diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1074 |
1 files changed, 761 insertions, 313 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 39a885c..f2aa0c5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 100 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
100 | /// issue #1716 | 101 | /// issue #1716 |
101 | /// </summary> | 102 | /// </summary> |
102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 103 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
103 | 104 | ||
104 | /// <summary> | 105 | /// <summary> |
105 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 106 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -139,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | private Vector3 m_lastPosition; | 140 | private Vector3 m_lastPosition; |
140 | private Quaternion m_lastRotation; | 141 | private Quaternion m_lastRotation; |
141 | private Vector3 m_lastVelocity; | 142 | private Vector3 m_lastVelocity; |
143 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
144 | |||
142 | 145 | ||
143 | private Vector3? m_forceToApply; | 146 | private Vector3? m_forceToApply; |
144 | private int m_userFlags; | 147 | private int m_userFlags; |
@@ -171,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 174 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
172 | // private int m_updateCount = 0; //KF: Update Anims for a while | 175 | // private int m_updateCount = 0; //KF: Update Anims for a while |
173 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 176 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
177 | private List<uint> m_lastColliders = new List<uint>(); | ||
174 | 178 | ||
175 | private TeleportFlags m_teleportFlags; | 179 | private TeleportFlags m_teleportFlags; |
176 | public TeleportFlags TeleportFlags | 180 | public TeleportFlags TeleportFlags |
@@ -226,8 +230,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | /// </summary> | 230 | /// </summary> |
227 | public bool LandAtTarget { get; private set; } | 231 | public bool LandAtTarget { get; private set; } |
228 | 232 | ||
229 | private bool m_followCamAuto; | ||
230 | |||
231 | private int m_movementUpdateCount; | 233 | private int m_movementUpdateCount; |
232 | private const int NumMovementsBetweenRayCast = 5; | 234 | private const int NumMovementsBetweenRayCast = 5; |
233 | 235 | ||
@@ -235,6 +237,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | //private int m_moveToPositionStateStatus; | 237 | //private int m_moveToPositionStateStatus; |
236 | //***************************************************** | 238 | //***************************************************** |
237 | 239 | ||
240 | private bool m_collisionEventFlag = false; | ||
241 | private object m_collisionEventLock = new Object(); | ||
242 | |||
243 | private int m_movementAnimationUpdateCounter = 0; | ||
244 | |||
245 | private Vector3 m_prevSitOffset; | ||
246 | |||
238 | protected AvatarAppearance m_appearance; | 247 | protected AvatarAppearance m_appearance; |
239 | 248 | ||
240 | public AvatarAppearance Appearance | 249 | public AvatarAppearance Appearance |
@@ -349,6 +358,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | /// </summary> | 358 | /// </summary> |
350 | protected Vector3 m_lastCameraPosition; | 359 | protected Vector3 m_lastCameraPosition; |
351 | 360 | ||
361 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
362 | private bool m_doingCamRayCast = false; | ||
363 | |||
352 | public Vector3 CameraPosition { get; set; } | 364 | public Vector3 CameraPosition { get; set; } |
353 | 365 | ||
354 | public Quaternion CameraRotation | 366 | public Quaternion CameraRotation |
@@ -429,7 +441,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | get { return (IClientCore)ControllingClient; } | 441 | get { return (IClientCore)ControllingClient; } |
430 | } | 442 | } |
431 | 443 | ||
432 | public Vector3 ParentPosition { get; set; } | 444 | public UUID COF { get; set; } |
445 | |||
446 | // public Vector3 ParentPosition { get; set; } | ||
433 | 447 | ||
434 | /// <summary> | 448 | /// <summary> |
435 | /// Position of this avatar relative to the region the avatar is in | 449 | /// Position of this avatar relative to the region the avatar is in |
@@ -487,7 +501,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | if (ParentID == 0) | 501 | if (ParentID == 0) |
488 | { | 502 | { |
489 | m_pos = value; | 503 | m_pos = value; |
490 | ParentPosition = Vector3.Zero; | 504 | // ParentPosition = Vector3.Zero; |
491 | } | 505 | } |
492 | 506 | ||
493 | //m_log.DebugFormat( | 507 | //m_log.DebugFormat( |
@@ -556,7 +570,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 570 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
557 | } | 571 | } |
558 | } | 572 | } |
573 | /* | ||
574 | public override Vector3 AngularVelocity | ||
575 | { | ||
576 | get | ||
577 | { | ||
578 | if (PhysicsActor != null) | ||
579 | { | ||
580 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
559 | 581 | ||
582 | // m_log.DebugFormat( | ||
583 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
584 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
585 | } | ||
586 | |||
587 | return m_rotationalvelocity; | ||
588 | } | ||
589 | } | ||
590 | */ | ||
560 | private Quaternion m_bodyRot = Quaternion.Identity; | 591 | private Quaternion m_bodyRot = Quaternion.Identity; |
561 | 592 | ||
562 | public Quaternion Rotation | 593 | public Quaternion Rotation |
@@ -567,7 +598,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | m_bodyRot = value; | 598 | m_bodyRot = value; |
568 | if (PhysicsActor != null) | 599 | if (PhysicsActor != null) |
569 | { | 600 | { |
570 | PhysicsActor.Orientation = m_bodyRot; | 601 | try |
602 | { | ||
603 | PhysicsActor.Orientation = m_bodyRot; | ||
604 | } | ||
605 | catch (Exception e) | ||
606 | { | ||
607 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
608 | } | ||
571 | } | 609 | } |
572 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 610 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
573 | } | 611 | } |
@@ -582,12 +620,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | } | 620 | } |
583 | 621 | ||
584 | public bool IsChildAgent { get; set; } | 622 | public bool IsChildAgent { get; set; } |
623 | public bool IsLoggingIn { get; set; } | ||
585 | 624 | ||
586 | /// <summary> | 625 | /// <summary> |
587 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 626 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
588 | /// </summary> | 627 | /// </summary> |
589 | public uint ParentID { get; set; } | 628 | public uint ParentID { get; set; } |
590 | 629 | ||
630 | public UUID ParentUUID | ||
631 | { | ||
632 | get { return m_parentUUID; } | ||
633 | set { m_parentUUID = value; } | ||
634 | } | ||
635 | private UUID m_parentUUID = UUID.Zero; | ||
636 | |||
591 | /// <summary> | 637 | /// <summary> |
592 | /// Are we sitting on an object? | 638 | /// Are we sitting on an object? |
593 | /// </summary> | 639 | /// </summary> |
@@ -719,6 +765,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
719 | AttachmentsSyncLock = new Object(); | 765 | AttachmentsSyncLock = new Object(); |
720 | AllowMovement = true; | 766 | AllowMovement = true; |
721 | IsChildAgent = true; | 767 | IsChildAgent = true; |
768 | IsLoggingIn = false; | ||
722 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 769 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
723 | Animator = new ScenePresenceAnimator(this); | 770 | Animator = new ScenePresenceAnimator(this); |
724 | PresenceType = type; | 771 | PresenceType = type; |
@@ -762,6 +809,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
762 | Appearance = appearance; | 809 | Appearance = appearance; |
763 | } | 810 | } |
764 | 811 | ||
812 | private void RegionHeartbeatEnd(Scene scene) | ||
813 | { | ||
814 | if (IsChildAgent) | ||
815 | return; | ||
816 | |||
817 | m_movementAnimationUpdateCounter ++; | ||
818 | if (m_movementAnimationUpdateCounter >= 2) | ||
819 | { | ||
820 | m_movementAnimationUpdateCounter = 0; | ||
821 | if (Animator != null) | ||
822 | { | ||
823 | // If the parentID == 0 we are not sitting | ||
824 | // if !SitGournd then we are not sitting on the ground | ||
825 | // Fairly straightforward, now here comes the twist | ||
826 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
827 | // be sat on an object that isn't there yet. Should | ||
828 | // be treated as if sat. | ||
829 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
830 | Animator.UpdateMovementAnimations(); | ||
831 | } | ||
832 | else | ||
833 | { | ||
834 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
835 | } | ||
836 | } | ||
837 | } | ||
838 | |||
765 | public void RegisterToEvents() | 839 | public void RegisterToEvents() |
766 | { | 840 | { |
767 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 841 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -771,8 +845,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
771 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 845 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
772 | ControllingClient.OnStartAnim += HandleStartAnim; | 846 | ControllingClient.OnStartAnim += HandleStartAnim; |
