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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs20
1 files changed, 13 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0ab267a..1859cb1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1550,6 +1550,8 @@ namespace OpenSim.Region.Framework.Scenes
1550 // Create child agents in neighbouring regions 1550 // Create child agents in neighbouring regions
1551 if (openChildAgents && !IsChildAgent) 1551 if (openChildAgents && !IsChildAgent)
1552 { 1552 {
1553 // Remember in HandleUseCircuitCode, we delayed this to here
1554 SendInitialDataToMe();
1553 1555
1554 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1556 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1555 if (m_agentTransfer != null) 1557 if (m_agentTransfer != null)
@@ -2308,6 +2310,7 @@ namespace OpenSim.Region.Framework.Scenes
2308 AddToPhysicalScene(false); 2310 AddToPhysicalScene(false);
2309 2311
2310 Animator.TrySetMovementAnimation("STAND"); 2312 Animator.TrySetMovementAnimation("STAND");
2313 TriggerScenePresenceUpdated();
2311 } 2314 }
2312 2315
2313 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) 2316 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID)
@@ -2406,7 +2409,7 @@ namespace OpenSim.Region.Framework.Scenes
2406 ControllingClient.SendSitResponse( 2409 ControllingClient.SendSitResponse(
2407 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2410 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2408 2411
2409 m_requestedSitTargetUUID = targetID; 2412 m_requestedSitTargetUUID = part.UUID;
2410 2413
2411 HandleAgentSit(ControllingClient, UUID); 2414 HandleAgentSit(ControllingClient, UUID);
2412 2415
@@ -2434,7 +2437,7 @@ namespace OpenSim.Region.Framework.Scenes
2434 if (part != null) 2437 if (part != null)
2435 { 2438 {
2436 m_requestedSitTargetID = part.LocalId; 2439 m_requestedSitTargetID = part.LocalId;
2437 m_requestedSitTargetUUID = targetID; 2440 m_requestedSitTargetUUID = part.UUID;
2438 2441
2439 } 2442 }
2440 else 2443 else
@@ -2633,6 +2636,7 @@ namespace OpenSim.Region.Framework.Scenes
2633 } 2636 }
2634 Animator.TrySetMovementAnimation(sitAnimation); 2637 Animator.TrySetMovementAnimation(sitAnimation);
2635 SendAvatarDataToAllAgents(); 2638 SendAvatarDataToAllAgents();
2639 TriggerScenePresenceUpdated();
2636 } 2640 }
2637 } 2641 }
2638 2642
@@ -2641,6 +2645,7 @@ namespace OpenSim.Region.Framework.Scenes
2641// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. 2645// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick..
2642 m_AngularVelocity = Vector3.Zero; 2646 m_AngularVelocity = Vector3.Zero;
2643 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 2647 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
2648 TriggerScenePresenceUpdated();
2644 SitGround = true; 2649 SitGround = true;
2645 RemoveFromPhysicalScene(); 2650 RemoveFromPhysicalScene();
2646 } 2651 }
@@ -2657,11 +2662,13 @@ namespace OpenSim.Region.Framework.Scenes
2657 public void HandleStartAnim(IClientAPI remoteClient, UUID animID) 2662 public void HandleStartAnim(IClientAPI remoteClient, UUID animID)
2658 { 2663 {
2659 Animator.AddAnimation(animID, UUID.Zero); 2664 Animator.AddAnimation(animID, UUID.Zero);
2665 TriggerScenePresenceUpdated();
2660 } 2666 }
2661 2667
2662 public void HandleStopAnim(IClientAPI remoteClient, UUID animID) 2668 public void HandleStopAnim(IClientAPI remoteClient, UUID animID)
2663 { 2669 {
2664 Animator.RemoveAnimation(animID, false); 2670 Animator.RemoveAnimation(animID, false);
2671 TriggerScenePresenceUpdated();
2665 } 2672 }
2666 2673
2667 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) 2674 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
@@ -3347,10 +3354,8 @@ namespace OpenSim.Region.Framework.Scenes
3347 if (byebyeRegions.Count > 0) 3354 if (byebyeRegions.Count > 0)
3348 { 3355 {
3349 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 3356 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
3350 Util.FireAndForget(delegate 3357
3351 { 3358 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
3352 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
3353 });
3354 } 3359 }
3355 3360
3356 foreach (ulong handle in byebyeRegions) 3361 foreach (ulong handle in byebyeRegions)
@@ -3693,7 +3698,8 @@ namespace OpenSim.Region.Framework.Scenes
3693 3698
3694// if (m_updateCount > 0) 3699// if (m_updateCount > 0)
3695// { 3700// {
3696 Animator.UpdateMovementAnimations(); 3701 if (Animator.UpdateMovementAnimations())
3702 TriggerScenePresenceUpdated();
3697// m_updateCount--; 3703// m_updateCount--;
3698// } 3704// }
3699 3705