diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1103 |
1 files changed, 788 insertions, 315 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f3b923f..322afd2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 100 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
100 | /// issue #1716 | 101 | /// issue #1716 |
101 | /// </summary> | 102 | /// </summary> |
102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 103 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
103 | 104 | ||
104 | /// <summary> | 105 | /// <summary> |
105 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 106 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -139,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | private Vector3 m_lastPosition; | 140 | private Vector3 m_lastPosition; |
140 | private Quaternion m_lastRotation; | 141 | private Quaternion m_lastRotation; |
141 | private Vector3 m_lastVelocity; | 142 | private Vector3 m_lastVelocity; |
143 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
144 | |||
142 | 145 | ||
143 | private Vector3? m_forceToApply; | 146 | private Vector3? m_forceToApply; |
144 | private int m_userFlags; | 147 | private int m_userFlags; |
@@ -171,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 174 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
172 | // private int m_updateCount = 0; //KF: Update Anims for a while | 175 | // private int m_updateCount = 0; //KF: Update Anims for a while |
173 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 176 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
177 | private List<uint> m_lastColliders = new List<uint>(); | ||
174 | 178 | ||
175 | private TeleportFlags m_teleportFlags; | 179 | private TeleportFlags m_teleportFlags; |
176 | public TeleportFlags TeleportFlags | 180 | public TeleportFlags TeleportFlags |
@@ -226,8 +230,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | /// </summary> | 230 | /// </summary> |
227 | public bool LandAtTarget { get; private set; } | 231 | public bool LandAtTarget { get; private set; } |
228 | 232 | ||
229 | private bool m_followCamAuto; | ||
230 | |||
231 | private int m_movementUpdateCount; | 233 | private int m_movementUpdateCount; |
232 | private const int NumMovementsBetweenRayCast = 5; | 234 | private const int NumMovementsBetweenRayCast = 5; |
233 | 235 | ||
@@ -235,6 +237,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | //private int m_moveToPositionStateStatus; | 237 | //private int m_moveToPositionStateStatus; |
236 | //***************************************************** | 238 | //***************************************************** |
237 | 239 | ||
240 | private bool m_collisionEventFlag = false; | ||
241 | private object m_collisionEventLock = new Object(); | ||
242 | |||
243 | private int m_movementAnimationUpdateCounter = 0; | ||
244 | |||
245 | private Vector3 m_prevSitOffset; | ||
246 | |||
238 | protected AvatarAppearance m_appearance; | 247 | protected AvatarAppearance m_appearance; |
239 | 248 | ||
240 | public AvatarAppearance Appearance | 249 | public AvatarAppearance Appearance |
@@ -349,6 +358,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | /// </summary> | 358 | /// </summary> |
350 | protected Vector3 m_lastCameraPosition; | 359 | protected Vector3 m_lastCameraPosition; |
351 | 360 | ||
361 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
362 | private bool m_doingCamRayCast = false; | ||
363 | |||
352 | public Vector3 CameraPosition { get; set; } | 364 | public Vector3 CameraPosition { get; set; } |
353 | 365 | ||
354 | public Quaternion CameraRotation | 366 | public Quaternion CameraRotation |
@@ -429,7 +441,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | get { return (IClientCore)ControllingClient; } | 441 | get { return (IClientCore)ControllingClient; } |
430 | } | 442 | } |
431 | 443 | ||
432 | public Vector3 ParentPosition { get; set; } | 444 | public UUID COF { get; set; } |
445 | |||
446 | // public Vector3 ParentPosition { get; set; } | ||
433 | 447 | ||
434 | /// <summary> | 448 | /// <summary> |
435 | /// Position of this avatar relative to the region the avatar is in | 449 | /// Position of this avatar relative to the region the avatar is in |
@@ -490,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
490 | if (ParentID == 0) | 504 | if (ParentID == 0) |
491 | { | 505 | { |
492 | m_pos = value; | 506 | m_pos = value; |
493 | ParentPosition = Vector3.Zero; | 507 | // ParentPosition = Vector3.Zero; |
494 | } | 508 | } |
495 | 509 | ||
496 | //m_log.DebugFormat( | 510 | //m_log.DebugFormat( |
@@ -559,7 +573,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
559 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 573 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
560 | } | 574 | } |
561 | } | 575 | } |
576 | /* | ||
577 | public override Vector3 AngularVelocity | ||
578 | { | ||
579 | get | ||
580 | { | ||
581 | if (PhysicsActor != null) | ||
582 | { | ||
583 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
562 | 584 | ||
585 | // m_log.DebugFormat( | ||
586 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
587 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
588 | } | ||
589 | |||
590 | return m_rotationalvelocity; | ||
591 | } | ||
592 | } | ||
593 | */ | ||
563 | private Quaternion m_bodyRot = Quaternion.Identity; | 594 | private Quaternion m_bodyRot = Quaternion.Identity; |
564 | 595 | ||
565 | /// <summary> | 596 | /// <summary> |
@@ -582,8 +613,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | m_bodyRot = value; | 613 | m_bodyRot = value; |
583 | 614 | ||
584 | if (PhysicsActor != null) | 615 | if (PhysicsActor != null) |
585 | PhysicsActor.Orientation = m_bodyRot; | 616 | { |
586 | 617 | try | |
618 | { | ||
619 | PhysicsActor.Orientation = m_bodyRot; | ||
620 | } | ||
621 | catch (Exception e) | ||
622 | { | ||
623 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
624 | } | ||
625 | } | ||
587 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 626 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
588 | } | 627 | } |
589 | } | 628 | } |
@@ -597,12 +636,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | } | 636 | } |
598 | 637 | ||
599 | public bool IsChildAgent { get; set; } | 638 | public bool IsChildAgent { get; set; } |
639 | public bool IsLoggingIn { get; set; } | ||
600 | 640 | ||
601 | /// <summary> | 641 | /// <summary> |
602 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 642 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
603 | /// </summary> | 643 | /// </summary> |
604 | public uint ParentID { get; set; } | 644 | public uint ParentID { get; set; } |
605 | 645 | ||
646 | public UUID ParentUUID | ||
647 | { | ||
648 | get { return m_parentUUID; } | ||
649 | set { m_parentUUID = value; } | ||
650 | } | ||
651 | private UUID m_parentUUID = UUID.Zero; | ||
652 | |||
606 | /// <summary> | 653 | /// <summary> |
607 | /// Are we sitting on an object? | 654 | /// Are we sitting on an object? |
608 | /// </summary> | 655 | /// </summary> |
@@ -752,6 +799,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
752 | AttachmentsSyncLock = new Object(); | 799 | AttachmentsSyncLock = new Object(); |
753 | AllowMovement = true; | 800 | AllowMovement = true; |
754 | IsChildAgent = true; | 801 | IsChildAgent = true; |
802 | IsLoggingIn = false; | ||
755 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 803 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
756 | Animator = new ScenePresenceAnimator(this); | 804 | Animator = new ScenePresenceAnimator(this); |
757 | PresenceType = type; | 805 | PresenceType = type; |
@@ -795,6 +843,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | Appearance = appearance; | 843 | Appearance = appearance; |
796 | } | 844 | } |
797 | 845 | ||
846 | private void RegionHeartbeatEnd(Scene scene) | ||
847 | { | ||
848 | if (IsChildAgent) | ||
849 | return; | ||
850 | |||
851 | m_movementAnimationUpdateCounter ++; | ||
852 | if (m_movementAnimationUpdateCounter >= 2) | ||
853 | { | ||
854 | m_movementAnimationUpdateCounter = 0; | ||
855 | if (Animator != null) | ||
856 | { | ||
857 | // If the parentID == 0 we are not sitting | ||
858 | // if !SitGournd then we are not sitting on the ground | ||
859 | // Fairly straightforward, now here comes the twist | ||
860 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
861 | // be sat on an object that isn't there yet. Should | ||
862 | // be treated as if sat. | ||
863 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
864 | Animator.UpdateMovementAnimations(); | ||
865 | } | ||
866 | else | ||
867 | { | ||
868 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
869 | } | ||
870 | } | ||
871 | } | ||
872 | |||
798 | public void RegisterToEvents() | 873 | public void RegisterToEvents() |
799 | { | 874 | { |
800 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 875 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -804,8 +879,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
804 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 879 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
805 | ControllingClient.OnStartAnim += HandleStartAnim; | 880 | ControllingClient.OnStartAnim += HandleStartAnim; |
806 | ControllingClient.OnStopAnim += HandleStopAnim; | 881 | ControllingClient.OnStopAnim += HandleStopAnim; |
882 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
