diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1077 |
1 files changed, 763 insertions, 314 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 82bb759..3e3b3af 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 100 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
100 | /// issue #1716 | 101 | /// issue #1716 |
101 | /// </summary> | 102 | /// </summary> |
102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 103 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
103 | 104 | ||
104 | /// <summary> | 105 | /// <summary> |
105 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 106 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -139,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | private Vector3 m_lastPosition; | 140 | private Vector3 m_lastPosition; |
140 | private Quaternion m_lastRotation; | 141 | private Quaternion m_lastRotation; |
141 | private Vector3 m_lastVelocity; | 142 | private Vector3 m_lastVelocity; |
143 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
144 | |||
142 | 145 | ||
143 | private Vector3? m_forceToApply; | 146 | private Vector3? m_forceToApply; |
144 | private int m_userFlags; | 147 | private int m_userFlags; |
@@ -171,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 174 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
172 | // private int m_updateCount = 0; //KF: Update Anims for a while | 175 | // private int m_updateCount = 0; //KF: Update Anims for a while |
173 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 176 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
177 | private List<uint> m_lastColliders = new List<uint>(); | ||
174 | 178 | ||
175 | private TeleportFlags m_teleportFlags; | 179 | private TeleportFlags m_teleportFlags; |
176 | public TeleportFlags TeleportFlags | 180 | public TeleportFlags TeleportFlags |
@@ -226,8 +230,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | /// </summary> | 230 | /// </summary> |
227 | public bool LandAtTarget { get; private set; } | 231 | public bool LandAtTarget { get; private set; } |
228 | 232 | ||
229 | private bool m_followCamAuto; | ||
230 | |||
231 | private int m_movementUpdateCount; | 233 | private int m_movementUpdateCount; |
232 | private const int NumMovementsBetweenRayCast = 5; | 234 | private const int NumMovementsBetweenRayCast = 5; |
233 | 235 | ||
@@ -235,6 +237,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
235 | //private int m_moveToPositionStateStatus; | 237 | //private int m_moveToPositionStateStatus; |
236 | //***************************************************** | 238 | //***************************************************** |
237 | 239 | ||
240 | private bool m_collisionEventFlag = false; | ||
241 | private object m_collisionEventLock = new Object(); | ||
242 | |||
243 | private int m_movementAnimationUpdateCounter = 0; | ||
244 | |||
245 | private Vector3 m_prevSitOffset; | ||
246 | |||
238 | protected AvatarAppearance m_appearance; | 247 | protected AvatarAppearance m_appearance; |
239 | 248 | ||
240 | public AvatarAppearance Appearance | 249 | public AvatarAppearance Appearance |
@@ -349,6 +358,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | /// </summary> | 358 | /// </summary> |
350 | protected Vector3 m_lastCameraPosition; | 359 | protected Vector3 m_lastCameraPosition; |
351 | 360 | ||
361 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
362 | private bool m_doingCamRayCast = false; | ||
363 | |||
352 | public Vector3 CameraPosition { get; set; } | 364 | public Vector3 CameraPosition { get; set; } |
353 | 365 | ||
354 | public Quaternion CameraRotation | 366 | public Quaternion CameraRotation |
@@ -429,7 +441,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
429 | get { return (IClientCore)ControllingClient; } | 441 | get { return (IClientCore)ControllingClient; } |
430 | } | 442 | } |
431 | 443 | ||
432 | public Vector3 ParentPosition { get; set; } | 444 | public UUID COF { get; set; } |
445 | |||
446 | // public Vector3 ParentPosition { get; set; } | ||
433 | 447 | ||
434 | /// <summary> | 448 | /// <summary> |
435 | /// Position of this avatar relative to the region the avatar is in | 449 | /// Position of this avatar relative to the region the avatar is in |
@@ -487,7 +501,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | if (ParentID == 0) | 501 | if (ParentID == 0) |
488 | { | 502 | { |
489 | m_pos = value; | 503 | m_pos = value; |
490 | ParentPosition = Vector3.Zero; | 504 | // ParentPosition = Vector3.Zero; |
491 | } | 505 | } |
492 | 506 | ||
493 | //m_log.DebugFormat( | 507 | //m_log.DebugFormat( |
@@ -556,7 +570,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 570 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
557 | } | 571 | } |
558 | } | 572 | } |
573 | /* | ||
574 | public override Vector3 AngularVelocity | ||
575 | { | ||
576 | get | ||
577 | { | ||
578 | if (PhysicsActor != null) | ||
579 | { | ||
580 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
559 | 581 | ||
582 | // m_log.DebugFormat( | ||
583 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
584 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
585 | } | ||
586 | |||
587 | return m_rotationalvelocity; | ||
588 | } | ||
589 | } | ||
590 | */ | ||
560 | private Quaternion m_bodyRot = Quaternion.Identity; | 591 | private Quaternion m_bodyRot = Quaternion.Identity; |
561 | 592 | ||
562 | /// <summary> | 593 | /// <summary> |
@@ -579,8 +610,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | m_bodyRot = value; | 610 | m_bodyRot = value; |
580 | 611 | ||
581 | if (PhysicsActor != null) | 612 | if (PhysicsActor != null) |
582 | PhysicsActor.Orientation = m_bodyRot; | 613 | { |
583 | 614 | try | |
615 | { | ||
616 | PhysicsActor.Orientation = m_bodyRot; | ||
617 | } | ||
618 | catch (Exception e) | ||
619 | { | ||
620 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
621 | } | ||
622 | } | ||
584 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 623 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
585 | } | 624 | } |
586 | } | 625 | } |
@@ -594,12 +633,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | } | 633 | } |
595 | 634 | ||
596 | public bool IsChildAgent { get; set; } | 635 | public bool IsChildAgent { get; set; } |
636 | public bool IsLoggingIn { get; set; } | ||
597 | 637 | ||
598 | /// <summary> | 638 | /// <summary> |
599 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 639 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
600 | /// </summary> | 640 | /// </summary> |
601 | public uint ParentID { get; set; } | 641 | public uint ParentID { get; set; } |
602 | 642 | ||
643 | public UUID ParentUUID | ||
644 | { | ||
645 | get { return m_parentUUID; } | ||
646 | set { m_parentUUID = value; } | ||
647 | } | ||
648 | private UUID m_parentUUID = UUID.Zero; | ||
649 | |||
603 | /// <summary> | 650 | /// <summary> |
604 | /// Are we sitting on an object? | 651 | /// Are we sitting on an object? |
605 | /// </summary> | 652 | /// </summary> |
@@ -749,6 +796,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
749 | AttachmentsSyncLock = new Object(); | 796 | AttachmentsSyncLock = new Object(); |
750 | AllowMovement = true; | 797 | AllowMovement = true; |
751 | IsChildAgent = true; | 798 | IsChildAgent = true; |
799 | IsLoggingIn = false; | ||
752 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 800 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
753 | Animator = new ScenePresenceAnimator(this); | 801 | Animator = new ScenePresenceAnimator(this); |
754 | PresenceType = type; | 802 | PresenceType = type; |
@@ -792,6 +840,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
792 | Appearance = appearance; | 840 | Appearance = appearance; |
793 | } | 841 | } |
794 | 842 | ||
843 | private void RegionHeartbeatEnd(Scene scene) | ||
844 | { | ||
845 | if (IsChildAgent) | ||
846 | return; | ||
847 | |||
848 | m_movementAnimationUpdateCounter ++; | ||
849 | if (m_movementAnimationUpdateCounter >= 2) | ||
850 | { | ||
851 | m_movementAnimationUpdateCounter = 0; | ||
852 | if (Animator != null) | ||
853 | { | ||
854 | // If the parentID == 0 we are not sitting | ||
855 | // if !SitGournd then we are not sitting on the ground | ||
856 | // Fairly straightforward, now here comes the twist | ||
857 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
858 | // be sat on an object that isn't there yet. Should | ||
859 | // be treated as if sat. | ||
860 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
861 | Animator.UpdateMovementAnimations(); | ||
862 | } | ||
863 | else | ||
864 | { | ||
865 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
866 | } | ||
867 | } | ||
868 | } | ||
869 | |||
795 | public void RegisterToEvents() | 870 | public void RegisterToEvents() |
796 | { | 871 | { |
797 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 872 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -801,8 +876,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
801 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 876 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
802 | ControllingClient.OnStartAnim += HandleStartAnim; | 877 | ControllingClient.OnStartAnim += HandleStartAnim; |
