diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 515 |
1 files changed, 437 insertions, 78 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b737f91..99ad685 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
99 | /// issue #1716 | 100 | /// issue #1716 |
100 | /// </summary> | 101 | /// </summary> |
101 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
102 | 103 | ||
103 | /// <summary> | 104 | /// <summary> |
104 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 105 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -175,6 +176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 176 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
176 | // private int m_updateCount = 0; //KF: Update Anims for a while | 177 | // private int m_updateCount = 0; //KF: Update Anims for a while |
177 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 178 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
179 | private List<uint> m_lastColliders = new List<uint>(); | ||
178 | 180 | ||
179 | private TeleportFlags m_teleportFlags; | 181 | private TeleportFlags m_teleportFlags; |
180 | public TeleportFlags TeleportFlags | 182 | public TeleportFlags TeleportFlags |
@@ -236,6 +238,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
236 | //private int m_moveToPositionStateStatus; | 238 | //private int m_moveToPositionStateStatus; |
237 | //***************************************************** | 239 | //***************************************************** |
238 | 240 | ||
241 | private bool m_collisionEventFlag = false; | ||
242 | private object m_collisionEventLock = new Object(); | ||
243 | |||
244 | private int m_movementAnimationUpdateCounter = 0; | ||
245 | |||
246 | private Vector3 m_prevSitOffset; | ||
247 | |||
239 | protected AvatarAppearance m_appearance; | 248 | protected AvatarAppearance m_appearance; |
240 | 249 | ||
241 | public AvatarAppearance Appearance | 250 | public AvatarAppearance Appearance |
@@ -577,6 +586,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | /// </summary> | 586 | /// </summary> |
578 | public uint ParentID { get; set; } | 587 | public uint ParentID { get; set; } |
579 | 588 | ||
589 | public UUID ParentUUID | ||
590 | { | ||
591 | get { return m_parentUUID; } | ||
592 | set { m_parentUUID = value; } | ||
593 | } | ||
594 | private UUID m_parentUUID = UUID.Zero; | ||
595 | |||
580 | /// <summary> | 596 | /// <summary> |
581 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. | 597 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. |
582 | /// </summary> | 598 | /// </summary> |
@@ -737,6 +753,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
737 | Appearance = appearance; | 753 | Appearance = appearance; |
738 | } | 754 | } |
739 | 755 | ||
756 | private void RegionHeartbeatEnd(Scene scene) | ||
757 | { | ||
758 | if (IsChildAgent) | ||
759 | return; | ||
760 | |||
761 | m_movementAnimationUpdateCounter ++; | ||
762 | if (m_movementAnimationUpdateCounter >= 2) | ||
763 | { | ||
764 | m_movementAnimationUpdateCounter = 0; | ||
765 | if (Animator != null) | ||
766 | { | ||
767 | // If the parentID == 0 we are not sitting | ||
768 | // if !SitGournd then we are not sitting on the ground | ||
769 | // Fairly straightforward, now here comes the twist | ||
770 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
771 | // be sat on an object that isn't there yet. Should | ||
772 | // be treated as if sat. | ||
773 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
774 | Animator.UpdateMovementAnimations(); | ||
775 | } | ||
776 | else | ||
777 | { | ||
778 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
779 | } | ||
780 | } | ||
781 | } | ||
782 | |||
740 | public void RegisterToEvents() | 783 | public void RegisterToEvents() |
741 | { | 784 | { |
742 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 785 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -806,10 +849,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
806 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 849 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
807 | Name, m_scene.RegionInfo.RegionName); | 850 | Name, m_scene.RegionInfo.RegionName); |
808 | 851 | ||
809 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
810 | |||
811 | bool wasChild = IsChildAgent; | 852 | bool wasChild = IsChildAgent; |
812 | IsChildAgent = false; | 853 | |
854 | if (ParentUUID != UUID.Zero) | ||
