diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 435 |
1 files changed, 358 insertions, 77 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b5f789b..292dbdc 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 92 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
93 | /// issue #1716 | 93 | /// issue #1716 |
94 | /// </summary> | 94 | /// </summary> |
95 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 95 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
96 | 96 | ||
97 | /// <summary> | 97 | /// <summary> |
98 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 98 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -169,6 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 169 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
170 | // private int m_updateCount = 0; //KF: Update Anims for a while | 170 | // private int m_updateCount = 0; //KF: Update Anims for a while |
171 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 171 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
172 | private List<uint> m_lastColliders = new List<uint>(); | ||
172 | 173 | ||
173 | private TeleportFlags m_teleportFlags; | 174 | private TeleportFlags m_teleportFlags; |
174 | public TeleportFlags TeleportFlags | 175 | public TeleportFlags TeleportFlags |
@@ -230,6 +231,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | //private int m_moveToPositionStateStatus; | 231 | //private int m_moveToPositionStateStatus; |
231 | //***************************************************** | 232 | //***************************************************** |
232 | 233 | ||
234 | private bool m_collisionEventFlag = false; | ||
235 | private object m_collisionEventLock = new Object(); | ||
236 | |||
237 | private int m_movementAnimationUpdateCounter = 0; | ||
238 | |||
239 | private Vector3 m_prevSitOffset; | ||
240 | |||
233 | protected AvatarAppearance m_appearance; | 241 | protected AvatarAppearance m_appearance; |
234 | 242 | ||
235 | public AvatarAppearance Appearance | 243 | public AvatarAppearance Appearance |
@@ -569,6 +577,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
569 | /// </summary> | 577 | /// </summary> |
570 | public uint ParentID { get; set; } | 578 | public uint ParentID { get; set; } |
571 | 579 | ||
580 | public UUID ParentUUID | ||
581 | { | ||
582 | get { return m_parentUUID; } | ||
583 | set { m_parentUUID = value; } | ||
584 | } | ||
585 | private UUID m_parentUUID = UUID.Zero; | ||
586 | |||
572 | /// <summary> | 587 | /// <summary> |
573 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. | 588 | /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. |
574 | /// </summary> | 589 | /// </summary> |
@@ -729,6 +744,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
729 | Appearance = appearance; | 744 | Appearance = appearance; |
730 | } | 745 | } |
731 | 746 | ||
747 | private void RegionHeartbeatEnd(Scene scene) | ||
748 | { | ||
749 | if (IsChildAgent) | ||
750 | return; | ||
751 | |||
752 | m_movementAnimationUpdateCounter ++; | ||
753 | if (m_movementAnimationUpdateCounter >= 2) | ||
754 | { | ||
755 | m_movementAnimationUpdateCounter = 0; | ||
756 | if (Animator != null && ParentID == 0) // skip it if sitting | ||
757 | { | ||
758 | Animator.UpdateMovementAnimations(); | ||
759 | } | ||
760 | else | ||
761 | { | ||
762 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
763 | } | ||
764 | } | ||
765 | } | ||
766 | |||
732 | public void RegisterToEvents() | 767 | public void RegisterToEvents() |
733 | { | 768 | { |
734 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 769 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -798,10 +833,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
798 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 833 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
799 | Name, m_scene.RegionInfo.RegionName); | 834 | Name, m_scene.RegionInfo.RegionName); |
800 | 835 | ||
801 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
802 | |||
803 | bool wasChild = IsChildAgent; | 836 | bool wasChild = IsChildAgent; |
804 | IsChildAgent = false; | 837 | |
838 | if (ParentUUID != UUID.Zero) | ||
839 | { | ||
840 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
841 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
842 | if (part == null) | ||
843 | { | ||
844 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
845 | } | ||
846 | else | ||
847 | { | ||
848 | part.ParentGroup.AddAvatar(UUID); | ||
849 | if (part.SitTargetPosition != Vector3.Zero) | ||
850 | part.SitTargetAvatar = UUID; | ||
851 | ParentPosition = part.GetWorldPosition(); | ||
852 | ParentID = part.LocalId; | ||