803 | ControllingClient.OnStopAnim += HandleStopAnim; | 878 | ControllingClient.OnStopAnim += HandleStopAnim; |
879 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
804 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 880 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
805 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 881 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
882 | ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles; | ||
806 | 883 | ||
807 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 884 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
808 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 885 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
@@ -861,10 +938,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
861 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 938 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
862 | Name, m_scene.RegionInfo.RegionName); | 939 | Name, m_scene.RegionInfo.RegionName); |
863 | 940 | ||
864 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
865 | |||
866 | bool wasChild = IsChildAgent; | 941 | bool wasChild = IsChildAgent; |
867 | IsChildAgent = false; | 942 | |
943 | if (ParentUUID != UUID.Zero) | ||
944 | { | ||
945 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
946 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
947 | if (part == null) | ||
948 | { | ||
949 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
950 | } | ||
951 | else | ||
952 | { | ||
953 | part.ParentGroup.AddAvatar(UUID); | ||
954 | if (part.SitTargetPosition != Vector3.Zero) | ||
955 | part.SitTargetAvatar = UUID; | ||
956 | // ParentPosition = part.GetWorldPosition(); | ||
957 | ParentID = part.LocalId; | ||
958 | ParentPart = part; | ||
959 | m_pos = m_prevSitOffset; | ||
960 | // pos = ParentPosition; | ||
961 | pos = part.GetWorldPosition(); | ||
962 | } | ||
963 | ParentUUID = UUID.Zero; | ||
964 | |||
965 | IsChildAgent = false; | ||
966 | |||
967 | // Animator.TrySetMovementAnimation("SIT"); | ||
968 | } | ||
969 | else | ||
970 | { | ||
971 | IsChildAgent = false; | ||
972 | IsLoggingIn = false; | ||
973 | } | ||
974 | |||
868 | 975 | ||
869 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 976 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
870 | if (gm != null) | 977 | if (gm != null) |
@@ -874,62 +981,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
874 | 981 | ||
875 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 982 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
876 | 983 | ||
877 | // Moved this from SendInitialData to ensure that Appearance is initialized | 984 | UUID groupUUID = UUID.Zero; |
878 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 985 | string GroupName = string.Empty; |
879 | // related to the handling of attachments | 986 | ulong groupPowers = 0; |
880 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | 987 | |
881 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 988 | // ---------------------------------- |
989 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
990 | try | ||
882 | { | 991 | { |
883 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 992 | if (gm != null) |
884 | pos.X = crossedBorder.BorderLine.Z - 1; | 993 | { |
994 | groupUUID = ControllingClient.ActiveGroupId; | ||
995 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
996 | if (record != null) | ||
997 | GroupName = record.GroupName; | ||
998 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
999 | if (groupMembershipData != null) | ||
1000 | groupPowers = groupMembershipData.GroupPowers; | ||
1001 | } | ||
1002 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1003 | Grouptitle); | ||
885 | } | 1004 | } |
886 | 1005 | catch (Exception e) | |
887 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
888 | { | 1006 | { |
889 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1007 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
890 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
891 | } | 1008 | } |
1009 | // ------------------------------------ | ||
892 | 1010 | ||
893 | CheckAndAdjustLandingPoint(ref pos); | 1011 | if (ParentID == 0) |
894 | |||
895 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
896 | { | 1012 | { |
897 | m_log.WarnFormat( | 1013 | // Moved this from SendInitialData to ensure that Appearance is initialized |
898 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1014 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
899 | pos, Name, UUID); | 1015 | // related to the handling of attachments |
1016 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
1017 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1018 | { | ||
1019 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1020 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1021 | } | ||
900 | 1022 | ||
901 | if (pos.X < 0f) pos.X = 0f; | 1023 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
902 | if (pos.Y < 0f) pos.Y = 0f; | 1024 | { |
903 | if (pos.Z < 0f) pos.Z = 0f; | 1025 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
904 | } | 1026 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1027 | } | ||
905 | 1028 | ||
906 | float localAVHeight = 1.56f; | 1029 | CheckAndAdjustLandingPoint(ref pos); |
907 | if (Appearance.AvatarHeight > 0) | ||
908 | localAVHeight = Appearance.AvatarHeight; | ||
909 | 1030 | ||
910 | float posZLimit = 0; | 1031 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
1032 | { | ||
1033 | m_log.WarnFormat( | ||
1034 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | ||
1035 | pos, Name, UUID); | ||
911 | 1036 | ||
912 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1037 | if (pos.X < 0f) pos.X = 0f; |
913 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1038 | if (pos.Y < 0f) pos.Y = 0f; |
914 | 1039 | if (pos.Z < 0f) pos.Z = 0f; | |
915 | float newPosZ = posZLimit + localAVHeight / 2; | 1040 | } |
916 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
917 | { | ||
918 | pos.Z = newPosZ; | ||
919 | } | ||
920 | AbsolutePosition = pos; | ||
921 | 1041 | ||
922 | AddToPhysicalScene(isFlying); | 1042 | float localAVHeight = 1.56f; |
1043 | if (Appearance.AvatarHeight > 0) | ||
1044 | localAVHeight = Appearance.AvatarHeight; | ||
923 | 1045 | ||
924 | if (ForceFly) | 1046 | float posZLimit = 0; |
925 | { | 1047 | |
926 | Flying = true; | 1048 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
927 | } | 1049 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
928 | else if (FlyDisabled) | 1050 | |
929 | { | 1051 | float newPosZ = posZLimit + localAVHeight / 2; |
930 | Flying = false; | 1052 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
931 | } | 1053 | { |
1054 | pos.Z = newPosZ; | ||
1055 | } | ||
1056 | AbsolutePosition = pos; | ||
932 | 1057 | ||
1058 | if (m_teleportFlags == TeleportFlags.Default) | ||
1059 | { | ||
1060 | Vector3 vel = Velocity; | ||
1061 | AddToPhysicalScene(isFlying); | ||
1062 | if (PhysicsActor != null) | ||
1063 | PhysicsActor.SetMomentum(vel); | ||
1064 | } | ||
1065 | else | ||
1066 | AddToPhysicalScene(isFlying); | ||
1067 | |||
1068 | if (ForceFly) | ||
1069 | { | ||
1070 | Flying = true; | ||
1071 | } | ||
1072 | else if (FlyDisabled) | ||
1073 | { | ||
1074 | Flying = false; | ||
1075 | } | ||
1076 | } | ||
933 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1077 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
934 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1078 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
935 | // elsewhere anyway | 1079 | // elsewhere anyway |
@@ -949,14 +1093,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
949 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | 1093 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
950 | 1094 | ||
951 | // Resume scripts | 1095 | // Resume scripts |
952 | foreach (SceneObjectGroup sog in m_attachments) | 1096 | Util.FireAndForget(delegate(object x) { |
953 | { | 1097 | foreach (SceneObjectGroup sog in m_attachments) |
954 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1098 | { |
955 | sog.ResumeScripts(); | 1099 | sog.ScheduleGroupForFullUpdate(); |
956 | } | 1100 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
1101 | sog.ResumeScripts(); | ||
1102 | } | ||
1103 | }); | ||
957 | } | 1104 | } |
958 | } | 1105 | } |
959 | 1106 | ||
1107 | SendAvatarDataToAllAgents(); | ||
1108 | |||
960 | // send the animations of the other presences to me | 1109 | // send the animations of the other presences to me |
961 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1110 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
962 | { | 1111 | { |
@@ -967,9 +1116,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
967 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1116 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
968 | // stall on the border crossing since the existing child agent will still have the last movement | 1117 | // stall on the border crossing since the existing child agent will still have the last movement |
969 | // recorded, which stops the input from being processed. | 1118 | // recorded, which stops the input from being processed. |
1119 | |||
970 | MovementFlag = 0; | 1120 | MovementFlag = 0; |