807 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 883 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
808 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 884 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
885 | ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles; | ||
809 | 886 | ||
810 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 887 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
811 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 888 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
@@ -864,10 +941,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
864 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 941 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
865 | Name, m_scene.RegionInfo.RegionName); | 942 | Name, m_scene.RegionInfo.RegionName); |
866 | 943 | ||
867 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
868 | |||
869 | bool wasChild = IsChildAgent; | 944 | bool wasChild = IsChildAgent; |
870 | IsChildAgent = false; | 945 | |
946 | if (ParentUUID != UUID.Zero) | ||
947 | { | ||
948 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
949 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
950 | if (part == null) | ||
951 | { | ||
952 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
953 | } | ||
954 | else | ||
955 | { | ||
956 | part.ParentGroup.AddAvatar(UUID); | ||
957 | if (part.SitTargetPosition != Vector3.Zero) | ||
958 | part.SitTargetAvatar = UUID; | ||
959 | // ParentPosition = part.GetWorldPosition(); | ||
960 | ParentID = part.LocalId; | ||
961 | ParentPart = part; | ||
962 | m_pos = m_prevSitOffset; | ||
963 | // pos = ParentPosition; | ||
964 | pos = part.GetWorldPosition(); | ||
965 | } | ||
966 | ParentUUID = UUID.Zero; | ||
967 | |||
968 | IsChildAgent = false; | ||
969 | |||
970 | // Animator.TrySetMovementAnimation("SIT"); | ||
971 | } | ||
972 | else | ||
973 | { | ||
974 | IsChildAgent = false; | ||
975 | IsLoggingIn = false; | ||
976 | } | ||
977 | |||
871 | 978 | ||
872 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 979 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
873 | if (gm != null) | 980 | if (gm != null) |
@@ -877,70 +984,106 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | 984 | ||
878 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 985 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
879 | 986 | ||
880 | // Moved this from SendInitialData to ensure that Appearance is initialized | 987 | UUID groupUUID = UUID.Zero; |
881 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 988 | string GroupName = string.Empty; |
882 | // related to the handling of attachments | 989 | ulong groupPowers = 0; |
883 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
884 | 990 | ||
885 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 991 | // ---------------------------------- |
992 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
993 | try | ||
886 | { | 994 | { |
887 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 995 | if (gm != null) |
888 | pos.X = crossedBorder.BorderLine.Z - 1; | 996 | { |
997 | groupUUID = ControllingClient.ActiveGroupId; | ||
998 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
999 | if (record != null) | ||
1000 | GroupName = record.GroupName; | ||
1001 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
1002 | if (groupMembershipData != null) | ||
1003 | groupPowers = groupMembershipData.GroupPowers; | ||
1004 | } | ||
1005 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1006 | Grouptitle); | ||
889 | } | 1007 | } |
890 | 1008 | catch (Exception e) | |
891 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
892 | { | 1009 | { |
893 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1010 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
894 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
895 | } | 1011 | } |
1012 | // ------------------------------------ | ||
896 | 1013 | ||
897 | CheckAndAdjustLandingPoint(ref pos); | 1014 | if (ParentID == 0) |
898 | |||
899 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
900 | { | 1015 | { |
901 | m_log.WarnFormat( | 1016 | // Moved this from SendInitialData to ensure that Appearance is initialized |
902 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1017 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
903 | pos, Name, UUID); | 1018 | // related to the handling of attachments |
1019 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
1020 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1021 | { | ||
1022 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1023 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1024 | } | ||
904 | 1025 | ||
905 | if (pos.X < 0f) pos.X = 0f; | 1026 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
906 | if (pos.Y < 0f) pos.Y = 0f; | 1027 | { |
907 | if (pos.Z < 0f) pos.Z = 0f; | 1028 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
908 | } | 1029 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1030 | } | ||
909 | 1031 | ||
910 | float localAVHeight = 1.56f; | 1032 | CheckAndAdjustLandingPoint(ref pos); |
911 | if (Appearance.AvatarHeight > 0) | ||
912 | localAVHeight = Appearance.AvatarHeight; | ||
913 | 1033 | ||
914 | float posZLimit = 0; | 1034 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
1035 | { | ||
1036 | m_log.WarnFormat( | ||
1037 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | ||
1038 | pos, Name, UUID); | ||
915 | 1039 | ||
916 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1040 | if (pos.X < 0f) pos.X = 0f; |
917 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1041 | if (pos.Y < 0f) pos.Y = 0f; |
918 | 1042 | if (pos.Z < 0f) pos.Z = 0f; | |
919 | float newPosZ = posZLimit + localAVHeight / 2; | 1043 | } |
920 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
921 | { | ||
922 | pos.Z = newPosZ; | ||
923 | } | ||
924 | AbsolutePosition = pos; | ||
925 | 1044 | ||
926 | AddToPhysicalScene(isFlying); | 1045 | float localAVHeight = 1.56f; |
1046 | if (Appearance.AvatarHeight > 0) | ||
1047 | localAVHeight = Appearance.AvatarHeight; | ||
927 | 1048 | ||
928 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | 1049 | float posZLimit = 0; |
929 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
930 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
931 | // the value to a negative position which does not trigger the border cross. | ||
932 | // This may not be the best location for this. | ||
933 | CheckForBorderCrossing(); | ||
934 | 1050 | ||
935 | if (ForceFly) | 1051 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
936 | { | 1052 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
937 | Flying = true; | 1053 | |
938 | } | 1054 | float newPosZ = posZLimit + localAVHeight / 2; |
939 | else if (FlyDisabled) | 1055 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
940 | { | 1056 | { |
941 | Flying = false; | 1057 | pos.Z = newPosZ; |
942 | } | 1058 | } |
1059 | AbsolutePosition = pos; | ||
943 | 1060 | ||
1061 | if (m_teleportFlags == TeleportFlags.Default) | ||
1062 | { | ||
1063 | Vector3 vel = Velocity; | ||
1064 | AddToPhysicalScene(isFlying); | ||
1065 | if (PhysicsActor != null) | ||
1066 | PhysicsActor.SetMomentum(vel); | ||
1067 | } | ||
1068 | else | ||
1069 | AddToPhysicalScene(isFlying); | ||
1070 | |||
1071 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | ||
1072 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
1073 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
1074 | // the value to a negative position which does not trigger the border cross. | ||
1075 | // This may not be the best location for this. | ||
1076 | CheckForBorderCrossing(); | ||
1077 | |||
1078 | if (ForceFly) | ||
1079 | { | ||
1080 | Flying = true; | ||
1081 | } | ||
1082 | else if (FlyDisabled) | ||
1083 | { | ||
1084 | Flying = false; | ||
1085 | } | ||
1086 | } | ||
944 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1087 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
945 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1088 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
946 | // elsewhere anyway | 1089 | // elsewhere anyway |
@@ -960,14 +1103,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
960 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | 1103 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
961 | 1104 | ||
962 | // Resume scripts | 1105 | // Resume scripts |
963 | foreach (SceneObjectGroup sog in m_attachments) | 1106 | Util.FireAndForget(delegate(object x) { |
964 | { | 1107 | foreach (SceneObjectGroup sog in m_attachments) |
965 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1108 | { |
966 | sog.ResumeScripts(); | 1109 | sog.ScheduleGroupForFullUpdate(); |
967 | } | 1110 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1111 | sog.ResumeScripts(); | ||
1112 | } | ||
1113 | }); | ||
968 | } | 1114 | } |
969 | } | 1115 | } |
970 | 1116 | ||
1117 | SendAvatarDataToAllAgents(); | ||
1118 | |||
971 | // send the animations of the other presences to me | 1119 | // send the animations of the other presences to me |
972 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1120 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
973 | { | 1121 | { |
@@ -978,9 +1126,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
978 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1126 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
