diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 596 |
1 files changed, 516 insertions, 80 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 96bca3e..2c18397 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | 63 | ||
64 | struct ScriptControllers | 64 | struct ScriptControllers |
65 | { | 65 | { |
66 | public UUID objectID; | ||
66 | public UUID itemID; | 67 | public UUID itemID; |
67 | public ScriptControlled ignoreControls; | 68 | public ScriptControlled ignoreControls; |
68 | public ScriptControlled eventControls; | 69 | public ScriptControlled eventControls; |
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 100 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
100 | /// issue #1716 | 101 | /// issue #1716 |
101 | /// </summary> | 102 | /// </summary> |
102 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 103 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
103 | 104 | ||
104 | /// <summary> | 105 | /// <summary> |
105 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 106 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -171,6 +172,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 172 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
172 | // private int m_updateCount = 0; //KF: Update Anims for a while | 173 | // private int m_updateCount = 0; //KF: Update Anims for a while |
173 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 174 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
175 | private List<uint> m_lastColliders = new List<uint>(); | ||
174 | 176 | ||
175 | private TeleportFlags m_teleportFlags; | 177 | private TeleportFlags m_teleportFlags; |
176 | public TeleportFlags TeleportFlags | 178 | public TeleportFlags TeleportFlags |
@@ -232,6 +234,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | //private int m_moveToPositionStateStatus; | 234 | //private int m_moveToPositionStateStatus; |
233 | //***************************************************** | 235 | //***************************************************** |
234 | 236 | ||
237 | private bool m_collisionEventFlag = false; | ||
238 | private object m_collisionEventLock = new Object(); | ||
239 | |||
240 | private int m_movementAnimationUpdateCounter = 0; | ||
241 | |||
242 | private Vector3 m_prevSitOffset; | ||
243 | |||
235 | protected AvatarAppearance m_appearance; | 244 | protected AvatarAppearance m_appearance; |
236 | 245 | ||
237 | public AvatarAppearance Appearance | 246 | public AvatarAppearance Appearance |
@@ -426,7 +435,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
426 | get { return (IClientCore)ControllingClient; } | 435 | get { return (IClientCore)ControllingClient; } |
427 | } | 436 | } |
428 | 437 | ||
429 | public Vector3 ParentPosition { get; set; } | 438 | // public Vector3 ParentPosition { get; set; } |
430 | 439 | ||
431 | /// <summary> | 440 | /// <summary> |
432 | /// Position of this avatar relative to the region the avatar is in | 441 | /// Position of this avatar relative to the region the avatar is in |
@@ -484,7 +493,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | if (ParentID == 0) | 493 | if (ParentID == 0) |
485 | { | 494 | { |
486 | m_pos = value; | 495 | m_pos = value; |
487 | ParentPosition = Vector3.Zero; | 496 | // ParentPosition = Vector3.Zero; |
488 | } | 497 | } |
489 | 498 | ||
490 | //m_log.DebugFormat( | 499 | //m_log.DebugFormat( |
@@ -573,6 +582,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | /// </summary> | 582 | /// </summary> |
574 | public uint ParentID { get; set; } | 583 | public uint ParentID { get; set; } |
575 | 584 | ||
585 | public UUID ParentUUID | ||
586 | { | ||
587 | get { return m_parentUUID; } | ||
588 | set { m_parentUUID = value; } | ||
589 | } | ||
590 | private UUID m_parentUUID = UUID.Zero; | ||
591 | |||
576 | /// <summary> | 592 | /// <summary> |
577 | /// Are we sitting on an object? | 593 | /// Are we sitting on an object? |
578 | /// </summary> | 594 | /// </summary> |
@@ -739,6 +755,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
739 | Appearance = appearance; | 755 | Appearance = appearance; |
740 | } | 756 | } |
741 | 757 | ||
758 | private void RegionHeartbeatEnd(Scene scene) | ||
759 | { | ||
760 | if (IsChildAgent) | ||
761 | return; | ||
762 | |||
763 | m_movementAnimationUpdateCounter ++; | ||
764 | if (m_movementAnimationUpdateCounter >= 2) | ||
765 | { | ||
766 | m_movementAnimationUpdateCounter = 0; | ||
767 | if (Animator != null) | ||
768 | { | ||
769 | // If the parentID == 0 we are not sitting | ||
770 | // if !SitGournd then we are not sitting on the ground | ||
771 | // Fairly straightforward, now here comes the twist | ||
772 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
773 | // be sat on an object that isn't there yet. Should | ||
774 | // be treated as if sat. | ||
775 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
776 | Animator.UpdateMovementAnimations(); | ||
777 | } | ||
778 | else | ||
779 | { | ||