853 | ParentPart = part; | ||
854 | m_pos = m_prevSitOffset; | ||
855 | pos = ParentPosition; | ||
856 | } | ||
857 | ParentUUID = UUID.Zero; | ||
858 | |||
859 | IsChildAgent = false; | ||
860 | |||
861 | Animator.TrySetMovementAnimation("SIT"); | ||
862 | } | ||
863 | else | ||
864 | { | ||
865 | IsChildAgent = false; | ||
866 | } | ||
867 | |||
805 | 868 | ||
806 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 869 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
807 | if (gm != null) | 870 | if (gm != null) |
@@ -811,62 +874,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
811 | 874 | ||
812 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 875 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
813 | 876 | ||
814 | // Moved this from SendInitialData to ensure that Appearance is initialized | 877 | if (ParentID == 0) |
815 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
816 | // related to the handling of attachments | ||
817 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
818 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
819 | { | 878 | { |
820 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 879 | // Moved this from SendInitialData to ensure that Appearance is initialized |
821 | pos.X = crossedBorder.BorderLine.Z - 1; | 880 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
822 | } | 881 | // related to the handling of attachments |
882 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
883 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
884 | { | ||
885 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
886 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
887 | } | ||
823 | 888 | ||
824 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 889 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
825 | { | 890 | { |
826 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 891 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
827 | pos.Y = crossedBorder.BorderLine.Z - 1; | 892 | pos.Y = crossedBorder.BorderLine.Z - 1; |
828 | } | 893 | } |
829 | 894 | ||
830 | CheckAndAdjustLandingPoint(ref pos); | 895 | CheckAndAdjustLandingPoint(ref pos); |
831 | 896 | ||
832 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 897 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
833 | { | 898 | { |
834 | m_log.WarnFormat( | 899 | m_log.WarnFormat( |
835 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 900 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
836 | pos, Name, UUID); | 901 | pos, Name, UUID); |
837 | 902 | ||
838 | if (pos.X < 0f) pos.X = 0f; | 903 | if (pos.X < 0f) pos.X = 0f; |
839 | if (pos.Y < 0f) pos.Y = 0f; | 904 | if (pos.Y < 0f) pos.Y = 0f; |
840 | if (pos.Z < 0f) pos.Z = 0f; | 905 | if (pos.Z < 0f) pos.Z = 0f; |
841 | } | 906 | } |
842 | 907 | ||
843 | float localAVHeight = 1.56f; | 908 | float localAVHeight = 1.56f; |
844 | if (Appearance.AvatarHeight > 0) | 909 | if (Appearance.AvatarHeight > 0) |
845 | localAVHeight = Appearance.AvatarHeight; | 910 | localAVHeight = Appearance.AvatarHeight; |
846 | 911 | ||
847 | float posZLimit = 0; | 912 | float posZLimit = 0; |
848 | 913 | ||
849 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 914 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
850 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 915 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
851 | 916 | ||
852 | float newPosZ = posZLimit + localAVHeight / 2; | 917 | float newPosZ = posZLimit + localAVHeight / 2; |
853 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 918 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
854 | { | 919 | { |
855 | pos.Z = newPosZ; | 920 | pos.Z = newPosZ; |
856 | } | 921 | } |
857 | AbsolutePosition = pos; | 922 | AbsolutePosition = pos; |
858 | 923 | ||
859 | AddToPhysicalScene(isFlying); | 924 | AddToPhysicalScene(isFlying); |
860 | 925 | ||
861 | if (ForceFly) | 926 | if (ForceFly) |
862 | { | 927 | { |
863 | Flying = true; | 928 | Flying = true; |
864 | } | 929 | } |
865 | else if (FlyDisabled) | 930 | else if (FlyDisabled) |
866 | { | 931 | { |
867 | Flying = false; | 932 | Flying = false; |
933 | } | ||
868 | } | 934 | } |
869 | |||
870 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 935 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
871 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 936 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
872 | // elsewhere anyway | 937 | // elsewhere anyway |
@@ -884,14 +949,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
884 | { | 949 | { |
885 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 950 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