773 | ControllingClient.OnStopAnim += HandleStopAnim; | 847 | ControllingClient.OnStopAnim += HandleStopAnim; |
848 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
774 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 849 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
775 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 850 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
851 | ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles; | ||
776 | 852 | ||
777 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 853 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
778 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 854 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
@@ -831,10 +907,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
831 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 907 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
832 | Name, m_scene.RegionInfo.RegionName); | 908 | Name, m_scene.RegionInfo.RegionName); |
833 | 909 | ||
834 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
835 | |||
836 | bool wasChild = IsChildAgent; | 910 | bool wasChild = IsChildAgent; |
837 | IsChildAgent = false; | 911 | |
912 | if (ParentUUID != UUID.Zero) | ||
913 | { | ||
914 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
915 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
916 | if (part == null) | ||
917 | { | ||
918 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
919 | } | ||
920 | else | ||
921 | { | ||
922 | part.ParentGroup.AddAvatar(UUID); | ||
923 | if (part.SitTargetPosition != Vector3.Zero) | ||
924 | part.SitTargetAvatar = UUID; | ||
925 | // ParentPosition = part.GetWorldPosition(); | ||
926 | ParentID = part.LocalId; | ||
927 | ParentPart = part; | ||
928 | m_pos = m_prevSitOffset; | ||
929 | // pos = ParentPosition; | ||
930 | pos = part.GetWorldPosition(); | ||
931 | } | ||
932 | ParentUUID = UUID.Zero; | ||
933 | |||
934 | IsChildAgent = false; | ||
935 | |||
936 | // Animator.TrySetMovementAnimation("SIT"); | ||
937 | } | ||
938 | else | ||
939 | { | ||
940 | IsChildAgent = false; | ||
941 | IsLoggingIn = false; | ||
942 | } | ||
943 | |||
838 | 944 | ||
839 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 945 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
840 | if (gm != null) | 946 | if (gm != null) |
@@ -844,62 +950,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
844 | 950 | ||
845 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 951 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
846 | 952 | ||
847 | // Moved this from SendInitialData to ensure that Appearance is initialized | 953 | UUID groupUUID = UUID.Zero; |
848 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 954 | string GroupName = string.Empty; |
849 | // related to the handling of attachments | 955 | ulong groupPowers = 0; |
850 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | 956 | |
851 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 957 | // ---------------------------------- |
958 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
959 | try | ||
852 | { | 960 | { |
853 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 961 | if (gm != null) |
854 | pos.X = crossedBorder.BorderLine.Z - 1; | 962 | { |
963 | groupUUID = ControllingClient.ActiveGroupId; | ||
964 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
965 | if (record != null) | ||
966 | GroupName = record.GroupName; | ||
967 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
968 | if (groupMembershipData != null) | ||
969 | groupPowers = groupMembershipData.GroupPowers; | ||
970 | } | ||
971 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
972 | Grouptitle); | ||
855 | } | 973 | } |
856 | 974 | catch (Exception e) | |
857 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
858 | { | 975 | { |
859 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 976 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
860 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
861 | } | 977 | } |
978 | // ------------------------------------ | ||
862 | 979 | ||
863 | CheckAndAdjustLandingPoint(ref pos); | 980 | if (ParentID == 0) |
864 | |||
865 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
866 | { | 981 | { |
867 | m_log.WarnFormat( | 982 | // Moved this from SendInitialData to ensure that Appearance is initialized |
868 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 983 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
869 | pos, Name, UUID); | 984 | // related to the handling of attachments |
985 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
986 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
987 | { | ||
988 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
989 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
990 | } | ||
870 | 991 | ||
871 | if (pos.X < 0f) pos.X = 0f; | 992 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
872 | if (pos.Y < 0f) pos.Y = 0f; | 993 | { |
873 | if (pos.Z < 0f) pos.Z = 0f; | 994 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
874 | } | 995 | pos.Y = crossedBorder.BorderLine.Z - 1; |
996 | } | ||
875 | 997 | ||
876 | float localAVHeight = 1.56f; | 998 | CheckAndAdjustLandingPoint(ref pos); |
877 | if (Appearance.AvatarHeight > 0) | ||
878 | localAVHeight = Appearance.AvatarHeight; | ||
879 | 999 | ||
880 | float posZLimit = 0; | 1000 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
1001 | { | ||
1002 | m_log.WarnFormat( | ||
1003 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | ||
1004 | pos, Name, UUID); | ||
881 | 1005 | ||
882 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1006 | if (pos.X < 0f) pos.X = 0f; |
883 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1007 | if (pos.Y < 0f) pos.Y = 0f; |
884 | 1008 | if (pos.Z < 0f) pos.Z = 0f; | |
885 | float newPosZ = posZLimit + localAVHeight / 2; | 1009 | } |
886 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
887 | { | ||
888 | pos.Z = newPosZ; | ||
889 | } | ||
890 | AbsolutePosition = pos; | ||
891 | 1010 | ||
892 | AddToPhysicalScene(isFlying); | 1011 | float localAVHeight = 1.56f; |
1012 | if (Appearance.AvatarHeight > 0) | ||
1013 | localAVHeight = Appearance.AvatarHeight; | ||
893 | 1014 | ||
894 | if (ForceFly) | 1015 | float posZLimit = 0; |
895 | { | ||
896 | Flying = true; | ||
897 | } | ||
898 | else if (FlyDisabled) | ||
899 | { | ||
900 | Flying = false; | ||
901 | } | ||
902 | 1016 | ||
1017 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | ||
1018 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | ||
1019 | |||
1020 | float newPosZ = posZLimit + localAVHeight / 2; | ||
1021 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
1022 | { | ||
1023 | pos.Z = newPosZ; | ||
1024 | } | ||
1025 | AbsolutePosition = pos; | ||
1026 | |||
1027 | if (m_teleportFlags == TeleportFlags.Default) | ||
1028 | { | ||
1029 | Vector3 vel = Velocity; | ||
1030 | AddToPhysicalScene(isFlying); | ||
1031 | if (PhysicsActor != null) | ||
1032 | PhysicsActor.SetMomentum(vel); | ||
1033 | } | ||
1034 | else | ||
1035 | AddToPhysicalScene(isFlying); | ||
1036 | |||
1037 | if (ForceFly) | ||
1038 | { | ||
1039 | Flying = true; | ||
1040 | } | ||
1041 | else if (FlyDisabled) | ||
1042 | { | ||
1043 | Flying = false; | ||
1044 | } | ||
1045 | } | ||
903 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1046 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
904 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1047 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
905 | // elsewhere anyway | 1048 | // elsewhere anyway |
@@ -919,14 +1062,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
919 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | 1062 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
920 | 1063 | ||
921 | // Resume scripts | 1064 | // Resume scripts |
922 | foreach (SceneObjectGroup sog in m_attachments) | 1065 | Util.FireAndForget(delegate(object x) { |
923 | { | 1066 | foreach (SceneObjectGroup sog in m_attachments) |
924 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1067 | { |
925 | sog.ResumeScripts(); | 1068 | sog.ScheduleGroupForFullUpdate(); |
926 | } | 1069 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1070 | sog.ResumeScripts(); | ||
1071 | } | ||
1072 | }); | ||
927 | } | 1073 | } |
928 | } | 1074 | } |
929 | 1075 | ||
1076 | SendAvatarDataToAllAgents(); | ||
1077 | |||
930 | // send the animations of the other presences to me | 1078 | // send the animations of the other presences to me |
931 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1079 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
932 | { | 1080 | { |
@@ -937,9 +1085,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
937 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1085 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
938 | // stall on the border crossing since the existing child agent will still have the last movement | 1086 | // stall on the border crossing since the existing child agent will still have the last movement |
939 | // recorded, which stops the input from being processed. | 1087 | // recorded, which stops the input from being processed. |
1088 | |||