780 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
781 | } | ||
782 | } | ||
783 | } | ||
784 | |||
742 | public void RegisterToEvents() | 785 | public void RegisterToEvents() |
743 | { | 786 | { |
744 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 787 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -748,6 +791,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 791 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
749 | ControllingClient.OnStartAnim += HandleStartAnim; | 792 | ControllingClient.OnStartAnim += HandleStartAnim; |
750 | ControllingClient.OnStopAnim += HandleStopAnim; | 793 | ControllingClient.OnStopAnim += HandleStopAnim; |
794 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
751 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 795 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
752 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 796 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
753 | 797 | ||
@@ -808,10 +852,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
808 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 852 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
809 | Name, m_scene.RegionInfo.RegionName); | 853 | Name, m_scene.RegionInfo.RegionName); |
810 | 854 | ||
811 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
812 | |||
813 | bool wasChild = IsChildAgent; | 855 | bool wasChild = IsChildAgent; |
814 | IsChildAgent = false; | 856 | |
857 | if (ParentUUID != UUID.Zero) | ||
858 | { | ||
859 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
860 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
861 | if (part == null) | ||
862 | { | ||
863 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
864 | } | ||
865 | else | ||
866 | { | ||
867 | part.ParentGroup.AddAvatar(UUID); | ||
868 | if (part.SitTargetPosition != Vector3.Zero) | ||
869 | part.SitTargetAvatar = UUID; | ||
870 | // ParentPosition = part.GetWorldPosition(); | ||
871 | ParentID = part.LocalId; | ||
872 | ParentPart = part; | ||
873 | m_pos = m_prevSitOffset; | ||
874 | // pos = ParentPosition; | ||
875 | pos = part.GetWorldPosition(); | ||
876 | } | ||
877 | ParentUUID = UUID.Zero; | ||
878 | |||
879 | IsChildAgent = false; | ||
880 | |||
881 | // Animator.TrySetMovementAnimation("SIT"); | ||
882 | } | ||
883 | else | ||
884 | { | ||
885 | IsChildAgent = false; | ||
886 | } | ||
887 | |||
815 | 888 | ||
816 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 889 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
817 | if (gm != null) | 890 | if (gm != null) |
@@ -821,62 +894,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
821 | 894 | ||
822 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 895 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
823 | 896 | ||
824 | // Moved this from SendInitialData to ensure that Appearance is initialized | 897 | if (ParentID == 0) |
825 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
826 | // related to the handling of attachments | ||
827 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
828 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
829 | { | 898 | { |
830 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 899 | // Moved this from SendInitialData to ensure that Appearance is initialized |
831 | pos.X = crossedBorder.BorderLine.Z - 1; | 900 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
832 | } | 901 | // related to the handling of attachments |
902 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
903 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
904 | { | ||
905 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
906 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
907 | } | ||
833 | 908 | ||
834 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 909 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
835 | { | 910 | { |
836 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 911 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
837 | pos.Y = crossedBorder.BorderLine.Z - 1; | 912 | pos.Y = crossedBorder.BorderLine.Z - 1; |
838 | } | 913 | } |
839 | 914 | ||
840 | CheckAndAdjustLandingPoint(ref pos); | 915 | CheckAndAdjustLandingPoint(ref pos); |
841 | 916 | ||
842 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 917 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
843 | { | 918 | { |
844 | m_log.WarnFormat( | 919 | m_log.WarnFormat( |
845 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 920 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
846 | pos, Name, UUID); | 921 | pos, Name, UUID); |
847 | 922 | ||
848 | if (pos.X < 0f) pos.X = 0f; | 923 | if (pos.X < 0f) pos.X = 0f; |
849 | if (pos.Y < 0f) pos.Y = 0f; | 924 | if (pos.Y < 0f) pos.Y = 0f; |
850 | if (pos.Z < 0f) pos.Z = 0f; | 925 | if (pos.Z < 0f) pos.Z = 0f; |
851 | } | 926 | } |
852 | 927 | ||
853 | float localAVHeight = 1.56f; | 928 | float localAVHeight = 1.56f; |
854 | if (Appearance.AvatarHeight > 0) | 929 | if (Appearance.AvatarHeight > 0) |