971 | 1121 | ||
972 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1122 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1123 | |||
1124 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
973 | } | 1125 | } |
974 | 1126 | ||
975 | public int GetStateSource() | 1127 | public int GetStateSource() |
@@ -997,12 +1149,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
997 | /// </remarks> | 1149 | /// </remarks> |
998 | public void MakeChildAgent() | 1150 | public void MakeChildAgent() |
999 | { | 1151 | { |
1152 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1153 | |||
1000 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1154 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1001 | 1155 | ||
1002 | // Reset these so that teleporting in and walking out isn't seen | 1156 | // Reset these so that teleporting in and walking out isn't seen |
1003 | // as teleporting back | 1157 | // as teleporting back |
1004 | TeleportFlags = TeleportFlags.Default; | 1158 | TeleportFlags = TeleportFlags.Default; |
1005 | 1159 | ||
1160 | MovementFlag = 0; | ||
1161 | |||
1006 | // It looks like Animator is set to null somewhere, and MakeChild | 1162 | // It looks like Animator is set to null somewhere, and MakeChild |
1007 | // is called after that. Probably in aborted teleports. | 1163 | // is called after that. Probably in aborted teleports. |
1008 | if (Animator == null) | 1164 | if (Animator == null) |
@@ -1010,6 +1166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1010 | else | 1166 | else |
1011 | Animator.ResetAnimations(); | 1167 | Animator.ResetAnimations(); |
1012 | 1168 | ||
1169 | |||
1013 | // m_log.DebugFormat( | 1170 | // m_log.DebugFormat( |
1014 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1171 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1015 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1172 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1021,6 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1021 | IsChildAgent = true; | 1178 | IsChildAgent = true; |
1022 | m_scene.SwapRootAgentCount(true); | 1179 | m_scene.SwapRootAgentCount(true); |
1023 | RemoveFromPhysicalScene(); | 1180 | RemoveFromPhysicalScene(); |
1181 | ParentID = 0; // Child agents can't be sitting | ||
1024 | 1182 | ||
1025 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1183 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1026 | 1184 | ||
@@ -1036,9 +1194,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1036 | { | 1194 | { |
1037 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1195 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1038 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1196 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1039 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1040 | PhysicsActor.UnSubscribeEvents(); | ||
1041 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1197 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1198 | PhysicsActor.UnSubscribeEvents(); | ||
1199 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1042 | PhysicsActor = null; | 1200 | PhysicsActor = null; |
1043 | } | 1201 | } |
1044 | // else | 1202 | // else |
@@ -1055,7 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1055 | /// <param name="pos"></param> | 1213 | /// <param name="pos"></param> |
1056 | public void Teleport(Vector3 pos) | 1214 | public void Teleport(Vector3 pos) |
1057 | { | 1215 | { |
1058 | TeleportWithMomentum(pos, null); | 1216 | TeleportWithMomentum(pos, Vector3.Zero); |
1059 | } | 1217 | } |
1060 | 1218 | ||
1061 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1219 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1079,6 +1237,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1079 | SendTerseUpdateToAllClients(); | 1237 | SendTerseUpdateToAllClients(); |
1080 | } | 1238 | } |
1081 | 1239 | ||
1240 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1241 | { | ||
1242 | CheckLandingPoint(ref newpos); | ||
1243 | AbsolutePosition = newpos; | ||
1244 | |||
1245 | if (newvel.HasValue) | ||
1246 | { | ||
1247 | if ((Vector3)newvel == Vector3.Zero) | ||
1248 | { | ||
1249 | if (PhysicsActor != null) | ||
1250 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1251 | m_velocity = Vector3.Zero; | ||
1252 | } | ||
1253 | else | ||
1254 | { | ||
1255 | if (PhysicsActor != null) | ||
1256 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1257 | m_velocity = (Vector3)newvel; | ||
1258 | |||
1259 | if (rotateToVelXY) | ||
1260 | { | ||
1261 | Vector3 lookAt = (Vector3)newvel; | ||
1262 | lookAt.Z = 0; | ||
1263 | lookAt.Normalize(); | ||
1264 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1265 | return; | ||
1266 | } | ||
1267 | } | ||
1268 | } | ||
1269 | |||
1270 | SendTerseUpdateToAllClients(); | ||
1271 | } | ||
1272 | |||
1273 | |||
1274 | |||
1082 | public void StopFlying() | 1275 | public void StopFlying() |
1083 | { | 1276 | { |
1084 | ControllingClient.StopFlying(this); | 1277 | ControllingClient.StopFlying(this); |
@@ -1248,6 +1441,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1248 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1441 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1249 | } | 1442 | } |
1250 | 1443 | ||
1444 | public void SetSize(Vector3 size, float feetoffset) | ||
1445 | { | ||
1446 | if (PhysicsActor != null && !IsChildAgent) | ||
1447 | PhysicsActor.setAvatarSize(size, feetoffset); | ||
1448 | |||
1449 | } | ||
1450 | |||
1251 | /// <summary> | 1451 | /// <summary> |
1252 | /// Complete Avatar's movement into the region. | 1452 | /// Complete Avatar's movement into the region. |
1253 | /// </summary> | 1453 | /// </summary> |
@@ -1267,7 +1467,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1267 | 1467 | ||
1268 | Vector3 look = Velocity; | 1468 | Vector3 look = Velocity; |
1269 | 1469 | ||
1270 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1470 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1471 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1271 | { | 1472 | { |
1272 | look = new Vector3(0.99f, 0.042f, 0); | 1473 | look = new Vector3(0.99f, 0.042f, 0); |
1273 | } | 1474 | } |
@@ -1317,13 +1518,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1317 | // Create child agents in neighbouring regions | 1518 | // Create child agents in neighbouring regions |
1318 | if (openChildAgents && !IsChildAgent) | 1519 | if (openChildAgents && !IsChildAgent) |
1319 | { | 1520 | { |
1521 | |||
1320 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1522 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1321 | if (m_agentTransfer != null) | 1523 | if (m_agentTransfer != null) |
1322 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1524 | m_agentTransfer.EnableChildAgents(this); |
1323 | 1525 | ||
1324 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1526 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1325 | if (friendsModule != null) | 1527 | if (friendsModule != null) |
1326 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1528 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1529 | |||
1327 | } | 1530 | } |
1328 | 1531 | ||
1329 | // m_log.DebugFormat( | 1532 | // m_log.DebugFormat( |
@@ -1339,35 +1542,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1339 | /// <param name="collisionPoint"></param> | 1542 | /// <param name="collisionPoint"></param> |
1340 | /// <param name="localid"></param> | 1543 | /// <param name="localid"></param> |
1341 | /// <param name="distance"></param> | 1544 | /// <param name="distance"></param> |
1545 | /// | ||
1546 | |||
1547 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1548 | { | ||
1549 | if (m_lastCameraCollisionPlane != plane) | ||
1550 | { | ||
1551 | m_lastCameraCollisionPlane = plane; | ||
1552 | ControllingClient.SendCameraConstraint(plane); | ||
1553 | } | ||
1554 | } | ||
1555 | |||
1342 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1556 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1343 | { | 1557 | { |
1344 | const float POSITION_TOLERANCE = 0.02f; | 1558 | const float POSITION_TOLERANCE = 0.02f; |
1345 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1346 | const float ROTATION_TOLERANCE = 0.02f; | 1559 | const float ROTATION_TOLERANCE = 0.02f; |
1347 | 1560 | ||
1348 | if (m_followCamAuto) | 1561 | m_doingCamRayCast = false; |
1562 | if (hitYN && localid != LocalId) | ||
1349 | { | 1563 | { |
1350 | if (hitYN) | 1564 | CameraConstraintActive = true; |
1351 | { | 1565 | pNormal.X = (float)Math.Round(pNormal.X, 2); |
1352 | CameraConstraintActive = true; | 1566 | pNormal.Y = (float)Math.Round(pNormal.Y, 2); |
1353 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1567 | pNormal.Z = (float)Math.Round(pNormal.Z, 2); |
1354 | 1568 | pNormal.Normalize(); | |
1355 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1569 | collisionPoint.X = (float)Math.Round(collisionPoint.X, 1); |
1356 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1570 | collisionPoint.Y = (float)Math.Round(collisionPoint.Y, 1); |
1357 | } | 1571 | collisionPoint.Z = (float)Math.Round(collisionPoint.Z, 1); |
1358 | else | 1572 | |
1359 | { | 1573 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal)); |