979 | // stall on the border crossing since the existing child agent will still have the last movement | 1127 | // stall on the border crossing since the existing child agent will still have the last movement |
980 | // recorded, which stops the input from being processed. | 1128 | // recorded, which stops the input from being processed. |
1129 | |||
981 | MovementFlag = 0; | 1130 | MovementFlag = 0; |
982 | 1131 | ||
983 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1132 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1133 | |||
1134 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
984 | } | 1135 | } |
985 | 1136 | ||
986 | public int GetStateSource() | 1137 | public int GetStateSource() |
@@ -1008,12 +1159,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1008 | /// </remarks> | 1159 | /// </remarks> |
1009 | public void MakeChildAgent() | 1160 | public void MakeChildAgent() |
1010 | { | 1161 | { |
1162 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1163 | |||
1011 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1164 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1012 | 1165 | ||
1013 | // Reset these so that teleporting in and walking out isn't seen | 1166 | // Reset these so that teleporting in and walking out isn't seen |
1014 | // as teleporting back | 1167 | // as teleporting back |
1015 | TeleportFlags = TeleportFlags.Default; | 1168 | TeleportFlags = TeleportFlags.Default; |
1016 | 1169 | ||
1170 | MovementFlag = 0; | ||
1171 | |||
1017 | // It looks like Animator is set to null somewhere, and MakeChild | 1172 | // It looks like Animator is set to null somewhere, and MakeChild |
1018 | // is called after that. Probably in aborted teleports. | 1173 | // is called after that. Probably in aborted teleports. |
1019 | if (Animator == null) | 1174 | if (Animator == null) |
@@ -1021,6 +1176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1021 | else | 1176 | else |
1022 | Animator.ResetAnimations(); | 1177 | Animator.ResetAnimations(); |
1023 | 1178 | ||
1179 | |||
1024 | // m_log.DebugFormat( | 1180 | // m_log.DebugFormat( |
1025 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1181 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1026 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1182 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1032,6 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1032 | IsChildAgent = true; | 1188 | IsChildAgent = true; |
1033 | m_scene.SwapRootAgentCount(true); | 1189 | m_scene.SwapRootAgentCount(true); |
1034 | RemoveFromPhysicalScene(); | 1190 | RemoveFromPhysicalScene(); |
1191 | ParentID = 0; // Child agents can't be sitting | ||
1035 | 1192 | ||
1036 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1193 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1037 | 1194 | ||
@@ -1047,9 +1204,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1047 | { | 1204 | { |
1048 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1205 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1049 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1206 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1050 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1051 | PhysicsActor.UnSubscribeEvents(); | ||
1052 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1207 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1208 | PhysicsActor.UnSubscribeEvents(); | ||
1209 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1053 | PhysicsActor = null; | 1210 | PhysicsActor = null; |
1054 | } | 1211 | } |
1055 | // else | 1212 | // else |
@@ -1066,7 +1223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | /// <param name="pos"></param> | 1223 | /// <param name="pos"></param> |
1067 | public void Teleport(Vector3 pos) | 1224 | public void Teleport(Vector3 pos) |
1068 | { | 1225 | { |
1069 | TeleportWithMomentum(pos, null); | 1226 | TeleportWithMomentum(pos, Vector3.Zero); |
1070 | } | 1227 | } |
1071 | 1228 | ||
1072 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1229 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1090,6 +1247,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1090 | SendTerseUpdateToAllClients(); | 1247 | SendTerseUpdateToAllClients(); |
1091 | } | 1248 | } |
1092 | 1249 | ||
1250 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1251 | { | ||
1252 | CheckLandingPoint(ref newpos); | ||
1253 | AbsolutePosition = newpos; | ||
1254 | |||
1255 | if (newvel.HasValue) | ||
1256 | { | ||
1257 | if ((Vector3)newvel == Vector3.Zero) | ||
1258 | { | ||
1259 | if (PhysicsActor != null) | ||
1260 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1261 | m_velocity = Vector3.Zero; | ||
1262 | } | ||
1263 | else | ||
1264 | { | ||
1265 | if (PhysicsActor != null) | ||
1266 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1267 | m_velocity = (Vector3)newvel; | ||
1268 | |||
1269 | if (rotateToVelXY) | ||
1270 | { | ||
1271 | Vector3 lookAt = (Vector3)newvel; | ||
1272 | lookAt.Z = 0; | ||
1273 | lookAt.Normalize(); | ||
1274 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1275 | return; | ||
1276 | } | ||
1277 | } | ||
1278 | } | ||
1279 | |||
1280 | SendTerseUpdateToAllClients(); | ||
1281 | } | ||
1282 | |||
1283 | |||
1284 | |||
1093 | public void StopFlying() | 1285 | public void StopFlying() |
1094 | { | 1286 | { |
1095 | ControllingClient.StopFlying(this); | 1287 | ControllingClient.StopFlying(this); |
@@ -1259,6 +1451,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1259 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1451 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1260 | } | 1452 | } |
1261 | 1453 | ||
1454 | public void SetSize(Vector3 size, float feetoffset) | ||
1455 | { | ||
1456 | if (PhysicsActor != null && !IsChildAgent) | ||
1457 | PhysicsActor.setAvatarSize(size, feetoffset); | ||
1458 | |||
1459 | } | ||
1460 | |||
1262 | /// <summary> | 1461 | /// <summary> |
1263 | /// Complete Avatar's movement into the region. | 1462 | /// Complete Avatar's movement into the region. |
1264 | /// </summary> | 1463 | /// </summary> |
@@ -1278,7 +1477,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1278 | 1477 | ||
1279 | Vector3 look = Velocity; | 1478 | Vector3 look = Velocity; |
1280 | 1479 | ||
1281 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1480 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1481 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1282 | { | 1482 | { |
1283 | look = new Vector3(0.99f, 0.042f, 0); | 1483 | look = new Vector3(0.99f, 0.042f, 0); |
1284 | } | 1484 | } |
@@ -1328,13 +1528,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1328 | // Create child agents in neighbouring regions | 1528 | // Create child agents in neighbouring regions |
1329 | if (openChildAgents && !IsChildAgent) | 1529 | if (openChildAgents && !IsChildAgent) |
1330 | { | 1530 | { |
1531 | |||
1331 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1532 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1332 | if (m_agentTransfer != null) | 1533 | if (m_agentTransfer != null) |
1333 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1534 | m_agentTransfer.EnableChildAgents(this); |
1334 | 1535 | ||
1335 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1536 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1336 | if (friendsModule != null) | 1537 | if (friendsModule != null) |
1337 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1538 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1539 | |||
1338 | } | 1540 | } |
1339 | 1541 | ||
1340 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1542 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |
@@ -1359,36 +1561,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | /// <param name="collisionPoint"></param> | 1561 | /// <param name="collisionPoint"></param> |
1360 | /// <param name="localid"></param> | 1562 | /// <param name="localid"></param> |
1361 | /// <param name="distance"></param> | 1563 | /// <param name="distance"></param> |
1564 | /// | ||
1565 | |||
1566 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1567 | { | ||
1568 | if (m_lastCameraCollisionPlane != plane) | ||
1569 | { | ||
1570 | m_lastCameraCollisionPlane = plane; | ||
1571 | ControllingClient.SendCameraConstraint(plane); | ||
1572 | } | ||
1573 | } | ||
1574 | |||
1362 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1575 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1363 | { | 1576 | { |
1364 | const float POSITION_TOLERANCE = 0.02f; | 1577 | const float POSITION_TOLERANCE = 0.02f; |
1365 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1366 | const float ROTATION_TOLERANCE = 0.02f; | 1578 | const float ROTATION_TOLERANCE = 0.02f; |
1367 | 1579 | ||
1368 | if (m_followCamAuto) | 1580 | m_doingCamRayCast = false; |
1581 | if (hitYN && localid != LocalId) | ||
1369 | { | 1582 | { |
1370 | if (hitYN) | 1583 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1584 | bool IsPrim = group != null; | ||
1585 | if (IsPrim) | ||
1371 | { | 1586 | { |
1372 | CameraConstraintActive = true; | 1587 | SceneObjectPart part = group.GetPart(localid); |
1373 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1588 | if (part != null && !part.VolumeDetectActive) |
1374 | 1589 | { | |
1375 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1590 | CameraConstraintActive = true; |
1376 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1591 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1592 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1593 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1594 | pNormal.Normalize(); | ||