886 | // Resume scripts | 951 | // Resume scripts |
887 | foreach (SceneObjectGroup sog in m_attachments) | 952 | Util.FireAndForget(delegate(object x) { |
888 | { | 953 | foreach (SceneObjectGroup sog in m_attachments) |
889 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 954 | { |
890 | sog.ResumeScripts(); | 955 | sog.ScheduleGroupForFullUpdate(); |
891 | } | 956 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
957 | sog.ResumeScripts(); | ||
958 | } | ||
959 | }); | ||
892 | } | 960 | } |
893 | } | 961 | } |
894 | 962 | ||
963 | SendAvatarDataToAllAgents(); | ||
964 | |||
895 | // send the animations of the other presences to me | 965 | // send the animations of the other presences to me |
896 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 966 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
897 | { | 967 | { |
@@ -905,6 +975,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
905 | MovementFlag = 0; | 975 | MovementFlag = 0; |
906 | 976 | ||
907 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 977 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
978 | |||
979 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
908 | } | 980 | } |
909 | 981 | ||
910 | public int GetStateSource() | 982 | public int GetStateSource() |
@@ -932,6 +1004,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
932 | /// </remarks> | 1004 | /// </remarks> |
933 | public void MakeChildAgent() | 1005 | public void MakeChildAgent() |
934 | { | 1006 | { |
1007 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1008 | |||
935 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1009 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
936 | 1010 | ||
937 | // Reset these so that teleporting in and walking out isn't seen | 1011 | // Reset these so that teleporting in and walking out isn't seen |
@@ -1003,10 +1077,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1003 | public void TeleportWithMomentum(Vector3 pos) | 1077 | public void TeleportWithMomentum(Vector3 pos) |
1004 | { | 1078 | { |
1005 | bool isFlying = Flying; | 1079 | bool isFlying = Flying; |
1080 | Vector3 vel = Velocity; | ||
1006 | RemoveFromPhysicalScene(); | 1081 | RemoveFromPhysicalScene(); |
1007 | CheckLandingPoint(ref pos); | 1082 | CheckLandingPoint(ref pos); |
1008 | AbsolutePosition = pos; | 1083 | AbsolutePosition = pos; |
1009 | AddToPhysicalScene(isFlying); | 1084 | AddToPhysicalScene(isFlying); |
1085 | if (PhysicsActor != null) | ||
1086 | PhysicsActor.SetMomentum(vel); | ||
1010 | 1087 | ||
1011 | SendTerseUpdateToAllClients(); | 1088 | SendTerseUpdateToAllClients(); |
1012 | } | 1089 | } |
@@ -1311,8 +1388,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | { | 1388 | { |
1312 | if (m_followCamAuto) | 1389 | if (m_followCamAuto) |
1313 | { | 1390 | { |
1314 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1391 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1315 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1392 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); |
1393 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | ||
1394 | Vector3 distTocam = CameraPosition - posAdjusted; | ||
1395 | float distTocamlen = distTocam.Length(); | ||
1396 | if (distTocamlen > 0) | ||
1397 | { | ||
1398 | distTocam *= 1.0f / distTocamlen; | ||
1399 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | ||
1400 | } | ||
1316 | } | 1401 | } |
1317 | } | 1402 | } |
1318 | 1403 | ||
@@ -1689,9 +1774,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1689 | if (pos.Z - terrainHeight < 0.2) | 1774 | if (pos.Z - terrainHeight < 0.2) |
1690 | pos.Z = terrainHeight; | 1775 | pos.Z = terrainHeight; |
1691 | 1776 | ||
1692 | m_log.DebugFormat( | 1777 | // m_log.DebugFormat( |
1693 | "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | 1778 | // "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", |
1694 | Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | 1779 | // Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); |
1695 | 1780 | ||
1696 | if (noFly) | 1781 | if (noFly) |
1697 | Flying = false; | 1782 | Flying = false; |
@@ -1748,8 +1833,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1748 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1833 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1749 | 1834 | ||
1750 | SitGround = false; | 1835 | SitGround = false; |
1836 | |||
1837 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1751 | if (PhysicsActor == null) | 1838 | if (PhysicsActor == null) |
1752 | AddToPhysicalScene(false); | 1839 | AddToPhysicalScene(false); |
1840 | */ | ||