940 | MovementFlag = 0; | 1089 | MovementFlag = 0; |
941 | 1090 | ||
942 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1091 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1092 | |||
1093 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
943 | } | 1094 | } |
944 | 1095 | ||
945 | public int GetStateSource() | 1096 | public int GetStateSource() |
@@ -967,12 +1118,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
967 | /// </remarks> | 1118 | /// </remarks> |
968 | public void MakeChildAgent() | 1119 | public void MakeChildAgent() |
969 | { | 1120 | { |
1121 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1122 | |||
970 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1123 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
971 | 1124 | ||
972 | // Reset these so that teleporting in and walking out isn't seen | 1125 | // Reset these so that teleporting in and walking out isn't seen |
973 | // as teleporting back | 1126 | // as teleporting back |
974 | TeleportFlags = TeleportFlags.Default; | 1127 | TeleportFlags = TeleportFlags.Default; |
975 | 1128 | ||
1129 | MovementFlag = 0; | ||
1130 | |||
976 | // It looks like Animator is set to null somewhere, and MakeChild | 1131 | // It looks like Animator is set to null somewhere, and MakeChild |
977 | // is called after that. Probably in aborted teleports. | 1132 | // is called after that. Probably in aborted teleports. |
978 | if (Animator == null) | 1133 | if (Animator == null) |
@@ -980,6 +1135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
980 | else | 1135 | else |
981 | Animator.ResetAnimations(); | 1136 | Animator.ResetAnimations(); |
982 | 1137 | ||
1138 | |||
983 | // m_log.DebugFormat( | 1139 | // m_log.DebugFormat( |
984 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1140 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
985 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1141 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -991,6 +1147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
991 | IsChildAgent = true; | 1147 | IsChildAgent = true; |
992 | m_scene.SwapRootAgentCount(true); | 1148 | m_scene.SwapRootAgentCount(true); |
993 | RemoveFromPhysicalScene(); | 1149 | RemoveFromPhysicalScene(); |
1150 | ParentID = 0; // Child agents can't be sitting | ||
994 | 1151 | ||
995 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1152 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
996 | 1153 | ||
@@ -1006,9 +1163,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1006 | { | 1163 | { |
1007 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1164 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1008 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1165 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1009 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1010 | PhysicsActor.UnSubscribeEvents(); | ||
1011 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1166 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1167 | PhysicsActor.UnSubscribeEvents(); | ||
1168 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1012 | PhysicsActor = null; | 1169 | PhysicsActor = null; |
1013 | } | 1170 | } |
1014 | // else | 1171 | // else |
@@ -1025,7 +1182,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | /// <param name="pos"></param> | 1182 | /// <param name="pos"></param> |
1026 | public void Teleport(Vector3 pos) | 1183 | public void Teleport(Vector3 pos) |
1027 | { | 1184 | { |
1028 | TeleportWithMomentum(pos, null); | 1185 | TeleportWithMomentum(pos, Vector3.Zero); |
1029 | } | 1186 | } |
1030 | 1187 | ||
1031 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1188 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1049,6 +1206,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1049 | SendTerseUpdateToAllClients(); | 1206 | SendTerseUpdateToAllClients(); |
1050 | } | 1207 | } |
1051 | 1208 | ||
1209 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1210 | { | ||
1211 | CheckLandingPoint(ref newpos); | ||
1212 | AbsolutePosition = newpos; | ||
1213 | |||
1214 | if (newvel.HasValue) | ||
1215 | { | ||
1216 | if ((Vector3)newvel == Vector3.Zero) | ||
1217 | { | ||
1218 | if (PhysicsActor != null) | ||
1219 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1220 | m_velocity = Vector3.Zero; | ||
1221 | } | ||
1222 | else | ||
1223 | { | ||
1224 | if (PhysicsActor != null) | ||
1225 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1226 | m_velocity = (Vector3)newvel; | ||
1227 | |||
1228 | if (rotateToVelXY) | ||
1229 | { | ||
1230 | Vector3 lookAt = (Vector3)newvel; | ||
1231 | lookAt.Z = 0; | ||
1232 | lookAt.Normalize(); | ||
1233 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1234 | return; | ||
1235 | } | ||
1236 | } | ||
1237 | } | ||
1238 | |||
1239 | SendTerseUpdateToAllClients(); | ||
1240 | } | ||
1241 | |||
1242 | |||
1243 | |||
1052 | public void StopFlying() | 1244 | public void StopFlying() |
1053 | { | 1245 | { |
1054 | ControllingClient.StopFlying(this); | 1246 | ControllingClient.StopFlying(this); |
@@ -1218,6 +1410,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1218 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1410 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1219 | } | 1411 | } |
1220 | 1412 | ||
1413 | public void SetSize(Vector3 size, float feetoffset) | ||
1414 | { | ||
1415 | if (PhysicsActor != null && !IsChildAgent) | ||
1416 | PhysicsActor.setAvatarSize(size, feetoffset); | ||
1417 | |||
1418 | } | ||
1419 | |||
1221 | /// <summary> | 1420 | /// <summary> |
1222 | /// Complete Avatar's movement into the region. | 1421 | /// Complete Avatar's movement into the region. |
1223 | /// </summary> | 1422 | /// </summary> |
@@ -1237,7 +1436,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | 1436 | ||
1238 | Vector3 look = Velocity; | 1437 | Vector3 look = Velocity; |
1239 | 1438 | ||
1240 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1439 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1440 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1241 | { | 1441 | { |
1242 | look = new Vector3(0.99f, 0.042f, 0); | 1442 | look = new Vector3(0.99f, 0.042f, 0); |
1243 | } | 1443 | } |
@@ -1287,13 +1487,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1287 | // Create child agents in neighbouring regions | 1487 | // Create child agents in neighbouring regions |
1288 | if (openChildAgents && !IsChildAgent) | 1488 | if (openChildAgents && !IsChildAgent) |
1289 | { | 1489 | { |
1490 | |||
1290 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1491 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1291 | if (m_agentTransfer != null) | 1492 | if (m_agentTransfer != null) |
1292 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1493 | m_agentTransfer.EnableChildAgents(this); |
1293 | 1494 | ||
1294 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1495 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1295 | if (friendsModule != null) | 1496 | if (friendsModule != null) |
1296 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1497 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1498 | |||
1297 | } | 1499 | } |
1298 | 1500 | ||
1299 | // m_log.DebugFormat( | 1501 | // m_log.DebugFormat( |
@@ -1309,35 +1511,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1309 | /// <param name="collisionPoint"></param> | 1511 | /// <param name="collisionPoint"></param> |
1310 | /// <param name="localid"></param> | 1512 | /// <param name="localid"></param> |
1311 | /// <param name="distance"></param> | 1513 | /// <param name="distance"></param> |
1514 | /// | ||
1515 | |||
1516 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1517 | { | ||
1518 | if (m_lastCameraCollisionPlane != plane) | ||
1519 | { | ||
1520 | m_lastCameraCollisionPlane = plane; | ||
1521 | ControllingClient.SendCameraConstraint(plane); | ||
1522 | } | ||
1523 | } | ||
1524 | |||
1312 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1525 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1313 | { | 1526 | { |
1314 | const float POSITION_TOLERANCE = 0.02f; | 1527 | const float POSITION_TOLERANCE = 0.02f; |
1315 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1316 | const float ROTATION_TOLERANCE = 0.02f; | 1528 | const float ROTATION_TOLERANCE = 0.02f; |
1317 | 1529 | ||
1318 | if (m_followCamAuto) | 1530 | m_doingCamRayCast = false; |
1531 | if (hitYN && localid != LocalId) | ||
1319 | { | 1532 | { |
1320 | if (hitYN) | 1533 | CameraConstraintActive = true; |
1321 | { | 1534 | pNormal.X = (float)Math.Round(pNormal.X, 2); |
1322 | CameraConstraintActive = true; | 1535 | pNormal.Y = (float)Math.Round(pNormal.Y, 2); |
1323 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1536 | pNormal.Z = (float)Math.Round(pNormal.Z, 2); |
1324 | 1537 | pNormal.Normalize(); | |
1325 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1538 | collisionPoint.X = (float)Math.Round(collisionPoint.X, 1); |
1326 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1539 | collisionPoint.Y = (float)Math.Round(collisionPoint.Y, 1); |
1327 | } | 1540 | collisionPoint.Z = (float)Math.Round(collisionPoint.Z, 1); |
1328 | else | 1541 | |
1329 | { | 1542 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal)); |
