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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs377
1 files changed, 316 insertions, 61 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b84660a..c4aaebe 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
91 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 91 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
92 /// issue #1716 92 /// issue #1716
93 /// </summary> 93 /// </summary>
94 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 94 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
95 95
96 /// <summary> 96 /// <summary>
97 /// Movement updates for agents in neighboring regions are sent directly to clients. 97 /// Movement updates for agents in neighboring regions are sent directly to clients.
@@ -168,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes
168// private int m_lastColCount = -1; //KF: Look for Collision chnages 168// private int m_lastColCount = -1; //KF: Look for Collision chnages
169// private int m_updateCount = 0; //KF: Update Anims for a while 169// private int m_updateCount = 0; //KF: Update Anims for a while
170// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 170// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
171 private List<uint> m_lastColliders = new List<uint>();
171 172
172 private TeleportFlags m_teleportFlags; 173 private TeleportFlags m_teleportFlags;
173 public TeleportFlags TeleportFlags 174 public TeleportFlags TeleportFlags
@@ -229,6 +230,11 @@ namespace OpenSim.Region.Framework.Scenes
229 //private int m_moveToPositionStateStatus; 230 //private int m_moveToPositionStateStatus;
230 //***************************************************** 231 //*****************************************************
231 232
233 private bool m_collisionEventFlag = false;
234 private object m_collisionEventLock = new Object();
235
236 private Vector3 m_prevSitOffset;
237
232 protected AvatarAppearance m_appearance; 238 protected AvatarAppearance m_appearance;
233 239
234 public AvatarAppearance Appearance 240 public AvatarAppearance Appearance
@@ -568,6 +574,13 @@ namespace OpenSim.Region.Framework.Scenes
568 /// </summary> 574 /// </summary>
569 public uint ParentID { get; set; } 575 public uint ParentID { get; set; }
570 576
577 public UUID ParentUUID
578 {
579 get { return m_parentUUID; }
580 set { m_parentUUID = value; }
581 }
582 private UUID m_parentUUID = UUID.Zero;
583
571 /// <summary> 584 /// <summary>
572 /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. 585 /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null.
573 /// </summary> 586 /// </summary>
@@ -797,10 +810,38 @@ namespace OpenSim.Region.Framework.Scenes
797 "[SCENE]: Upgrading child to root agent for {0} in {1}", 810 "[SCENE]: Upgrading child to root agent for {0} in {1}",
798 Name, m_scene.RegionInfo.RegionName); 811 Name, m_scene.RegionInfo.RegionName);
799 812
800 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
801
802 bool wasChild = IsChildAgent; 813 bool wasChild = IsChildAgent;
803 IsChildAgent = false; 814
815 if (ParentUUID != UUID.Zero)
816 {
817 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
818 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
819 if (part == null)
820 {
821 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
822 }
823 else
824 {
825 part.ParentGroup.AddAvatar(UUID);
826 if (part.SitTargetPosition != Vector3.Zero)
827 part.SitTargetAvatar = UUID;
828 ParentPosition = part.GetWorldPosition();
829 ParentID = part.LocalId;
830 ParentPart = part;
831 m_pos = m_prevSitOffset;
832 pos = ParentPosition;
833 }
834 ParentUUID = UUID.Zero;
835
836 IsChildAgent = false;
837
838 Animator.TrySetMovementAnimation("SIT");
839 }
840 else
841 {
842 IsChildAgent = false;
843 }
844
804 845
805 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 846 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
806 if (gm != null) 847 if (gm != null)
@@ -810,62 +851,64 @@ namespace OpenSim.Region.Framework.Scenes
