | ||
2587 | SitRayHorizontal(part); | ||
2588 | } | ||
2589 | } | ||
2590 | else | ||
2591 | { | ||
2592 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2593 | m_requestedSitTargetUUID = UUID.Zero; | ||
2594 | m_requestedSitTargetID = 0; | ||
2595 | m_requestedSitOffset = Vector3.Zero; | ||
2596 | } | ||
2597 | 2779 | ||
2780 | return false; | ||
2781 | */ | ||
2598 | } | 2782 | } |
2599 | 2783 | ||
2600 | public void SitRayHorizontal(SceneObjectPart part) | 2784 | |
2785 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2601 | { | 2786 | { |
2602 | // Next, try to raycast from the avatar position to fwd | 2787 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2603 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2788 | |
2604 | Vector3 StartRayCastPosition = CameraPosition; | 2789 | if (land == null || land.LandData.Name == "NO_LAND") |
2605 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2790 | return true; |
2606 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2791 | |
2607 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2792 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2608 | } | 2793 | } |
2609 | 2794 | ||
2610 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2795 | // status |
2796 | // < 0 ignore | ||
2797 | // 0 bad sit spot | ||
2798 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2611 | { | 2799 | { |
2612 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2800 | if (status < 0) |
2613 | if (part != null) | 2801 | return; |
2802 | |||
2803 | if (status == 0) | ||
2614 | { | 2804 | { |
2615 | if (hitYN) | 2805 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2616 | { | 2806 | return; |
2617 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2618 | { | ||
2619 | SitRaycastFindEdge(collisionPoint, normal); | ||
2620 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2621 | // Next, try to raycast from the camera position | ||
2622 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2623 | Vector3 StartRayCastPosition = CameraPosition; | ||
2624 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2625 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2626 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2627 | } | ||
2628 | else | ||
2629 | { | ||
2630 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2631 | m_requestedSitTargetUUID = UUID.Zero; | ||
2632 | m_requestedSitTargetID = 0; | ||
2633 | m_requestedSitOffset = Vector3.Zero; | ||
2634 | } | ||
2635 | } | ||
2636 | else | ||
2637 | { | ||
2638 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2639 | m_requestedSitTargetUUID = UUID.Zero; | ||
2640 | m_requestedSitTargetID = 0; | ||
2641 | m_requestedSitOffset = Vector3.Zero; | ||
2642 | } | ||
2643 | } | 2807 | } |
2644 | else | 2808 | |
2809 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2810 | if (part == null) | ||
2811 | return; | ||
2812 | |||
2813 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2814 | if(!CanEnterLandPosition(targetPos)) | ||
2645 | { | 2815 | { |
2646 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2816 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2647 | m_requestedSitTargetUUID = UUID.Zero; | 2817 | return; |
2648 | m_requestedSitTargetID = 0; | ||
2649 | m_requestedSitOffset = Vector3.Zero; | ||
2650 | } | 2818 | } |
2651 | 2819 | ||
2652 | } | 2820 | RemoveFromPhysicalScene(); |
2653 | 2821 | ||
2654 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2822 | if (MovingToTarget) |
2655 | { | 2823 | ResetMoveToTarget(); |
2656 | int i = 0; | 2824 | |
2657 | //throw new NotImplementedException(); | 2825 | Velocity = Vector3.Zero; |
2658 | //m_requestedSitTargetUUID = UUID.Zero; | 2826 | |
2659 | //m_requestedSitTargetID = 0; | 2827 | part.AddSittingAvatar(UUID); |
2660 | //m_requestedSitOffset = Vector3.Zero; | ||
2661 | 2828 | ||
2662 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2829 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2830 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2831 | bool forceMouselook = part.GetForceMouselook(); | ||
2832 | |||
2833 | ControllingClient.SendSitResponse( | ||
2834 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2835 | |||
2836 | // not using autopilot | ||
2837 | |||
2838 | Rotation = Orientation; | ||
2839 | m_pos = offset; | ||
2840 | |||
2841 | m_requestedSitTargetID = 0; | ||
2842 | part.ParentGroup.AddAvatar(UUID); | ||