1330 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1543 | UpdateCameraCollisionPlane(plane); |
1331 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1544 | } |
1332 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1545 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
1333 | { | 1546 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) |
1334 | if (CameraConstraintActive) | 1547 | { |
1335 | { | 1548 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... |
1336 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1549 | UpdateCameraCollisionPlane(plane); |
1337 | CameraConstraintActive = false; | 1550 | CameraConstraintActive = false; |
1338 | } | ||
1339 | } | ||
1340 | } | ||
1341 | } | 1551 | } |
1342 | } | 1552 | } |
1343 | 1553 | ||
@@ -1412,12 +1622,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1412 | // DrawDistance = agentData.Far; | 1622 | // DrawDistance = agentData.Far; |
1413 | DrawDistance = Scene.DefaultDrawDistance; | 1623 | DrawDistance = Scene.DefaultDrawDistance; |
1414 | 1624 | ||
1415 | // Check if Client has camera in 'follow cam' or 'build' mode. | ||
1416 | Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); | ||
1417 | |||
1418 | m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f) | ||
1419 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; | ||
1420 | |||
1421 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | 1625 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; |
1422 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | 1626 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; |
1423 | 1627 | ||
@@ -1437,14 +1641,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1437 | StandUp(); | 1641 | StandUp(); |
1438 | } | 1642 | } |
1439 | 1643 | ||
1440 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); | ||
1441 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | 1644 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view |
1442 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) | 1645 | // this exclude checks may not be complete |
1646 | |||
1647 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1443 | { | 1648 | { |
1444 | if (m_followCamAuto) | 1649 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) |
1650 | { | ||
1651 | Vector3 posAdjusted = AbsolutePosition; | ||
1652 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; | ||
1653 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1654 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1655 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1656 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1657 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1658 | |||
1659 | float distTocamlen = tocam.Length(); | ||
1660 | if (distTocamlen > 0.3f) | ||
1661 | { | ||
1662 | tocam *= (1.0f / distTocamlen); | ||
1663 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1664 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1665 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1666 | |||
1667 | m_doingCamRayCast = true; | ||
1668 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1669 | } | ||
1670 | } | ||
1671 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1445 | { | 1672 | { |
1446 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1673 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... |
1447 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1674 | UpdateCameraCollisionPlane(plane); |
1675 | CameraConstraintActive = false; | ||
1448 | } | 1676 | } |
1449 | } | 1677 | } |
1450 | 1678 | ||
@@ -1913,7 +2141,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1913 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2141 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
1914 | 2142 | ||
1915 | MovingToTarget = false; | 2143 | MovingToTarget = false; |
1916 | MoveToPositionTarget = Vector3.Zero; | 2144 | // MoveToPositionTarget = Vector3.Zero; |
2145 | m_forceToApply = null; // cancel possible last action | ||
1917 | 2146 | ||
1918 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2147 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
1919 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2148 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -1931,12 +2160,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1931 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 2160 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1932 | 2161 | ||
1933 | SitGround = false; | 2162 | SitGround = false; |
2163 | |||
2164 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1934 | if (PhysicsActor == null) | 2165 | if (PhysicsActor == null) |
1935 | AddToPhysicalScene(false); | 2166 | AddToPhysicalScene(false); |
2167 | */ | ||
1936 | 2168 | ||
1937 | if (ParentID != 0) | 2169 | if (ParentID != 0) |
1938 | { | 2170 | { |
1939 | SceneObjectPart part = ParentPart; | 2171 | SceneObjectPart part = ParentPart; |
2172 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2173 | |||
1940 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2174 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1941 | if (taskIDict != null) | 2175 | if (taskIDict != null) |
1942 | { | 2176 | { |
@@ -1952,14 +2186,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | } | 2186 | } |
1953 | } | 2187 | } |
1954 | 2188 | ||
1955 | ParentPosition = part.GetWorldPosition(); | 2189 | part.ParentGroup.DeleteAvatar(UUID); |
2190 | // ParentPosition = part.GetWorldPosition(); | ||
1956 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2191 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1957 | 2192 | ||
1958 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 2193 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1959 | ParentPosition = Vector3.Zero; | 2194 | // ParentPosition = Vector3.Zero; |
2195 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
2196 | if (part.SitTargetAvatar == UUID) | ||
2197 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
1960 | 2198 | ||
1961 | ParentID = 0; | 2199 | ParentID = 0; |
1962 | ParentPart = null; | 2200 | ParentPart = null; |
2201 | |||
2202 | if (PhysicsActor == null) | ||
2203 | AddToPhysicalScene(false); | ||
2204 | |||
1963 | SendAvatarDataToAllAgents(); | 2205 | SendAvatarDataToAllAgents(); |
1964 | m_requestedSitTargetID = 0; | 2206 | m_requestedSitTargetID = 0; |
1965 | 2207 | ||
@@ -1969,6 +2211,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1969 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2211 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1970 | } | 2212 | } |
1971 | 2213 | ||
2214 | else if (PhysicsActor == null) | ||
2215 | AddToPhysicalScene(false); | ||
2216 | |||
1972 | Animator.TrySetMovementAnimation("STAND"); | 2217 | Animator.TrySetMovementAnimation("STAND"); |
1973 | } | 2218 | } |
1974 | 2219 | ||
@@ -2016,11 +2261,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2016 | if (part == null) | 2261 | if (part == null) |
2017 | return; | 2262 | return; |
2018 | 2263 | ||
2019 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2020 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2021 | |||
2022 | if (PhysicsActor != null) | 2264 | if (PhysicsActor != null) |
2023 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2265 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2024 | 2266 | ||
2025 | bool canSit = false; | 2267 | bool canSit = false; |
2026 | Vector3 pos = part.AbsolutePosition + offset; | 2268 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -2037,31 +2279,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2037 | } | 2279 | } |
2038 | else | 2280 | else |
2039 | { | 2281 | { |
2282 | if (PhysicsSit(part,offset)) // physics engine | ||
2283 | return; | ||
2284 | |||
2040 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2285 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2041 | { | 2286 | { |
2042 | // m_log.DebugFormat( | ||
2043 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2044 | // Name, part.Name, part.LocalId); | ||
2045 | 2287 | ||
2046 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2288 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2047 | canSit = true; | 2289 | canSit = true; |
2048 | } | 2290 | } |
2049 | // else | ||
2050 | // { | ||
2051 | // m_log.DebugFormat( | ||
2052 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2053 | // Name, part.Name, part.LocalId); | ||
2054 | // } | ||
2055 | } | 2291 | } |
2056 | 2292 | ||
2057 | if (canSit) | 2293 | if (canSit) |
2058 | { | 2294 | { |
2295 | |||
2059 | if (PhysicsActor != null) | 2296 | if (PhysicsActor != null) |
2060 | { | 2297 | { |
2061 | // We can remove the physicsActor until they stand up. | 2298 | // We can remove the physicsActor until they stand up. |
2062 | RemoveFromPhysicalScene(); | 2299 | RemoveFromPhysicalScene(); |
2063 | } | 2300 | } |
2064 | 2301 | ||
2302 | if (MovingToTarget) | ||
2303 | ResetMoveToTarget(); | ||
2304 | |||
2305 | Velocity = Vector3.Zero; | ||
2306 | |||
2065 | part.AddSittingAvatar(UUID); | 2307 | part.AddSittingAvatar(UUID); |
2066 | 2308 | ||