855 | { | ||
856 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
857 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
858 | if (part == null) | ||
859 | { | ||
860 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
861 | } | ||
862 | else | ||
863 | { | ||
864 | part.ParentGroup.AddAvatar(UUID); | ||
865 | if (part.SitTargetPosition != Vector3.Zero) | ||
866 | part.SitTargetAvatar = UUID; | ||
867 | ParentPosition = part.GetWorldPosition(); | ||
868 | ParentID = part.LocalId; | ||
869 | ParentPart = part; | ||
870 | m_pos = m_prevSitOffset; | ||
871 | pos = ParentPosition; | ||
872 | } | ||
873 | ParentUUID = UUID.Zero; | ||
874 | |||
875 | IsChildAgent = false; | ||
876 | |||
877 | Animator.TrySetMovementAnimation("SIT"); | ||
878 | } | ||
879 | else | ||
880 | { | ||
881 | IsChildAgent = false; | ||
882 | } | ||
883 | |||
813 | 884 | ||
814 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 885 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
815 | if (gm != null) | 886 | if (gm != null) |
@@ -819,62 +890,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
819 | 890 | ||
820 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 891 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
821 | 892 | ||
822 | // Moved this from SendInitialData to ensure that Appearance is initialized | 893 | if (ParentID == 0) |
823 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
824 | // related to the handling of attachments | ||
825 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
826 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
827 | { | 894 | { |
828 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 895 | // Moved this from SendInitialData to ensure that Appearance is initialized |
829 | pos.X = crossedBorder.BorderLine.Z - 1; | 896 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
830 | } | 897 | // related to the handling of attachments |
898 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
899 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
900 | { | ||
901 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
902 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
903 | } | ||
831 | 904 | ||
832 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 905 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
833 | { | 906 | { |
834 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 907 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
835 | pos.Y = crossedBorder.BorderLine.Z - 1; | 908 | pos.Y = crossedBorder.BorderLine.Z - 1; |
836 | } | 909 | } |
837 | 910 | ||
838 | CheckAndAdjustLandingPoint(ref pos); | 911 | CheckAndAdjustLandingPoint(ref pos); |
839 | 912 | ||
840 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 913 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
841 | { | 914 | { |
842 | m_log.WarnFormat( | 915 | m_log.WarnFormat( |
843 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 916 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
844 | pos, Name, UUID); | 917 | pos, Name, UUID); |
845 | 918 | ||
846 | if (pos.X < 0f) pos.X = 0f; | 919 | if (pos.X < 0f) pos.X = 0f; |
847 | if (pos.Y < 0f) pos.Y = 0f; | 920 | if (pos.Y < 0f) pos.Y = 0f; |
848 | if (pos.Z < 0f) pos.Z = 0f; | 921 | if (pos.Z < 0f) pos.Z = 0f; |
849 | } | 922 | } |
850 | 923 | ||
851 | float localAVHeight = 1.56f; | 924 | float localAVHeight = 1.56f; |
852 | if (Appearance.AvatarHeight > 0) | 925 | if (Appearance.AvatarHeight > 0) |
853 | localAVHeight = Appearance.AvatarHeight; | 926 | localAVHeight = Appearance.AvatarHeight; |
854 | 927 | ||
855 | float posZLimit = 0; | 928 | float posZLimit = 0; |
856 | 929 | ||
857 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 930 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
858 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 931 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
859 | 932 | ||
860 | float newPosZ = posZLimit + localAVHeight / 2; | 933 | float newPosZ = posZLimit + localAVHeight / 2; |
861 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 934 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
862 | { | 935 | { |
863 | pos.Z = newPosZ; | 936 | pos.Z = newPosZ; |
864 | } | 937 | } |
865 | AbsolutePosition = pos; | 938 | AbsolutePosition = pos; |
866 | 939 | ||
867 | AddToPhysicalScene(isFlying); | 940 | if (m_teleportFlags == TeleportFlags.Default) |
941 | { | ||