810 851
811 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 852 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
812 853
813 // Moved this from SendInitialData to ensure that Appearance is initialized 854 if (ParentID == 0)
814 // before the inventory is processed in MakeRootAgent. This fixes a race condition
815 // related to the handling of attachments
816 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
817 if (m_scene.TestBorderCross(pos, Cardinals.E))
818 { 855 {
819 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 856 // Moved this from SendInitialData to ensure that Appearance is initialized
820 pos.X = crossedBorder.BorderLine.Z - 1; 857 // before the inventory is processed in MakeRootAgent. This fixes a race condition
821 } 858 // related to the handling of attachments
859 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
860 if (m_scene.TestBorderCross(pos, Cardinals.E))
861 {
862 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
863 pos.X = crossedBorder.BorderLine.Z - 1;
864 }
822 865
823 if (m_scene.TestBorderCross(pos, Cardinals.N)) 866 if (m_scene.TestBorderCross(pos, Cardinals.N))
824 { 867 {
825 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 868 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
826 pos.Y = crossedBorder.BorderLine.Z - 1; 869 pos.Y = crossedBorder.BorderLine.Z - 1;
827 } 870 }
828 871
829 CheckAndAdjustLandingPoint(ref pos); 872 CheckAndAdjustLandingPoint(ref pos);
830 873
831 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) 874 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
832 { 875 {
833 m_log.WarnFormat( 876 m_log.WarnFormat(
834 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", 877 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
835 pos, Name, UUID); 878 pos, Name, UUID);
836 879
837 if (pos.X < 0f) pos.X = 0f; 880 if (pos.X < 0f) pos.X = 0f;
838 if (pos.Y < 0f) pos.Y = 0f; 881 if (pos.Y < 0f) pos.Y = 0f;
839 if (pos.Z < 0f) pos.Z = 0f; 882 if (pos.Z < 0f) pos.Z = 0f;
840 } 883 }
841 884
842 float localAVHeight = 1.56f; 885 float localAVHeight = 1.56f;
843 if (Appearance.AvatarHeight > 0) 886 if (Appearance.AvatarHeight > 0)
844 localAVHeight = Appearance.AvatarHeight; 887 localAVHeight = Appearance.AvatarHeight;
845 888
846 float posZLimit = 0; 889 float posZLimit = 0;
847 890
848 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 891 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
849 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 892 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
850 893
851 float newPosZ = posZLimit + localAVHeight / 2; 894 float newPosZ = posZLimit + localAVHeight / 2;
852 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 895 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
853 { 896 {
854 pos.Z = newPosZ; 897 pos.Z = newPosZ;
855 } 898 }
856 AbsolutePosition = pos; 899 AbsolutePosition = pos;
857 900
858 AddToPhysicalScene(isFlying); 901 AddToPhysicalScene(isFlying);
859 902
860 if (ForceFly) 903 if (ForceFly)
861 { 904 {
862 Flying = true; 905 Flying = true;
863 } 906 }
864 else if (FlyDisabled) 907 else if (FlyDisabled)
865 { 908 {
866 Flying = false; 909 Flying = false;
910 }
867 } 911 }
868
869 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 912 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
870 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 913 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
871 // elsewhere anyway 914 // elsewhere anyway
@@ -883,14 +926,19 @@ namespace OpenSim.Region.Framework.Scenes
883 { 926 {
884 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); 927 m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
885 // Resume scripts 928 // Resume scripts
886 foreach (SceneObjectGroup sog in m_attachments) 929 Util.FireAndForget(delegate(object x) {
887 { 930 foreach (SceneObjectGroup sog in m_attachments)
888 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 931 {
889 sog.ResumeScripts(); 932 sog.ScheduleGroupForFullUpdate();
