diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 216 |
1 files changed, 88 insertions, 128 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 03aa8cf..1fc3ed6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | 75 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 77 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | ||
79 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 78 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
80 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); | 79 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); |
81 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | 80 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); |
@@ -137,8 +136,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | 136 | ||
138 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 137 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
139 | 138 | ||
140 | private bool m_startAnimationSet; | ||
141 | |||
142 | //private Vector3 m_requestedSitOffset = new Vector3(); | 139 | //private Vector3 m_requestedSitOffset = new Vector3(); |
143 | 140 | ||
144 | private Vector3 m_LastFinitePos; | 141 | private Vector3 m_LastFinitePos; |
@@ -707,19 +704,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | // we created a new ScenePresence (a new child agent) in a fresh region. | 704 | // we created a new ScenePresence (a new child agent) in a fresh region. |
708 | // Request info about all the (root) agents in this region | 705 | // Request info about all the (root) agents in this region |
709 | // Note: This won't send data *to* other clients in that region (children don't send) | 706 | // Note: This won't send data *to* other clients in that region (children don't send) |
707 | |||
708 | // MIC: This gets called again in CompleteMovement | ||
710 | SendInitialFullUpdateToAllClients(); | 709 | SendInitialFullUpdateToAllClients(); |
711 | 710 | ||
712 | RegisterToEvents(); | 711 | RegisterToEvents(); |
713 | SetDirectionVectors(); | 712 | SetDirectionVectors(); |
714 | } | 713 | } |
715 | 714 | ||
716 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, | ||
717 | AvatarWearable[] wearables) | ||
718 | : this(client, world, reginfo) | ||
719 | { | ||
720 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); | ||
721 | } | ||
722 | |||
723 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 715 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) |
724 | : this(client, world, reginfo) | 716 | : this(client, world, reginfo) |
725 | { | 717 | { |
@@ -733,8 +725,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
733 | 725 | ||
734 | public void RegisterToEvents() | 726 | public void RegisterToEvents() |
735 | { | 727 | { |
736 | m_controllingClient.OnRequestWearables += SendWearables; | ||
737 | m_controllingClient.OnSetAppearance += SetAppearance; | ||
738 | m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; | 728 | m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; |
739 | //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; | 729 | //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; |
740 | m_controllingClient.OnAgentUpdate += HandleAgentUpdate; | 730 | m_controllingClient.OnAgentUpdate += HandleAgentUpdate; |
@@ -1068,7 +1058,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | /// <summary> | 1058 | /// <summary> |
1069 | /// Sets avatar height in the phyiscs plugin | 1059 | /// Sets avatar height in the phyiscs plugin |
1070 | /// </summary> | 1060 | /// </summary> |
1071 | internal void SetHeight(float height) | 1061 | public void SetHeight(float height) |
1072 | { | 1062 | { |
1073 | m_avHeight = height; | 1063 | m_avHeight = height; |
1074 | if (PhysicsActor != null && !IsChildAgent) | 1064 | if (PhysicsActor != null && !IsChildAgent) |
@@ -2393,15 +2383,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2393 | // 2 stage check is needed. | 2383 | // 2 stage check is needed. |
2394 | if (remoteAvatar == null) | 2384 | if (remoteAvatar == null) |
2395 | return; | 2385 | return; |
2386 | |||
2396 | IClientAPI cl=remoteAvatar.ControllingClient; | 2387 | IClientAPI cl=remoteAvatar.ControllingClient; |
2397 | if (cl == null) | 2388 | if (cl == null) |
2398 | return; | 2389 | return; |
2390 | |||
2399 | if (m_appearance.Texture == null) | 2391 | if (m_appearance.Texture == null) |
2400 | return; | 2392 | return; |
2401 | 2393 | ||
2402 | Vector3 pos = m_pos; | 2394 | if (LocalId == remoteAvatar.LocalId) |
2403 | pos.Z += m_appearance.HipOffset; | 2395 | { |
2396 | m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); | ||
2397 | return; | ||
2398 | } | ||
2404 | 2399 | ||
2400 | if (IsChildAgent) | ||
2401 | { | ||
2402 | m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); | ||
2403 | return; | ||
2404 | } | ||
2405 | |||