942 | Vector3 vel = Velocity; | ||
943 | AddToPhysicalScene(isFlying); | ||
944 | if (PhysicsActor != null) | ||
945 | PhysicsActor.SetMomentum(vel); | ||
946 | } | ||
947 | else | ||
948 | AddToPhysicalScene(isFlying); | ||
868 | 949 | ||
869 | if (ForceFly) | 950 | if (ForceFly) |
870 | { | 951 | { |
871 | Flying = true; | 952 | Flying = true; |
872 | } | 953 | } |
873 | else if (FlyDisabled) | 954 | else if (FlyDisabled) |
874 | { | 955 | { |
875 | Flying = false; | 956 | Flying = false; |
957 | } | ||
876 | } | 958 | } |
877 | |||
878 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 959 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
879 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 960 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
880 | // elsewhere anyway | 961 | // elsewhere anyway |
@@ -892,14 +973,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
892 | { | 973 | { |
893 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 974 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
894 | // Resume scripts | 975 | // Resume scripts |
895 | foreach (SceneObjectGroup sog in m_attachments) | 976 | Util.FireAndForget(delegate(object x) { |
896 | { | 977 | foreach (SceneObjectGroup sog in m_attachments) |
897 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 978 | { |
898 | sog.ResumeScripts(); | 979 | sog.ScheduleGroupForFullUpdate(); |
899 | } | 980 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
981 | sog.ResumeScripts(); | ||
982 | } | ||
983 | }); | ||
900 | } | 984 | } |
901 | } | 985 | } |
902 | 986 | ||
987 | SendAvatarDataToAllAgents(); | ||
988 | |||
903 | // send the animations of the other presences to me | 989 | // send the animations of the other presences to me |
904 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 990 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
905 | { | 991 | { |
@@ -910,9 +996,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
910 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 996 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
911 | // stall on the border crossing since the existing child agent will still have the last movement | 997 | // stall on the border crossing since the existing child agent will still have the last movement |
912 | // recorded, which stops the input from being processed. | 998 | // recorded, which stops the input from being processed. |
999 | |||
913 | MovementFlag = 0; | 1000 | MovementFlag = 0; |
914 | 1001 | ||
915 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1002 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1003 | |||
1004 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
916 | } | 1005 | } |
917 | 1006 | ||
918 | public int GetStateSource() | 1007 | public int GetStateSource() |
@@ -940,12 +1029,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
940 | /// </remarks> | 1029 | /// </remarks> |
941 | public void MakeChildAgent() | 1030 | public void MakeChildAgent() |
942 | { | 1031 | { |
1032 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1033 | |||
943 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1034 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
944 | 1035 | ||
945 | // Reset these so that teleporting in and walking out isn't seen | 1036 | // Reset these so that teleporting in and walking out isn't seen |
946 | // as teleporting back | 1037 | // as teleporting back |
947 | TeleportFlags = TeleportFlags.Default; | 1038 | TeleportFlags = TeleportFlags.Default; |
948 | 1039 | ||
1040 | MovementFlag = 0; | ||
1041 | |||
949 | // It looks like Animator is set to null somewhere, and MakeChild | 1042 | // It looks like Animator is set to null somewhere, and MakeChild |
950 | // is called after that. Probably in aborted teleports. | 1043 | // is called after that. Probably in aborted teleports. |
951 | if (Animator == null) | 1044 | if (Animator == null) |
@@ -953,6 +1046,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | else | 1046 | else |
954 | Animator.ResetAnimations(); | 1047 | Animator.ResetAnimations(); |
955 | 1048 | ||
1049 | |||
956 | // m_log.DebugFormat( | 1050 | // m_log.DebugFormat( |
957 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1051 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
958 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1052 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -979,9 +1073,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | { | 1073 | { |
