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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 300ddb3..27a9dc3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1096,7 +1096,7 @@ namespace OpenSim.Region.Framework.Scenes
1096 // and it has already rezzed the attachments and started their scripts. 1096 // and it has already rezzed the attachments and started their scripts.
1097 // We do the following only for non-login agents, because their scripts 1097 // We do the following only for non-login agents, because their scripts
1098 // haven't started yet. 1098 // haven't started yet.
1099 if ((TeleportFlags & TeleportFlags.ViaLogin) != 0) 1099 if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
1100 { 1100 {
1101 // We leave a 5 second pause before attempting to rez attachments to avoid a clash with 1101 // We leave a 5 second pause before attempting to rez attachments to avoid a clash with
1102 // version 3 viewers that maybe doing their own attachment rezzing related to their current 1102 // version 3 viewers that maybe doing their own attachment rezzing related to their current
@@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes
1109 Util.FireAndForget( 1109 Util.FireAndForget(
1110 o => 1110 o =>
1111 { 1111 {
1112 if (Util.FireAndForgetMethod != FireAndForgetMethod.None) 1112 if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
1113 System.Threading.Thread.Sleep(5000); 1113 System.Threading.Thread.Sleep(5000);
1114 1114
1115 Scene.AttachmentsModule.RezAttachments(this); 1115 Scene.AttachmentsModule.RezAttachments(this);