2067 | cameraAtOffset = part.GetCameraAtOffset(); | 2309 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2069,7 +2311,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2069 | forceMouselook = part.GetForceMouselook(); | 2311 | forceMouselook = part.GetForceMouselook(); |
2070 | 2312 | ||
2071 | ControllingClient.SendSitResponse( | 2313 | ControllingClient.SendSitResponse( |
2072 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2314 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
2073 | 2315 | ||
2074 | m_requestedSitTargetUUID = targetID; | 2316 | m_requestedSitTargetUUID = targetID; |
2075 | 2317 | ||
@@ -2083,6 +2325,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2083 | 2325 | ||
2084 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2326 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
2085 | { | 2327 | { |
2328 | if (IsChildAgent) | ||
2329 | return; | ||
2330 | |||
2086 | if (ParentID != 0) | 2331 | if (ParentID != 0) |
2087 | { | 2332 | { |
2088 | if (ParentPart.UUID == targetID) | 2333 | if (ParentPart.UUID == targetID) |
@@ -2098,14 +2343,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2098 | m_requestedSitTargetID = part.LocalId; | 2343 | m_requestedSitTargetID = part.LocalId; |
2099 | m_requestedSitTargetUUID = targetID; | 2344 | m_requestedSitTargetUUID = targetID; |
2100 | 2345 | ||
2101 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2102 | |||
2103 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2104 | { | ||
2105 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2106 | //SitRayCastAvatarPosition(part); | ||
2107 | //return; | ||
2108 | } | ||
2109 | } | 2346 | } |
2110 | else | 2347 | else |
2111 | { | 2348 | { |
@@ -2115,197 +2352,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2115 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2352 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2116 | } | 2353 | } |
2117 | 2354 | ||
2118 | /* | 2355 | // returns false if does not suport so older sit can be tried |
2119 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2356 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2120 | { | 2357 | { |
2121 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2358 | if (part == null || part.ParentGroup.IsAttachment) |
2122 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2123 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2124 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2125 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2126 | } | ||
2127 | |||
2128 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2129 | { | ||
2130 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2131 | if (part != null) | ||
2132 | { | ||
2133 | if (hitYN) | ||
2134 | { | ||
2135 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2136 | { | ||
2137 | SitRaycastFindEdge(collisionPoint, normal); | ||
2138 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2139 | } | ||
2140 | else | ||
2141 | { | ||
2142 | SitRayCastAvatarPositionCameraZ(part); | ||
2143 | } | ||
2144 | } | ||
2145 | else | ||
2146 | { | ||
2147 | SitRayCastAvatarPositionCameraZ(part); | ||
2148 | } | ||
2149 | } | ||
2150 | else | ||
2151 | { | 2359 | { |
2152 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2360 | return true; |
2153 | m_requestedSitTargetUUID = UUID.Zero; | ||
2154 | m_requestedSitTargetID = 0; | ||
2155 | m_requestedSitOffset = Vector3.Zero; | ||
2156 | } | 2361 | } |
2157 | 2362 | ||
2158 | } | 2363 | if ( m_scene.PhysicsScene == null) |
2364 | return false; | ||
2159 | 2365 | ||
2160 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | 2366 | if (part.PhysActor == null) |
2161 | { | ||
2162 | // Next, try to raycast from the camera Z position | ||
2163 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2164 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2165 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2166 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2167 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2168 | } | ||
2169 | |||
2170 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2171 | { | ||
2172 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2173 | if (part != null) | ||
2174 | { | 2367 | { |
2175 | if (hitYN) | 2368 | // none physcis shape |
2176 | { | 2369 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2177 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2370 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2178 | { | ||
2179 | SitRaycastFindEdge(collisionPoint, normal); | ||
2180 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2181 | } | ||
2182 | else | ||
2183 | { | ||
2184 | SitRayCastCameraPosition(part); | ||
2185 | } | ||
2186 | } | ||
2187 | else | 2371 | else |
2188 | { | 2372 | { // non physical phantom TODO |
2189 | SitRayCastCameraPosition(part); | 2373 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2374 | return false; | ||
2190 | } | 2375 | } |
2191 | } | 2376 | return true; |
2192 | else | ||
2193 | { | ||
2194 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2195 | m_requestedSitTargetUUID = UUID.Zero; | ||
2196 | m_requestedSitTargetID = 0; | ||
2197 | m_requestedSitOffset = Vector3.Zero; | ||
2198 | } | 2377 | } |
2199 | 2378 | ||
2200 | } | ||
2201 | 2379 | ||
2202 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2380 | // not doing autopilot |
2203 | { | 2381 | m_requestedSitTargetID = 0; |
2204 | // Next, try to raycast from the camera position | ||
2205 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2206 | Vector3 StartRayCastPosition = CameraPosition; | ||
2207 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2208 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2209 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2210 | } | ||
2211 | 2382 | ||
2212 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2383 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2213 | { | 2384 | return true; |
2214 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2215 | if (part != null) | ||
2216 | { | ||
2217 | if (hitYN) | ||
2218 | { | ||
2219 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2220 | { | ||
2221 | SitRaycastFindEdge(collisionPoint, normal); | ||
2222 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2223 | } | ||
2224 | else | ||
2225 | { | ||
2226 | SitRayHorizontal(part); | ||
2227 | } | ||
2228 | } | ||
2229 | else | ||
2230 | { | ||
2231 | SitRayHorizontal(part); | ||
2232 | } | ||
2233 | } | ||
2234 | else | ||
2235 | { | ||
2236 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2237 | m_requestedSitTargetUUID = UUID.Zero; | ||
2238 | m_requestedSitTargetID = 0; | ||
2239 | m_requestedSitOffset = Vector3.Zero; | ||
2240 | } | ||
2241 | 2385 | ||
2386 | return false; | ||
2242 | } | 2387 | } |
2243 | 2388 | ||
2244 | public void SitRayHorizontal(SceneObjectPart part) | 2389 | |
2390 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2245 | { | 2391 | { |
2246 | // Next, try to raycast from the avatar position to fwd | 2392 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2247 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2393 | |
2248 | Vector3 StartRayCastPosition = CameraPosition; | 2394 | if (land == null || land.LandData.Name == "NO_LAND") |
2249 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2395 | return true; |
2250 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2396 | |
2251 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2397 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2252 | } | 2398 | } |
2253 | 2399 | ||
2254 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2400 | // status |
2401 | // < 0 ignore | ||
2402 | // 0 bad sit spot | ||
2403 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2255 | { | 2404 | { |
2256 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2405 | if (status < 0) |
2257 | if (part != null) | 2406 | return; |
2407 | |||
2408 | if (status == 0) | ||
2258 | { | 2409 | { |
2259 | if (hitYN) | 2410 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2260 | { | 2411 | return; |
2261 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2262 | { | ||
2263 | SitRaycastFindEdge(collisionPoint, normal); | ||
2264 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2265 | // Next, try to raycast from the camera position | ||
2266 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2267 | Vector3 StartRayCastPosition = CameraPosition; | ||
2268 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2269 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2270 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2271 | } | ||
2272 | else | ||
2273 | { | ||
2274 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2275 | m_requestedSitTargetUUID = UUID.Zero; | ||
2276 | m_requestedSitTargetID = 0; | ||
2277 | m_requestedSitOffset = Vector3.Zero; | ||
2278 | } | ||
2279 | } | ||
2280 | else | ||
2281 | { | ||
2282 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2283 | m_requestedSitTargetUUID = UUID.Zero; | ||
2284 | m_requestedSitTargetID = 0; | ||
2285 | m_requestedSitOffset = Vector3.Zero; | ||
2286 | } | ||
2287 | } | 2412 | } |
2288 | else | 2413 | |
2414 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2415 | if (part == null) | ||
2416 | return; | ||
2417 | |||
2418 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2419 | if(!CanEnterLandPosition(targetPos)) | ||