2843 | |||
2844 | ParentPart = part; | ||
2845 | ParentID = part.LocalId; | ||
2846 | if(status == 3) | ||
2847 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2848 | else | ||
2849 | Animator.TrySetMovementAnimation("SIT"); | ||
2850 | SendAvatarDataToAllAgents(); | ||
2851 | |||
2852 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2663 | } | 2853 | } |
2664 | */ | 2854 | |
2665 | 2855 | ||
2666 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2856 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2667 | { | 2857 | { |
@@ -2681,6 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2681 | return; | 2871 | return; |
2682 | } | 2872 | } |
2683 | 2873 | ||
2874 | |||
2684 | if (part.SitTargetAvatar == UUID) | 2875 | if (part.SitTargetAvatar == UUID) |
2685 | { | 2876 | { |
2686 | Vector3 sitTargetPos = part.SitTargetPosition; | 2877 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2695,7 +2886,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2695 | 2886 | ||
2696 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2887 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2697 | 2888 | ||
2698 | Vector3 newPos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2889 | double x, y, z, m; |
2890 | |||
2891 | Quaternion r = sitTargetOrient; | ||
2892 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2893 | |||
2894 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2895 | { | ||
2896 | m = 1.0 / Math.Sqrt(m); | ||
2897 | r.X *= (float)m; | ||
2898 | r.Y *= (float)m; | ||
2899 | r.Z *= (float)m; | ||
2900 | r.W *= (float)m; | ||
2901 | } | ||
2902 | |||
2903 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2904 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2905 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2906 | |||
2907 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2908 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2909 | |||
2910 | Vector3 newPos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2699 | Quaternion newRot; | 2911 | Quaternion newRot; |
2700 | 2912 | ||
2701 | if (part.IsRoot) | 2913 | if (part.IsRoot) |
@@ -2712,6 +2924,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2712 | 2924 | ||
2713 | m_pos = newPos; | 2925 | m_pos = newPos; |
2714 | Rotation = newRot; | 2926 | Rotation = newRot; |
2927 | |||
2928 | // ParentPosition = part.AbsolutePosition; | ||
2715 | } | 2929 | } |
2716 | else | 2930 | else |
2717 | { | 2931 | { |
@@ -2719,11 +2933,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2719 | // being sat upon. | 2933 | // being sat upon. |
2720 | m_pos -= part.GroupPosition; | 2934 | m_pos -= part.GroupPosition; |
2721 | 2935 | ||
2936 | // ParentPosition = part.AbsolutePosition; | ||
2937 | |||
2722 | // m_log.DebugFormat( | 2938 | // m_log.DebugFormat( |
2723 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2939 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
2724 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); | 2940 | // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); |
2725 | } | 2941 | } |
2726 | 2942 | ||
2943 | part.ParentGroup.AddAvatar(UUID); | ||
2727 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 2944 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
2728 | ParentID = m_requestedSitTargetID; | 2945 | ParentID = m_requestedSitTargetID; |
2729 | m_AngularVelocity = Vector3.Zero; | 2946 | m_AngularVelocity = Vector3.Zero; |
@@ -2834,8 +3051,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2834 | direc.Z *= 2.6f; | 3051 | direc.Z *= 2.6f; |
2835 | 3052 | ||
2836 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 3053 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2837 | Animator.TrySetMovementAnimation("PREJUMP"); | 3054 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2838 | Animator.TrySetMovementAnimation("JUMP"); | 3055 | // Animator.TrySetMovementAnimation("JUMP"); |
2839 | } | 3056 | } |
2840 | } | 3057 | } |
2841 | } | 3058 | } |
@@ -2844,6 +3061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2844 | 3061 | ||
2845 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 3062 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2846 | m_forceToApply = direc; | 3063 | m_forceToApply = direc; |
3064 | Animator.UpdateMovementAnimations(); | ||
2847 | } | 3065 | } |
2848 | 3066 | ||
2849 | #endregion | 3067 | #endregion |