980 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1074 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
981 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1075 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
982 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
983 | PhysicsActor.UnSubscribeEvents(); | ||
984 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1076 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1077 | PhysicsActor.UnSubscribeEvents(); | ||
1078 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
985 | PhysicsActor = null; | 1079 | PhysicsActor = null; |
986 | } | 1080 | } |
987 | // else | 1081 | // else |
@@ -998,7 +1092,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
998 | /// <param name="pos"></param> | 1092 | /// <param name="pos"></param> |
999 | public void Teleport(Vector3 pos) | 1093 | public void Teleport(Vector3 pos) |
1000 | { | 1094 | { |
1001 | TeleportWithMomentum(pos, null); | 1095 | TeleportWithMomentum(pos, Vector3.Zero); |
1002 | } | 1096 | } |
1003 | 1097 | ||
1004 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1098 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1022,6 +1116,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1022 | SendTerseUpdateToAllClients(); | 1116 | SendTerseUpdateToAllClients(); |
1023 | } | 1117 | } |
1024 | 1118 | ||
1119 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1120 | { | ||
1121 | CheckLandingPoint(ref newpos); | ||
1122 | AbsolutePosition = newpos; | ||
1123 | |||
1124 | if (newvel.HasValue) | ||
1125 | { | ||
1126 | if ((Vector3)newvel == Vector3.Zero) | ||
1127 | { | ||
1128 | if (PhysicsActor != null) | ||
1129 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1130 | m_velocity = Vector3.Zero; | ||
1131 | } | ||
1132 | else | ||
1133 | { | ||
1134 | if (PhysicsActor != null) | ||
1135 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1136 | m_velocity = (Vector3)newvel; | ||
1137 | |||
1138 | if (rotateToVelXY) | ||
1139 | { | ||
1140 | Vector3 lookAt = (Vector3)newvel; | ||
1141 | lookAt.Z = 0; | ||
1142 | lookAt.Normalize(); | ||
1143 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1144 | return; | ||
1145 | } | ||
1146 | } | ||
1147 | } | ||
1148 | |||
1149 | SendTerseUpdateToAllClients(); | ||
1150 | } | ||
1151 | |||
1152 | |||
1153 | |||
1025 | public void StopFlying() | 1154 | public void StopFlying() |
1026 | { | 1155 | { |
1027 | ControllingClient.StopFlying(this); | 1156 | ControllingClient.StopFlying(this); |
@@ -1331,8 +1460,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1331 | { | 1460 | { |
1332 | if (m_followCamAuto) | 1461 | if (m_followCamAuto) |
1333 | { | 1462 | { |
1334 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1463 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1335 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1464 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); |
1465 | |||
1466 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | ||
1467 | Vector3 distTocam = CameraPosition - posAdjusted; | ||
1468 | float distTocamlen = distTocam.Length(); | ||
1469 | if (distTocamlen > 0) | ||
1470 | { | ||
1471 | distTocam *= 1.0f / distTocamlen; | ||
1472 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | ||
1473 | } | ||
1474 | |||
1336 | } | 1475 | } |
1337 | } | 1476 | } |
1338 | 1477 | ||
@@ -1766,12 +1905,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1766 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1905 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1767 | 1906 | ||
1768 | SitGround = false; | 1907 | SitGround = false; |
1908 | |||
1909 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1769 | if (PhysicsActor == null) | 1910 | if (PhysicsActor == null) |
1770 | AddToPhysicalScene(false); | 1911 | AddToPhysicalScene(false); |
1912 | */ | ||
1771 | 1913 | ||
1772 | if (ParentID != 0) | 1914 | if (ParentID != 0) |
1773 | { | 1915 | { |
1774 | SceneObjectPart part = ParentPart; | 1916 | SceneObjectPart part = ParentPart; |
1917 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
1918 | |||
1775 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1919 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1776 | if (taskIDict != null) | 1920 | if (taskIDict != null) |
1777 | { | 1921 | { |