855 | localAVHeight = Appearance.AvatarHeight; | 930 | localAVHeight = Appearance.AvatarHeight; |
856 | 931 | ||
857 | float posZLimit = 0; | 932 | float posZLimit = 0; |
858 | 933 | ||
859 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 934 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
860 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 935 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
861 | 936 | ||
862 | float newPosZ = posZLimit + localAVHeight / 2; | 937 | float newPosZ = posZLimit + localAVHeight / 2; |
863 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 938 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
864 | { | 939 | { |
865 | pos.Z = newPosZ; | 940 | pos.Z = newPosZ; |
866 | } | 941 | } |
867 | AbsolutePosition = pos; | 942 | AbsolutePosition = pos; |
868 | 943 | ||
869 | AddToPhysicalScene(isFlying); | 944 | if (m_teleportFlags == TeleportFlags.Default) |
945 | { | ||
946 | Vector3 vel = Velocity; | ||
947 | AddToPhysicalScene(isFlying); | ||
948 | if (PhysicsActor != null) | ||
949 | PhysicsActor.SetMomentum(vel); | ||
950 | } | ||
951 | else | ||
952 | AddToPhysicalScene(isFlying); | ||
870 | 953 | ||
871 | if (ForceFly) | 954 | if (ForceFly) |
872 | { | 955 | { |
873 | Flying = true; | 956 | Flying = true; |
874 | } | 957 | } |
875 | else if (FlyDisabled) | 958 | else if (FlyDisabled) |
876 | { | 959 | { |
877 | Flying = false; | 960 | Flying = false; |
961 | } | ||
878 | } | 962 | } |
879 | |||
880 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 963 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
881 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 964 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
882 | // elsewhere anyway | 965 | // elsewhere anyway |
@@ -896,14 +979,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | 979 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
897 | 980 | ||
898 | // Resume scripts | 981 | // Resume scripts |
899 | foreach (SceneObjectGroup sog in m_attachments) | 982 | Util.FireAndForget(delegate(object x) { |
900 | { | 983 | foreach (SceneObjectGroup sog in m_attachments) |
901 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 984 | { |
902 | sog.ResumeScripts(); | 985 | sog.ScheduleGroupForFullUpdate(); |
903 | } | 986 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
987 | sog.ResumeScripts(); | ||
988 | } | ||
989 | }); | ||
904 | } | 990 | } |
905 | } | 991 | } |
906 | 992 | ||
993 | SendAvatarDataToAllAgents(); | ||
994 | |||
907 | // send the animations of the other presences to me | 995 | // send the animations of the other presences to me |
908 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 996 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
909 | { | 997 | { |
@@ -914,9 +1002,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1002 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
915 | // stall on the border crossing since the existing child agent will still have the last movement | 1003 | // stall on the border crossing since the existing child agent will still have the last movement |
916 | // recorded, which stops the input from being processed. | 1004 | // recorded, which stops the input from being processed. |
1005 | |||
917 | MovementFlag = 0; | 1006 | MovementFlag = 0; |
918 | 1007 | ||
919 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1008 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1009 | |||
1010 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | ||
920 | } | 1011 | } |
921 | 1012 | ||
922 | public int GetStateSource() | 1013 | public int GetStateSource() |
@@ -944,12 +1035,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
944 | /// </remarks> | 1035 | /// </remarks> |
945 | public void MakeChildAgent() | 1036 | public void MakeChildAgent() |
946 | { | 1037 | { |
1038 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1039 | |||
947 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1040 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
948 | 1041 | ||
949 | // Reset these so that teleporting in and walking out isn't seen | 1042 | // Reset these so that teleporting in and walking out isn't seen |
950 | // as teleporting back | 1043 | // as teleporting back |
951 | TeleportFlags = TeleportFlags.Default; | 1044 | TeleportFlags = TeleportFlags.Default; |
952 | 1045 | ||
1046 | MovementFlag = 0; | ||
1047 | |||
953 | // It looks like Animator is set to null somewhere, and MakeChild | 1048 | // It looks like Animator is set to null somewhere, and MakeChild |
954 | // is called after that. Probably in aborted teleports. | 1049 | // is called after that. Probably in aborted teleports. |
955 | if (Animator == null) | 1050 | if (Animator == null) |
@@ -957,6 +1052,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
957 | else | 1052 | else |
958 | Animator.ResetAnimations(); | 1053 | Animator.ResetAnimations(); |
959 | 1054 | ||
1055 | |||
960 | // m_log.DebugFormat( | 1056 | // m_log.DebugFormat( |