1360 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1574 | UpdateCameraCollisionPlane(plane); |
1361 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1575 | } |
1362 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1576 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
1363 | { | 1577 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) |
1364 | if (CameraConstraintActive) | 1578 | { |
1365 | { | 1579 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... |
1366 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1580 | UpdateCameraCollisionPlane(plane); |
1367 | CameraConstraintActive = false; | 1581 | CameraConstraintActive = false; |
1368 | } | ||
1369 | } | ||
1370 | } | ||
1371 | } | 1582 | } |
1372 | } | 1583 | } |
1373 | 1584 | ||
@@ -1442,12 +1653,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1442 | // DrawDistance = agentData.Far; | 1653 | // DrawDistance = agentData.Far; |
1443 | DrawDistance = Scene.DefaultDrawDistance; | 1654 | DrawDistance = Scene.DefaultDrawDistance; |
1444 | 1655 | ||
1445 | // Check if Client has camera in 'follow cam' or 'build' mode. | ||
1446 | Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); | ||
1447 | |||
1448 | m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f) | ||
1449 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; | ||
1450 | |||
1451 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | 1656 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; |
1452 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | 1657 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; |
1453 | 1658 | ||
@@ -1467,14 +1672,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1467 | StandUp(); | 1672 | StandUp(); |
1468 | } | 1673 | } |
1469 | 1674 | ||
1470 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); | ||
1471 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | 1675 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view |
1472 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) | 1676 | // this exclude checks may not be complete |
1677 | |||
1678 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1473 | { | 1679 | { |
1474 | if (m_followCamAuto) | 1680 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) |
1475 | { | 1681 | { |
1476 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1682 | Vector3 posAdjusted = AbsolutePosition; |
1477 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1683 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; |
1684 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1685 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1686 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1687 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1688 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1689 | |||
1690 | float distTocamlen = tocam.Length(); | ||
1691 | if (distTocamlen > 0.3f) | ||
1692 | { | ||
1693 | tocam *= (1.0f / distTocamlen); | ||
1694 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1695 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1696 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1697 | |||
1698 | m_doingCamRayCast = true; | ||
1699 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1700 | } | ||
1701 | } | ||
1702 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1703 | { | ||
1704 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1705 | UpdateCameraCollisionPlane(plane); | ||
1706 | CameraConstraintActive = false; | ||
1478 | } | 1707 | } |
1479 | } | 1708 | } |
1480 | 1709 | ||
@@ -1939,7 +2168,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1939 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2168 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
1940 | 2169 | ||
1941 | MovingToTarget = false; | 2170 | MovingToTarget = false; |
1942 | MoveToPositionTarget = Vector3.Zero; | 2171 | // MoveToPositionTarget = Vector3.Zero; |
2172 | m_forceToApply = null; // cancel possible last action | ||
1943 | 2173 | ||
1944 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2174 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
1945 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2175 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -1957,12 +2187,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1957 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 2187 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1958 | 2188 | ||
1959 | SitGround = false; | 2189 | SitGround = false; |
2190 | |||
2191 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1960 | if (PhysicsActor == null) | 2192 | if (PhysicsActor == null) |
1961 | AddToPhysicalScene(false); | 2193 | AddToPhysicalScene(false); |
2194 | */ | ||
1962 | 2195 | ||
1963 | if (ParentID != 0) | 2196 | if (ParentID != 0) |
1964 | { | 2197 | { |
1965 | SceneObjectPart part = ParentPart; | 2198 | SceneObjectPart part = ParentPart; |
2199 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2200 | |||
1966 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2201 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1967 | if (taskIDict != null) | 2202 | if (taskIDict != null) |
1968 | { | 2203 | { |
@@ -1978,14 +2213,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1978 | } | 2213 | } |
1979 | } | 2214 | } |
1980 | 2215 | ||
1981 | ParentPosition = part.GetWorldPosition(); | 2216 | part.ParentGroup.DeleteAvatar(UUID); |
2217 | // ParentPosition = part.GetWorldPosition(); | ||
1982 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2218 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1983 | 2219 | ||
1984 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 2220 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1985 | ParentPosition = Vector3.Zero; | 2221 | // ParentPosition = Vector3.Zero; |
2222 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
2223 | if (part.SitTargetAvatar == UUID) | ||
2224 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
1986 | 2225 | ||
1987 | ParentID = 0; | 2226 | ParentID = 0; |
1988 | ParentPart = null; | 2227 | ParentPart = null; |
2228 | |||
2229 | if (PhysicsActor == null) | ||
2230 | AddToPhysicalScene(false); | ||
2231 | |||
1989 | SendAvatarDataToAllAgents(); | 2232 | SendAvatarDataToAllAgents(); |
1990 | m_requestedSitTargetID = 0; | 2233 | m_requestedSitTargetID = 0; |
1991 | 2234 | ||
@@ -1995,6 +2238,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1995 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2238 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1996 | } | 2239 | } |
1997 | 2240 | ||
2241 | else if (PhysicsActor == null) | ||
2242 | AddToPhysicalScene(false); | ||
2243 | |||
1998 | Animator.TrySetMovementAnimation("STAND"); | 2244 | Animator.TrySetMovementAnimation("STAND"); |
1999 | } | 2245 | } |
2000 | 2246 | ||
@@ -2042,11 +2288,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2042 | if (part == null) | 2288 | if (part == null) |
2043 | return; | 2289 | return; |
2044 | 2290 | ||
2045 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2046 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2047 | |||
2048 | if (PhysicsActor != null) | 2291 | if (PhysicsActor != null) |
2049 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2292 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2050 | 2293 | ||
2051 | bool canSit = false; | 2294 | bool canSit = false; |
2052 | Vector3 pos = part.AbsolutePosition + offset; | 2295 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -2063,31 +2306,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2063 | } | 2306 | } |
2064 | else | 2307 | else |
2065 | { | 2308 | { |
2309 | if (PhysicsSit(part,offset)) // physics engine | ||
2310 | return; | ||
2311 | |||
2066 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2312 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2067 | { | 2313 | { |
2068 | // m_log.DebugFormat( | ||
2069 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2070 | // Name, part.Name, part.LocalId); | ||
2071 | 2314 | ||
2072 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2315 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2073 | canSit = true; | 2316 | canSit = true; |
2074 | } | 2317 | } |
2075 | // else | ||
2076 | // { | ||
2077 | // m_log.DebugFormat( | ||
2078 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2079 | // Name, part.Name, part.LocalId); | ||
2080 | // } | ||
2081 | } | 2318 | } |
2082 | 2319 | ||
2083 | if (canSit) | 2320 | if (canSit) |
2084 | { | 2321 | { |
2322 | |||
2085 | if (PhysicsActor != null) | 2323 | if (PhysicsActor != null) |
2086 | { | 2324 | { |
2087 | // We can remove the physicsActor until they stand up. | 2325 | // We can remove the physicsActor until they stand up. |
2088 | RemoveFromPhysicalScene(); | 2326 | RemoveFromPhysicalScene(); |
2089 | } | 2327 | } |
2090 | 2328 | ||
2329 | if (MovingToTarget) | ||
2330 | ResetMoveToTarget(); | ||
2331 | |||
2332 | Velocity = Vector3.Zero; | ||
2333 | |||
2091 | part.AddSittingAvatar(UUID); | 2334 | part.AddSittingAvatar(UUID); |
2092 | 2335 | ||
2093 | cameraAtOffset = part.GetCameraAtOffset(); | 2336 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2095,7 +2338,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2095 | forceMouselook = part.GetForceMouselook(); | 2338 | forceMouselook = part.GetForceMouselook(); |