@@ -2861,16 +3079,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2861 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 3079 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2862 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 3080 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2863 | // storing a requested force instead of an actual traveling velocity | 3081 | // storing a requested force instead of an actual traveling velocity |
3082 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
3083 | SendAvatarDataToAllAgents(); | ||
2864 | 3084 | ||
2865 | // Throw away duplicate or insignificant updates | 3085 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2866 | if ( | 3086 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2867 | // If the velocity has become zero, send it no matter what. | 3087 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2868 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2869 | // otherwise, if things have changed reasonably, send the update | ||
2870 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2871 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2872 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2873 | |||
2874 | { | 3088 | { |
2875 | SendTerseUpdateToAllClients(); | 3089 | SendTerseUpdateToAllClients(); |
2876 | 3090 | ||
@@ -3031,8 +3245,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3031 | // appearance goes into the avatar update packet | 3245 | // appearance goes into the avatar update packet |
3032 | SendAvatarDataToAllAgents(); | 3246 | SendAvatarDataToAllAgents(); |
3033 | 3247 | ||
3034 | // This invocation always shows up in the viewer logs as an error. | 3248 | // This invocation always shows up in the viewer logs as an error. Is it needed? |
3035 | // SendAppearanceToAgent(this); | 3249 | SendAppearanceToAgent(this); |
3036 | 3250 | ||
3037 | // If we are using the the cached appearance then send it out to everyone | 3251 | // If we are using the the cached appearance then send it out to everyone |
3038 | if (cachedappearance) | 3252 | if (cachedappearance) |
@@ -3063,6 +3277,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3063 | return; | 3277 | return; |
3064 | } | 3278 | } |
3065 | 3279 | ||
3280 | m_lastSize = Appearance.AvatarSize; | ||
3281 | |||
3066 | int count = 0; | 3282 | int count = 0; |
3067 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 3283 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
3068 | { | 3284 | { |
@@ -3170,6 +3386,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3170 | 3386 | ||
3171 | avatar.ControllingClient.SendAppearance( | 3387 | avatar.ControllingClient.SendAppearance( |
3172 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 3388 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
3389 | |||
3390 | |||
3173 | } | 3391 | } |
3174 | 3392 | ||
3175 | #endregion | 3393 | #endregion |
@@ -3243,17 +3461,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3243 | 3461 | ||
3244 | // If we don't have a PhysActor, we can't cross anyway | 3462 | // If we don't have a PhysActor, we can't cross anyway |
3245 | // Also don't do this while sat, sitting avatars cross with the | 3463 | // Also don't do this while sat, sitting avatars cross with the |
3246 | // object they sit on. | 3464 | // object they sit on. ParentUUID denoted a pending sit, don't |
3247 | if (ParentID != 0 || PhysicsActor == null) | 3465 | // interfere with it. |
3466 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
3248 | return; | 3467 | return; |
3249 | 3468 | ||
3250 | if (!IsInTransit) | 3469 | if (!IsInTransit) |
3251 | { | 3470 | { |
3252 | Vector3 pos2 = AbsolutePosition; | 3471 | Vector3 pos2 = AbsolutePosition; |
3472 | Vector3 origPosition = pos2; | ||
3253 | Vector3 vel = Velocity; | 3473 | Vector3 vel = Velocity; |
3254 | int neighbor = 0; | 3474 | int neighbor = 0; |
3255 | int[] fix = new int[2]; | 3475 | int[] fix = new int[2]; |
3256 | 3476 | ||
3477 | // Compute the avatar position in the next physics tick. | ||
3478 | // If the avatar will be crossing, we force the crossing to happen now | ||
3479 | // in the hope that this will make the avatar movement smoother when crossing. | ||
3257 | float timeStep = 0.1f; | 3480 | float timeStep = 0.1f; |
3258 | pos2.X = pos2.X + (vel.X * timeStep); | 3481 | pos2.X = pos2.X + (vel.X * timeStep); |
3259 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 3482 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