1595 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1596 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1597 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1598 | |||
1599 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1600 | Vector3.Dot(collisionPoint, pNormal)); | ||
1601 | UpdateCameraCollisionPlane(plane); | ||
1602 | } | ||
1377 | } | 1603 | } |
1378 | else | 1604 | else |
1379 | { | 1605 | { |
1380 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1606 | CameraConstraintActive = true; |
1381 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1607 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1382 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1608 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1383 | { | 1609 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1384 | if (CameraConstraintActive) | 1610 | pNormal.Normalize(); |
1385 | { | 1611 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); |
1386 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1612 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); |
1387 | CameraConstraintActive = false; | 1613 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); |
1388 | } | 1614 | |
1389 | } | 1615 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, |
1616 | Vector3.Dot(collisionPoint, pNormal)); | ||
1617 | UpdateCameraCollisionPlane(plane); | ||
1390 | } | 1618 | } |
1391 | } | 1619 | } |
1620 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
1621 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1622 | { | ||
1623 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | ||
1624 | UpdateCameraCollisionPlane(plane); | ||
1625 | CameraConstraintActive = false; | ||
1626 | } | ||
1392 | } | 1627 | } |
1393 | 1628 | ||
1394 | /// <summary> | 1629 | /// <summary> |
@@ -1462,12 +1697,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1462 | // DrawDistance = agentData.Far; | 1697 | // DrawDistance = agentData.Far; |
1463 | DrawDistance = Scene.DefaultDrawDistance; | 1698 | DrawDistance = Scene.DefaultDrawDistance; |
1464 | 1699 | ||
1465 | // Check if Client has camera in 'follow cam' or 'build' mode. | ||
1466 | Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); | ||
1467 | |||
1468 | m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f) | ||
1469 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; | ||
1470 | |||
1471 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | 1700 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; |
1472 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | 1701 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; |
1473 | 1702 | ||
@@ -1487,14 +1716,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1487 | StandUp(); | 1716 | StandUp(); |
1488 | } | 1717 | } |
1489 | 1718 | ||
1490 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); | ||
1491 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | 1719 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view |
1492 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) | 1720 | // this exclude checks may not be complete |
1721 | |||
1722 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1493 | { | 1723 | { |
1494 | if (m_followCamAuto) | 1724 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) |
1495 | { | 1725 | { |
1496 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1726 | Vector3 posAdjusted = AbsolutePosition; |
1497 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1727 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; |
1728 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1729 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1730 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1731 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1732 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1733 | |||
1734 | float distTocamlen = tocam.Length(); | ||
1735 | if (distTocamlen > 0.3f) | ||
1736 | { | ||
1737 | tocam *= (1.0f / distTocamlen); | ||
1738 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1739 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1740 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1741 | |||
1742 | m_doingCamRayCast = true; | ||
1743 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1744 | } | ||
1745 | } | ||
1746 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1747 | { | ||
1748 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1749 | UpdateCameraCollisionPlane(plane); | ||
1750 | CameraConstraintActive = false; | ||
1498 | } | 1751 | } |
1499 | } | 1752 | } |
1500 | 1753 | ||
@@ -1959,7 +2212,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1959 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2212 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
1960 | 2213 | ||
1961 | MovingToTarget = false; | 2214 | MovingToTarget = false; |
1962 | MoveToPositionTarget = Vector3.Zero; | 2215 | // MoveToPositionTarget = Vector3.Zero; |
2216 | m_forceToApply = null; // cancel possible last action | ||
1963 | 2217 | ||
1964 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2218 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
1965 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2219 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -1977,12 +2231,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1977 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 2231 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1978 | 2232 | ||
1979 | SitGround = false; | 2233 | SitGround = false; |
2234 | |||
2235 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1980 | if (PhysicsActor == null) | 2236 | if (PhysicsActor == null) |
1981 | AddToPhysicalScene(false); | 2237 | AddToPhysicalScene(false); |
2238 | */ | ||
1982 | 2239 | ||
1983 | if (ParentID != 0) | 2240 | if (ParentID != 0) |
1984 | { | 2241 | { |
1985 | SceneObjectPart part = ParentPart; | 2242 | SceneObjectPart part = ParentPart; |
2243 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2244 | |||
1986 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2245 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1987 | if (taskIDict != null) | 2246 | if (taskIDict != null) |
1988 | { | 2247 | { |
@@ -1998,14 +2257,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1998 | } | 2257 | } |
1999 | } | 2258 | } |
2000 | 2259 | ||
2001 | ParentPosition = part.GetWorldPosition(); | 2260 | part.ParentGroup.DeleteAvatar(UUID); |
2261 | // ParentPosition = part.GetWorldPosition(); | ||
2002 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2262 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2003 | 2263 | ||
2004 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 2264 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
2005 | ParentPosition = Vector3.Zero; | 2265 | // ParentPosition = Vector3.Zero; |
2266 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
2267 | if (part.SitTargetAvatar == UUID) | ||
2268 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
2006 | 2269 | ||
2007 | ParentID = 0; | 2270 | ParentID = 0; |
2008 | ParentPart = null; | 2271 | ParentPart = null; |
2272 | |||
2273 | if (PhysicsActor == null) | ||
2274 | AddToPhysicalScene(false); | ||
2275 | |||
2009 | SendAvatarDataToAllAgents(); | 2276 | SendAvatarDataToAllAgents(); |
2010 | m_requestedSitTargetID = 0; | 2277 | m_requestedSitTargetID = 0; |
2011 | 2278 | ||
@@ -2015,6 +2282,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2015 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2282 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2016 | } | 2283 | } |
2017 | 2284 | ||
2285 | else if (PhysicsActor == null) | ||
2286 | AddToPhysicalScene(false); | ||
2287 | |||
2018 | Animator.TrySetMovementAnimation("STAND"); | 2288 | Animator.TrySetMovementAnimation("STAND"); |
2019 | } | 2289 | } |
2020 | 2290 | ||
@@ -2062,11 +2332,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2062 | if (part == null) | 2332 | if (part == null) |
2063 | return; | 2333 | return; |
2064 | 2334 | ||
2065 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2066 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2067 | |||
2068 | if (PhysicsActor != null) | 2335 | if (PhysicsActor != null) |
2069 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2336 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2070 | 2337 | ||
2071 | bool canSit = false; | 2338 | bool canSit = false; |
2072 | Vector3 pos = part.AbsolutePosition + offset; | 2339 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -2083,31 +2350,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2083 | } | 2350 | } |
2084 | else | 2351 | else |
2085 | { | 2352 | { |
2353 | if (PhysicsSit(part,offset)) // physics engine | ||
2354 | return; | ||
2355 | |||
2086 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2356 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2087 | { | 2357 | { |
2088 | // m_log.DebugFormat( | ||
2089 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2090 | // Name, part.Name, part.LocalId); | ||
2091 | 2358 | ||
2092 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2359 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2093 | canSit = true; | 2360 | canSit = true; |
2094 | } | 2361 | } |
2095 | // else | ||
2096 | // { | ||
2097 | // m_log.DebugFormat( | ||