2096 | 2339 | ||
2097 | ControllingClient.SendSitResponse( | 2340 | ControllingClient.SendSitResponse( |
2098 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2341 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
2099 | 2342 | ||
2100 | m_requestedSitTargetUUID = targetID; | 2343 | m_requestedSitTargetUUID = targetID; |
2101 | 2344 | ||
@@ -2109,6 +2352,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2109 | 2352 | ||
2110 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2353 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
2111 | { | 2354 | { |
2355 | if (IsChildAgent) | ||
2356 | return; | ||
2357 | |||
2112 | if (ParentID != 0) | 2358 | if (ParentID != 0) |
2113 | { | 2359 | { |
2114 | if (ParentPart.UUID == targetID) | 2360 | if (ParentPart.UUID == targetID) |
@@ -2124,14 +2370,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2124 | m_requestedSitTargetID = part.LocalId; | 2370 | m_requestedSitTargetID = part.LocalId; |
2125 | m_requestedSitTargetUUID = targetID; | 2371 | m_requestedSitTargetUUID = targetID; |
2126 | 2372 | ||
2127 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2128 | |||
2129 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2130 | { | ||
2131 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2132 | //SitRayCastAvatarPosition(part); | ||
2133 | //return; | ||
2134 | } | ||
2135 | } | 2373 | } |
2136 | else | 2374 | else |
2137 | { | 2375 | { |
@@ -2141,197 +2379,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2141 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2379 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2142 | } | 2380 | } |
2143 | 2381 | ||
2144 | /* | 2382 | // returns false if does not suport so older sit can be tried |
2145 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2383 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2146 | { | 2384 | { |
2147 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2385 | if (part == null || part.ParentGroup.IsAttachment) |
2148 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2149 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2150 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2151 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2152 | } | ||
2153 | |||
2154 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2155 | { | ||
2156 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2157 | if (part != null) | ||
2158 | { | ||
2159 | if (hitYN) | ||
2160 | { | ||
2161 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2162 | { | ||
2163 | SitRaycastFindEdge(collisionPoint, normal); | ||
2164 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2165 | } | ||
2166 | else | ||
2167 | { | ||
2168 | SitRayCastAvatarPositionCameraZ(part); | ||
2169 | } | ||
2170 | } | ||
2171 | else | ||
2172 | { | ||
2173 | SitRayCastAvatarPositionCameraZ(part); | ||
2174 | } | ||
2175 | } | ||
2176 | else | ||
2177 | { | 2386 | { |
2178 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2387 | return true; |
2179 | m_requestedSitTargetUUID = UUID.Zero; | ||
2180 | m_requestedSitTargetID = 0; | ||
2181 | m_requestedSitOffset = Vector3.Zero; | ||
2182 | } | 2388 | } |
2183 | 2389 | ||
2184 | } | 2390 | if ( m_scene.PhysicsScene == null) |
2185 | 2391 | return false; | |
2186 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | ||
2187 | { | ||
2188 | // Next, try to raycast from the camera Z position | ||
2189 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2190 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2191 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2192 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2193 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2194 | } | ||
2195 | 2392 | ||
2196 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2393 | if (part.PhysActor == null) |
2197 | { | ||
2198 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2199 | if (part != null) | ||
2200 | { | 2394 | { |
2201 | if (hitYN) | 2395 | // none physcis shape |
2202 | { | 2396 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2203 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2397 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2204 | { | ||
2205 | SitRaycastFindEdge(collisionPoint, normal); | ||
2206 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2207 | } | ||
2208 | else | ||
2209 | { | ||
2210 | SitRayCastCameraPosition(part); | ||
2211 | } | ||
2212 | } | ||
2213 | else | 2398 | else |
2214 | { | 2399 | { // non physical phantom TODO |
2215 | SitRayCastCameraPosition(part); | 2400 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2401 | return false; | ||
2216 | } | 2402 | } |
2217 | } | 2403 | return true; |
2218 | else | ||
2219 | { | ||
2220 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2221 | m_requestedSitTargetUUID = UUID.Zero; | ||
2222 | m_requestedSitTargetID = 0; | ||
2223 | m_requestedSitOffset = Vector3.Zero; | ||
2224 | } | 2404 | } |
2225 | 2405 | ||
2226 | } | ||
2227 | 2406 | ||
2228 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2407 | // not doing autopilot |
2229 | { | 2408 | m_requestedSitTargetID = 0; |
2230 | // Next, try to raycast from the camera position | ||
2231 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2232 | Vector3 StartRayCastPosition = CameraPosition; | ||
2233 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2234 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2235 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2236 | } | ||
2237 | 2409 | ||
2238 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2410 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2239 | { | 2411 | return true; |
2240 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2241 | if (part != null) | ||
2242 | { | ||
2243 | if (hitYN) | ||
2244 | { | ||
2245 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2246 | { | ||
2247 | SitRaycastFindEdge(collisionPoint, normal); | ||
2248 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2249 | } | ||
2250 | else | ||
2251 | { | ||
2252 | SitRayHorizontal(part); | ||
2253 | } | ||
2254 | } | ||
2255 | else | ||
2256 | { | ||
2257 | SitRayHorizontal(part); | ||
2258 | } | ||
2259 | } | ||
2260 | else | ||
2261 | { | ||
2262 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2263 | m_requestedSitTargetUUID = UUID.Zero; | ||
2264 | m_requestedSitTargetID = 0; | ||
2265 | m_requestedSitOffset = Vector3.Zero; | ||
2266 | } | ||
2267 | 2412 | ||
2413 | return false; | ||
2268 | } | 2414 | } |
2269 | 2415 | ||
2270 | public void SitRayHorizontal(SceneObjectPart part) | 2416 | |
2417 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2271 | { | 2418 | { |
2272 | // Next, try to raycast from the avatar position to fwd | 2419 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2273 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2420 | |
2274 | Vector3 StartRayCastPosition = CameraPosition; | 2421 | if (land == null || land.LandData.Name == "NO_LAND") |
2275 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2422 | return true; |
2276 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2423 | |
2277 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2424 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2278 | } | 2425 | } |
2279 | 2426 | ||
2280 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2427 | // status |
2428 | // < 0 ignore | ||
2429 | // 0 bad sit spot | ||
2430 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2281 | { | 2431 | { |
2282 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2432 | if (status < 0) |
2283 | if (part != null) | 2433 | return; |
2434 | |||
2435 | if (status == 0) | ||
2284 | { | 2436 | { |
2285 | if (hitYN) | 2437 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2286 | { | 2438 | return; |
2287 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2288 | { | ||
2289 | SitRaycastFindEdge(collisionPoint, normal); | ||
2290 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2291 | // Next, try to raycast from the camera position | ||
2292 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2293 | Vector3 StartRayCastPosition = CameraPosition; | ||
2294 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2295 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2296 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2297 | } | ||
2298 | else | ||
2299 | { | ||
2300 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2301 | m_requestedSitTargetUUID = UUID.Zero; | ||
2302 | m_requestedSitTargetID = 0; | ||
2303 | m_requestedSitOffset = Vector3.Zero; | ||
2304 | } | ||
2305 | } | ||
2306 | else | ||
2307 | { | ||
2308 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2309 | m_requestedSitTargetUUID = UUID.Zero; | ||
2310 | m_requestedSitTargetID = 0; | ||
2311 | m_requestedSitOffset = Vector3.Zero; | ||
2312 | } | ||
2313 | } | 2439 | } |
2314 | else | 2440 | |
2441 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2442 | if (part == null) | ||
2443 | return; | ||
2444 | |||
2445 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2446 | if(!CanEnterLandPosition(targetPos)) | ||