1753 | 1841 | ||
1754 | if (ParentID != 0) | 1842 | if (ParentID != 0) |
1755 | { | 1843 | { |
@@ -1773,6 +1861,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1773 | if (part.SitTargetAvatar == UUID) | 1861 | if (part.SitTargetAvatar == UUID) |
1774 | part.SitTargetAvatar = UUID.Zero; | 1862 | part.SitTargetAvatar = UUID.Zero; |
1775 | 1863 | ||
1864 | part.ParentGroup.DeleteAvatar(UUID); | ||
1776 | ParentPosition = part.GetWorldPosition(); | 1865 | ParentPosition = part.GetWorldPosition(); |
1777 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1866 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1778 | 1867 | ||
@@ -1781,6 +1870,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1781 | 1870 | ||
1782 | ParentID = 0; | 1871 | ParentID = 0; |
1783 | ParentPart = null; | 1872 | ParentPart = null; |
1873 | |||
1874 | if (PhysicsActor == null) | ||
1875 | AddToPhysicalScene(false); | ||
1876 | |||
1784 | SendAvatarDataToAllAgents(); | 1877 | SendAvatarDataToAllAgents(); |
1785 | m_requestedSitTargetID = 0; | 1878 | m_requestedSitTargetID = 0; |
1786 | 1879 | ||
@@ -1788,6 +1881,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1788 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1881 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1789 | } | 1882 | } |
1790 | 1883 | ||
1884 | else if (PhysicsActor == null) | ||
1885 | AddToPhysicalScene(false); | ||
1886 | |||
1791 | Animator.TrySetMovementAnimation("STAND"); | 1887 | Animator.TrySetMovementAnimation("STAND"); |
1792 | } | 1888 | } |
1793 | 1889 | ||
@@ -1911,7 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1911 | forceMouselook = part.GetForceMouselook(); | 2007 | forceMouselook = part.GetForceMouselook(); |
1912 | 2008 | ||
1913 | ControllingClient.SendSitResponse( | 2009 | ControllingClient.SendSitResponse( |
1914 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2010 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1915 | 2011 | ||
1916 | m_requestedSitTargetUUID = targetID; | 2012 | m_requestedSitTargetUUID = targetID; |
1917 | 2013 | ||
@@ -2193,14 +2289,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | 2289 | ||
2194 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2290 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2195 | 2291 | ||
2196 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2292 | double x, y, z, m; |
2293 | |||
2294 | Quaternion r = sitTargetOrient; | ||
2295 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2296 | |||
2297 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2298 | { | ||
2299 | m = 1.0 / Math.Sqrt(m); | ||
2300 | r.X *= (float)m; | ||
2301 | r.Y *= (float)m; | ||
2302 | r.Z *= (float)m; | ||
2303 | r.W *= (float)m; | ||
2304 | } | ||
2305 | |||
2306 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2307 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2308 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2309 | |||
2310 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2311 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2312 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2197 | Rotation = sitTargetOrient; | 2313 | Rotation = sitTargetOrient; |
2198 | ParentPosition = part.AbsolutePosition; | 2314 | ParentPosition = part.AbsolutePosition; |
2315 | part.ParentGroup.AddAvatar(UUID); | ||
2199 | } | 2316 | } |
2200 | else | 2317 | else |
2201 | { | 2318 | { |
2202 | m_pos -= part.AbsolutePosition; | 2319 | m_pos -= part.AbsolutePosition; |
2203 | ParentPosition = part.AbsolutePosition; | 2320 | ParentPosition = part.AbsolutePosition; |
2321 | part.ParentGroup.AddAvatar(UUID); | ||
2204 | 2322 | ||
2205 | // m_log.DebugFormat( | 2323 | // m_log.DebugFormat( |
2206 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2324 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2298,14 +2416,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2298 | direc.Z *= 2.6f; | 2416 | direc.Z *= 2.6f; |
2299 | 2417 | ||
2300 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2418 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2301 | Animator.TrySetMovementAnimation("PREJUMP"); | 2419 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2302 | Animator.TrySetMovementAnimation("JUMP"); | 2420 | // Animator.TrySetMovementAnimation("JUMP"); |
2303 | } | 2421 | } |
2304 | } | 2422 | } |
2305 | } | 2423 | } |
2306 | 2424 | ||
2307 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2425 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2308 | m_forceToApply = direc; | 2426 | m_forceToApply = direc; |
2427 | Animator.UpdateMovementAnimations(); | ||
2309 | } | 2428 | } |
2310 | 2429 | ||