@@ -1791,6 +1935,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | if (part.SitTargetAvatar == UUID) | 1935 | if (part.SitTargetAvatar == UUID) |
1792 | part.SitTargetAvatar = UUID.Zero; | 1936 | part.SitTargetAvatar = UUID.Zero; |
1793 | 1937 | ||
1938 | part.ParentGroup.DeleteAvatar(UUID); | ||
1794 | ParentPosition = part.GetWorldPosition(); | 1939 | ParentPosition = part.GetWorldPosition(); |
1795 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1940 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1796 | 1941 | ||
@@ -1799,6 +1944,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1799 | 1944 | ||
1800 | ParentID = 0; | 1945 | ParentID = 0; |
1801 | ParentPart = null; | 1946 | ParentPart = null; |
1947 | |||
1948 | if (PhysicsActor == null) | ||
1949 | AddToPhysicalScene(false); | ||
1950 | |||
1802 | SendAvatarDataToAllAgents(); | 1951 | SendAvatarDataToAllAgents(); |
1803 | m_requestedSitTargetID = 0; | 1952 | m_requestedSitTargetID = 0; |
1804 | 1953 | ||
@@ -1806,6 +1955,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1955 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1807 | } | 1956 | } |
1808 | 1957 | ||
1958 | else if (PhysicsActor == null) | ||
1959 | AddToPhysicalScene(false); | ||
1960 | |||
1809 | Animator.TrySetMovementAnimation("STAND"); | 1961 | Animator.TrySetMovementAnimation("STAND"); |
1810 | } | 1962 | } |
1811 | 1963 | ||
@@ -1929,7 +2081,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1929 | forceMouselook = part.GetForceMouselook(); | 2081 | forceMouselook = part.GetForceMouselook(); |
1930 | 2082 | ||
1931 | ControllingClient.SendSitResponse( | 2083 | ControllingClient.SendSitResponse( |
1932 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2084 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1933 | 2085 | ||
1934 | m_requestedSitTargetUUID = targetID; | 2086 | m_requestedSitTargetUUID = targetID; |
1935 | 2087 | ||
@@ -2211,14 +2363,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2211 | 2363 | ||
2212 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2364 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2213 | 2365 | ||
2214 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2366 | double x, y, z, m; |
2367 | |||
2368 | Quaternion r = sitTargetOrient; | ||
2369 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2370 | |||
2371 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2372 | { | ||
2373 | m = 1.0 / Math.Sqrt(m); | ||
2374 | r.X *= (float)m; | ||
2375 | r.Y *= (float)m; | ||
2376 | r.Z *= (float)m; | ||
2377 | r.W *= (float)m; | ||
2378 | } | ||
2379 | |||
2380 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2381 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2382 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2383 | |||
2384 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2385 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2386 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2215 | Rotation = sitTargetOrient; | 2387 | Rotation = sitTargetOrient; |
2216 | ParentPosition = part.AbsolutePosition; | 2388 | ParentPosition = part.AbsolutePosition; |
2389 | part.ParentGroup.AddAvatar(UUID); | ||
2217 | } | 2390 | } |
2218 | else | 2391 | else |
2219 | { | 2392 | { |
2220 | m_pos -= part.AbsolutePosition; | 2393 | m_pos -= part.AbsolutePosition; |
2221 | ParentPosition = part.AbsolutePosition; | 2394 | ParentPosition = part.AbsolutePosition; |
2395 | part.ParentGroup.AddAvatar(UUID); | ||
2222 | 2396 | ||
2223 | // m_log.DebugFormat( | 2397 | // m_log.DebugFormat( |
2224 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2398 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2316,14 +2490,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2316 | direc.Z *= 2.6f; | 2490 | direc.Z *= 2.6f; |
2317 | 2491 | ||
2318 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2492 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2319 | Animator.TrySetMovementAnimation("PREJUMP"); | 2493 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2320 | Animator.TrySetMovementAnimation("JUMP"); | 2494 | // Animator.TrySetMovementAnimation("JUMP"); |
2321 | } | 2495 | } |
2322 | } | 2496 | } |
2323 | } | 2497 | } |
2324 | 2498 | ||
2325 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2499 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2326 | m_forceToApply = direc; | 2500 | m_forceToApply = direc; |
