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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a8aa551..2b9665c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -793,6 +793,7 @@ namespace OpenSim.Region.Framework.Scenes
793 ControllingClient.OnChangeAnim += avnHandleChangeAnim; 793 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
794 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 794 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
795 ControllingClient.OnAutoPilotGo += MoveToTarget; 795 ControllingClient.OnAutoPilotGo += MoveToTarget;
796 ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
796 797
797 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 798 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
798 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 799 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -3166,6 +3167,10 @@ namespace OpenSim.Region.Framework.Scenes
3166 } 3167 }
3167 3168
3168 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3169 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3170 private void RaiseUpdateThrottles()
3171 {
3172 m_scene.EventManager.TriggerThrottleUpdate(this);
3173 }
3169 /// <summary> 3174 /// <summary>
3170 /// This updates important decision making data about a child agent 3175 /// This updates important decision making data about a child agent
3171 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3176 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region