2098 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2099 | // Name, part.Name, part.LocalId); | ||
2100 | // } | ||
2101 | } | 2362 | } |
2102 | 2363 | ||
2103 | if (canSit) | 2364 | if (canSit) |
2104 | { | 2365 | { |
2366 | |||
2105 | if (PhysicsActor != null) | 2367 | if (PhysicsActor != null) |
2106 | { | 2368 | { |
2107 | // We can remove the physicsActor until they stand up. | 2369 | // We can remove the physicsActor until they stand up. |
2108 | RemoveFromPhysicalScene(); | 2370 | RemoveFromPhysicalScene(); |
2109 | } | 2371 | } |
2110 | 2372 | ||
2373 | if (MovingToTarget) | ||
2374 | ResetMoveToTarget(); | ||
2375 | |||
2376 | Velocity = Vector3.Zero; | ||
2377 | |||
2111 | part.AddSittingAvatar(UUID); | 2378 | part.AddSittingAvatar(UUID); |
2112 | 2379 | ||
2113 | cameraAtOffset = part.GetCameraAtOffset(); | 2380 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2115,7 +2382,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2115 | forceMouselook = part.GetForceMouselook(); | 2382 | forceMouselook = part.GetForceMouselook(); |
2116 | 2383 | ||
2117 | ControllingClient.SendSitResponse( | 2384 | ControllingClient.SendSitResponse( |
2118 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2385 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
2119 | 2386 | ||
2120 | m_requestedSitTargetUUID = targetID; | 2387 | m_requestedSitTargetUUID = targetID; |
2121 | 2388 | ||
@@ -2129,6 +2396,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2129 | 2396 | ||
2130 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2397 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
2131 | { | 2398 | { |
2399 | if (IsChildAgent) | ||
2400 | return; | ||
2401 | |||
2132 | if (ParentID != 0) | 2402 | if (ParentID != 0) |
2133 | { | 2403 | { |
2134 | if (ParentPart.UUID == targetID) | 2404 | if (ParentPart.UUID == targetID) |
@@ -2144,14 +2414,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2144 | m_requestedSitTargetID = part.LocalId; | 2414 | m_requestedSitTargetID = part.LocalId; |
2145 | m_requestedSitTargetUUID = targetID; | 2415 | m_requestedSitTargetUUID = targetID; |
2146 | 2416 | ||
2147 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2148 | |||
2149 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2150 | { | ||
2151 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2152 | //SitRayCastAvatarPosition(part); | ||
2153 | //return; | ||
2154 | } | ||
2155 | } | 2417 | } |
2156 | else | 2418 | else |
2157 | { | 2419 | { |
@@ -2161,197 +2423,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2161 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2423 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2162 | } | 2424 | } |
2163 | 2425 | ||
2164 | /* | 2426 | // returns false if does not suport so older sit can be tried |
2165 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2427 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2166 | { | 2428 | { |
2167 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2429 | if (part == null || part.ParentGroup.IsAttachment) |
2168 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2169 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2170 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2171 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2172 | } | ||
2173 | |||
2174 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2175 | { | ||
2176 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2177 | if (part != null) | ||
2178 | { | ||
2179 | if (hitYN) | ||
2180 | { | ||
2181 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2182 | { | ||
2183 | SitRaycastFindEdge(collisionPoint, normal); | ||
2184 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2185 | } | ||
2186 | else | ||
2187 | { | ||
2188 | SitRayCastAvatarPositionCameraZ(part); | ||
2189 | } | ||
2190 | } | ||
2191 | else | ||
2192 | { | ||
2193 | SitRayCastAvatarPositionCameraZ(part); | ||
2194 | } | ||
2195 | } | ||
2196 | else | ||
2197 | { | 2430 | { |
2198 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2431 | return true; |
2199 | m_requestedSitTargetUUID = UUID.Zero; | ||
2200 | m_requestedSitTargetID = 0; | ||
2201 | m_requestedSitOffset = Vector3.Zero; | ||
2202 | } | 2432 | } |
2203 | 2433 | ||
2204 | } | 2434 | if ( m_scene.PhysicsScene == null) |
2435 | return false; | ||
2205 | 2436 | ||
2206 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | 2437 | if (part.PhysActor == null) |
2207 | { | ||
2208 | // Next, try to raycast from the camera Z position | ||
2209 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2210 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2211 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2212 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2213 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2214 | } | ||
2215 | |||
2216 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2217 | { | ||
2218 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2219 | if (part != null) | ||
2220 | { | 2438 | { |
2221 | if (hitYN) | 2439 | // none physcis shape |
2222 | { | 2440 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2223 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2441 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2224 | { | ||
2225 | SitRaycastFindEdge(collisionPoint, normal); | ||
2226 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2227 | } | ||
2228 | else | ||
2229 | { | ||
2230 | SitRayCastCameraPosition(part); | ||
2231 | } | ||
2232 | } | ||
2233 | else | 2442 | else |
2234 | { | 2443 | { // non physical phantom TODO |
2235 | SitRayCastCameraPosition(part); | 2444 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2445 | return false; | ||
2236 | } | 2446 | } |
2237 | } | 2447 | return true; |
2238 | else | ||
2239 | { | ||
2240 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2241 | m_requestedSitTargetUUID = UUID.Zero; | ||
2242 | m_requestedSitTargetID = 0; | ||
2243 | m_requestedSitOffset = Vector3.Zero; | ||
2244 | } | 2448 | } |
2245 | 2449 | ||
2246 | } | ||
2247 | 2450 | ||
2248 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2451 | // not doing autopilot |
2249 | { | 2452 | m_requestedSitTargetID = 0; |
2250 | // Next, try to raycast from the camera position | ||
2251 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2252 | Vector3 StartRayCastPosition = CameraPosition; | ||
2253 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2254 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2255 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2256 | } | ||
2257 | 2453 | ||
2258 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2454 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2259 | { | 2455 | return true; |
2260 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2261 | if (part != null) | ||
2262 | { | ||
2263 | if (hitYN) | ||
2264 | { | ||
2265 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2266 | { | ||
2267 | SitRaycastFindEdge(collisionPoint, normal); | ||
2268 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2269 | } | ||
2270 | else | ||
2271 | { | ||
2272 | SitRayHorizontal(part); | ||
2273 | } | ||
2274 | } | ||
2275 | else | ||
2276 | { | ||
2277 | SitRayHorizontal(part); | ||
2278 | } | ||
2279 | } | ||
2280 | else | ||
2281 | { | ||
2282 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2283 | m_requestedSitTargetUUID = UUID.Zero; | ||
2284 | m_requestedSitTargetID = 0; | ||
2285 | m_requestedSitOffset = Vector3.Zero; | ||
2286 | } | ||
2287 | 2456 | ||
2457 | return false; | ||
2288 | } | 2458 | } |
2289 | 2459 | ||
2290 | public void SitRayHorizontal(SceneObjectPart part) | 2460 | |
2461 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2291 | { | 2462 | { |
2292 | // Next, try to raycast from the avatar position to fwd | 2463 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2293 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2464 | |
2294 | Vector3 StartRayCastPosition = CameraPosition; | 2465 | if (land == null || land.LandData.Name == "NO_LAND") |
2295 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2466 | return true; |
2296 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2467 | |
2297 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2468 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2298 | } | 2469 | } |
2299 | 2470 | ||
2300 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2471 | // status |
2472 | // < 0 ignore | ||
2473 | // 0 bad sit spot | ||
2474 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2301 | { | 2475 | { |
2302 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2476 | if (status < 0) |
2303 | if (part != null) | 2477 | return; |
2478 | |||
2479 | if (status == 0) | ||
2304 | { | 2480 | { |
2305 | if (hitYN) | 2481 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2306 | { | 2482 | return; |
2307 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2308 | { | ||
2309 | SitRaycastFindEdge(collisionPoint, normal); | ||
2310 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2311 | // Next, try to raycast from the camera position | ||
2312 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2313 | Vector3 StartRayCastPosition = CameraPosition; | ||
2314 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2315 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2316 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2317 | } | ||
2318 | else | ||
2319 | { | ||