890 } 933 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
934 sog.ResumeScripts();
935 }
936 });
891 } 937 }
892 } 938 }
893 939
940 SendAvatarDataToAllAgents();
941
894 // send the animations of the other presences to me 942 // send the animations of the other presences to me
895 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 943 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
896 { 944 {
@@ -1687,9 +1735,9 @@ namespace OpenSim.Region.Framework.Scenes
1687 if (pos.Z - terrainHeight < 0.2) 1735 if (pos.Z - terrainHeight < 0.2)
1688 pos.Z = terrainHeight; 1736 pos.Z = terrainHeight;
1689 1737
1690 m_log.DebugFormat( 1738// m_log.DebugFormat(
1691 "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", 1739// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
1692 Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); 1740// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
1693 1741
1694 if (noFly) 1742 if (noFly)
1695 Flying = false; 1743 Flying = false;
@@ -1746,8 +1794,11 @@ namespace OpenSim.Region.Framework.Scenes
1746// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); 1794// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name);
1747 1795
1748 SitGround = false; 1796 SitGround = false;
1797
1798/* move this down so avatar gets physical in the new position and not where it is siting
1749 if (PhysicsActor == null) 1799 if (PhysicsActor == null)
1750 AddToPhysicalScene(false); 1800 AddToPhysicalScene(false);
1801 */
1751 1802
1752 if (ParentID != 0) 1803 if (ParentID != 0)
1753 { 1804 {
@@ -1771,6 +1822,7 @@ namespace OpenSim.Region.Framework.Scenes
1771 if (part.SitTargetAvatar == UUID) 1822 if (part.SitTargetAvatar == UUID)
1772 part.SitTargetAvatar = UUID.Zero; 1823 part.SitTargetAvatar = UUID.Zero;
1773 1824
1825 part.ParentGroup.DeleteAvatar(UUID);
1774 ParentPosition = part.GetWorldPosition(); 1826 ParentPosition = part.GetWorldPosition();
1775 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 1827 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
1776 1828
@@ -1779,6 +1831,10 @@ namespace OpenSim.Region.Framework.Scenes
1779 1831
1780 ParentID = 0; 1832 ParentID = 0;
1781 ParentPart = null; 1833 ParentPart = null;
1834
1835 if (PhysicsActor == null)
1836 AddToPhysicalScene(false);
1837
1782 SendAvatarDataToAllAgents(); 1838 SendAvatarDataToAllAgents();
1783 m_requestedSitTargetID = 0; 1839 m_requestedSitTargetID = 0;
1784 1840
@@ -1786,6 +1842,9 @@ namespace OpenSim.Region.Framework.Scenes
1786 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 1842 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
1787 } 1843 }
1788 1844
1845 else if (PhysicsActor == null)
1846 AddToPhysicalScene(false);
1847
1789 Animator.TrySetMovementAnimation("STAND"); 1848 Animator.TrySetMovementAnimation("STAND");
1790 } 1849 }
1791 1850
@@ -1909,7 +1968,7 @@ namespace OpenSim.Region.Framework.Scenes
1909 forceMouselook = part.GetForceMouselook(); 1968 forceMouselook = part.GetForceMouselook();
1910 1969
1911 ControllingClient.SendSitResponse( 1970 ControllingClient.SendSitResponse(
1912 targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 1971 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
1913 1972
1914 m_requestedSitTargetUUID = targetID; 1973 m_requestedSitTargetUUID = targetID;
1915 1974
@@ -2191,14 +2250,36 @@ namespace OpenSim.Region.Framework.Scenes
2191 2250
2192 //Quaternion result = (sitTargetOrient * vq) * nq; 2251 //Quaternion result = (sitTargetOrient * vq) * nq;
2193 2252
2194 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; 2253 double x, y, z, m;
2254
2255 Quaternion r = sitTargetOrient;
2256 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2257
2258 if (Math.Abs(1.0 - m) > 0.000001)
2259 {
2260 m = 1.0 / Math.Sqrt(m);
2261 r.X *= (float)m;
2262 r.Y *= (float)m;
2263 r.Z *= (float)m;
2264 r.W *= (float)m;
2265 }
2266
2267 x = 2 * (r.X * r.Z + r.Y * r.W);
2268 y = 2 * (-r.X * r.W + r.Y * r.Z);