2311 | #endregion | 2430 | #endregion |
@@ -3039,6 +3158,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | cAgent.AlwaysRun = SetAlwaysRun; | 3158 | cAgent.AlwaysRun = SetAlwaysRun; |
3040 | 3159 | ||
3041 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3160 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3161 | |||
3162 | cAgent.ParentPart = ParentUUID; | ||
3163 | cAgent.SitOffset = m_pos; | ||
3042 | 3164 | ||
3043 | lock (scriptedcontrols) | 3165 | lock (scriptedcontrols) |
3044 | { | 3166 | { |
@@ -3098,6 +3220,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3098 | CameraAtAxis = cAgent.AtAxis; | 3220 | CameraAtAxis = cAgent.AtAxis; |
3099 | CameraLeftAxis = cAgent.LeftAxis; | 3221 | CameraLeftAxis = cAgent.LeftAxis; |
3100 | CameraUpAxis = cAgent.UpAxis; | 3222 | CameraUpAxis = cAgent.UpAxis; |
3223 | ParentUUID = cAgent.ParentPart; | ||
3224 | m_prevSitOffset = cAgent.SitOffset; | ||
3101 | 3225 | ||
3102 | // When we get to the point of re-computing neighbors everytime this | 3226 | // When we get to the point of re-computing neighbors everytime this |
3103 | // changes, then start using the agent's drawdistance rather than the | 3227 | // changes, then start using the agent's drawdistance rather than the |
@@ -3250,18 +3374,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3250 | if (IsChildAgent) | 3374 | if (IsChildAgent) |
3251 | return; | 3375 | return; |
3252 | 3376 | ||
3253 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3254 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3255 | // as of this comment the interval is set in AddToPhysicalScene | ||
3256 | if (Animator != null) | ||
3257 | { | ||
3258 | // if (m_updateCount > 0) | ||
3259 | // { | ||
3260 | Animator.UpdateMovementAnimations(); | ||
3261 | // m_updateCount--; | ||
3262 | // } | ||
3263 | } | ||
3264 | |||
3265 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3377 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3266 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3378 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3267 | 3379 | ||
@@ -3304,6 +3416,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3304 | } | 3416 | } |
3305 | } | 3417 | } |
3306 | 3418 | ||
3419 | RaiseCollisionScriptEvents(coldata); | ||
3420 | |||
3307 | if (Invulnerable) | 3421 | if (Invulnerable) |
3308 | return; | 3422 | return; |
3309 | 3423 | ||
@@ -3888,6 +4002,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3888 | 4002 | ||
3889 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4003 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3890 | { | 4004 | { |
4005 | string reason; | ||
4006 | |||
4007 | // Honor bans | ||
4008 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4009 | return; | ||
4010 | |||
3891 | SceneObjectGroup telehub = null; | 4011 | SceneObjectGroup telehub = null; |
3892 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4012 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
3893 | { | 4013 | { |
@@ -3927,11 +4047,173 @@ namespace OpenSim.Region.Framework.Scenes | |||
3927 | pos = land.LandData.UserLocation; | 4047 | pos = land.LandData.UserLocation; |
3928 | } | 4048 | } |
3929 | } | 4049 | } |
3930 | 4050 | ||
3931 | land.SendLandUpdateToClient(ControllingClient); | 4051 | land.SendLandUpdateToClient(ControllingClient); |
3932 | } | 4052 | } |
3933 | } | 4053 | } |
3934 | 4054 | ||
4055 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4056 | { | ||
4057 | lock(m_collisionEventLock) | ||
4058 | { | ||
4059 | if (m_collisionEventFlag) | ||
4060 | return; | ||
4061 | m_collisionEventFlag = true; | ||
4062 | } | ||
4063 | |||
4064 | Util.FireAndForget(delegate(object x) | ||
4065 | { | ||
4066 | try | ||
4067 | { | ||
4068 | List<uint> thisHitColliders = new List<uint>(); | ||
4069 | List<uint> endedColliders = new List<uint>(); | ||
4070 | List<uint> startedColliders = new List<uint>(); | ||
4071 | |||
4072 | foreach (uint localid in coldata.Keys) | ||
4073 | { | ||
4074 | thisHitColliders.Add(localid); | ||
4075 | if (!m_lastColliders.Contains(localid)) | ||
4076 | { | ||
4077 | startedColliders.Add(localid); | ||
4078 | } | ||
4079 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4080 | } | ||
4081 | |||
4082 | // calculate things that ended colliding | ||
4083 | foreach (uint localID in m_lastColliders) | ||
4084 | { | ||
4085 | if (!thisHitColliders.Contains(localID)) | ||
4086 | { | ||
4087 | endedColliders.Add(localID); | ||
4088 | } | ||
4089 | } | ||
4090 | //add the items that started colliding this time to the last colliders list. | ||
4091 | foreach (uint localID in startedColliders) | ||
4092 | { | ||
