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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs127
1 files changed, 78 insertions, 49 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ebddf21..06dec8f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4112,71 +4112,100 @@ namespace OpenSim.Region.Framework.Scenes
4112 List<uint> thisHitColliders = new List<uint>(); 4112 List<uint> thisHitColliders = new List<uint>();
4113 List<uint> endedColliders = new List<uint>(); 4113 List<uint> endedColliders = new List<uint>();
4114 List<uint> startedColliders = new List<uint>(); 4114 List<uint> startedColliders = new List<uint>();
4115 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4116 CollisionForSoundInfo soundinfo;
4117 ContactPoint curcontact;
4115 4118
4116 foreach (uint localid in coldata.Keys) 4119 if (coldata.Count == 0)
4117 { 4120 {
4118 thisHitColliders.Add(localid); 4121 if (m_lastColliders.Count == 0)
4119 if (!m_lastColliders.Contains(localid)) 4122 return; // nothing to do
4120 { 4123
4121 startedColliders.Add(localid); 4124 foreach (uint localID in m_lastColliders)
4122 }
4123 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4124 }
4125
4126 // calculate things that ended colliding
4127 foreach (uint localID in m_lastColliders)
4128 {
4129 if (!thisHitColliders.Contains(localID))
4130 { 4125 {
4131 endedColliders.Add(localID); 4126 endedColliders.Add(localID);
4132 } 4127 }
4133 } 4128 m_lastColliders.Clear();
4134 //add the items that started colliding this time to the last colliders list.
4135 foreach (uint localID in startedColliders)
4136 {
4137 m_lastColliders.Add(localID);
4138 }
4139 // remove things that ended colliding from the last colliders list
4140 foreach (uint localID in endedColliders)
4141 {
4142 m_lastColliders.Remove(localID);
4143 } 4129 }
4144 4130
4145 // do event notification 4131 else
4146 if (startedColliders.Count > 0)
4147 { 4132 {
4148 CollisionSounds.AvatarCollisionSound(this, startedColliders); 4133 foreach (uint id in coldata.Keys)
4149
4150 ColliderArgs StartCollidingMessage = new ColliderArgs();
4151 List<DetectedObject> colliding = new List<DetectedObject>();
4152 foreach (uint localId in startedColliders)
4153 { 4134 {
4154 if (localId == 0) 4135 thisHitColliders.Add(id);
4155 continue; 4136 if (!m_lastColliders.Contains(id))
4137 {
4138 startedColliders.Add(id);
4139 curcontact = coldata[id];
4140 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4141 {
4142 soundinfo = new CollisionForSoundInfo();
4143 soundinfo.colliderID = id;
4144 soundinfo.position = curcontact.Position;
4145 soundinfo.relativeVel = curcontact.RelativeSpeed;
4146 soundinfolist.Add(soundinfo);
4147 }
4148 }
4149 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4150 }
4156 4151
4157 SceneObjectPart obj = Scene.GetSceneObjectPart(localId); 4152 // calculate things that ended colliding
4158 string data = ""; 4153 foreach (uint localID in m_lastColliders)
4159 if (obj != null) 4154 {
4155 if (!thisHitColliders.Contains(localID))
4160 { 4156 {
4161 DetectedObject detobj = new DetectedObject(); 4157 endedColliders.Add(localID);
4162 detobj.keyUUID = obj.UUID;
4163 detobj.nameStr = obj.Name;
4164 detobj.ownerUUID = obj.OwnerID;
4165 detobj.posVector = obj.AbsolutePosition;
4166 detobj.rotQuat = obj.GetWorldRotation();
4167 detobj.velVector = obj.Velocity;
4168 detobj.colliderType = 0;
4169 detobj.groupUUID = obj.GroupID;
4170 colliding.Add(detobj);
4171 } 4158 }
4172 } 4159 }
4160 //add the items that started colliding this time to the last colliders list.
4161 foreach (uint localID in startedColliders)
4162 {
4163 m_lastColliders.Add(localID);
4164 }
4165 // remove things that ended colliding from the last colliders list
4166 foreach (uint localID in endedColliders)
4167 {
4168 m_lastColliders.Remove(localID);
4169 }
4173 4170
4174 if (colliding.Count > 0) 4171 if (soundinfolist.Count > 0)
4172 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4173
4174 // do event notification
4175 if (startedColliders.Count > 0)
4175 { 4176 {
4176 StartCollidingMessage.Colliders = colliding;
4177 4177
4178 foreach (SceneObjectGroup att in GetAttachments()) 4178 ColliderArgs StartCollidingMessage = new ColliderArgs();
4179 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); 4179 List<DetectedObject> colliding = new List<DetectedObject>();
4180 foreach (uint localId in startedColliders)
4181 {
4182 if (localId == 0)
4183 continue;
4184
4185 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
4186 string data = "";
4187 if (obj != null)
4188 {
4189 DetectedObject detobj = new DetectedObject();
4190 detobj.keyUUID = obj.UUID;
4191 detobj.nameStr = obj.Name;
4192 detobj.ownerUUID = obj.OwnerID;
4193 detobj.posVector = obj.AbsolutePosition;
4194 detobj.rotQuat = obj.GetWorldRotation();
4195 detobj.velVector = obj.Velocity;
4196 detobj.colliderType = 0;
4197 detobj.groupUUID = obj.GroupID;
4198 colliding.Add(detobj);
4199 }
4200 }
4201
4202 if (colliding.Count > 0)
4203 {
4204 StartCollidingMessage.Colliders = colliding;
4205
4206 foreach (SceneObjectGroup att in GetAttachments())
4207 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
4208 }
4180 } 4209 }
4181 } 4210 }
4182 4211