2320 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2321 | m_requestedSitTargetUUID = UUID.Zero; | ||
2322 | m_requestedSitTargetID = 0; | ||
2323 | m_requestedSitOffset = Vector3.Zero; | ||
2324 | } | ||
2325 | } | ||
2326 | else | ||
2327 | { | ||
2328 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2329 | m_requestedSitTargetUUID = UUID.Zero; | ||
2330 | m_requestedSitTargetID = 0; | ||
2331 | m_requestedSitOffset = Vector3.Zero; | ||
2332 | } | ||
2333 | } | 2483 | } |
2334 | else | 2484 | |
2485 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2486 | if (part == null) | ||
2487 | return; | ||
2488 | |||
2489 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2490 | if(!CanEnterLandPosition(targetPos)) | ||
2335 | { | 2491 | { |
2336 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2492 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2337 | m_requestedSitTargetUUID = UUID.Zero; | 2493 | return; |
2338 | m_requestedSitTargetID = 0; | ||
2339 | m_requestedSitOffset = Vector3.Zero; | ||
2340 | } | 2494 | } |
2341 | 2495 | ||
2342 | } | 2496 | RemoveFromPhysicalScene(); |
2343 | 2497 | ||
2344 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2498 | if (MovingToTarget) |
2345 | { | 2499 | ResetMoveToTarget(); |
2346 | int i = 0; | 2500 | |
2347 | //throw new NotImplementedException(); | 2501 | Velocity = Vector3.Zero; |
2348 | //m_requestedSitTargetUUID = UUID.Zero; | 2502 | |
2349 | //m_requestedSitTargetID = 0; | 2503 | part.AddSittingAvatar(UUID); |
2350 | //m_requestedSitOffset = Vector3.Zero; | ||
2351 | 2504 | ||
2352 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2505 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2506 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2507 | bool forceMouselook = part.GetForceMouselook(); | ||
2508 | |||
2509 | ControllingClient.SendSitResponse( | ||
2510 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2511 | |||
2512 | // not using autopilot | ||
2513 | |||
2514 | Rotation = Orientation; | ||
2515 | m_pos = offset; | ||
2516 | |||
2517 | m_requestedSitTargetID = 0; | ||
2518 | part.ParentGroup.AddAvatar(UUID); | ||
2519 | |||
2520 | ParentPart = part; | ||
2521 | ParentID = part.LocalId; | ||
2522 | if(status == 3) | ||
2523 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2524 | else | ||
2525 | Animator.TrySetMovementAnimation("SIT"); | ||
2526 | SendAvatarDataToAllAgents(); | ||
2527 | |||
2528 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2353 | } | 2529 | } |
2354 | */ | 2530 | |
2355 | 2531 | ||
2356 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2532 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2357 | { | 2533 | { |
@@ -2368,6 +2544,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2368 | return; | 2544 | return; |
2369 | } | 2545 | } |
2370 | 2546 | ||
2547 | |||
2371 | if (part.SitTargetAvatar == UUID) | 2548 | if (part.SitTargetAvatar == UUID) |
2372 | { | 2549 | { |
2373 | Vector3 sitTargetPos = part.SitTargetPosition; | 2550 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2382,14 +2559,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2382 | 2559 | ||
2383 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2560 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2384 | 2561 | ||
2385 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2562 | double x, y, z, m; |
2563 | |||
2564 | Quaternion r = sitTargetOrient; | ||
2565 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2566 | |||
2567 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2568 | { | ||
2569 | m = 1.0 / Math.Sqrt(m); | ||
2570 | r.X *= (float)m; | ||
2571 | r.Y *= (float)m; | ||
2572 | r.Z *= (float)m; | ||
2573 | r.W *= (float)m; | ||
2574 | } | ||
2575 | |||
2576 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2577 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2578 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2579 | |||
2580 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2581 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2582 | |||
2583 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2584 | |||
2585 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2386 | Rotation = sitTargetOrient; | 2586 | Rotation = sitTargetOrient; |
2387 | ParentPosition = part.AbsolutePosition; | 2587 | // ParentPosition = part.AbsolutePosition; |
2588 | part.ParentGroup.AddAvatar(UUID); | ||
2388 | } | 2589 | } |
2389 | else | 2590 | else |
2390 | { | 2591 | { |
2391 | m_pos -= part.AbsolutePosition; | 2592 | m_pos -= part.AbsolutePosition; |
2392 | ParentPosition = part.AbsolutePosition; | 2593 | // ParentPosition = part.AbsolutePosition; |
2594 | part.ParentGroup.AddAvatar(UUID); | ||
2393 | 2595 | ||
2394 | // m_log.DebugFormat( | 2596 | // m_log.DebugFormat( |
2395 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2597 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2440,6 +2642,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2440 | Animator.RemoveAnimation(animID, false); | 2642 | Animator.RemoveAnimation(animID, false); |
2441 | } | 2643 | } |
2442 | 2644 | ||
2645 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2646 | { | ||
2647 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2648 | } | ||
2649 | |||
2650 | |||
2651 | |||
2443 | /// <summary> | 2652 | /// <summary> |
2444 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2653 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2445 | /// </summary> | 2654 | /// </summary> |
@@ -2496,8 +2705,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2496 | direc.Z *= 2.6f; | 2705 | direc.Z *= 2.6f; |
2497 | 2706 | ||
2498 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2707 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2499 | Animator.TrySetMovementAnimation("PREJUMP"); | 2708 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2500 | Animator.TrySetMovementAnimation("JUMP"); | 2709 | // Animator.TrySetMovementAnimation("JUMP"); |
2501 | } | 2710 | } |
2502 | } | 2711 | } |
2503 | } | 2712 | } |
@@ -2506,6 +2715,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2506 | 2715 | ||
2507 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2716 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2508 | m_forceToApply = direc; | 2717 | m_forceToApply = direc; |
2718 | Animator.UpdateMovementAnimations(); | ||
2509 | } | 2719 | } |
2510 | 2720 | ||
2511 | #endregion | 2721 | #endregion |
@@ -2523,16 +2733,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2523 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2733 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2524 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2734 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2525 | // storing a requested force instead of an actual traveling velocity | 2735 | // storing a requested force instead of an actual traveling velocity |
2736 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
2737 | SendAvatarDataToAllAgents(); | ||
2526 | 2738 | ||
2527 | // Throw away duplicate or insignificant updates | 2739 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2528 | if ( | 2740 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2529 | // If the velocity has become zero, send it no matter what. | 2741 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2530 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2531 | // otherwise, if things have changed reasonably, send the update | ||
2532 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2533 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2534 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2535 | |||
2536 | { | 2742 | { |
2537 | SendTerseUpdateToAllClients(); | 2743 | SendTerseUpdateToAllClients(); |
2538 | 2744 | ||
@@ -2721,6 +2927,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2721 | return; | 2927 | return; |
2722 | } | 2928 | } |
2723 | 2929 | ||
2930 | m_lastSize = Appearance.AvatarSize; | ||
2931 | |||
2724 | int count = 0; | 2932 | int count = 0; |
2725 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2933 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2726 | { | 2934 | { |
@@ -2828,6 +3036,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2828 | 3036 | ||
2829 | avatar.ControllingClient.SendAppearance( | 3037 | avatar.ControllingClient.SendAppearance( |
2830 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 3038 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
3039 | |||
3040 | |||
2831 | } | 3041 | } |
2832 | 3042 | ||
2833 | #endregion | 3043 | #endregion |
@@ -2902,8 +3112,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2902 | 3112 | ||
2903 | // If we don't have a PhysActor, we can't cross anyway | 3113 | // If we don't have a PhysActor, we can't cross anyway |
2904 | // Also don't do this while sat, sitting avatars cross with the | 3114 | // Also don't do this while sat, sitting avatars cross with the |
2905 | // object they sit on. | 3115 | // object they sit on. ParentUUID denoted a pending sit, don't |
2906 | if (ParentID != 0 || PhysicsActor == null) | 3116 | // interfere with it. |
3117 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2907 | return; | 3118 | return; |
2908 | 3119 | ||
2909 | if (!IsInTransit) | 3120 | if (!IsInTransit) |
@@ -3168,6 +3379,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3168 | } | 3379 | } |
3169 | 3380 | ||
3170 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | 3381 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); |