4093 | m_lastColliders.Add(localID); | ||
4094 | } | ||
4095 | // remove things that ended colliding from the last colliders list | ||
4096 | foreach (uint localID in endedColliders) | ||
4097 | { | ||
4098 | m_lastColliders.Remove(localID); | ||
4099 | } | ||
4100 | |||
4101 | // do event notification | ||
4102 | if (startedColliders.Count > 0) | ||
4103 | { | ||
4104 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
4105 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4106 | foreach (uint localId in startedColliders) | ||
4107 | { | ||
4108 | if (localId == 0) | ||
4109 | continue; | ||
4110 | |||
4111 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4112 | string data = ""; | ||
4113 | if (obj != null) | ||
4114 | { | ||
4115 | DetectedObject detobj = new DetectedObject(); | ||
4116 | detobj.keyUUID = obj.UUID; | ||
4117 | detobj.nameStr = obj.Name; | ||
4118 | detobj.ownerUUID = obj.OwnerID; | ||
4119 | detobj.posVector = obj.AbsolutePosition; | ||
4120 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4121 | detobj.velVector = obj.Velocity; | ||
4122 | detobj.colliderType = 0; | ||
4123 | detobj.groupUUID = obj.GroupID; | ||
4124 | colliding.Add(detobj); | ||
4125 | } | ||
4126 | } | ||
4127 | |||
4128 | if (colliding.Count > 0) | ||
4129 | { | ||
4130 | StartCollidingMessage.Colliders = colliding; | ||
4131 | |||
4132 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4133 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
4134 | } | ||
4135 | } | ||
4136 | |||
4137 | if (endedColliders.Count > 0) | ||
4138 | { | ||
4139 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
4140 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4141 | foreach (uint localId in endedColliders) | ||
4142 | { | ||
4143 | if (localId == 0) | ||
4144 | continue; | ||
4145 | |||
4146 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4147 | string data = ""; | ||
4148 | if (obj != null) | ||
4149 | { | ||
4150 | DetectedObject detobj = new DetectedObject(); | ||
4151 | detobj.keyUUID = obj.UUID; | ||
4152 | detobj.nameStr = obj.Name; | ||
4153 | detobj.ownerUUID = obj.OwnerID; | ||
4154 | detobj.posVector = obj.AbsolutePosition; | ||
4155 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4156 | detobj.velVector = obj.Velocity; | ||
4157 | detobj.colliderType = 0; | ||
4158 | detobj.groupUUID = obj.GroupID; | ||
4159 | colliding.Add(detobj); | ||
4160 | } | ||
4161 | } | ||
4162 | |||
4163 | if (colliding.Count > 0) | ||
4164 | { | ||
4165 | EndCollidingMessage.Colliders = colliding; | ||
4166 | |||
4167 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4168 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
4169 | } | ||
4170 | } | ||
4171 | |||
4172 | if (thisHitColliders.Count > 0) | ||
4173 | { | ||
4174 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
4175 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4176 | foreach (uint localId in thisHitColliders) | ||
4177 | { | ||
4178 | if (localId == 0) | ||
4179 | continue; | ||
4180 | |||
4181 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4182 | string data = ""; | ||
4183 | if (obj != null) | ||
4184 | { | ||
4185 | DetectedObject detobj = new DetectedObject(); | ||
4186 | detobj.keyUUID = obj.UUID; | ||
4187 | detobj.nameStr = obj.Name; | ||
4188 | detobj.ownerUUID = obj.OwnerID; | ||
4189 | detobj.posVector = obj.AbsolutePosition; | ||
4190 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4191 | detobj.velVector = obj.Velocity; | ||
4192 | detobj.colliderType = 0; | ||
4193 | detobj.groupUUID = obj.GroupID; | ||
4194 | colliding.Add(detobj); | ||
4195 | } | ||
4196 | } | ||
4197 | |||
4198 | if (colliding.Count > 0) | ||
4199 | { | ||
4200 | CollidingMessage.Colliders = colliding; | ||
4201 | |||
4202 | lock (m_attachments) | ||
4203 | { | ||
4204 | foreach (SceneObjectGroup att in m_attachments) | ||
4205 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4206 | } | ||
4207 | } | ||
4208 | } | ||
4209 | } | ||
4210 | finally | ||
4211 | { | ||
4212 | m_collisionEventFlag = false; | ||
4213 | } | ||
4214 | }); | ||
4215 | } | ||
4216 | |||
3935 | private void TeleportFlagsDebug() { | 4217 | private void TeleportFlagsDebug() { |
3936 | 4218 | ||
3937 | // Some temporary debugging help to show all the TeleportFlags we have... | 4219 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -3956,6 +4238,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
3956 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4238 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
3957 | 4239 | ||
3958 | } | 4240 | } |
3959 | |||
3960 | } | 4241 | } |
3961 | } | 4242 | } |