@@ -3261,111 +3484,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
3261 | 3484 | ||
3262 | if (!IsInTransit) | 3485 | if (!IsInTransit) |
3263 | { | 3486 | { |
3264 | // m_log.DebugFormat( | 3487 | if (!m_scene.PositionIsInCurrentRegion(pos2)) |
3265 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", | ||
3266 | // pos2, Name, Scene.Name); | ||
3267 | |||
3268 | // Checks if where it's headed exists a region | ||
3269 | bool needsTransit = false; | ||
3270 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | ||
3271 | { | 3488 | { |
3272 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | 3489 | m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}", |
3490 | LogHeader, Name, Scene.Name, pos2); | ||
3491 | |||
3492 | // Disconnect from the current region | ||
3493 | bool isFlying = Flying; | ||
3494 | RemoveFromPhysicalScene(); | ||
3495 | // pos2 is the forcasted position so make that the 'current' position so the crossing | ||
3496 | // code will move us into the newly addressed region. | ||
3497 | m_pos = pos2; | ||
3498 | if (CrossToNewRegion()) | ||
3273 | { | 3499 | { |
3274 | needsTransit = true; | 3500 | AddToPhysicalScene(isFlying); |
3275 | neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix); | ||
3276 | } | ||
3277 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3278 | { | ||
3279 | needsTransit = true; | ||
3280 | neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix); | ||
3281 | } | 3501 | } |
3282 | else | 3502 | else |
3283 | { | 3503 | { |
3284 | needsTransit = true; | 3504 | // Tried to make crossing happen but it failed. |
3285 | neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix); | ||
3286 | } | ||
3287 | } | ||
3288 | else if (m_scene.TestBorderCross(pos2, Cardinals.E)) | ||
3289 | { | ||
3290 | if (m_scene.TestBorderCross(pos2, Cardinals.S)) | ||
3291 | { | ||
3292 | needsTransit = true; | ||
3293 | neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix); | ||
3294 | } | ||
3295 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3296 | { | ||
3297 | needsTransit = true; | ||
3298 | neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix); | ||
3299 | } | ||
3300 | else | ||
3301 | { | ||
3302 | needsTransit = true; | ||
3303 | neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix); | ||
3304 | } | ||
3305 | } | ||
3306 | else if (m_scene.TestBorderCross(pos2, Cardinals.S)) | ||
3307 | { | ||
3308 | needsTransit = true; | ||
3309 | neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix); | ||
3310 | } | ||
3311 | else if (m_scene.TestBorderCross(pos2, Cardinals.N)) | ||
3312 | { | ||
3313 | needsTransit = true; | ||
3314 | neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix); | ||
3315 | } | ||
3316 | |||
3317 | // Makes sure avatar does not end up outside region | ||
3318 | if (neighbor <= 0) | ||
3319 | { | ||
3320 | if (needsTransit) | ||
3321 | { | ||
3322 | if (m_requestedSitTargetUUID == UUID.Zero) | 3505 | if (m_requestedSitTargetUUID == UUID.Zero) |
3323 | { | 3506 | { |
3324 | bool isFlying = Flying; | 3507 | m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader); |
3325 | RemoveFromPhysicalScene(); | 3508 | const float borderFudge = 0.1f; |
3326 | 3509 | ||
3327 | Vector3 pos = AbsolutePosition; | 3510 | if (origPosition.X < 0) |
3328 | if (AbsolutePosition.X < 0) | 3511 | origPosition.X = borderFudge; |
3329 | pos.X += Velocity.X * 2; | 3512 | else if (origPosition.X > (float)m_scene.RegionInfo.RegionSizeX) |
3330 | else if (AbsolutePosition.X > Constants.RegionSize) | 3513 | origPosition.X = (float)m_scene.RegionInfo.RegionSizeX - borderFudge; |
3331 | pos.X -= Velocity.X * 2; | 3514 | if (origPosition.Y < 0) |
3332 | if (AbsolutePosition.Y < 0) | 3515 | origPosition.Y = borderFudge; |
3333 | pos.Y += Velocity.Y * 2; | 3516 | else if (origPosition.Y > (float)m_scene.RegionInfo.RegionSizeY) |
3334 | else if (AbsolutePosition.Y > Constants.RegionSize) | 3517 | origPosition.Y = (float)m_scene.RegionInfo.RegionSizeY - borderFudge; |
3335 | pos.Y -= Velocity.Y * 2; | ||
3336 | Velocity = Vector3.Zero; | 3518 | Velocity = Vector3.Zero; |
3337 | AbsolutePosition = pos; | 3519 | AbsolutePosition = origPosition; |
3338 | |||
3339 | // m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); | ||
3340 | |||
3341 | AddToPhysicalScene(isFlying); | ||
3342 | } | ||