2315 | { | 2447 | { |
2316 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2448 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2317 | m_requestedSitTargetUUID = UUID.Zero; | 2449 | return; |
2318 | m_requestedSitTargetID = 0; | ||
2319 | m_requestedSitOffset = Vector3.Zero; | ||
2320 | } | 2450 | } |
2321 | 2451 | ||
2322 | } | 2452 | RemoveFromPhysicalScene(); |
2323 | 2453 | ||
2324 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2454 | if (MovingToTarget) |
2325 | { | 2455 | ResetMoveToTarget(); |
2326 | int i = 0; | 2456 | |
2327 | //throw new NotImplementedException(); | 2457 | Velocity = Vector3.Zero; |
2328 | //m_requestedSitTargetUUID = UUID.Zero; | ||
2329 | //m_requestedSitTargetID = 0; | ||
2330 | //m_requestedSitOffset = Vector3.Zero; | ||
2331 | 2458 | ||
2332 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2459 | part.AddSittingAvatar(UUID); |
2460 | |||
2461 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); | ||
2462 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2463 | bool forceMouselook = part.GetForceMouselook(); | ||
2464 | |||
2465 | ControllingClient.SendSitResponse( | ||
2466 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2467 | |||
2468 | // not using autopilot | ||
2469 | |||
2470 | Rotation = Orientation; | ||
2471 | m_pos = offset; | ||
2472 | |||
2473 | m_requestedSitTargetID = 0; | ||
2474 | part.ParentGroup.AddAvatar(UUID); | ||
2475 | |||
2476 | ParentPart = part; | ||
2477 | ParentID = part.LocalId; | ||
2478 | if(status == 3) | ||
2479 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2480 | else | ||
2481 | Animator.TrySetMovementAnimation("SIT"); | ||
2482 | SendAvatarDataToAllAgents(); | ||
2483 | |||
2484 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2333 | } | 2485 | } |
2334 | */ | 2486 | |
2335 | 2487 | ||
2336 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2488 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2337 | { | 2489 | { |
@@ -2348,6 +2500,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2348 | return; | 2500 | return; |
2349 | } | 2501 | } |
2350 | 2502 | ||
2503 | |||
2351 | if (part.SitTargetAvatar == UUID) | 2504 | if (part.SitTargetAvatar == UUID) |
2352 | { | 2505 | { |
2353 | Vector3 sitTargetPos = part.SitTargetPosition; | 2506 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2362,14 +2515,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2362 | 2515 | ||
2363 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2516 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2364 | 2517 | ||
2365 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2518 | double x, y, z, m; |
2519 | |||
2520 | Quaternion r = sitTargetOrient; | ||
2521 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2522 | |||
2523 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2524 | { | ||
2525 | m = 1.0 / Math.Sqrt(m); | ||
2526 | r.X *= (float)m; | ||
2527 | r.Y *= (float)m; | ||
2528 | r.Z *= (float)m; | ||
2529 | r.W *= (float)m; | ||
2530 | } | ||
2531 | |||
2532 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2533 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2534 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2535 | |||
2536 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2537 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2538 | |||
2539 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2540 | |||
2541 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2366 | Rotation = sitTargetOrient; | 2542 | Rotation = sitTargetOrient; |
2367 | ParentPosition = part.AbsolutePosition; | 2543 | // ParentPosition = part.AbsolutePosition; |
2544 | part.ParentGroup.AddAvatar(UUID); | ||
2368 | } | 2545 | } |
2369 | else | 2546 | else |
2370 | { | 2547 | { |
2371 | m_pos -= part.AbsolutePosition; | 2548 | m_pos -= part.AbsolutePosition; |
2372 | ParentPosition = part.AbsolutePosition; | 2549 | // ParentPosition = part.AbsolutePosition; |
2550 | part.ParentGroup.AddAvatar(UUID); | ||
2373 | 2551 | ||
2374 | // m_log.DebugFormat( | 2552 | // m_log.DebugFormat( |
2375 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2553 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2420,6 +2598,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2420 | Animator.RemoveAnimation(animID, false); | 2598 | Animator.RemoveAnimation(animID, false); |
2421 | } | 2599 | } |
2422 | 2600 | ||
2601 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2602 | { | ||
2603 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2604 | } | ||
2605 | |||
2606 | |||
2607 | |||
2423 | /// <summary> | 2608 | /// <summary> |
2424 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2609 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2425 | /// </summary> | 2610 | /// </summary> |
@@ -2476,8 +2661,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2476 | direc.Z *= 2.6f; | 2661 | direc.Z *= 2.6f; |
2477 | 2662 | ||
2478 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2663 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2479 | Animator.TrySetMovementAnimation("PREJUMP"); | 2664 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2480 | Animator.TrySetMovementAnimation("JUMP"); | 2665 | // Animator.TrySetMovementAnimation("JUMP"); |
2481 | } | 2666 | } |
2482 | } | 2667 | } |
2483 | } | 2668 | } |
@@ -2486,6 +2671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2486 | 2671 | ||
2487 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2672 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2488 | m_forceToApply = direc; | 2673 | m_forceToApply = direc; |
2674 | Animator.UpdateMovementAnimations(); | ||
2489 | } | 2675 | } |
2490 | 2676 | ||
2491 | #endregion | 2677 | #endregion |
@@ -2503,16 +2689,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2503 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2689 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2504 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2690 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2505 | // storing a requested force instead of an actual traveling velocity | 2691 | // storing a requested force instead of an actual traveling velocity |
2692 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
2693 | SendAvatarDataToAllAgents(); | ||
2506 | 2694 | ||
2507 | // Throw away duplicate or insignificant updates | 2695 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2508 | if ( | 2696 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2509 | // If the velocity has become zero, send it no matter what. | 2697 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2510 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2511 | // otherwise, if things have changed reasonably, send the update | ||
2512 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2513 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2514 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2515 | |||
2516 | { | 2698 | { |
2517 | SendTerseUpdateToAllClients(); | 2699 | SendTerseUpdateToAllClients(); |
2518 | 2700 | ||
@@ -2701,6 +2883,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | return; | 2883 | return; |
2702 | } | 2884 | } |
2703 | 2885 | ||
2886 | m_lastSize = Appearance.AvatarSize; | ||
2887 | |||
2704 | int count = 0; | 2888 | int count = 0; |
2705 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2889 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2706 | { | 2890 | { |
@@ -2808,6 +2992,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2808 | 2992 | ||
2809 | avatar.ControllingClient.SendAppearance( | 2993 | avatar.ControllingClient.SendAppearance( |
2810 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 2994 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
2995 | |||
2996 | |||
2811 | } | 2997 | } |
2812 | 2998 | ||
2813 | #endregion | 2999 | #endregion |
@@ -2882,8 +3068,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2882 | 3068 | ||
2883 | // If we don't have a PhysActor, we can't cross anyway | 3069 | // If we don't have a PhysActor, we can't cross anyway |
2884 | // Also don't do this while sat, sitting avatars cross with the | 3070 | // Also don't do this while sat, sitting avatars cross with the |
2885 | // object they sit on. | 3071 | // object they sit on. ParentUUID denoted a pending sit, don't |
2886 | if (ParentID != 0 || PhysicsActor == null) | 3072 | // interfere with it. |
3073 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2887 | return; | 3074 | return; |
2888 | 3075 | ||
2889 | if (!IsInTransit) | 3076 | if (!IsInTransit) |
@@ -3144,6 +3331,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3144 | } | 3331 | } |
3145 | 3332 | ||
3146 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | 3333 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); |
3334 | private void RaiseUpdateThrottles() | ||
3335 | { | ||
3336 | m_scene.EventManager.TriggerThrottleUpdate(this); | ||
3337 | } | ||
3147 | /// <summary> | 3338 | /// <summary> |
3148 | /// This updates important decision making data about a child agent | 3339 | /// This updates important decision making data about a child agent |