2501 | Animator.UpdateMovementAnimations(); | ||
2327 | } | 2502 | } |
2328 | 2503 | ||
2329 | #endregion | 2504 | #endregion |
@@ -3058,6 +3233,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3058 | cAgent.AlwaysRun = SetAlwaysRun; | 3233 | cAgent.AlwaysRun = SetAlwaysRun; |
3059 | 3234 | ||
3060 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3235 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3236 | |||
3237 | cAgent.ParentPart = ParentUUID; | ||
3238 | cAgent.SitOffset = m_pos; | ||
3061 | 3239 | ||
3062 | lock (scriptedcontrols) | 3240 | lock (scriptedcontrols) |
3063 | { | 3241 | { |
@@ -3066,7 +3244,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3066 | 3244 | ||
3067 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3245 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3068 | { | 3246 | { |
3069 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3247 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3070 | } | 3248 | } |
3071 | cAgent.Controllers = controls; | 3249 | cAgent.Controllers = controls; |
3072 | } | 3250 | } |
@@ -3077,6 +3255,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3077 | cAgent.Anims = Animator.Animations.ToArray(); | 3255 | cAgent.Anims = Animator.Animations.ToArray(); |
3078 | } | 3256 | } |
3079 | catch { } | 3257 | catch { } |
3258 | cAgent.DefaultAnim = Animator.Animations.DefaultAnimation; | ||
3080 | 3259 | ||
3081 | // Attachment objects | 3260 | // Attachment objects |
3082 | List<SceneObjectGroup> attachments = GetAttachments(); | 3261 | List<SceneObjectGroup> attachments = GetAttachments(); |
@@ -3117,6 +3296,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3117 | CameraAtAxis = cAgent.AtAxis; | 3296 | CameraAtAxis = cAgent.AtAxis; |
3118 | CameraLeftAxis = cAgent.LeftAxis; | 3297 | CameraLeftAxis = cAgent.LeftAxis; |
3119 | CameraUpAxis = cAgent.UpAxis; | 3298 | CameraUpAxis = cAgent.UpAxis; |
3299 | ParentUUID = cAgent.ParentPart; | ||
3300 | m_prevSitOffset = cAgent.SitOffset; | ||
3120 | 3301 | ||
3121 | // When we get to the point of re-computing neighbors everytime this | 3302 | // When we get to the point of re-computing neighbors everytime this |
3122 | // changes, then start using the agent's drawdistance rather than the | 3303 | // changes, then start using the agent's drawdistance rather than the |
@@ -3154,6 +3335,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3154 | foreach (ControllerData c in cAgent.Controllers) | 3335 | foreach (ControllerData c in cAgent.Controllers) |
3155 | { | 3336 | { |
3156 | ScriptControllers sc = new ScriptControllers(); | 3337 | ScriptControllers sc = new ScriptControllers(); |
3338 | sc.objectID = c.ObjectID; | ||
3157 | sc.itemID = c.ItemID; | 3339 | sc.itemID = c.ItemID; |
3158 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3340 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3159 | sc.eventControls = (ScriptControlled)c.EventControls; | 3341 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3168,6 +3350,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3168 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? | 3350 | // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? |
3169 | if (cAgent.Anims != null) | 3351 | if (cAgent.Anims != null) |
3170 | Animator.Animations.FromArray(cAgent.Anims); | 3352 | Animator.Animations.FromArray(cAgent.Anims); |
3353 | if (cAgent.DefaultAnim != null) | ||
3354 | Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero); | ||
3171 | 3355 | ||
3172 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) | 3356 | if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0) |
3173 | { | 3357 | { |
@@ -3270,18 +3454,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3270 | if (IsChildAgent) | 3454 | if (IsChildAgent) |
3271 | return; | 3455 | return; |
3272 | 3456 | ||
3273 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3274 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3275 | // as of this comment the interval is set in AddToPhysicalScene | ||
3276 | if (Animator != null) | ||
3277 | { | ||
3278 | // if (m_updateCount > 0) | ||
3279 | // { | ||
3280 | Animator.UpdateMovementAnimations(); | ||
3281 | // m_updateCount--; | ||
3282 | // } | ||
3283 | } | ||
3284 | |||
3285 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3457 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3286 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3458 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3287 | 3459 | ||