3343 | } | ||
3344 | } | ||
3345 | else if (neighbor > 0) | ||
3346 | { | ||
3347 | if (!CrossToNewRegion()) | ||
3348 | { | ||
3349 | if (m_requestedSitTargetUUID == UUID.Zero) | ||
3350 | { | ||
3351 | bool isFlying = Flying; | ||
3352 | RemoveFromPhysicalScene(); | ||
3353 | |||
3354 | Vector3 pos = AbsolutePosition; | ||
3355 | if (AbsolutePosition.X < 0) | ||
3356 | pos.X += Velocity.X * 2; | ||
3357 | else if (AbsolutePosition.X > Constants.RegionSize) | ||
3358 | pos.X -= Velocity.X * 2; | ||
3359 | if (AbsolutePosition.Y < 0) | ||
3360 | pos.Y += Velocity.Y * 2; | ||
3361 | else if (AbsolutePosition.Y > Constants.RegionSize) | ||
3362 | pos.Y -= Velocity.Y * 2; | ||
3363 | Velocity = Vector3.Zero; | ||
3364 | AbsolutePosition = pos; | ||
3365 | 3520 | ||
3366 | AddToPhysicalScene(isFlying); | 3521 | AddToPhysicalScene(isFlying); |
3367 | } | 3522 | } |
3368 | } | 3523 | } |
3524 | |||
3369 | } | 3525 | } |
3370 | } | 3526 | } |
3371 | else | 3527 | else |
@@ -3407,7 +3563,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3407 | 3563 | ||
3408 | // Put the child agent back at the center | 3564 | // Put the child agent back at the center |
3409 | AbsolutePosition | 3565 | AbsolutePosition |
3410 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); | 3566 | = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); |
3411 | 3567 | ||
3412 | Animator.ResetAnimations(); | 3568 | Animator.ResetAnimations(); |
3413 | } | 3569 | } |
@@ -3434,9 +3590,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3434 | if (handle != Scene.RegionInfo.RegionHandle) | 3590 | if (handle != Scene.RegionInfo.RegionHandle) |
3435 | { | 3591 | { |
3436 | uint x, y; | 3592 | uint x, y; |
3437 | Utils.LongToUInts(handle, out x, out y); | 3593 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
3438 | x = x / Constants.RegionSize; | ||
3439 | y = y / Constants.RegionSize; | ||
3440 | 3594 | ||
3441 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3595 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3442 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3596 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
@@ -3517,8 +3671,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3517 | return; | 3671 | return; |
3518 | 3672 | ||
3519 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); | 3673 | //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); |
3520 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 3674 | // Find the distance (in meters) between the two regions |
3521 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 3675 | uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX); |
3676 | uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY); | ||
3522 | 3677 | ||
3523 | Vector3 offset = new Vector3(shiftx, shifty, 0f); | 3678 | Vector3 offset = new Vector3(shiftx, shifty, 0f); |
3524 | 3679 | ||
@@ -3588,6 +3743,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3588 | cAgent.AlwaysRun = SetAlwaysRun; | 3743 | cAgent.AlwaysRun = SetAlwaysRun; |
3589 | 3744 | ||
3590 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3745 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3746 | |||
3747 | cAgent.ParentPart = ParentUUID; | ||
3748 | cAgent.SitOffset = PrevSitOffset; | ||
3591 | 3749 | ||
3592 | lock (scriptedcontrols) | 3750 | lock (scriptedcontrols) |
3593 | { | 3751 | { |
@@ -3596,7 +3754,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3596 | 3754 | ||
3597 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3755 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3598 | { | 3756 | { |
3599 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3757 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3600 | } | 3758 | } |
3601 | cAgent.Controllers = controls; | 3759 | cAgent.Controllers = controls; |
3602 | } | 3760 | } |
@@ -3630,6 +3788,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3630 | CameraAtAxis = cAgent.AtAxis; | 3788 | CameraAtAxis = cAgent.AtAxis; |
3631 | CameraLeftAxis = cAgent.LeftAxis; | 3789 | CameraLeftAxis = cAgent.LeftAxis; |
3632 | CameraUpAxis = cAgent.UpAxis; | 3790 | CameraUpAxis = cAgent.UpAxis; |
3791 | ParentUUID = cAgent.ParentPart; | ||
3792 | PrevSitOffset = cAgent.SitOffset; | ||
3633 | 3793 | ||
3634 | // When we get to the point of re-computing neighbors everytime this | 3794 | // When we get to the point of re-computing neighbors everytime this |