961 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1057 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
962 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1058 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -968,6 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
968 | IsChildAgent = true; | 1064 | IsChildAgent = true; |
969 | m_scene.SwapRootAgentCount(true); | 1065 | m_scene.SwapRootAgentCount(true); |
970 | RemoveFromPhysicalScene(); | 1066 | RemoveFromPhysicalScene(); |
1067 | ParentID = 0; // Child agents can't be sitting | ||
971 | 1068 | ||
972 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1069 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
973 | 1070 | ||
@@ -983,9 +1080,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
983 | { | 1080 | { |
984 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1081 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
985 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1082 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
986 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
987 | PhysicsActor.UnSubscribeEvents(); | ||
988 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1083 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1084 | PhysicsActor.UnSubscribeEvents(); | ||
1085 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
989 | PhysicsActor = null; | 1086 | PhysicsActor = null; |
990 | } | 1087 | } |
991 | // else | 1088 | // else |
@@ -1002,7 +1099,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | /// <param name="pos"></param> | 1099 | /// <param name="pos"></param> |
1003 | public void Teleport(Vector3 pos) | 1100 | public void Teleport(Vector3 pos) |
1004 | { | 1101 | { |
1005 | TeleportWithMomentum(pos, null); | 1102 | TeleportWithMomentum(pos, Vector3.Zero); |
1006 | } | 1103 | } |
1007 | 1104 | ||
1008 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1105 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1026,6 +1123,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1026 | SendTerseUpdateToAllClients(); | 1123 | SendTerseUpdateToAllClients(); |
1027 | } | 1124 | } |
1028 | 1125 | ||
1126 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1127 | { | ||
1128 | CheckLandingPoint(ref newpos); | ||
1129 | AbsolutePosition = newpos; | ||
1130 | |||
1131 | if (newvel.HasValue) | ||
1132 | { | ||
1133 | if ((Vector3)newvel == Vector3.Zero) | ||
1134 | { | ||
1135 | if (PhysicsActor != null) | ||
1136 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1137 | m_velocity = Vector3.Zero; | ||
1138 | } | ||
1139 | else | ||
1140 | { | ||
1141 | if (PhysicsActor != null) | ||
1142 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1143 | m_velocity = (Vector3)newvel; | ||
1144 | |||
1145 | if (rotateToVelXY) | ||
1146 | { | ||
1147 | Vector3 lookAt = (Vector3)newvel; | ||
1148 | lookAt.Z = 0; | ||
1149 | lookAt.Normalize(); | ||
1150 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1151 | return; | ||
1152 | } | ||
1153 | } | ||
1154 | } | ||
1155 | |||
1156 | SendTerseUpdateToAllClients(); | ||
1157 | } | ||
1158 | |||
1159 | |||
1160 | |||
1029 | public void StopFlying() | 1161 | public void StopFlying() |
1030 | { | 1162 | { |
1031 | ControllingClient.StopFlying(this); | 1163 | ControllingClient.StopFlying(this); |
@@ -1135,7 +1267,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1135 | 1267 | ||
1136 | Vector3 look = Velocity; | 1268 | Vector3 look = Velocity; |
1137 | 1269 | ||
1138 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1270 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1271 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1139 | { | 1272 | { |
1140 | look = new Vector3(0.99f, 0.042f, 0); | 1273 | look = new Vector3(0.99f, 0.042f, 0); |
1141 | } | 1274 | } |
@@ -1185,13 +1318,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1185 | // Create child agents in neighbouring regions | 1318 | // Create child agents in neighbouring regions |
1186 | if (openChildAgents && !IsChildAgent) | 1319 | if (openChildAgents && !IsChildAgent) |
1187 | { | 1320 | { |
1321 | |||
1188 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1322 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1189 | if (m_agentTransfer != null) | 1323 | if (m_agentTransfer != null) |
1190 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1324 | m_agentTransfer.EnableChildAgents(this); |
1191 | 1325 | ||
1192 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1326 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1193 | if (friendsModule != null) | 1327 | if (friendsModule != null) |
1194 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1328 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1329 | |||
1195 | } | 1330 | } |
1196 | 1331 | ||
1197 | // m_log.DebugFormat( | 1332 | // m_log.DebugFormat( |
@@ -1341,8 +1476,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1341 | { | 1476 | { |
1342 | if (m_followCamAuto) | 1477 | if (m_followCamAuto) |