@@ -3656,10 +3828,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3656 | 3828 | ||
3657 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 3829 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3658 | { | 3830 | { |
3831 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
3832 | if (p == null) | ||
3833 | return; | ||
3834 | |||
3659 | ScriptControllers obj = new ScriptControllers(); | 3835 | ScriptControllers obj = new ScriptControllers(); |
3660 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3836 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3661 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 3837 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3662 | 3838 | ||
3839 | obj.objectID = p.ParentGroup.UUID; | ||
3663 | obj.itemID = Script_item_UUID; | 3840 | obj.itemID = Script_item_UUID; |
3664 | if (pass_on == 0 && accept == 0) | 3841 | if (pass_on == 0 && accept == 0) |
3665 | { | 3842 | { |
@@ -3708,6 +3885,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3708 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 3885 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3709 | } | 3886 | } |
3710 | 3887 | ||
3888 | private void UnRegisterSeatControls(UUID obj) | ||
3889 | { | ||
3890 | List<UUID> takers = new List<UUID>(); | ||
3891 | |||
3892 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
3893 | { | ||
3894 | if (c.objectID == obj) | ||
3895 | takers.Add(c.itemID); | ||
3896 | } | ||
3897 | foreach (UUID t in takers) | ||
3898 | { | ||
3899 | UnRegisterControlEventsToScript(0, t); | ||
3900 | } | ||
3901 | } | ||
3902 | |||
3711 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 3903 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3712 | { | 3904 | { |
3713 | ScriptControllers takecontrols; | 3905 | ScriptControllers takecontrols; |
@@ -3962,6 +4154,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3962 | 4154 | ||
3963 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4155 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3964 | { | 4156 | { |
4157 | string reason; | ||
4158 | |||
4159 | // Honor bans | ||
4160 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4161 | return; | ||
4162 | |||
3965 | SceneObjectGroup telehub = null; | 4163 | SceneObjectGroup telehub = null; |
3966 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4164 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
3967 | { | 4165 | { |
@@ -4001,11 +4199,173 @@ namespace OpenSim.Region.Framework.Scenes | |||
4001 | pos = land.LandData.UserLocation; | 4199 | pos = land.LandData.UserLocation; |
4002 | } | 4200 | } |
4003 | } | 4201 | } |
4004 | 4202 | ||
4005 | land.SendLandUpdateToClient(ControllingClient); | 4203 | land.SendLandUpdateToClient(ControllingClient); |
4006 | } | 4204 | } |
4007 | } | 4205 | } |
4008 | 4206 | ||
4207 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4208 | { | ||
4209 | lock(m_collisionEventLock) | ||
4210 | { | ||
4211 | if (m_collisionEventFlag) | ||
4212 | return; | ||
4213 | m_collisionEventFlag = true; | ||
4214 | } | ||
4215 | |||
4216 | Util.FireAndForget(delegate(object x) | ||
4217 | { | ||
4218 | try | ||
4219 | { | ||
4220 | List<uint> thisHitColliders = new List<uint>(); | ||
4221 | List<uint> endedColliders = new List<uint>(); | ||
4222 | List<uint> startedColliders = new List<uint>(); | ||
4223 | |||
4224 | foreach (uint localid in coldata.Keys) | ||
4225 | { | ||
4226 | thisHitColliders.Add(localid); | ||
4227 | if (!m_lastColliders.Contains(localid)) | ||
4228 | { | ||
4229 | startedColliders.Add(localid); | ||
4230 | } | ||
4231 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4232 | } | ||
4233 | |||
4234 | // calculate things that ended colliding | ||
4235 | foreach (uint localID in m_lastColliders) | ||
4236 | { | ||
4237 | if (!thisHitColliders.Contains(localID)) | ||
4238 | { | ||
4239 | endedColliders.Add(localID); | ||
4240 | } | ||
4241 | } | ||
4242 | //add the items that started colliding this time to the last colliders list. | ||
4243 | foreach (uint localID in startedColliders) | ||
4244 | { | ||
4245 | m_lastColliders.Add(localID); | ||
4246 | } | ||
4247 | // remove things that ended colliding from the last colliders list | ||
4248 | foreach (uint localID in endedColliders) | ||
4249 | { | ||
4250 | m_lastColliders.Remove(localID); | ||