3635 | // changes, then start using the agent's drawdistance rather than the | 3795 | // changes, then start using the agent's drawdistance rather than the |
@@ -3667,6 +3827,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3667 | foreach (ControllerData c in cAgent.Controllers) | 3827 | foreach (ControllerData c in cAgent.Controllers) |
3668 | { | 3828 | { |
3669 | ScriptControllers sc = new ScriptControllers(); | 3829 | ScriptControllers sc = new ScriptControllers(); |
3830 | sc.objectID = c.ObjectID; | ||
3670 | sc.itemID = c.ItemID; | 3831 | sc.itemID = c.ItemID; |
3671 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3832 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3672 | sc.eventControls = (ScriptControlled)c.EventControls; | 3833 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3732,20 +3893,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3732 | } | 3893 | } |
3733 | 3894 | ||
3734 | if (Appearance.AvatarHeight == 0) | 3895 | if (Appearance.AvatarHeight == 0) |
3735 | Appearance.SetHeight(); | 3896 | // Appearance.SetHeight(); |
3897 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3736 | 3898 | ||
3737 | PhysicsScene scene = m_scene.PhysicsScene; | 3899 | PhysicsScene scene = m_scene.PhysicsScene; |
3738 | 3900 | ||
3739 | Vector3 pVec = AbsolutePosition; | 3901 | Vector3 pVec = AbsolutePosition; |
3740 | 3902 | ||
3903 | /* | ||
3741 | PhysicsActor = scene.AddAvatar( | 3904 | PhysicsActor = scene.AddAvatar( |
3742 | LocalId, Firstname + "." + Lastname, pVec, | 3905 | LocalId, Firstname + "." + Lastname, pVec, |
3743 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3906 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3907 | */ | ||
3908 | |||
3909 | PhysicsActor = scene.AddAvatar( | ||
3910 | LocalId, Firstname + "." + Lastname, pVec, | ||
3911 | Appearance.AvatarBoxSize, isFlying); | ||
3744 | 3912 | ||
3745 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3913 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3746 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3914 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3747 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3915 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3748 | PhysicsActor.SubscribeEvents(500); | 3916 | PhysicsActor.SubscribeEvents(100); |
3749 | PhysicsActor.LocalID = LocalId; | 3917 | PhysicsActor.LocalID = LocalId; |
3750 | } | 3918 | } |
3751 | 3919 | ||
@@ -3759,6 +3927,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3759 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3927 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3760 | } | 3928 | } |
3761 | 3929 | ||
3930 | |||
3762 | /// <summary> | 3931 | /// <summary> |
3763 | /// Event called by the physics plugin to tell the avatar about a collision. | 3932 | /// Event called by the physics plugin to tell the avatar about a collision. |
3764 | /// </summary> | 3933 | /// </summary> |
@@ -3772,7 +3941,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3772 | /// <param name="e"></param> | 3941 | /// <param name="e"></param> |
3773 | public void PhysicsCollisionUpdate(EventArgs e) | 3942 | public void PhysicsCollisionUpdate(EventArgs e) |
3774 | { | 3943 | { |
3775 | if (IsChildAgent) | 3944 | if (IsChildAgent || Animator == null) |
3776 | return; | 3945 | return; |
3777 | 3946 | ||
3778 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3947 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3789,7 +3958,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3789 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3958 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3790 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3959 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3791 | 3960 | ||
3792 | CollisionPlane = Vector4.UnitW; | ||
3793 | 3961 | ||
3794 | // // No collisions at all means we may be flying. Update always | 3962 | // // No collisions at all means we may be flying. Update always |
3795 | // // to make falling work | 3963 | // // to make falling work |
@@ -3799,34 +3967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3799 | // m_lastColCount = coldata.Count; | 3967 | // m_lastColCount = coldata.Count; |
3800 | // } | 3968 | // } |
3801 | 3969 | ||
3802 | if (coldata.Count != 0) | 3970 | CollisionPlane = Vector4.UnitW; |
3803 | { | ||
3804 | switch (Animator.CurrentMovementAnimation) | ||