2289 | { | 2420 | { |
2290 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2421 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2291 | m_requestedSitTargetUUID = UUID.Zero; | 2422 | return; |
2292 | m_requestedSitTargetID = 0; | ||
2293 | m_requestedSitOffset = Vector3.Zero; | ||
2294 | } | 2423 | } |
2295 | 2424 | ||
2296 | } | 2425 | RemoveFromPhysicalScene(); |
2297 | 2426 | ||
2298 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2427 | if (MovingToTarget) |
2299 | { | 2428 | ResetMoveToTarget(); |
2300 | int i = 0; | 2429 | |
2301 | //throw new NotImplementedException(); | 2430 | Velocity = Vector3.Zero; |
2302 | //m_requestedSitTargetUUID = UUID.Zero; | 2431 | |
2303 | //m_requestedSitTargetID = 0; | 2432 | part.AddSittingAvatar(UUID); |
2304 | //m_requestedSitOffset = Vector3.Zero; | ||
2305 | 2433 | ||
2306 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2434 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2435 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2436 | bool forceMouselook = part.GetForceMouselook(); | ||
2437 | |||
2438 | ControllingClient.SendSitResponse( | ||
2439 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2440 | |||
2441 | // not using autopilot | ||
2442 | |||
2443 | Rotation = Orientation; | ||
2444 | m_pos = offset; | ||
2445 | |||
2446 | m_requestedSitTargetID = 0; | ||
2447 | part.ParentGroup.AddAvatar(UUID); | ||
2448 | |||
2449 | ParentPart = part; | ||
2450 | ParentID = part.LocalId; | ||
2451 | if(status == 3) | ||
2452 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2453 | else | ||
2454 | Animator.TrySetMovementAnimation("SIT"); | ||
2455 | SendAvatarDataToAllAgents(); | ||
2456 | |||
2457 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2307 | } | 2458 | } |
2308 | */ | 2459 | |
2309 | 2460 | ||
2310 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2461 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2311 | { | 2462 | { |
@@ -2322,6 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2322 | return; | 2473 | return; |
2323 | } | 2474 | } |
2324 | 2475 | ||
2476 | |||
2325 | if (part.SitTargetAvatar == UUID) | 2477 | if (part.SitTargetAvatar == UUID) |
2326 | { | 2478 | { |
2327 | Vector3 sitTargetPos = part.SitTargetPosition; | 2479 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2336,14 +2488,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2336 | 2488 | ||
2337 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2489 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2338 | 2490 | ||
2339 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2491 | double x, y, z, m; |
2492 | |||
2493 | Quaternion r = sitTargetOrient; | ||
2494 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2495 | |||
2496 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2497 | { | ||
2498 | m = 1.0 / Math.Sqrt(m); | ||
2499 | r.X *= (float)m; | ||
2500 | r.Y *= (float)m; | ||
2501 | r.Z *= (float)m; | ||
2502 | r.W *= (float)m; | ||
2503 | } | ||
2504 | |||
2505 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2506 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2507 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2508 | |||
2509 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2510 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2511 | |||
2512 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2513 | |||
2514 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2340 | Rotation = sitTargetOrient; | 2515 | Rotation = sitTargetOrient; |
2341 | ParentPosition = part.AbsolutePosition; | 2516 | // ParentPosition = part.AbsolutePosition; |
2517 | part.ParentGroup.AddAvatar(UUID); | ||
2342 | } | 2518 | } |
2343 | else | 2519 | else |
2344 | { | 2520 | { |
2345 | m_pos -= part.AbsolutePosition; | 2521 | m_pos -= part.AbsolutePosition; |
2346 | ParentPosition = part.AbsolutePosition; | 2522 | // ParentPosition = part.AbsolutePosition; |
2523 | part.ParentGroup.AddAvatar(UUID); | ||
2347 | 2524 | ||
2348 | // m_log.DebugFormat( | 2525 | // m_log.DebugFormat( |
2349 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2526 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2394,6 +2571,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2394 | Animator.RemoveAnimation(animID, false); | 2571 | Animator.RemoveAnimation(animID, false); |
2395 | } | 2572 | } |
2396 | 2573 | ||
2574 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2575 | { | ||
2576 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2577 | } | ||
2578 | |||
2579 | |||
2580 | |||
2397 | /// <summary> | 2581 | /// <summary> |
2398 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2582 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2399 | /// </summary> | 2583 | /// </summary> |
@@ -2447,14 +2631,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | direc.Z *= 2.6f; | 2631 | direc.Z *= 2.6f; |
2448 | 2632 | ||
2449 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2633 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2450 | Animator.TrySetMovementAnimation("PREJUMP"); | 2634 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2451 | Animator.TrySetMovementAnimation("JUMP"); | 2635 | // Animator.TrySetMovementAnimation("JUMP"); |
2452 | } | 2636 | } |
2453 | } | 2637 | } |
2454 | } | 2638 | } |
2455 | 2639 | ||
2456 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2640 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2457 | m_forceToApply = direc; | 2641 | m_forceToApply = direc; |
2642 | Animator.UpdateMovementAnimations(); | ||
2458 | } | 2643 | } |
2459 | 2644 | ||
2460 | #endregion | 2645 | #endregion |
@@ -2472,16 +2657,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2472 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2657 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2473 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2658 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2474 | // storing a requested force instead of an actual traveling velocity | 2659 | // storing a requested force instead of an actual traveling velocity |
2660 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
2661 | SendAvatarDataToAllAgents(); | ||
2475 | 2662 | ||
2476 | // Throw away duplicate or insignificant updates | 2663 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2477 | if ( | 2664 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2478 | // If the velocity has become zero, send it no matter what. | 2665 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2479 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2480 | // otherwise, if things have changed reasonably, send the update | ||
2481 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2482 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2483 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2484 | |||
2485 | { | 2666 | { |
2486 | SendTerseUpdateToAllClients(); | 2667 | SendTerseUpdateToAllClients(); |
2487 | 2668 | ||
@@ -2670,6 +2851,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2670 | return; | 2851 | return; |
2671 | } | 2852 | } |
2672 | 2853 | ||
2854 | m_lastSize = Appearance.AvatarSize; | ||
2855 | |||
2673 | int count = 0; | 2856 | int count = 0; |
2674 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2857 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2675 | { | 2858 | { |
@@ -2777,6 +2960,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2777 | 2960 | ||
2778 | avatar.ControllingClient.SendAppearance( | 2961 | avatar.ControllingClient.SendAppearance( |
2779 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 2962 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
2963 | |||
2964 | |||
2780 | } | 2965 | } |
2781 | 2966 | ||
2782 | #endregion | 2967 | #endregion |
@@ -2851,8 +3036,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2851 | 3036 | ||
2852 | // If we don't have a PhysActor, we can't cross anyway | 3037 | // If we don't have a PhysActor, we can't cross anyway |
2853 | // Also don't do this while sat, sitting avatars cross with the | 3038 | // Also don't do this while sat, sitting avatars cross with the |
2854 | // object they sit on. | 3039 | // object they sit on. ParentUUID denoted a pending sit, don't |
2855 | if (ParentID != 0 || PhysicsActor == null) | 3040 | // interfere with it. |
3041 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2856 | return; | 3042 | return; |
2857 | 3043 | ||
2858 | if (!IsInTransit) | 3044 | if (!IsInTransit) |
@@ -3113,6 +3299,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3113 | } | 3299 | } |
3114 | 3300 | ||
3115 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | 3301 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); |
3302 | private void RaiseUpdateThrottles() | ||
3303 | { | ||
3304 | m_scene.EventManager.TriggerThrottleUpdate(this); | ||
3305 | } | ||
3116 | /// <summary> | 3306 | /// <summary> |
3117 | /// This updates important decision making data about a child agent | 3307 | /// This updates important decision making data about a child agent |
3118 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3308 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3193,6 +3383,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3193 | cAgent.AlwaysRun = SetAlwaysRun; | 3383 | cAgent.AlwaysRun = SetAlwaysRun; |