3149 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3340 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3224,6 +3415,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3224 | cAgent.AlwaysRun = SetAlwaysRun; | 3415 | cAgent.AlwaysRun = SetAlwaysRun; |
3225 | 3416 | ||
3226 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3417 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3418 | |||
3419 | cAgent.ParentPart = ParentUUID; | ||
3420 | cAgent.SitOffset = m_pos; | ||
3227 | 3421 | ||
3228 | lock (scriptedcontrols) | 3422 | lock (scriptedcontrols) |
3229 | { | 3423 | { |
@@ -3232,7 +3426,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3232 | 3426 | ||
3233 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3427 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3234 | { | 3428 | { |
3235 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3429 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3236 | } | 3430 | } |
3237 | cAgent.Controllers = controls; | 3431 | cAgent.Controllers = controls; |
3238 | } | 3432 | } |
@@ -3265,6 +3459,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3265 | CameraAtAxis = cAgent.AtAxis; | 3459 | CameraAtAxis = cAgent.AtAxis; |
3266 | CameraLeftAxis = cAgent.LeftAxis; | 3460 | CameraLeftAxis = cAgent.LeftAxis; |
3267 | CameraUpAxis = cAgent.UpAxis; | 3461 | CameraUpAxis = cAgent.UpAxis; |
3462 | ParentUUID = cAgent.ParentPart; | ||
3463 | m_prevSitOffset = cAgent.SitOffset; | ||
3268 | 3464 | ||
3269 | // When we get to the point of re-computing neighbors everytime this | 3465 | // When we get to the point of re-computing neighbors everytime this |
3270 | // changes, then start using the agent's drawdistance rather than the | 3466 | // changes, then start using the agent's drawdistance rather than the |
@@ -3302,6 +3498,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3302 | foreach (ControllerData c in cAgent.Controllers) | 3498 | foreach (ControllerData c in cAgent.Controllers) |
3303 | { | 3499 | { |
3304 | ScriptControllers sc = new ScriptControllers(); | 3500 | ScriptControllers sc = new ScriptControllers(); |
3501 | sc.objectID = c.ObjectID; | ||
3305 | sc.itemID = c.ItemID; | 3502 | sc.itemID = c.ItemID; |
3306 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3503 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3307 | sc.eventControls = (ScriptControlled)c.EventControls; | 3504 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3369,20 +3566,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3369 | } | 3566 | } |
3370 | 3567 | ||
3371 | if (Appearance.AvatarHeight == 0) | 3568 | if (Appearance.AvatarHeight == 0) |
3372 | Appearance.SetHeight(); | 3569 | // Appearance.SetHeight(); |
3570 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3373 | 3571 | ||
3374 | PhysicsScene scene = m_scene.PhysicsScene; | 3572 | PhysicsScene scene = m_scene.PhysicsScene; |
3375 | 3573 | ||
3376 | Vector3 pVec = AbsolutePosition; | 3574 | Vector3 pVec = AbsolutePosition; |
3377 | 3575 | ||
3576 | /* | ||
3378 | PhysicsActor = scene.AddAvatar( | 3577 | PhysicsActor = scene.AddAvatar( |
3379 | LocalId, Firstname + "." + Lastname, pVec, | 3578 | LocalId, Firstname + "." + Lastname, pVec, |
3380 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3579 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3580 | */ | ||
3581 | |||
3582 | PhysicsActor = scene.AddAvatar( | ||
3583 | LocalId, Firstname + "." + Lastname, pVec, | ||
3584 | Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); | ||
3381 | 3585 | ||
3382 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3586 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3383 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3587 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3384 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3588 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3385 | PhysicsActor.SubscribeEvents(500); | 3589 | PhysicsActor.SubscribeEvents(100); |
3386 | PhysicsActor.LocalID = LocalId; | 3590 | PhysicsActor.LocalID = LocalId; |
3387 | } | 3591 | } |
3388 | 3592 | ||
@@ -3396,6 +3600,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3396 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3600 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3397 | } | 3601 | } |
3398 | 3602 | ||
3603 | |||
3399 | /// <summary> | 3604 | /// <summary> |
3400 | /// Event called by the physics plugin to tell the avatar about a collision. | 3605 | /// Event called by the physics plugin to tell the avatar about a collision. |
3401 | /// </summary> | 3606 | /// </summary> |
@@ -3409,7 +3614,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3409 | /// <param name="e"></param> | 3614 | /// <param name="e"></param> |
3410 | public void PhysicsCollisionUpdate(EventArgs e) | 3615 | public void PhysicsCollisionUpdate(EventArgs e) |
3411 | { | 3616 | { |
3412 | if (IsChildAgent) | 3617 | if (IsChildAgent || Animator == null) |
3413 | return; | 3618 | return; |
3414 | 3619 | ||
3415 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3620 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3425,7 +3630,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3425 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3630 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3426 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3631 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3427 | 3632 | ||
3428 | CollisionPlane = Vector4.UnitW; | ||
3429 | 3633 | ||
3430 | // // No collisions at all means we may be flying. Update always | 3634 | // // No collisions at all means we may be flying. Update always |
3431 | // // to make falling work | 3635 | // // to make falling work |
@@ -3437,6 +3641,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3437 | 3641 | ||
3438 | if (coldata.Count != 0) | 3642 | if (coldata.Count != 0) |
3439 | { | 3643 | { |
3644 | /* | ||
3440 | switch (Animator.CurrentMovementAnimation) | 3645 | switch (Animator.CurrentMovementAnimation) |
3441 | { | 3646 | { |
3442 | case "STAND": | 3647 | case "STAND": |
@@ -3445,24 +3650,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
3445 | case "CROUCH": | 3650 | case "CROUCH": |
3446 | case "CROUCHWALK": | 3651 | case "CROUCHWALK": |
3447 | { | 3652 | { |
3653 | */ | ||
3448 | ContactPoint lowest; | 3654 | ContactPoint lowest; |
3449 | lowest.SurfaceNormal = Vector3.Zero; | 3655 | lowest.SurfaceNormal = Vector3.Zero; |
3450 | lowest.Position = Vector3.Zero; | 3656 | lowest.Position = Vector3.Zero; |
3451 | lowest.Position.Z = Single.NaN; | 3657 | lowest.Position.Z = float.MaxValue; |
3452 | 3658 | ||
3453 | foreach (ContactPoint contact in coldata.Values) | 3659 | foreach (ContactPoint contact in coldata.Values) |
3454 | { | 3660 | { |
3455 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3661 | |
3662 | if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z) | ||
3456 | { | 3663 | { |
3457 | lowest = contact; | 3664 | lowest = contact; |
3458 | } | 3665 | } |
3459 | } | 3666 | } |
3460 | 3667 | ||
3461 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3668 | if (lowest.Position.Z != float.MaxValue) |
3669 | { | ||
3670 | lowest.SurfaceNormal = -lowest.SurfaceNormal; | ||
3671 | CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3672 | } | ||
3673 | else | ||
3674 | CollisionPlane = Vector4.UnitW; | ||
3675 | /* | ||
3462 | } | 3676 | } |
3463 | break; | 3677 | break; |
3464 | } | 3678 | } |
3679 | */ | ||
3465 | } | 3680 | } |
3681 | else | ||
3682 | CollisionPlane = Vector4.UnitW; | ||
3683 | |||
3684 | RaiseCollisionScriptEvents(coldata); | ||
3466 | 3685 | ||
3467 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3686 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3468 | if (Invulnerable || GodLevel > 0) | 3687 | if (Invulnerable || GodLevel > 0) |
@@ -3561,6 +3780,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3561 | // m_reprioritizationTimer.Dispose(); | 3780 | // m_reprioritizationTimer.Dispose(); |
3562 | 3781 | ||
3563 | RemoveFromPhysicalScene(); | 3782 | RemoveFromPhysicalScene(); |
3783 | |||
3784 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
3785 | |||
3786 | // if (Animator != null) | ||
3787 | // Animator.Close(); | ||
3788 | Animator = null; | ||
3789 | |||
3564 | } | 3790 | } |
3565 | 3791 | ||
3566 | public void AddAttachment(SceneObjectGroup gobj) | 3792 | public void AddAttachment(SceneObjectGroup gobj) |
@@ -3794,10 +4020,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3794 | 4020 | ||
3795 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4021 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3796 | { | 4022 | { |
4023 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4024 | if (p == null) | ||
4025 | return; | ||
4026 | |||
4027 | ControllingClient.SendTakeControls(controls, false, false); | ||
4028 | ControllingClient.SendTakeControls(controls, true, false); | ||
4029 | |||
3797 | ScriptControllers obj = new ScriptControllers(); | 4030 | ScriptControllers obj = new ScriptControllers(); |
3798 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4031 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3799 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4032 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3800 | 4033 | ||
4034 | obj.objectID = p.ParentGroup.UUID; | ||