3805 | { | ||
3806 | case "STAND": | ||
3807 | case "WALK": | ||
3808 | case "RUN": | ||
3809 | case "CROUCH": | ||
3810 | case "CROUCHWALK": | ||
3811 | { | ||
3812 | ContactPoint lowest; | ||
3813 | lowest.SurfaceNormal = Vector3.Zero; | ||
3814 | lowest.Position = Vector3.Zero; | ||
3815 | lowest.Position.Z = Single.NaN; | ||
3816 | |||
3817 | foreach (ContactPoint contact in coldata.Values) | ||
3818 | { | ||
3819 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | ||
3820 | { | ||
3821 | lowest = contact; | ||
3822 | } | ||
3823 | } | ||
3824 | |||
3825 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3826 | } | ||
3827 | break; | ||
3828 | } | ||
3829 | } | ||
3830 | 3971 | ||
3831 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3972 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3832 | if (Invulnerable || GodLevel > 0) | 3973 | if (Invulnerable || GodLevel > 0) |
@@ -3925,6 +4066,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3925 | // m_reprioritizationTimer.Dispose(); | 4066 | // m_reprioritizationTimer.Dispose(); |
3926 | 4067 | ||
3927 | RemoveFromPhysicalScene(); | 4068 | RemoveFromPhysicalScene(); |
4069 | |||
4070 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
4071 | |||
4072 | // if (Animator != null) | ||
4073 | // Animator.Close(); | ||
4074 | Animator = null; | ||
3928 | 4075 | ||
3929 | LifecycleState = ScenePresenceState.Removed; | 4076 | LifecycleState = ScenePresenceState.Removed; |
3930 | } | 4077 | } |
@@ -4160,10 +4307,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4160 | 4307 | ||
4161 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4308 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
4162 | { | 4309 | { |
4310 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4311 | if (p == null) | ||
4312 | return; | ||
4313 | |||
4314 | ControllingClient.SendTakeControls(controls, false, false); | ||
4315 | ControllingClient.SendTakeControls(controls, true, false); | ||
4316 | |||
4163 | ScriptControllers obj = new ScriptControllers(); | 4317 | ScriptControllers obj = new ScriptControllers(); |
4164 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4318 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
4165 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4319 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
4166 | 4320 | ||
4321 | obj.objectID = p.ParentGroup.UUID; | ||
4167 | obj.itemID = Script_item_UUID; | 4322 | obj.itemID = Script_item_UUID; |
4168 | if (pass_on == 0 && accept == 0) | 4323 | if (pass_on == 0 && accept == 0) |
4169 | { | 4324 | { |
@@ -4212,6 +4367,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4212 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4367 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
4213 | } | 4368 | } |
4214 | 4369 | ||
4370 | private void UnRegisterSeatControls(UUID obj) | ||
4371 | { | ||
4372 | List<UUID> takers = new List<UUID>(); | ||
4373 | |||
4374 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4375 | { | ||
4376 | if (c.objectID == obj) | ||
4377 | takers.Add(c.itemID); | ||
4378 | } | ||
4379 | foreach (UUID t in takers) | ||
4380 | { | ||
4381 | UnRegisterControlEventsToScript(0, t); | ||
4382 | } | ||
4383 | } | ||
4384 | |||
4215 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4385 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
4216 | { | 4386 | { |
4217 | ScriptControllers takecontrols; | 4387 | ScriptControllers takecontrols; |
@@ -4539,8 +4709,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4539 | } | 4709 | } |
4540 | } | 4710 | } |
4541 | 4711 | ||
4712 | // Modify landing point based on possible banning, telehubs or parcel restrictions. | ||
4542 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4713 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4543 | { | 4714 | { |
4715 | string reason; | ||
4716 | |||
4717 | // Honor bans | ||
4718 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4719 | return; | ||
4720 | |||
4544 | SceneObjectGroup telehub = null; | 4721 | SceneObjectGroup telehub = null; |
4545 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4722 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4546 | { | 4723 | { |
@@ -4580,11 +4757,119 @@ namespace OpenSim.Region.Framework.Scenes | |||
4580 | pos = land.LandData.UserLocation; | 4757 | pos = land.LandData.UserLocation; |
4581 | } | 4758 | } |