3194 | 3384 | ||
3195 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3385 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3386 | |||
3387 | cAgent.ParentPart = ParentUUID; | ||
3388 | cAgent.SitOffset = m_pos; | ||
3196 | 3389 | ||
3197 | lock (scriptedcontrols) | 3390 | lock (scriptedcontrols) |
3198 | { | 3391 | { |
@@ -3201,7 +3394,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3201 | 3394 | ||
3202 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3395 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3203 | { | 3396 | { |
3204 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3397 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3205 | } | 3398 | } |
3206 | cAgent.Controllers = controls; | 3399 | cAgent.Controllers = controls; |
3207 | } | 3400 | } |
@@ -3234,6 +3427,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3234 | CameraAtAxis = cAgent.AtAxis; | 3427 | CameraAtAxis = cAgent.AtAxis; |
3235 | CameraLeftAxis = cAgent.LeftAxis; | 3428 | CameraLeftAxis = cAgent.LeftAxis; |
3236 | CameraUpAxis = cAgent.UpAxis; | 3429 | CameraUpAxis = cAgent.UpAxis; |
3430 | ParentUUID = cAgent.ParentPart; | ||
3431 | m_prevSitOffset = cAgent.SitOffset; | ||
3237 | 3432 | ||
3238 | // When we get to the point of re-computing neighbors everytime this | 3433 | // When we get to the point of re-computing neighbors everytime this |
3239 | // changes, then start using the agent's drawdistance rather than the | 3434 | // changes, then start using the agent's drawdistance rather than the |
@@ -3271,6 +3466,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3271 | foreach (ControllerData c in cAgent.Controllers) | 3466 | foreach (ControllerData c in cAgent.Controllers) |
3272 | { | 3467 | { |
3273 | ScriptControllers sc = new ScriptControllers(); | 3468 | ScriptControllers sc = new ScriptControllers(); |
3469 | sc.objectID = c.ObjectID; | ||
3274 | sc.itemID = c.ItemID; | 3470 | sc.itemID = c.ItemID; |
3275 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3471 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3276 | sc.eventControls = (ScriptControlled)c.EventControls; | 3472 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3338,20 +3534,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3338 | } | 3534 | } |
3339 | 3535 | ||
3340 | if (Appearance.AvatarHeight == 0) | 3536 | if (Appearance.AvatarHeight == 0) |
3341 | Appearance.SetHeight(); | 3537 | // Appearance.SetHeight(); |
3538 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3342 | 3539 | ||
3343 | PhysicsScene scene = m_scene.PhysicsScene; | 3540 | PhysicsScene scene = m_scene.PhysicsScene; |
3344 | 3541 | ||
3345 | Vector3 pVec = AbsolutePosition; | 3542 | Vector3 pVec = AbsolutePosition; |
3346 | 3543 | ||
3544 | /* | ||
3347 | PhysicsActor = scene.AddAvatar( | 3545 | PhysicsActor = scene.AddAvatar( |
3348 | LocalId, Firstname + "." + Lastname, pVec, | 3546 | LocalId, Firstname + "." + Lastname, pVec, |
3349 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3547 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3548 | */ | ||
3549 | |||
3550 | PhysicsActor = scene.AddAvatar( | ||
3551 | LocalId, Firstname + "." + Lastname, pVec, | ||
3552 | Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); | ||
3350 | 3553 | ||
3351 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3554 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3352 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3555 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3353 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3556 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3354 | PhysicsActor.SubscribeEvents(500); | 3557 | PhysicsActor.SubscribeEvents(100); |
3355 | PhysicsActor.LocalID = LocalId; | 3558 | PhysicsActor.LocalID = LocalId; |
3356 | } | 3559 | } |
3357 | 3560 | ||
@@ -3365,6 +3568,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3365 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3568 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3366 | } | 3569 | } |
3367 | 3570 | ||
3571 | |||
3368 | /// <summary> | 3572 | /// <summary> |
3369 | /// Event called by the physics plugin to tell the avatar about a collision. | 3573 | /// Event called by the physics plugin to tell the avatar about a collision. |
3370 | /// </summary> | 3574 | /// </summary> |
@@ -3378,7 +3582,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3378 | /// <param name="e"></param> | 3582 | /// <param name="e"></param> |
3379 | public void PhysicsCollisionUpdate(EventArgs e) | 3583 | public void PhysicsCollisionUpdate(EventArgs e) |
3380 | { | 3584 | { |
3381 | if (IsChildAgent) | 3585 | if (IsChildAgent || Animator == null) |
3382 | return; | 3586 | return; |
3383 | 3587 | ||
3384 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3588 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3394,7 +3598,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3394 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3598 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3395 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3599 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3396 | 3600 | ||
3397 | CollisionPlane = Vector4.UnitW; | ||
3398 | 3601 | ||
3399 | // // No collisions at all means we may be flying. Update always | 3602 | // // No collisions at all means we may be flying. Update always |
3400 | // // to make falling work | 3603 | // // to make falling work |
@@ -3406,6 +3609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3406 | 3609 | ||
3407 | if (coldata.Count != 0) | 3610 | if (coldata.Count != 0) |
3408 | { | 3611 | { |
3612 | /* | ||
3409 | switch (Animator.CurrentMovementAnimation) | 3613 | switch (Animator.CurrentMovementAnimation) |
3410 | { | 3614 | { |
3411 | case "STAND": | 3615 | case "STAND": |
@@ -3414,24 +3618,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
3414 | case "CROUCH": | 3618 | case "CROUCH": |
3415 | case "CROUCHWALK": | 3619 | case "CROUCHWALK": |
3416 | { | 3620 | { |
3621 | */ | ||
3417 | ContactPoint lowest; | 3622 | ContactPoint lowest; |
3418 | lowest.SurfaceNormal = Vector3.Zero; | 3623 | lowest.SurfaceNormal = Vector3.Zero; |
3419 | lowest.Position = Vector3.Zero; | 3624 | lowest.Position = Vector3.Zero; |
3420 | lowest.Position.Z = Single.NaN; | 3625 | lowest.Position.Z = float.MaxValue; |
3421 | 3626 | ||
3422 | foreach (ContactPoint contact in coldata.Values) | 3627 | foreach (ContactPoint contact in coldata.Values) |
3423 | { | 3628 | { |
3424 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3629 | |
3630 | if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z) | ||
3425 | { | 3631 | { |
3426 | lowest = contact; | 3632 | lowest = contact; |
3427 | } | 3633 | } |
3428 | } | 3634 | } |
3429 | 3635 | ||
3430 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3636 | if (lowest.Position.Z != float.MaxValue) |
3637 | { | ||
3638 | lowest.SurfaceNormal = -lowest.SurfaceNormal; | ||
3639 | CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3640 | } | ||
3641 | else | ||
3642 | CollisionPlane = Vector4.UnitW; | ||
3643 | /* | ||
3431 | } | 3644 | } |
3432 | break; | 3645 | break; |
3433 | } | 3646 | } |
3647 | */ | ||
3434 | } | 3648 | } |
3649 | else | ||
3650 | CollisionPlane = Vector4.UnitW; | ||
3651 | |||
3652 | RaiseCollisionScriptEvents(coldata); | ||
3435 | 3653 | ||
3436 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3654 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3437 | if (Invulnerable || GodLevel > 0) | 3655 | if (Invulnerable || GodLevel > 0) |
@@ -3530,6 +3748,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3530 | // m_reprioritizationTimer.Dispose(); | 3748 | // m_reprioritizationTimer.Dispose(); |
3531 | 3749 | ||
3532 | RemoveFromPhysicalScene(); | 3750 | RemoveFromPhysicalScene(); |
3751 | |||
3752 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
3753 | |||
3754 | // if (Animator != null) | ||
3755 | // Animator.Close(); | ||
3756 | Animator = null; | ||
3757 | |||
3533 | } | 3758 | } |
3534 | 3759 | ||
3535 | public void AddAttachment(SceneObjectGroup gobj) | 3760 | public void AddAttachment(SceneObjectGroup gobj) |
@@ -3763,10 +3988,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3763 | 3988 | ||
3764 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 3989 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3765 | { | 3990 | { |
3991 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
3992 | if (p == null) | ||
3993 | return; | ||
3994 | |||
3995 | ControllingClient.SendTakeControls(controls, false, false); | ||
3996 | ControllingClient.SendTakeControls(controls, true, false); | ||
3997 | |||
3766 | ScriptControllers obj = new ScriptControllers(); | 3998 | ScriptControllers obj = new ScriptControllers(); |
3767 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3999 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3768 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4000 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3769 | 4001 | ||
4002 | obj.objectID = p.ParentGroup.UUID; | ||