2269 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2270
2271 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2272 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2273 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2195 Rotation = sitTargetOrient; 2274 Rotation = sitTargetOrient;
2196 ParentPosition = part.AbsolutePosition; 2275 ParentPosition = part.AbsolutePosition;
2276 part.ParentGroup.AddAvatar(UUID);
2197 } 2277 }
2198 else 2278 else
2199 { 2279 {
2200 m_pos -= part.AbsolutePosition; 2280 m_pos -= part.AbsolutePosition;
2201 ParentPosition = part.AbsolutePosition; 2281 ParentPosition = part.AbsolutePosition;
2282 part.ParentGroup.AddAvatar(UUID);
2202 2283
2203// m_log.DebugFormat( 2284// m_log.DebugFormat(
2204// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2285// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
@@ -3037,6 +3118,9 @@ namespace OpenSim.Region.Framework.Scenes
3037 cAgent.AlwaysRun = SetAlwaysRun; 3118 cAgent.AlwaysRun = SetAlwaysRun;
3038 3119
3039 cAgent.Appearance = new AvatarAppearance(Appearance); 3120 cAgent.Appearance = new AvatarAppearance(Appearance);
3121
3122 cAgent.ParentPart = ParentUUID;
3123 cAgent.SitOffset = m_pos;
3040 3124
3041 lock (scriptedcontrols) 3125 lock (scriptedcontrols)
3042 { 3126 {
@@ -3096,6 +3180,8 @@ namespace OpenSim.Region.Framework.Scenes
3096 CameraAtAxis = cAgent.AtAxis; 3180 CameraAtAxis = cAgent.AtAxis;
3097 CameraLeftAxis = cAgent.LeftAxis; 3181 CameraLeftAxis = cAgent.LeftAxis;
3098 CameraUpAxis = cAgent.UpAxis; 3182 CameraUpAxis = cAgent.UpAxis;
3183 ParentUUID = cAgent.ParentPart;
3184 m_prevSitOffset = cAgent.SitOffset;
3099 3185
3100 // When we get to the point of re-computing neighbors everytime this 3186 // When we get to the point of re-computing neighbors everytime this
3101 // changes, then start using the agent's drawdistance rather than the 3187 // changes, then start using the agent's drawdistance rather than the
@@ -3302,6 +3388,8 @@ namespace OpenSim.Region.Framework.Scenes
3302 } 3388 }
3303 } 3389 }
3304 3390
3391 RaiseCollisionScriptEvents(coldata);
3392
3305 if (Invulnerable) 3393 if (Invulnerable)
3306 return; 3394 return;
3307 3395
@@ -3813,6 +3901,12 @@ namespace OpenSim.Region.Framework.Scenes
3813 3901
3814 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 3902 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
3815 { 3903 {
3904 string reason;
3905
3906 // Honor bans
3907 if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y))
3908 return;
3909
3816 SceneObjectGroup telehub = null; 3910 SceneObjectGroup telehub = null;
3817 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) 3911 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null)
3818 { 3912 {
@@ -3852,11 +3946,173 @@ namespace OpenSim.Region.Framework.Scenes
3852 pos = land.LandData.UserLocation; 3946 pos = land.LandData.UserLocation;
3853 } 3947 }
3854 } 3948 }
3855 3949
3856 land.SendLandUpdateToClient(ControllingClient); 3950 land.SendLandUpdateToClient(ControllingClient);
3857 } 3951 }
3858 } 3952 }
3859 3953
3954 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
3955 {
3956 lock(m_collisionEventLock)
3957 {
3958 if (m_collisionEventFlag)
3959 return;
3960 m_collisionEventFlag = true;
3961 }
3962
3963 Util.FireAndForget(delegate(object x)
3964 {
3965 try
3966 {
3967 List<uint> thisHitColliders = new List<uint>();
3968 List<uint> endedColliders = new List<uint>();
3969 List<uint> startedColliders = new List<uint>();
3970
3971 foreach (uint localid in coldata.Keys)
3972 {
3973 thisHitColliders.Add(localid);
3974 if (!m_lastColliders.Contains(localid))
3975 {
3976 startedColliders.Add(localid);
3977 }
3978 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
3979 }
3980
3981 // calculate things that ended colliding
3982 foreach (uint localID in m_lastColliders)
3983 {
3984 if (!thisHitColliders.Contains(localID))
3985 {
3986 endedColliders.Add(localID);
3987 }
3988 }
3989 //add the items that started colliding this time to the last colliders list.