1343 | { | 1478 | { |
1344 | Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1479 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; |
1345 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1480 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); |
1481 | |||
1482 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | ||
1483 | Vector3 distTocam = CameraPosition - posAdjusted; | ||
1484 | float distTocamlen = distTocam.Length(); | ||
1485 | if (distTocamlen > 0) | ||
1486 | { | ||
1487 | distTocam *= 1.0f / distTocamlen; | ||
1488 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | ||
1489 | } | ||
1490 | |||
1346 | } | 1491 | } |
1347 | } | 1492 | } |
1348 | 1493 | ||
@@ -1781,12 +1926,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1781 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1926 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1782 | 1927 | ||
1783 | SitGround = false; | 1928 | SitGround = false; |
1929 | |||
1930 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1784 | if (PhysicsActor == null) | 1931 | if (PhysicsActor == null) |
1785 | AddToPhysicalScene(false); | 1932 | AddToPhysicalScene(false); |
1933 | */ | ||
1786 | 1934 | ||
1787 | if (ParentID != 0) | 1935 | if (ParentID != 0) |
1788 | { | 1936 | { |
1789 | SceneObjectPart part = ParentPart; | 1937 | SceneObjectPart part = ParentPart; |
1938 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
1939 | |||
1790 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1940 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1791 | if (taskIDict != null) | 1941 | if (taskIDict != null) |
1792 | { | 1942 | { |
@@ -1802,14 +1952,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1802 | } | 1952 | } |
1803 | } | 1953 | } |
1804 | 1954 | ||
1805 | ParentPosition = part.GetWorldPosition(); | 1955 | part.ParentGroup.DeleteAvatar(UUID); |
1956 | // ParentPosition = part.GetWorldPosition(); | ||
1806 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1957 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1807 | 1958 | ||
1808 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 1959 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
1809 | ParentPosition = Vector3.Zero; | 1960 | // ParentPosition = Vector3.Zero; |
1961 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
1962 | if (part.SitTargetAvatar == UUID) | ||
1963 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
1810 | 1964 | ||
1811 | ParentID = 0; | 1965 | ParentID = 0; |
1812 | ParentPart = null; | 1966 | ParentPart = null; |
1967 | |||
1968 | if (PhysicsActor == null) | ||
1969 | AddToPhysicalScene(false); | ||
1970 | |||
1813 | SendAvatarDataToAllAgents(); | 1971 | SendAvatarDataToAllAgents(); |
1814 | m_requestedSitTargetID = 0; | 1972 | m_requestedSitTargetID = 0; |
1815 | 1973 | ||
@@ -1819,6 +1977,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1819 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1977 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1820 | } | 1978 | } |
1821 | 1979 | ||
1980 | else if (PhysicsActor == null) | ||
1981 | AddToPhysicalScene(false); | ||
1982 | |||
1822 | Animator.TrySetMovementAnimation("STAND"); | 1983 | Animator.TrySetMovementAnimation("STAND"); |
1823 | } | 1984 | } |
1824 | 1985 | ||
@@ -1870,7 +2031,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1870 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 2031 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1871 | 2032 | ||
1872 | if (PhysicsActor != null) | 2033 | if (PhysicsActor != null) |
1873 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2034 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
1874 | 2035 | ||
1875 | bool canSit = false; | 2036 | bool canSit = false; |
1876 | Vector3 pos = part.AbsolutePosition + offset; | 2037 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -1919,7 +2080,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1919 | forceMouselook = part.GetForceMouselook(); | 2080 | forceMouselook = part.GetForceMouselook(); |
1920 | 2081 | ||
1921 | ControllingClient.SendSitResponse( | 2082 | ControllingClient.SendSitResponse( |
1922 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2083 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1923 | 2084 | ||
1924 | m_requestedSitTargetUUID = targetID; | 2085 | m_requestedSitTargetUUID = targetID; |
1925 | 2086 | ||
@@ -1933,6 +2094,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | 2094 | ||
1934 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | 2095 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
1935 | { | 2096 | { |
2097 | if (IsChildAgent) | ||
2098 | return; | ||
2099 | |||
1936 | if (ParentID != 0) | 2100 | if (ParentID != 0) |
1937 | { | 2101 | { |
1938 | StandUp(); | 2102 | StandUp(); |
@@ -2210,14 +2374,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2210 | 2374 | ||
2211 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2375 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2212 | 2376 | ||