2405 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); | 2406 | remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); |
2406 | m_scene.StatsReporter.AddAgentUpdates(1); | 2407 | m_scene.StatsReporter.AddAgentUpdates(1); |
2407 | } | 2408 | } |
@@ -2416,20 +2417,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2416 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | 2417 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) |
2417 | { | 2418 | { |
2418 | ++avUpdates; | 2419 | ++avUpdates; |
2419 | // only send if this is the root (children are only "listening posts" in a foreign region) | 2420 | |
2421 | // Don't update ourselves | ||
2422 | if (avatar.LocalId == LocalId) | ||
2423 | return; | ||
2424 | |||
2425 | // If this is a root agent, then get info about the avatar | ||
2420 | if (!IsChildAgent) | 2426 | if (!IsChildAgent) |
2421 | { | 2427 | { |
2422 | SendFullUpdateToOtherClient(avatar); | 2428 | SendFullUpdateToOtherClient(avatar); |
2423 | } | 2429 | } |
2424 | 2430 | ||
2425 | if (avatar.LocalId != LocalId) | 2431 | // If the other avatar is a root |
2432 | if (!avatar.IsChildAgent) | ||
2426 | { | 2433 | { |
2427 | if (!avatar.IsChildAgent) | 2434 | avatar.SendFullUpdateToOtherClient(this); |
2428 | { | 2435 | avatar.SendAppearanceToOtherAgent(this); |
2429 | avatar.SendFullUpdateToOtherClient(this); | 2436 | avatar.Animator.SendAnimPackToClient(ControllingClient); |
2430 | avatar.SendAppearanceToOtherAgent(this); | ||
2431 | avatar.Animator.SendAnimPackToClient(ControllingClient); | ||
2432 | } | ||
2433 | } | 2437 | } |
2434 | }); | 2438 | }); |
2435 | 2439 | ||
@@ -2444,6 +2448,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2444 | m_perfMonMS = Util.EnvironmentTickCount(); | 2448 | m_perfMonMS = Util.EnvironmentTickCount(); |
2445 | 2449 | ||
2446 | // only send update from root agents to other clients; children are only "listening posts" | 2450 | // only send update from root agents to other clients; children are only "listening posts" |
2451 | if (IsChildAgent) | ||
2452 | { | ||
2453 | m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent"); | ||
2454 | return; | ||
2455 | } | ||
2456 | |||
2447 | int count = 0; | 2457 | int count = 0; |
2448 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 2458 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2449 | { | 2459 | { |
@@ -2467,29 +2477,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2467 | // the inventory arrives | 2477 | // the inventory arrives |
2468 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2478 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
2469 | 2479 | ||
2470 | Vector3 pos = m_pos; | ||
2471 | pos.Z += m_appearance.HipOffset; | ||
2472 | |||
2473 | m_controllingClient.SendAvatarDataImmediate(this); | 2480 | m_controllingClient.SendAvatarDataImmediate(this); |
2481 | if (m_scene.AvatarFactory != null) | ||
2482 | { | ||
2483 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) | ||
2484 | { | ||
2485 | m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name); | ||
2486 | m_controllingClient.SendAppearance( | ||
2487 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); | ||
2488 | } | ||
2489 | } | ||
2490 | else | ||
2491 | { | ||
2492 | m_log.WarnFormat("[SP] AvatarFactory not set"); | ||
2493 | } | ||
2474 | 2494 | ||
2475 | SendInitialFullUpdateToAllClients(); | 2495 | SendInitialFullUpdateToAllClients(); |
2476 | } | 2496 | } |
2477 | 2497 | ||
2478 | /// <summary> | 2498 | /// <summary> |
2479 | /// Tell the client for this scene presence what items it should be wearing now | ||
2480 | /// </summary> | ||
2481 | public void SendWearables() | ||
2482 | { | ||
2483 | m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name); | ||
2484 | |||
2485 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
2486 | } | ||
2487 | |||
2488 | /// <summary> | ||
2489 | /// | 2499 | /// |
2490 | /// </summary> | 2500 | /// </summary> |
2491 | public void SendAppearanceToAllOtherAgents() | 2501 | public void SendAppearanceToAllOtherAgents() |
2492 | { | 2502 | { |
2503 | // DEBUG ON | ||
2504 | m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid); | ||
2505 | // DEBUG OFF | ||
2493 | m_perfMonMS = Util.EnvironmentTickCount(); | 2506 | m_perfMonMS = Util.EnvironmentTickCount(); |
2494 | 2507 | ||
2495 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2508 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
@@ -2509,85 +2522,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2509 | /// <param name="avatar"></param> | 2522 | /// <param name="avatar"></param> |
2510 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 2523 | public void SendAppearanceToOtherAgent(ScenePresence avatar) |
2511 | { | 2524 | { |
2512 | avatar.ControllingClient.SendAppearance( | 2525 | if (LocalId == avatar.LocalId) |