3990 foreach (uint localID in startedColliders)
3991 {
3992 m_lastColliders.Add(localID);
3993 }
3994 // remove things that ended colliding from the last colliders list
3995 foreach (uint localID in endedColliders)
3996 {
3997 m_lastColliders.Remove(localID);
3998 }
3999
4000 // do event notification
4001 if (startedColliders.Count > 0)
4002 {
4003 ColliderArgs StartCollidingMessage = new ColliderArgs();
4004 List<DetectedObject> colliding = new List<DetectedObject>();
4005 foreach (uint localId in startedColliders)
4006 {
4007 if (localId == 0)
4008 continue;
4009
4010 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
4011 string data = "";
4012 if (obj != null)
4013 {
4014 DetectedObject detobj = new DetectedObject();
4015 detobj.keyUUID = obj.UUID;
4016 detobj.nameStr = obj.Name;
4017 detobj.ownerUUID = obj.OwnerID;
4018 detobj.posVector = obj.AbsolutePosition;
4019 detobj.rotQuat = obj.GetWorldRotation();
4020 detobj.velVector = obj.Velocity;
4021 detobj.colliderType = 0;
4022 detobj.groupUUID = obj.GroupID;
4023 colliding.Add(detobj);
4024 }
4025 }
4026
4027 if (colliding.Count > 0)
4028 {
4029 StartCollidingMessage.Colliders = colliding;
4030
4031 foreach (SceneObjectGroup att in GetAttachments())
4032 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
4033 }
4034 }
4035
4036 if (endedColliders.Count > 0)
4037 {
4038 ColliderArgs EndCollidingMessage = new ColliderArgs();
4039 List<DetectedObject> colliding = new List<DetectedObject>();
4040 foreach (uint localId in endedColliders)
4041 {
4042 if (localId == 0)
4043 continue;
4044
4045 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
4046 string data = "";
4047 if (obj != null)
4048 {
4049 DetectedObject detobj = new DetectedObject();
4050 detobj.keyUUID = obj.UUID;
4051 detobj.nameStr = obj.Name;
4052 detobj.ownerUUID = obj.OwnerID;
4053 detobj.posVector = obj.AbsolutePosition;
4054 detobj.rotQuat = obj.GetWorldRotation();
4055 detobj.velVector = obj.Velocity;
4056 detobj.colliderType = 0;
4057 detobj.groupUUID = obj.GroupID;
4058 colliding.Add(detobj);
4059 }
4060 }
4061
4062 if (colliding.Count > 0)
4063 {
4064 EndCollidingMessage.Colliders = colliding;
4065
4066 foreach (SceneObjectGroup att in GetAttachments())
4067 Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
4068 }
4069 }
4070
4071 if (thisHitColliders.Count > 0)
4072 {
4073 ColliderArgs CollidingMessage = new ColliderArgs();
4074 List<DetectedObject> colliding = new List<DetectedObject>();
4075 foreach (uint localId in thisHitColliders)
4076 {
4077 if (localId == 0)
4078 continue;
4079
4080 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
4081 string data = "";
4082 if (obj != null)
4083 {
4084 DetectedObject detobj = new DetectedObject();
4085 detobj.keyUUID = obj.UUID;
4086 detobj.nameStr = obj.Name;
4087 detobj.ownerUUID = obj.OwnerID;
4088 detobj.posVector = obj.AbsolutePosition;
4089 detobj.rotQuat = obj.GetWorldRotation();
4090 detobj.velVector = obj.Velocity;
4091 detobj.colliderType = 0;
4092 detobj.groupUUID = obj.GroupID;
4093 colliding.Add(detobj);
4094 }
4095 }
4096
4097 if (colliding.Count > 0)
4098 {
4099 CollidingMessage.Colliders = colliding;
4100
4101 lock (m_attachments)
4102 {
4103 foreach (SceneObjectGroup att in m_attachments)
4104 Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
4105 }
4106 }
4107 }
4108 }
4109 finally
4110 {
4111 m_collisionEventFlag = false;
4112 }
4113 });
4114 }
4115
3860 private void TeleportFlagsDebug() { 4116 private void TeleportFlagsDebug() {
3861 4117
3862 // Some temporary debugging help to show all the TeleportFlags we have... 4118 // Some temporary debugging help to show all the TeleportFlags we have...
@@ -3881,6 +4137,5 @@ namespace OpenSim.Region.Framework.Scenes
3881 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 4137 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
3882 4138
3883 } 4139 }
3884
3885 } 4140 }
3886} 4141}