2213 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2377 | double x, y, z, m; |
2378 | |||
2379 | Quaternion r = sitTargetOrient; | ||
2380 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2381 | |||
2382 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2383 | { | ||
2384 | m = 1.0 / Math.Sqrt(m); | ||
2385 | r.X *= (float)m; | ||
2386 | r.Y *= (float)m; | ||
2387 | r.Z *= (float)m; | ||
2388 | r.W *= (float)m; | ||
2389 | } | ||
2390 | |||
2391 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2392 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2393 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2394 | |||
2395 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2396 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2397 | |||
2398 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2399 | |||
2400 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2214 | Rotation = sitTargetOrient; | 2401 | Rotation = sitTargetOrient; |
2215 | ParentPosition = part.AbsolutePosition; | 2402 | // ParentPosition = part.AbsolutePosition; |
2403 | part.ParentGroup.AddAvatar(UUID); | ||
2216 | } | 2404 | } |
2217 | else | 2405 | else |
2218 | { | 2406 | { |
2219 | m_pos -= part.AbsolutePosition; | 2407 | m_pos -= part.AbsolutePosition; |
2220 | ParentPosition = part.AbsolutePosition; | 2408 | // ParentPosition = part.AbsolutePosition; |
2409 | part.ParentGroup.AddAvatar(UUID); | ||
2221 | 2410 | ||
2222 | // m_log.DebugFormat( | 2411 | // m_log.DebugFormat( |
2223 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2412 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2262,6 +2451,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2262 | Animator.RemoveAnimation(animID); | 2451 | Animator.RemoveAnimation(animID); |
2263 | } | 2452 | } |
2264 | 2453 | ||
2454 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2455 | { | ||
2456 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2457 | } | ||
2458 | |||
2459 | |||
2460 | |||
2265 | /// <summary> | 2461 | /// <summary> |
2266 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2462 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2267 | /// </summary> | 2463 | /// </summary> |
@@ -2315,14 +2511,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2315 | direc.Z *= 2.6f; | 2511 | direc.Z *= 2.6f; |
2316 | 2512 | ||
2317 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2513 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2318 | Animator.TrySetMovementAnimation("PREJUMP"); | 2514 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2319 | Animator.TrySetMovementAnimation("JUMP"); | 2515 | // Animator.TrySetMovementAnimation("JUMP"); |
2320 | } | 2516 | } |
2321 | } | 2517 | } |
2322 | } | 2518 | } |
2323 | 2519 | ||
2324 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2520 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2325 | m_forceToApply = direc; | 2521 | m_forceToApply = direc; |
2522 | Animator.UpdateMovementAnimations(); | ||
2326 | } | 2523 | } |
2327 | 2524 | ||
2328 | #endregion | 2525 | #endregion |
@@ -2714,8 +2911,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2714 | 2911 | ||
2715 | // If we don't have a PhysActor, we can't cross anyway | 2912 | // If we don't have a PhysActor, we can't cross anyway |
2716 | // Also don't do this while sat, sitting avatars cross with the | 2913 | // Also don't do this while sat, sitting avatars cross with the |
2717 | // object they sit on. | 2914 | // object they sit on. ParentUUID denoted a pending sit, don't |
2718 | if (ParentID != 0 || PhysicsActor == null) | 2915 | // interfere with it. |
2916 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
2719 | return; | 2917 | return; |
2720 | 2918 | ||
2721 | if (!IsInTransit) | 2919 | if (!IsInTransit) |
@@ -3056,6 +3254,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3056 | cAgent.AlwaysRun = SetAlwaysRun; | 3254 | cAgent.AlwaysRun = SetAlwaysRun; |
3057 | 3255 | ||
3058 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3256 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3257 | |||
3258 | cAgent.ParentPart = ParentUUID; | ||
3259 | cAgent.SitOffset = m_pos; | ||
3059 | 3260 | ||
3060 | lock (scriptedcontrols) | 3261 | lock (scriptedcontrols) |
3061 | { | 3262 | { |
@@ -3064,7 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3064 | 3265 | ||
3065 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3266 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3066 | { | 3267 | { |
3067 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3268 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3068 | } | 3269 | } |
3069 | cAgent.Controllers = controls; | 3270 | cAgent.Controllers = controls; |
3070 | } | 3271 | } |
@@ -3097,6 +3298,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | CameraAtAxis = cAgent.AtAxis; | 3298 | CameraAtAxis = cAgent.AtAxis; |
3098 | CameraLeftAxis = cAgent.LeftAxis; | 3299 | CameraLeftAxis = cAgent.LeftAxis; |