4251 | } | ||
4252 | |||
4253 | // do event notification | ||
4254 | if (startedColliders.Count > 0) | ||
4255 | { | ||
4256 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
4257 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4258 | foreach (uint localId in startedColliders) | ||
4259 | { | ||
4260 | if (localId == 0) | ||
4261 | continue; | ||
4262 | |||
4263 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4264 | string data = ""; | ||
4265 | if (obj != null) | ||
4266 | { | ||
4267 | DetectedObject detobj = new DetectedObject(); | ||
4268 | detobj.keyUUID = obj.UUID; | ||
4269 | detobj.nameStr = obj.Name; | ||
4270 | detobj.ownerUUID = obj.OwnerID; | ||
4271 | detobj.posVector = obj.AbsolutePosition; | ||
4272 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4273 | detobj.velVector = obj.Velocity; | ||
4274 | detobj.colliderType = 0; | ||
4275 | detobj.groupUUID = obj.GroupID; | ||
4276 | colliding.Add(detobj); | ||
4277 | } | ||
4278 | } | ||
4279 | |||
4280 | if (colliding.Count > 0) | ||
4281 | { | ||
4282 | StartCollidingMessage.Colliders = colliding; | ||
4283 | |||
4284 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4285 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
4286 | } | ||
4287 | } | ||
4288 | |||
4289 | if (endedColliders.Count > 0) | ||
4290 | { | ||
4291 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
4292 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4293 | foreach (uint localId in endedColliders) | ||
4294 | { | ||
4295 | if (localId == 0) | ||
4296 | continue; | ||
4297 | |||
4298 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4299 | string data = ""; | ||
4300 | if (obj != null) | ||
4301 | { | ||
4302 | DetectedObject detobj = new DetectedObject(); | ||
4303 | detobj.keyUUID = obj.UUID; | ||
4304 | detobj.nameStr = obj.Name; | ||
4305 | detobj.ownerUUID = obj.OwnerID; | ||
4306 | detobj.posVector = obj.AbsolutePosition; | ||
4307 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4308 | detobj.velVector = obj.Velocity; | ||
4309 | detobj.colliderType = 0; | ||
4310 | detobj.groupUUID = obj.GroupID; | ||
4311 | colliding.Add(detobj); | ||
4312 | } | ||
4313 | } | ||
4314 | |||
4315 | if (colliding.Count > 0) | ||
4316 | { | ||
4317 | EndCollidingMessage.Colliders = colliding; | ||
4318 | |||
4319 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4320 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
4321 | } | ||
4322 | } | ||
4323 | |||
4324 | if (thisHitColliders.Count > 0) | ||
4325 | { | ||
4326 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
4327 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4328 | foreach (uint localId in thisHitColliders) | ||
4329 | { | ||
4330 | if (localId == 0) | ||
4331 | continue; | ||
4332 | |||
4333 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4334 | string data = ""; | ||
4335 | if (obj != null) | ||
4336 | { | ||
4337 | DetectedObject detobj = new DetectedObject(); | ||
4338 | detobj.keyUUID = obj.UUID; | ||
4339 | detobj.nameStr = obj.Name; | ||
4340 | detobj.ownerUUID = obj.OwnerID; | ||
4341 | detobj.posVector = obj.AbsolutePosition; | ||
4342 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4343 | detobj.velVector = obj.Velocity; | ||
4344 | detobj.colliderType = 0; | ||
4345 | detobj.groupUUID = obj.GroupID; | ||
4346 | colliding.Add(detobj); | ||
4347 | } | ||
4348 | } | ||
4349 | |||
4350 | if (colliding.Count > 0) | ||
4351 | { | ||
4352 | CollidingMessage.Colliders = colliding; | ||
4353 | |||
4354 | lock (m_attachments) | ||
4355 | { | ||
4356 | foreach (SceneObjectGroup att in m_attachments) | ||
4357 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4358 | } | ||
4359 | } | ||
4360 | } | ||
4361 | } | ||
4362 | finally | ||
4363 | { | ||
4364 | m_collisionEventFlag = false; | ||
4365 | } | ||
4366 | }); | ||
4367 | } | ||
4368 | |||
4009 | private void TeleportFlagsDebug() { | 4369 | private void TeleportFlagsDebug() { |
4010 | 4370 | ||
4011 | // Some temporary debugging help to show all the TeleportFlags we have... | 4371 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4030,6 +4390,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4030 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4390 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4031 | 4391 | ||
4032 | } | 4392 | } |
4033 | |||
4034 | } | 4393 | } |
4035 | } | 4394 | } |