4582 | } | 4759 | } |
4583 | 4760 | ||
4584 | land.SendLandUpdateToClient(ControllingClient); | 4761 | land.SendLandUpdateToClient(ControllingClient); |
4585 | } | 4762 | } |
4586 | } | 4763 | } |
4587 | 4764 | ||
4765 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4766 | { | ||
4767 | DetectedObject detobj = new DetectedObject(); | ||
4768 | detobj.keyUUID = obj.UUID; | ||
4769 | detobj.nameStr = obj.Name; | ||
4770 | detobj.ownerUUID = obj.OwnerID; | ||
4771 | detobj.posVector = obj.AbsolutePosition; | ||
4772 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4773 | detobj.velVector = obj.Velocity; | ||
4774 | detobj.colliderType = 0; | ||
4775 | detobj.groupUUID = obj.GroupID; | ||
4776 | |||
4777 | return detobj; | ||
4778 | } | ||
4779 | |||
4780 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4781 | { | ||
4782 | DetectedObject detobj = new DetectedObject(); | ||
4783 | detobj.keyUUID = av.UUID; | ||
4784 | detobj.nameStr = av.ControllingClient.Name; | ||
4785 | detobj.ownerUUID = av.UUID; | ||
4786 | detobj.posVector = av.AbsolutePosition; | ||
4787 | detobj.rotQuat = av.Rotation; | ||
4788 | detobj.velVector = av.Velocity; | ||
4789 | detobj.colliderType = 0; | ||
4790 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4791 | |||
4792 | return detobj; | ||
4793 | } | ||
4794 | |||
4795 | private DetectedObject CreateDetObjectForGround() | ||
4796 | { | ||
4797 | DetectedObject detobj = new DetectedObject(); | ||
4798 | detobj.keyUUID = UUID.Zero; | ||
4799 | detobj.nameStr = ""; | ||
4800 | detobj.ownerUUID = UUID.Zero; | ||
4801 | detobj.posVector = AbsolutePosition; | ||
4802 | detobj.rotQuat = Quaternion.Identity; | ||
4803 | detobj.velVector = Vector3.Zero; | ||
4804 | detobj.colliderType = 0; | ||
4805 | detobj.groupUUID = UUID.Zero; | ||
4806 | |||
4807 | return detobj; | ||
4808 | } | ||
4809 | |||
4810 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4811 | { | ||
4812 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4813 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4814 | foreach (uint localId in colliders) | ||
4815 | { | ||
4816 | if (localId == 0) | ||
4817 | continue; | ||
4818 | |||
4819 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4820 | if (obj != null) | ||
4821 | { | ||
4822 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4823 | colliding.Add(CreateDetObject(obj)); | ||
4824 | } | ||
4825 | else | ||
4826 | { | ||
4827 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4828 | if (av != null && (!av.IsChildAgent)) | ||
4829 | { | ||
4830 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4831 | colliding.Add(CreateDetObject(av)); | ||
4832 | } | ||
4833 | } | ||
4834 | } | ||
4835 | |||
4836 | colliderArgs.Colliders = colliding; | ||
4837 | |||
4838 | return colliderArgs; | ||
4839 | } | ||
4840 | |||
4841 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4842 | |||
4843 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4844 | { | ||
4845 | ColliderArgs CollidingMessage; | ||
4846 | |||
4847 | if (colliders.Count > 0) | ||
4848 | { | ||
4849 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4850 | { | ||
4851 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4852 | |||
4853 | if (CollidingMessage.Colliders.Count > 0) | ||
4854 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4855 | } | ||
4856 | } | ||
4857 | } | ||
4858 | |||
4859 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4860 | { | ||
4861 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4862 | { | ||
4863 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4864 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4865 | |||
4866 | colliding.Add(CreateDetObjectForGround()); | ||
4867 | LandCollidingMessage.Colliders = colliding; | ||
4868 | |||
4869 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4870 | } | ||
4871 | } | ||
4872 | |||
4588 | private void TeleportFlagsDebug() { | 4873 | private void TeleportFlagsDebug() { |
4589 | 4874 | ||
4590 | // Some temporary debugging help to show all the TeleportFlags we have... | 4875 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4609,6 +4894,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4609 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4894 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4610 | 4895 | ||
4611 | } | 4896 | } |
4612 | |||
4613 | } | 4897 | } |
4614 | } | 4898 | } |