3099 | CameraUpAxis = cAgent.UpAxis; | 3300 | CameraUpAxis = cAgent.UpAxis; |
3301 | ParentUUID = cAgent.ParentPart; | ||
3302 | m_prevSitOffset = cAgent.SitOffset; | ||
3100 | 3303 | ||
3101 | // When we get to the point of re-computing neighbors everytime this | 3304 | // When we get to the point of re-computing neighbors everytime this |
3102 | // changes, then start using the agent's drawdistance rather than the | 3305 | // changes, then start using the agent's drawdistance rather than the |
@@ -3134,6 +3337,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3134 | foreach (ControllerData c in cAgent.Controllers) | 3337 | foreach (ControllerData c in cAgent.Controllers) |
3135 | { | 3338 | { |
3136 | ScriptControllers sc = new ScriptControllers(); | 3339 | ScriptControllers sc = new ScriptControllers(); |
3340 | sc.objectID = c.ObjectID; | ||
3137 | sc.itemID = c.ItemID; | 3341 | sc.itemID = c.ItemID; |
3138 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3342 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3139 | sc.eventControls = (ScriptControlled)c.EventControls; | 3343 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3214,7 +3418,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3214 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3418 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3215 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3419 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3216 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3420 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3217 | PhysicsActor.SubscribeEvents(500); | 3421 | PhysicsActor.SubscribeEvents(100); |
3218 | PhysicsActor.LocalID = LocalId; | 3422 | PhysicsActor.LocalID = LocalId; |
3219 | } | 3423 | } |
3220 | 3424 | ||
@@ -3241,7 +3445,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3241 | /// <param name="e"></param> | 3445 | /// <param name="e"></param> |
3242 | public void PhysicsCollisionUpdate(EventArgs e) | 3446 | public void PhysicsCollisionUpdate(EventArgs e) |
3243 | { | 3447 | { |
3244 | if (IsChildAgent) | 3448 | if (IsChildAgent || Animator == null) |
3245 | return; | 3449 | return; |
3246 | 3450 | ||
3247 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3451 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3296,6 +3500,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3296 | } | 3500 | } |
3297 | } | 3501 | } |
3298 | 3502 | ||
3503 | RaiseCollisionScriptEvents(coldata); | ||
3504 | |||
3299 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3505 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3300 | if (Invulnerable || GodLevel > 0) | 3506 | if (Invulnerable || GodLevel > 0) |
3301 | return; | 3507 | return; |
@@ -3393,6 +3599,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3393 | // m_reprioritizationTimer.Dispose(); | 3599 | // m_reprioritizationTimer.Dispose(); |
3394 | 3600 | ||
3395 | RemoveFromPhysicalScene(); | 3601 | RemoveFromPhysicalScene(); |
3602 | |||
3603 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
3604 | |||
3605 | // if (Animator != null) | ||
3606 | // Animator.Close(); | ||
3607 | Animator = null; | ||
3608 | |||
3396 | } | 3609 | } |
3397 | 3610 | ||
3398 | public void AddAttachment(SceneObjectGroup gobj) | 3611 | public void AddAttachment(SceneObjectGroup gobj) |
@@ -3626,10 +3839,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3626 | 3839 | ||
3627 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 3840 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
3628 | { | 3841 | { |
3842 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
3843 | if (p == null) | ||
3844 | return; | ||
3845 | |||
3846 | ControllingClient.SendTakeControls(controls, false, false); | ||
3847 | ControllingClient.SendTakeControls(controls, true, false); | ||
3848 | |||
3629 | ScriptControllers obj = new ScriptControllers(); | 3849 | ScriptControllers obj = new ScriptControllers(); |
3630 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 3850 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
3631 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 3851 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
3632 | 3852 | ||
3853 | obj.objectID = p.ParentGroup.UUID; | ||
3633 | obj.itemID = Script_item_UUID; | 3854 | obj.itemID = Script_item_UUID; |
3634 | if (pass_on == 0 && accept == 0) | 3855 | if (pass_on == 0 && accept == 0) |
3635 | { | 3856 | { |
@@ -3678,6 +3899,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
3678 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 3899 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
3679 | } | 3900 | } |
3680 | 3901 | ||
3902 | private void UnRegisterSeatControls(UUID obj) | ||
3903 | { | ||
3904 | List<UUID> takers = new List<UUID>(); | ||
3905 | |||
3906 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
3907 | { | ||
3908 | if (c.objectID == obj) | ||
3909 | takers.Add(c.itemID); | ||
3910 | } | ||