2513 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); | ||
2514 | } | ||
2515 | |||
2516 | /// <summary> | ||
2517 | /// Set appearance data (textureentry and slider settings) received from the client | ||
2518 | /// </summary> | ||
2519 | /// <param name="texture"></param> | ||
2520 | /// <param name="visualParam"></param> | ||
2521 | public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) | ||
2522 | { | ||
2523 | if (m_physicsActor != null) | ||
2524 | { | ||
2525 | if (!IsChildAgent) | ||
2526 | { | ||
2527 | // This may seem like it's redundant, remove the avatar from the physics scene | ||
2528 | // just to add it back again, but it saves us from having to update | ||
2529 | // 3 variables 10 times a second. | ||
2530 | bool flyingTemp = m_physicsActor.Flying; | ||
2531 | RemoveFromPhysicalScene(); | ||
2532 | //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); | ||
2533 | |||
2534 | //PhysicsActor = null; | ||
2535 | |||
2536 | AddToPhysicalScene(flyingTemp); | ||
2537 | } | ||
2538 | } | ||
2539 | |||
2540 | #region Bake Cache Check | ||
2541 | |||
2542 | if (textureEntry != null) | ||
2543 | { | ||
2544 | for (int i = 0; i < BAKE_INDICES.Length; i++) | ||
2545 | { | ||
2546 | int j = BAKE_INDICES[i]; | ||
2547 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[j]; | ||
2548 | |||
2549 | if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
2550 | { | ||
2551 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | ||
2552 | { | ||
2553 | m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name); | ||
2554 | this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); | ||
2555 | } | ||
2556 | } | ||
2557 | } | ||
2558 | |||
2559 | } | ||
2560 | |||
2561 | |||
2562 | #endregion Bake Cache Check | ||
2563 | |||
2564 | m_appearance.SetAppearance(textureEntry, visualParams); | ||
2565 | if (m_appearance.AvatarHeight > 0) | ||
2566 | SetHeight(m_appearance.AvatarHeight); | ||
2567 | |||
2568 | // This is not needed, because only the transient data changed | ||
2569 | //AvatarData adata = new AvatarData(m_appearance); | ||
2570 | //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); | ||
2571 | |||
2572 | SendAppearanceToAllOtherAgents(); | ||
2573 | if (!m_startAnimationSet) | ||
2574 | { | 2526 | { |
2575 | Animator.UpdateMovementAnimations(); | 2527 | m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); |
2576 | m_startAnimationSet = true; | 2528 | return; |
2577 | } | 2529 | } |
2578 | 2530 | ||
2579 | Vector3 pos = m_pos; | 2531 | // DEBUG ON |
2580 | pos.Z += m_appearance.HipOffset; | 2532 | // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); |
2581 | 2533 | // DEBUG OFF | |
2582 | m_controllingClient.SendAvatarDataImmediate(this); | ||
2583 | } | ||
2584 | 2534 | ||
2585 | public void SetWearable(int wearableId, AvatarWearable wearable) | 2535 | avatar.ControllingClient.SendAppearance( |
2586 | { | 2536 | m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); |
2587 | m_appearance.SetWearable(wearableId, wearable); | ||
2588 | AvatarData adata = new AvatarData(m_appearance); | ||
2589 | m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); | ||
2590 | m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
2591 | } | 2537 | } |
2592 | 2538 | ||
2593 | // Because appearance setting is in a module, we actually need | 2539 | // Because appearance setting is in a module, we actually need |
@@ -2983,6 +2929,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2983 | 2929 | ||
2984 | public void CopyTo(AgentData cAgent) | 2930 | public void CopyTo(AgentData cAgent) |
2985 | { | 2931 | { |
2932 | cAgent.CallbackURI = m_callbackURI; | ||
2933 | |||
2986 | cAgent.AgentID = UUID; | 2934 | cAgent.AgentID = UUID; |
2987 | cAgent.RegionID = Scene.RegionInfo.RegionID; | 2935 | cAgent.RegionID = Scene.RegionInfo.RegionID; |
2988 | 2936 | ||
@@ -3022,6 +2970,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3022 | 2970 | ||
3023 | cAgent.AlwaysRun = m_setAlwaysRun; | 2971 | cAgent.AlwaysRun = m_setAlwaysRun; |
3024 | 2972 | ||
2973 | cAgent.Appearance = new AvatarAppearance(m_appearance); | ||
2974 | |||
2975 | /* | ||
3025 | try | 2976 | try |
3026 | { | 2977 | { |
3027 | // We might not pass the Wearables in all cases... | 2978 | // We might not pass the Wearables in all cases... |
@@ -3061,14 +3012,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3061 | { | 3012 | { |
3062 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); | 3013 | //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); |
3063 | int i = 0; | 3014 | int i = 0; |
3064 | AttachmentData[] attachs = new AttachmentData[attPoints.Count]; | 3015 | AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count]; |
3065 | foreach (int point in attPoints) | 3016 | foreach (int point in attPoints) |