3382 | private void RaiseUpdateThrottles() | ||
3383 | { | ||
3384 | m_scene.EventManager.TriggerThrottleUpdate(this); | ||
3385 | } | ||
3171 | /// <summary> | 3386 | /// <summary> |
3172 | /// This updates important decision making data about a child agent | 3387 | /// This updates important decision making data about a child agent |
3173 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3388 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3248,6 +3463,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3248 | cAgent.AlwaysRun = SetAlwaysRun; | 3463 | cAgent.AlwaysRun = SetAlwaysRun; |
3249 | 3464 | ||
3250 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3465 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3466 | |||
3467 | cAgent.ParentPart = ParentUUID; | ||
3468 | cAgent.SitOffset = m_pos; | ||
3251 | 3469 | ||
3252 | lock (scriptedcontrols) | 3470 | lock (scriptedcontrols) |
3253 | { | 3471 | { |
@@ -3256,7 +3474,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3256 | 3474 | ||
3257 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3475 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3258 | { | 3476 | { |
3259 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3477 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3260 | } | 3478 | } |
3261 | cAgent.Controllers = controls; | 3479 | cAgent.Controllers = controls; |
3262 | } | 3480 | } |
@@ -3289,6 +3507,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3289 | CameraAtAxis = cAgent.AtAxis; | 3507 | CameraAtAxis = cAgent.AtAxis; |
3290 | CameraLeftAxis = cAgent.LeftAxis; | 3508 | CameraLeftAxis = cAgent.LeftAxis; |
3291 | CameraUpAxis = cAgent.UpAxis; | 3509 | CameraUpAxis = cAgent.UpAxis; |
3510 | ParentUUID = cAgent.ParentPart; | ||
3511 | m_prevSitOffset = cAgent.SitOffset; | ||
3292 | 3512 | ||
3293 | // When we get to the point of re-computing neighbors everytime this | 3513 | // When we get to the point of re-computing neighbors everytime this |
3294 | // changes, then start using the agent's drawdistance rather than the | 3514 | // changes, then start using the agent's drawdistance rather than the |
@@ -3326,6 +3546,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3326 | foreach (ControllerData c in cAgent.Controllers) | 3546 | foreach (ControllerData c in cAgent.Controllers) |
3327 | { | 3547 | { |
3328 | ScriptControllers sc = new ScriptControllers(); | 3548 | ScriptControllers sc = new ScriptControllers(); |
3549 | sc.objectID = c.ObjectID; | ||
3329 | sc.itemID = c.ItemID; | 3550 | sc.itemID = c.ItemID; |
3330 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3551 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3331 | sc.eventControls = (ScriptControlled)c.EventControls; | 3552 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3393,20 +3614,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3393 | } | 3614 | } |
3394 | 3615 | ||
3395 | if (Appearance.AvatarHeight == 0) | 3616 | if (Appearance.AvatarHeight == 0) |
3396 | Appearance.SetHeight(); | 3617 | // Appearance.SetHeight(); |
3618 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3397 | 3619 | ||
3398 | PhysicsScene scene = m_scene.PhysicsScene; | 3620 | PhysicsScene scene = m_scene.PhysicsScene; |
3399 | 3621 | ||
3400 | Vector3 pVec = AbsolutePosition; | 3622 | Vector3 pVec = AbsolutePosition; |
3401 | 3623 | ||
3624 | /* | ||
3402 | PhysicsActor = scene.AddAvatar( | 3625 | PhysicsActor = scene.AddAvatar( |
3403 | LocalId, Firstname + "." + Lastname, pVec, | 3626 | LocalId, Firstname + "." + Lastname, pVec, |
3404 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3627 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3628 | */ | ||
3629 | |||
3630 | PhysicsActor = scene.AddAvatar( | ||
3631 | LocalId, Firstname + "." + Lastname, pVec, | ||
3632 | Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); | ||
3405 | 3633 | ||
3406 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3634 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3407 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3635 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3408 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3636 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3409 | PhysicsActor.SubscribeEvents(500); | 3637 | PhysicsActor.SubscribeEvents(100); |
3410 | PhysicsActor.LocalID = LocalId; | 3638 | PhysicsActor.LocalID = LocalId; |
3411 | } | 3639 | } |
3412 | 3640 | ||
@@ -3420,6 +3648,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3420 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3648 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3421 | } | 3649 | } |
3422 | 3650 | ||
3651 | |||
3423 | /// <summary> | 3652 | /// <summary> |
3424 | /// Event called by the physics plugin to tell the avatar about a collision. | 3653 | /// Event called by the physics plugin to tell the avatar about a collision. |
3425 | /// </summary> | 3654 | /// </summary> |
@@ -3433,7 +3662,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3433 | /// <param name="e"></param> | 3662 | /// <param name="e"></param> |
3434 | public void PhysicsCollisionUpdate(EventArgs e) | 3663 | public void PhysicsCollisionUpdate(EventArgs e) |
3435 | { | 3664 | { |
3436 | if (IsChildAgent) | 3665 | if (IsChildAgent || Animator == null) |
3437 | return; | 3666 | return; |
3438 | 3667 | ||
3439 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3668 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3449,7 +3678,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3449 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3678 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3450 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3679 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3451 | 3680 | ||
3452 | CollisionPlane = Vector4.UnitW; | ||
3453 | 3681 | ||
3454 | // // No collisions at all means we may be flying. Update always | 3682 | // // No collisions at all means we may be flying. Update always |
3455 | // // to make falling work | 3683 | // // to make falling work |
@@ -3461,6 +3689,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3461 | 3689 | ||
3462 | if (coldata.Count != 0) | 3690 | if (coldata.Count != 0) |
3463 | { | 3691 | { |
3692 | /* | ||
3464 | switch (Animator.CurrentMovementAnimation) | 3693 | switch (Animator.CurrentMovementAnimation) |
3465 | { | 3694 | { |
3466 | case "STAND": | 3695 | case "STAND": |
@@ -3469,24 +3698,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
3469 | case "CROUCH": | 3698 | case "CROUCH": |
3470 | case "CROUCHWALK": | 3699 | case "CROUCHWALK": |
3471 | { | 3700 | { |
3701 | */ | ||
3472 | ContactPoint lowest; | 3702 | ContactPoint lowest; |
3473 | lowest.SurfaceNormal = Vector3.Zero; | 3703 | lowest.SurfaceNormal = Vector3.Zero; |
3474 | lowest.Position = Vector3.Zero; | 3704 | lowest.Position = Vector3.Zero; |
3475 | lowest.Position.Z = Single.NaN; | 3705 | lowest.Position.Z = float.MaxValue; |
3476 | 3706 | ||
3477 | foreach (ContactPoint contact in coldata.Values) | 3707 | foreach (ContactPoint contact in coldata.Values) |
3478 | { | 3708 | { |
3479 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3709 | |
3710 | if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z) | ||
3480 | { | 3711 | { |
3481 | lowest = contact; | 3712 | lowest = contact; |
3482 | } | 3713 | } |
3483 | } | 3714 | } |
3484 | 3715 | ||
3485 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3716 | if (lowest.Position.Z != float.MaxValue) |
3717 | { | ||
3718 | lowest.SurfaceNormal = -lowest.SurfaceNormal; | ||
3719 | CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3720 | } | ||
3721 | else | ||
3722 | CollisionPlane = Vector4.UnitW; | ||
3723 | /* | ||
3486 | } | 3724 | } |
3487 | break; | 3725 | break; |
3488 | } | 3726 | } |
3727 | */ | ||
3489 | } | 3728 | } |
3729 | else | ||
3730 | CollisionPlane = Vector4.UnitW; | ||
3731 | |||
3732 | RaiseCollisionScriptEvents(coldata); | ||
3490 | 3733 | ||
3491 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3734 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3492 | if (Invulnerable || GodLevel > 0) | 3735 | if (Invulnerable || GodLevel > 0) |
@@ -3585,6 +3828,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3585 | // m_reprioritizationTimer.Dispose(); | 3828 | // m_reprioritizationTimer.Dispose(); |
3586 | 3829 | ||
3587 | RemoveFromPhysicalScene(); | 3830 | RemoveFromPhysicalScene(); |
3831 | |||
3832 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
3833 | |||
3834 | // if (Animator != null) | ||
3835 | // Animator.Close(); | ||
3836 | Animator = null; | ||
3837 | |||
3588 | } | 3838 | } |
3589 | 3839 | ||
3590 | public void AddAttachment(SceneObjectGroup gobj) | 3840 | public void AddAttachment(SceneObjectGroup gobj) |
@@ -3818,10 +4068,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3818 | 4068 | ||
3819 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4069 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3820 | { | 4070 | { |
4071 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4072 | if (p == null) | ||
4073 | return; | ||
4074 | |||
4075 | ControllingClient.SendTakeControls(controls, false, false); | ||
4076 | ControllingClient.SendTakeControls(controls, true, false); | ||
4077 | |||
3821 | ScriptControllers obj = new ScriptControllers(); | 4078 | ScriptControllers obj = new ScriptControllers(); |
