diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 300ddb3..27a9dc3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1096,7 +1096,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1096 | // and it has already rezzed the attachments and started their scripts. | 1096 | // and it has already rezzed the attachments and started their scripts. |
1097 | // We do the following only for non-login agents, because their scripts | 1097 | // We do the following only for non-login agents, because their scripts |
1098 | // haven't started yet. | 1098 | // haven't started yet. |
1099 | if ((TeleportFlags & TeleportFlags.ViaLogin) != 0) | 1099 | if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0) |
1100 | { | 1100 | { |
1101 | // We leave a 5 second pause before attempting to rez attachments to avoid a clash with | 1101 | // We leave a 5 second pause before attempting to rez attachments to avoid a clash with |
1102 | // version 3 viewers that maybe doing their own attachment rezzing related to their current | 1102 | // version 3 viewers that maybe doing their own attachment rezzing related to their current |
@@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | Util.FireAndForget( | 1109 | Util.FireAndForget( |
1110 | o => | 1110 | o => |
1111 | { | 1111 | { |
1112 | if (Util.FireAndForgetMethod != FireAndForgetMethod.None) | 1112 | if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None) |
1113 | System.Threading.Thread.Sleep(5000); | 1113 | System.Threading.Thread.Sleep(5000); |
1114 | 1114 | ||
1115 | Scene.AttachmentsModule.RezAttachments(this); | 1115 | Scene.AttachmentsModule.RezAttachments(this); |