3066 | { | 3017 | { |
3067 | attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); | 3018 | attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); |
3068 | } | 3019 | } |
3069 | cAgent.Attachments = attachs; | 3020 | cAgent.Attachments = attachs; |
3070 | } | 3021 | } |
3071 | 3022 | */ | |
3072 | lock (scriptedcontrols) | 3023 | lock (scriptedcontrols) |
3073 | { | 3024 | { |
3074 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; | 3025 | ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; |
@@ -3095,6 +3046,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3095 | 3046 | ||
3096 | public void CopyFrom(AgentData cAgent) | 3047 | public void CopyFrom(AgentData cAgent) |
3097 | { | 3048 | { |
3049 | // DEBUG ON | ||
3050 | m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM"); | ||
3051 | // DEBUG OFF | ||
3098 | m_originRegionID = cAgent.RegionID; | 3052 | m_originRegionID = cAgent.RegionID; |
3099 | 3053 | ||
3100 | m_callbackURI = cAgent.CallbackURI; | 3054 | m_callbackURI = cAgent.CallbackURI; |
@@ -3120,6 +3074,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3120 | m_godLevel = cAgent.GodLevel; | 3074 | m_godLevel = cAgent.GodLevel; |
3121 | m_setAlwaysRun = cAgent.AlwaysRun; | 3075 | m_setAlwaysRun = cAgent.AlwaysRun; |
3122 | 3076 | ||
3077 | m_appearance = new AvatarAppearance(cAgent.Appearance); | ||
3078 | |||
3079 | /* | ||
3123 | uint i = 0; | 3080 | uint i = 0; |
3124 | try | 3081 | try |
3125 | { | 3082 | { |
@@ -3132,15 +3089,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3132 | UUID assetId = cAgent.Wearables[n + 1]; | 3089 | UUID assetId = cAgent.Wearables[n + 1]; |
3133 | wears[i++] = new AvatarWearable(itemId, assetId); | 3090 | wears[i++] = new AvatarWearable(itemId, assetId); |
3134 | } | 3091 | } |
3135 | m_appearance.Wearables = wears; | 3092 | // m_appearance.Wearables = wears; |
3136 | Primitive.TextureEntry te; | 3093 | Primitive.TextureEntry textures = null; |
3137 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) | 3094 | if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) |
3138 | te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); | 3095 | textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); |
3139 | else | 3096 | |
3140 | te = AvatarAppearance.GetDefaultTexture(); | 3097 | byte[] visuals = null; |
3141 | if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) | 3098 | |
3142 | cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); | 3099 | if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) |
3143 | m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone()); | 3100 | visuals = (byte[])cAgent.VisualParams.Clone(); |
3101 | |||
3102 | m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals); | ||
3144 | } | 3103 | } |
3145 | catch (Exception e) | 3104 | catch (Exception e) |
3146 | { | 3105 | { |
@@ -3153,14 +3112,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3153 | if (cAgent.Attachments != null) | 3112 | if (cAgent.Attachments != null) |
3154 | { | 3113 | { |
3155 | m_appearance.ClearAttachments(); | 3114 | m_appearance.ClearAttachments(); |
3156 | foreach (AttachmentData att in cAgent.Attachments) | 3115 | foreach (AvatarAttachment att in cAgent.Attachments) |
3157 | { | 3116 | { |
3158 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); | 3117 | m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); |
3159 | } | 3118 | } |
3160 | } | 3119 | } |
3161 | } | 3120 | } |
3162 | catch { } | 3121 | catch { } |
3163 | 3122 | */ | |
3164 | try | 3123 | try |
3165 | { | 3124 | { |
3166 | lock (scriptedcontrols) | 3125 | lock (scriptedcontrols) |
@@ -3729,15 +3688,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3729 | return; | 3688 | return; |
3730 | } | 3689 | } |
3731 | 3690 | ||
3732 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 3691 | List<AvatarAttachment> attachments = m_appearance.GetAttachments(); |
3733 | foreach (int p in attPoints) | 3692 | foreach (AvatarAttachment attach in attachments) |
3734 | { | 3693 | { |
3735 | if (m_isDeleted) | 3694 | if (m_isDeleted) |
3736 | return; | 3695 | return; |
3737 | 3696 | ||
3738 | UUID itemID = m_appearance.GetAttachedItem(p); | 3697 | int p = attach.AttachPoint; |
3698 | UUID itemID = attach.ItemID; | ||
3739 | 3699 | ||
3740 | //UUID assetID = m_appearance.GetAttachedAsset(p); | 3700 | //UUID assetID = attach.AssetID; |
3741 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down | 3701 | // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down |
3742 | // But they're not used anyway, the item is being looked up for now, so let's proceed. | 3702 | // But they're not used anyway, the item is being looked up for now, so let's proceed. |
3743 | //if (UUID.Zero == assetID) | 3703 | //if (UUID.Zero == assetID) |