3822 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4079 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3823 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4080 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3824 | 4081 | ||
4082 | obj.objectID = p.ParentGroup.UUID; | ||
3825 | obj.itemID = Script_item_UUID; | 4083 | obj.itemID = Script_item_UUID; |
3826 | if (pass_on == 0 && accept == 0) | 4084 | if (pass_on == 0 && accept == 0) |
3827 | { | 4085 | { |
@@ -3870,6 +4128,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3870 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4128 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3871 | } | 4129 | } |
3872 | 4130 | ||
4131 | private void UnRegisterSeatControls(UUID obj) | ||
4132 | { | ||
4133 | List<UUID> takers = new List<UUID>(); | ||
4134 | |||
4135 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4136 | { | ||
4137 | if (c.objectID == obj) | ||
4138 | takers.Add(c.itemID); | ||
4139 | } | ||
4140 | foreach (UUID t in takers) | ||
4141 | { | ||
4142 | UnRegisterControlEventsToScript(0, t); | ||
4143 | } | ||
4144 | } | ||
4145 | |||
3873 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4146 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3874 | { | 4147 | { |
3875 | ScriptControllers takecontrols; | 4148 | ScriptControllers takecontrols; |
@@ -4199,6 +4472,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4199 | 4472 | ||
4200 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4473 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4201 | { | 4474 | { |
4475 | string reason; | ||
4476 | |||
4477 | // Honor bans | ||
4478 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4479 | return; | ||
4480 | |||
4202 | SceneObjectGroup telehub = null; | 4481 | SceneObjectGroup telehub = null; |
4203 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4482 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4204 | { | 4483 | { |
@@ -4238,11 +4517,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4238 | pos = land.LandData.UserLocation; | 4517 | pos = land.LandData.UserLocation; |
4239 | } | 4518 | } |
4240 | } | 4519 | } |
4241 | 4520 | ||
4242 | land.SendLandUpdateToClient(ControllingClient); | 4521 | land.SendLandUpdateToClient(ControllingClient); |
4243 | } | 4522 | } |
4244 | } | 4523 | } |
4245 | 4524 | ||
4525 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4526 | { | ||
4527 | DetectedObject detobj = new DetectedObject(); | ||
4528 | detobj.keyUUID = obj.UUID; | ||
4529 | detobj.nameStr = obj.Name; | ||
4530 | detobj.ownerUUID = obj.OwnerID; | ||
4531 | detobj.posVector = obj.AbsolutePosition; | ||
4532 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4533 | detobj.velVector = obj.Velocity; | ||
4534 | detobj.colliderType = 0; | ||
4535 | detobj.groupUUID = obj.GroupID; | ||
4536 | |||
4537 | return detobj; | ||
4538 | } | ||
4539 | |||
4540 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4541 | { | ||
4542 | DetectedObject detobj = new DetectedObject(); | ||
4543 | detobj.keyUUID = av.UUID; | ||
4544 | detobj.nameStr = av.ControllingClient.Name; | ||
4545 | detobj.ownerUUID = av.UUID; | ||
4546 | detobj.posVector = av.AbsolutePosition; | ||
4547 | detobj.rotQuat = av.Rotation; | ||
4548 | detobj.velVector = av.Velocity; | ||
4549 | detobj.colliderType = 0; | ||
4550 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4551 | |||
4552 | return detobj; | ||
4553 | } | ||
4554 | |||
4555 | private DetectedObject CreateDetObjectForGround() | ||
4556 | { | ||
4557 | DetectedObject detobj = new DetectedObject(); | ||
4558 | detobj.keyUUID = UUID.Zero; | ||
4559 | detobj.nameStr = ""; | ||
4560 | detobj.ownerUUID = UUID.Zero; | ||
4561 | detobj.posVector = AbsolutePosition; | ||
4562 | detobj.rotQuat = Quaternion.Identity; | ||
4563 | detobj.velVector = Vector3.Zero; | ||
4564 | detobj.colliderType = 0; | ||
4565 | detobj.groupUUID = UUID.Zero; | ||
4566 | |||
4567 | return detobj; | ||
4568 | } | ||
4569 | |||
4570 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4571 | { | ||
4572 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4573 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4574 | foreach (uint localId in colliders) | ||
4575 | { | ||
4576 | if (localId == 0) | ||
4577 | continue; | ||
4578 | |||
4579 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4580 | if (obj != null) | ||
4581 | { | ||
4582 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4583 | colliding.Add(CreateDetObject(obj)); | ||
4584 | } | ||
4585 | else | ||
4586 | { | ||
4587 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4588 | if (av != null && (!av.IsChildAgent)) | ||
4589 | { | ||
4590 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4591 | colliding.Add(CreateDetObject(av)); | ||
4592 | } | ||
4593 | } | ||
4594 | } | ||
4595 | |||
4596 | colliderArgs.Colliders = colliding; | ||
4597 | |||
4598 | return colliderArgs; | ||
4599 | } | ||
4600 | |||
4601 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4602 | |||
4603 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4604 | { | ||
4605 | ColliderArgs CollidingMessage; | ||
4606 | |||
4607 | if (colliders.Count > 0) | ||
4608 | { | ||
4609 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4610 | { | ||
4611 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4612 | |||
4613 | if (CollidingMessage.Colliders.Count > 0) | ||
4614 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4615 | } | ||
4616 | } | ||
4617 | } | ||
4618 | |||
4619 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4620 | { | ||
4621 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4622 | { | ||
4623 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4624 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4625 | |||
4626 | colliding.Add(CreateDetObjectForGround()); | ||
4627 | LandCollidingMessage.Colliders = colliding; | ||
4628 | |||
4629 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4630 | } | ||
4631 | } | ||
4632 | |||
4633 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4634 | { | ||
4635 | try | ||
4636 | { | ||
4637 | List<uint> thisHitColliders = new List<uint>(); | ||
4638 | List<uint> endedColliders = new List<uint>(); | ||
4639 | List<uint> startedColliders = new List<uint>(); | ||
4640 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4641 | CollisionForSoundInfo soundinfo; | ||
4642 | ContactPoint curcontact; | ||
4643 | |||
4644 | if (coldata.Count == 0) | ||
4645 | { | ||
4646 | if (m_lastColliders.Count == 0) | ||
4647 | return; // nothing to do | ||
4648 | |||
4649 | foreach (uint localID in m_lastColliders) | ||
4650 | { | ||
4651 | endedColliders.Add(localID); | ||
4652 | } | ||
4653 | m_lastColliders.Clear(); | ||
4654 | } | ||
4655 | |||
4656 | else | ||
4657 | { | ||
4658 | foreach (uint id in coldata.Keys) | ||
4659 | { | ||
4660 | thisHitColliders.Add(id); | ||
4661 | if (!m_lastColliders.Contains(id)) | ||
4662 | { | ||
4663 | startedColliders.Add(id); | ||
4664 | curcontact = coldata[id]; | ||
4665 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4666 | { | ||
4667 | soundinfo = new CollisionForSoundInfo(); | ||
4668 | soundinfo.colliderID = id; | ||
4669 | soundinfo.position = curcontact.Position; | ||
4670 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4671 | soundinfolist.Add(soundinfo); | ||
4672 | } | ||
4673 | } | ||
4674 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4675 | } | ||
4676 | |||
4677 | // calculate things that ended colliding | ||
4678 | foreach (uint localID in m_lastColliders) | ||
4679 | { | ||
4680 | if (!thisHitColliders.Contains(localID)) | ||
4681 | { | ||
4682 | endedColliders.Add(localID); | ||
4683 | } | ||
4684 | } | ||
4685 | //add the items that started colliding this time to the last colliders list. | ||
4686 | foreach (uint localID in startedColliders) | ||
4687 | { | ||
4688 | m_lastColliders.Add(localID); | ||
4689 | } | ||
4690 | // remove things that ended colliding from the last colliders list | ||
4691 | foreach (uint localID in endedColliders) | ||
4692 | { | ||
4693 | m_lastColliders.Remove(localID); | ||
4694 | } | ||
4695 | |||
4696 | if (soundinfolist.Count > 0) | ||
4697 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4698 | } | ||
4699 | |||
4700 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4701 | { | ||
4702 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4703 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4704 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4705 | |||
4706 | if (startedColliders.Contains(0)) | ||
4707 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4708 | if (m_lastColliders.Contains(0)) | ||
4709 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4710 | if (endedColliders.Contains(0)) | ||
4711 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4712 | } | ||
4713 | } | ||
4714 | finally | ||
4715 | { | ||
4716 | m_collisionEventFlag = false; | ||
4717 | } | ||
4718 | } | ||
4719 | |||
4246 | private void TeleportFlagsDebug() { | 4720 | private void TeleportFlagsDebug() { |
4247 | 4721 | ||
4248 | // Some temporary debugging help to show all the TeleportFlags we have... | 4722 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4267,6 +4741,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4267 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4741 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4268 | 4742 | ||
4269 | } | 4743 | } |
4270 | |||
4271 | } | 4744 | } |
4272 | } | 4745 | } |