3801 | obj.itemID = Script_item_UUID; | 4035 | obj.itemID = Script_item_UUID; |
3802 | if (pass_on == 0 && accept == 0) | 4036 | if (pass_on == 0 && accept == 0) |
3803 | { | 4037 | { |
@@ -3846,6 +4080,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3846 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4080 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3847 | } | 4081 | } |
3848 | 4082 | ||
4083 | private void UnRegisterSeatControls(UUID obj) | ||
4084 | { | ||
4085 | List<UUID> takers = new List<UUID>(); | ||
4086 | |||
4087 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4088 | { | ||
4089 | if (c.objectID == obj) | ||
4090 | takers.Add(c.itemID); | ||
4091 | } | ||
4092 | foreach (UUID t in takers) | ||
4093 | { | ||
4094 | UnRegisterControlEventsToScript(0, t); | ||
4095 | } | ||
4096 | } | ||
4097 | |||
3849 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4098 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3850 | { | 4099 | { |
3851 | ScriptControllers takecontrols; | 4100 | ScriptControllers takecontrols; |
@@ -4175,6 +4424,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4175 | 4424 | ||
4176 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4425 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4177 | { | 4426 | { |
4427 | string reason; | ||
4428 | |||
4429 | // Honor bans | ||
4430 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4431 | return; | ||
4432 | |||
4178 | SceneObjectGroup telehub = null; | 4433 | SceneObjectGroup telehub = null; |
4179 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4434 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4180 | { | 4435 | { |
@@ -4214,11 +4469,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4214 | pos = land.LandData.UserLocation; | 4469 | pos = land.LandData.UserLocation; |
4215 | } | 4470 | } |
4216 | } | 4471 | } |
4217 | 4472 | ||
4218 | land.SendLandUpdateToClient(ControllingClient); | 4473 | land.SendLandUpdateToClient(ControllingClient); |
4219 | } | 4474 | } |
4220 | } | 4475 | } |
4221 | 4476 | ||
4477 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4478 | { | ||
4479 | DetectedObject detobj = new DetectedObject(); | ||
4480 | detobj.keyUUID = obj.UUID; | ||
4481 | detobj.nameStr = obj.Name; | ||
4482 | detobj.ownerUUID = obj.OwnerID; | ||
4483 | detobj.posVector = obj.AbsolutePosition; | ||
4484 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4485 | detobj.velVector = obj.Velocity; | ||
4486 | detobj.colliderType = 0; | ||
4487 | detobj.groupUUID = obj.GroupID; | ||
4488 | |||
4489 | return detobj; | ||
4490 | } | ||
4491 | |||
4492 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4493 | { | ||
4494 | DetectedObject detobj = new DetectedObject(); | ||
4495 | detobj.keyUUID = av.UUID; | ||
4496 | detobj.nameStr = av.ControllingClient.Name; | ||
4497 | detobj.ownerUUID = av.UUID; | ||
4498 | detobj.posVector = av.AbsolutePosition; | ||
4499 | detobj.rotQuat = av.Rotation; | ||
4500 | detobj.velVector = av.Velocity; | ||
4501 | detobj.colliderType = 0; | ||
4502 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4503 | |||
4504 | return detobj; | ||
4505 | } | ||
4506 | |||
4507 | private DetectedObject CreateDetObjectForGround() | ||
4508 | { | ||
4509 | DetectedObject detobj = new DetectedObject(); | ||
4510 | detobj.keyUUID = UUID.Zero; | ||
4511 | detobj.nameStr = ""; | ||
4512 | detobj.ownerUUID = UUID.Zero; | ||
4513 | detobj.posVector = AbsolutePosition; | ||
4514 | detobj.rotQuat = Quaternion.Identity; | ||
4515 | detobj.velVector = Vector3.Zero; | ||
4516 | detobj.colliderType = 0; | ||
4517 | detobj.groupUUID = UUID.Zero; | ||
4518 | |||
4519 | return detobj; | ||
4520 | } | ||
4521 | |||
4522 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4523 | { | ||
4524 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4525 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4526 | foreach (uint localId in colliders) | ||
4527 | { | ||
4528 | if (localId == 0) | ||
4529 | continue; | ||
4530 | |||
4531 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4532 | if (obj != null) | ||
4533 | { | ||
4534 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4535 | colliding.Add(CreateDetObject(obj)); | ||
4536 | } | ||
4537 | else | ||
4538 | { | ||
4539 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4540 | if (av != null && (!av.IsChildAgent)) | ||
4541 | { | ||
4542 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4543 | colliding.Add(CreateDetObject(av)); | ||
4544 | } | ||
4545 | } | ||
4546 | } | ||
4547 | |||
4548 | colliderArgs.Colliders = colliding; | ||
4549 | |||
4550 | return colliderArgs; | ||
4551 | } | ||
4552 | |||
4553 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4554 | |||
4555 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4556 | { | ||
4557 | ColliderArgs CollidingMessage; | ||
4558 | |||
4559 | if (colliders.Count > 0) | ||
4560 | { | ||
4561 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4562 | { | ||
4563 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4564 | |||
4565 | if (CollidingMessage.Colliders.Count > 0) | ||
4566 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4567 | } | ||
4568 | } | ||
4569 | } | ||
4570 | |||
4571 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4572 | { | ||
4573 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4574 | { | ||
4575 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4576 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4577 | |||
4578 | colliding.Add(CreateDetObjectForGround()); | ||
4579 | LandCollidingMessage.Colliders = colliding; | ||
4580 | |||
4581 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4582 | } | ||
4583 | } | ||
4584 | |||
4585 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4586 | { | ||
4587 | try | ||
4588 | { | ||
4589 | List<uint> thisHitColliders = new List<uint>(); | ||
4590 | List<uint> endedColliders = new List<uint>(); | ||
4591 | List<uint> startedColliders = new List<uint>(); | ||
4592 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4593 | CollisionForSoundInfo soundinfo; | ||
4594 | ContactPoint curcontact; | ||
4595 | |||
4596 | if (coldata.Count == 0) | ||
4597 | { | ||
4598 | if (m_lastColliders.Count == 0) | ||
4599 | return; // nothing to do | ||
4600 | |||
4601 | foreach (uint localID in m_lastColliders) | ||
4602 | { | ||
4603 | endedColliders.Add(localID); | ||
4604 | } | ||
4605 | m_lastColliders.Clear(); | ||
4606 | } | ||
4607 | |||
4608 | else | ||
4609 | { | ||
4610 | foreach (uint id in coldata.Keys) | ||
4611 | { | ||
4612 | thisHitColliders.Add(id); | ||
4613 | if (!m_lastColliders.Contains(id)) | ||
4614 | { | ||
4615 | startedColliders.Add(id); | ||
4616 | curcontact = coldata[id]; | ||
4617 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4618 | { | ||
4619 | soundinfo = new CollisionForSoundInfo(); | ||
4620 | soundinfo.colliderID = id; | ||
4621 | soundinfo.position = curcontact.Position; | ||
4622 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4623 | soundinfolist.Add(soundinfo); | ||
4624 | } | ||
4625 | } | ||
4626 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4627 | } | ||
4628 | |||
4629 | // calculate things that ended colliding | ||
4630 | foreach (uint localID in m_lastColliders) | ||
4631 | { | ||
4632 | if (!thisHitColliders.Contains(localID)) | ||
4633 | { | ||
4634 | endedColliders.Add(localID); | ||
4635 | } | ||
4636 | } | ||
4637 | //add the items that started colliding this time to the last colliders list. | ||
4638 | foreach (uint localID in startedColliders) | ||
4639 | { | ||
4640 | m_lastColliders.Add(localID); | ||
4641 | } | ||
4642 | // remove things that ended colliding from the last colliders list | ||
4643 | foreach (uint localID in endedColliders) | ||
4644 | { | ||
4645 | m_lastColliders.Remove(localID); | ||
4646 | } | ||
4647 | |||
4648 | if (soundinfolist.Count > 0) | ||
4649 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4650 | } | ||
4651 | |||
4652 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4653 | { | ||
4654 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4655 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4656 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4657 | |||
4658 | if (startedColliders.Contains(0)) | ||
4659 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4660 | if (m_lastColliders.Contains(0)) | ||
4661 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4662 | if (endedColliders.Contains(0)) | ||
4663 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4664 | } | ||
4665 | } | ||
4666 | finally | ||
4667 | { | ||
4668 | m_collisionEventFlag = false; | ||
4669 | } | ||
4670 | } | ||
4671 | |||
4222 | private void TeleportFlagsDebug() { | 4672 | private void TeleportFlagsDebug() { |
4223 | 4673 | ||
4224 | // Some temporary debugging help to show all the TeleportFlags we have... | 4674 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4243,6 +4693,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4243 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4693 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4244 | 4694 | ||
4245 | } | 4695 | } |
4246 | |||
4247 | } | 4696 | } |
4248 | } | 4697 | } |