3770 | obj.itemID = Script_item_UUID; | 4003 | obj.itemID = Script_item_UUID; |
3771 | if (pass_on == 0 && accept == 0) | 4004 | if (pass_on == 0 && accept == 0) |
3772 | { | 4005 | { |
@@ -3815,6 +4048,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3815 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4048 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3816 | } | 4049 | } |
3817 | 4050 | ||
4051 | private void UnRegisterSeatControls(UUID obj) | ||
4052 | { | ||
4053 | List<UUID> takers = new List<UUID>(); | ||
4054 | |||
4055 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4056 | { | ||
4057 | if (c.objectID == obj) | ||
4058 | takers.Add(c.itemID); | ||
4059 | } | ||
4060 | foreach (UUID t in takers) | ||
4061 | { | ||
4062 | UnRegisterControlEventsToScript(0, t); | ||
4063 | } | ||
4064 | } | ||
4065 | |||
3818 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4066 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3819 | { | 4067 | { |
3820 | ScriptControllers takecontrols; | 4068 | ScriptControllers takecontrols; |
@@ -4144,6 +4392,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4144 | 4392 | ||
4145 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4393 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4146 | { | 4394 | { |
4395 | string reason; | ||
4396 | |||
4397 | // Honor bans | ||
4398 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4399 | return; | ||
4400 | |||
4147 | SceneObjectGroup telehub = null; | 4401 | SceneObjectGroup telehub = null; |
4148 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4402 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4149 | { | 4403 | { |
@@ -4183,11 +4437,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4183 | pos = land.LandData.UserLocation; | 4437 | pos = land.LandData.UserLocation; |
4184 | } | 4438 | } |
4185 | } | 4439 | } |
4186 | 4440 | ||
4187 | land.SendLandUpdateToClient(ControllingClient); | 4441 | land.SendLandUpdateToClient(ControllingClient); |
4188 | } | 4442 | } |
4189 | } | 4443 | } |
4190 | 4444 | ||
4445 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4446 | { | ||
4447 | DetectedObject detobj = new DetectedObject(); | ||
4448 | detobj.keyUUID = obj.UUID; | ||
4449 | detobj.nameStr = obj.Name; | ||
4450 | detobj.ownerUUID = obj.OwnerID; | ||
4451 | detobj.posVector = obj.AbsolutePosition; | ||
4452 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4453 | detobj.velVector = obj.Velocity; | ||
4454 | detobj.colliderType = 0; | ||
4455 | detobj.groupUUID = obj.GroupID; | ||
4456 | |||
4457 | return detobj; | ||
4458 | } | ||
4459 | |||
4460 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4461 | { | ||
4462 | DetectedObject detobj = new DetectedObject(); | ||
4463 | detobj.keyUUID = av.UUID; | ||
4464 | detobj.nameStr = av.ControllingClient.Name; | ||
4465 | detobj.ownerUUID = av.UUID; | ||
4466 | detobj.posVector = av.AbsolutePosition; | ||
4467 | detobj.rotQuat = av.Rotation; | ||
4468 | detobj.velVector = av.Velocity; | ||
4469 | detobj.colliderType = 0; | ||
4470 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4471 | |||
4472 | return detobj; | ||
4473 | } | ||
4474 | |||
4475 | private DetectedObject CreateDetObjectForGround() | ||
4476 | { | ||
4477 | DetectedObject detobj = new DetectedObject(); | ||
4478 | detobj.keyUUID = UUID.Zero; | ||
4479 | detobj.nameStr = ""; | ||
4480 | detobj.ownerUUID = UUID.Zero; | ||
4481 | detobj.posVector = AbsolutePosition; | ||
4482 | detobj.rotQuat = Quaternion.Identity; | ||
4483 | detobj.velVector = Vector3.Zero; | ||
4484 | detobj.colliderType = 0; | ||
4485 | detobj.groupUUID = UUID.Zero; | ||
4486 | |||
4487 | return detobj; | ||
4488 | } | ||
4489 | |||
4490 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4491 | { | ||
4492 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4493 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4494 | foreach (uint localId in colliders) | ||
4495 | { | ||
4496 | if (localId == 0) | ||
4497 | continue; | ||
4498 | |||
4499 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4500 | if (obj != null) | ||
4501 | { | ||
4502 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4503 | colliding.Add(CreateDetObject(obj)); | ||
4504 | } | ||
4505 | else | ||
4506 | { | ||
4507 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4508 | if (av != null && (!av.IsChildAgent)) | ||
4509 | { | ||
4510 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4511 | colliding.Add(CreateDetObject(av)); | ||
4512 | } | ||
4513 | } | ||
4514 | } | ||
4515 | |||
4516 | colliderArgs.Colliders = colliding; | ||
4517 | |||
4518 | return colliderArgs; | ||
4519 | } | ||
4520 | |||
4521 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4522 | |||
4523 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4524 | { | ||
4525 | ColliderArgs CollidingMessage; | ||
4526 | |||
4527 | if (colliders.Count > 0) | ||
4528 | { | ||
4529 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4530 | { | ||
4531 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4532 | |||
4533 | if (CollidingMessage.Colliders.Count > 0) | ||
4534 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4535 | } | ||
4536 | } | ||
4537 | } | ||
4538 | |||
4539 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4540 | { | ||
4541 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4542 | { | ||
4543 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4544 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4545 | |||
4546 | colliding.Add(CreateDetObjectForGround()); | ||
4547 | LandCollidingMessage.Colliders = colliding; | ||
4548 | |||
4549 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4550 | } | ||
4551 | } | ||
4552 | |||
4553 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4554 | { | ||
4555 | try | ||
4556 | { | ||
4557 | List<uint> thisHitColliders = new List<uint>(); | ||
4558 | List<uint> endedColliders = new List<uint>(); | ||
4559 | List<uint> startedColliders = new List<uint>(); | ||
4560 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4561 | CollisionForSoundInfo soundinfo; | ||
4562 | ContactPoint curcontact; | ||
4563 | |||
4564 | if (coldata.Count == 0) | ||
4565 | { | ||
4566 | if (m_lastColliders.Count == 0) | ||
4567 | return; // nothing to do | ||
4568 | |||
4569 | foreach (uint localID in m_lastColliders) | ||
4570 | { | ||
4571 | endedColliders.Add(localID); | ||
4572 | } | ||
4573 | m_lastColliders.Clear(); | ||
4574 | } | ||
4575 | |||
4576 | else | ||
4577 | { | ||
4578 | foreach (uint id in coldata.Keys) | ||
4579 | { | ||
4580 | thisHitColliders.Add(id); | ||
4581 | if (!m_lastColliders.Contains(id)) | ||
4582 | { | ||
4583 | startedColliders.Add(id); | ||
4584 | curcontact = coldata[id]; | ||
4585 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4586 | { | ||
4587 | soundinfo = new CollisionForSoundInfo(); | ||
4588 | soundinfo.colliderID = id; | ||
4589 | soundinfo.position = curcontact.Position; | ||
4590 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4591 | soundinfolist.Add(soundinfo); | ||
4592 | } | ||
4593 | } | ||
4594 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4595 | } | ||
4596 | |||
4597 | // calculate things that ended colliding | ||
4598 | foreach (uint localID in m_lastColliders) | ||
4599 | { | ||
4600 | if (!thisHitColliders.Contains(localID)) | ||
4601 | { | ||
4602 | endedColliders.Add(localID); | ||
4603 | } | ||
4604 | } | ||
4605 | //add the items that started colliding this time to the last colliders list. | ||
4606 | foreach (uint localID in startedColliders) | ||
4607 | { | ||
4608 | m_lastColliders.Add(localID); | ||
4609 | } | ||
4610 | // remove things that ended colliding from the last colliders list | ||
4611 | foreach (uint localID in endedColliders) | ||
4612 | { | ||
4613 | m_lastColliders.Remove(localID); | ||
4614 | } | ||
4615 | |||
4616 | if (soundinfolist.Count > 0) | ||
4617 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4618 | } | ||
4619 | |||
4620 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4621 | { | ||
4622 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4623 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4624 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4625 | |||
4626 | if (startedColliders.Contains(0)) | ||
4627 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4628 | if (m_lastColliders.Contains(0)) | ||
4629 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4630 | if (endedColliders.Contains(0)) | ||
4631 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4632 | } | ||
4633 | } | ||
4634 | finally | ||
4635 | { | ||
4636 | m_collisionEventFlag = false; | ||
4637 | } | ||
4638 | } | ||
4639 | |||
4191 | private void TeleportFlagsDebug() { | 4640 | private void TeleportFlagsDebug() { |
4192 | 4641 | ||
4193 | // Some temporary debugging help to show all the TeleportFlags we have... | 4642 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4212,6 +4661,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4212 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4661 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4213 | 4662 | ||
4214 | } | 4663 | } |
4215 | |||
4216 | } | 4664 | } |
4217 | } | 4665 | } |