3911 | foreach (UUID t in takers) | ||
3912 | { | ||
3913 | UnRegisterControlEventsToScript(0, t); | ||
3914 | } | ||
3915 | } | ||
3916 | |||
3681 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 3917 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
3682 | { | 3918 | { |
3683 | ScriptControllers takecontrols; | 3919 | ScriptControllers takecontrols; |
@@ -3996,6 +4232,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3996 | 4232 | ||
3997 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4233 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3998 | { | 4234 | { |
4235 | string reason; | ||
4236 | |||
4237 | // Honor bans | ||
4238 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4239 | return; | ||
4240 | |||
3999 | SceneObjectGroup telehub = null; | 4241 | SceneObjectGroup telehub = null; |
4000 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4242 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4001 | { | 4243 | { |
@@ -4035,11 +4277,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4035 | pos = land.LandData.UserLocation; | 4277 | pos = land.LandData.UserLocation; |
4036 | } | 4278 | } |
4037 | } | 4279 | } |
4038 | 4280 | ||
4039 | land.SendLandUpdateToClient(ControllingClient); | 4281 | land.SendLandUpdateToClient(ControllingClient); |
4040 | } | 4282 | } |
4041 | } | 4283 | } |
4042 | 4284 | ||
4285 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4286 | { | ||
4287 | DetectedObject detobj = new DetectedObject(); | ||
4288 | detobj.keyUUID = obj.UUID; | ||
4289 | detobj.nameStr = obj.Name; | ||
4290 | detobj.ownerUUID = obj.OwnerID; | ||
4291 | detobj.posVector = obj.AbsolutePosition; | ||
4292 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4293 | detobj.velVector = obj.Velocity; | ||
4294 | detobj.colliderType = 0; | ||
4295 | detobj.groupUUID = obj.GroupID; | ||
4296 | |||
4297 | return detobj; | ||
4298 | } | ||
4299 | |||
4300 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4301 | { | ||
4302 | DetectedObject detobj = new DetectedObject(); | ||
4303 | detobj.keyUUID = av.UUID; | ||
4304 | detobj.nameStr = av.ControllingClient.Name; | ||
4305 | detobj.ownerUUID = av.UUID; | ||
4306 | detobj.posVector = av.AbsolutePosition; | ||
4307 | detobj.rotQuat = av.Rotation; | ||
4308 | detobj.velVector = av.Velocity; | ||
4309 | detobj.colliderType = 0; | ||
4310 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4311 | |||
4312 | return detobj; | ||
4313 | } | ||
4314 | |||
4315 | private DetectedObject CreateDetObjectForGround() | ||
4316 | { | ||
4317 | DetectedObject detobj = new DetectedObject(); | ||
4318 | detobj.keyUUID = UUID.Zero; | ||
4319 | detobj.nameStr = ""; | ||
4320 | detobj.ownerUUID = UUID.Zero; | ||
4321 | detobj.posVector = AbsolutePosition; | ||
4322 | detobj.rotQuat = Quaternion.Identity; | ||
4323 | detobj.velVector = Vector3.Zero; | ||
4324 | detobj.colliderType = 0; | ||
4325 | detobj.groupUUID = UUID.Zero; | ||
4326 | |||
4327 | return detobj; | ||
4328 | } | ||
4329 | |||
4330 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4331 | { | ||
4332 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4333 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4334 | foreach (uint localId in colliders) | ||
4335 | { | ||
4336 | if (localId == 0) | ||
4337 | continue; | ||
4338 | |||
4339 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4340 | if (obj != null) | ||
4341 | { | ||
4342 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4343 | colliding.Add(CreateDetObject(obj)); | ||
4344 | } | ||
4345 | else | ||
4346 | { | ||
4347 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4348 | if (av != null && (!av.IsChildAgent)) | ||
4349 | { | ||
4350 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4351 | colliding.Add(CreateDetObject(av)); | ||
4352 | } | ||
4353 | } | ||
4354 | } | ||
4355 | |||
4356 | colliderArgs.Colliders = colliding; | ||
4357 | |||
4358 | return colliderArgs; | ||
4359 | } | ||
4360 | |||
4361 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4362 | |||
4363 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4364 | { | ||
4365 | ColliderArgs CollidingMessage; | ||
4366 | |||
4367 | if (colliders.Count > 0) | ||
4368 | { | ||
4369 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4370 | { | ||
4371 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4372 | |||
4373 | if (CollidingMessage.Colliders.Count > 0) | ||
4374 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4375 | } | ||
4376 | } | ||
4377 | } | ||
4378 | |||
4379 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4380 | { | ||
4381 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4382 | { | ||
4383 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4384 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4385 | |||
4386 | colliding.Add(CreateDetObjectForGround()); | ||
4387 | LandCollidingMessage.Colliders = colliding; | ||
4388 | |||
4389 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4390 | } | ||
4391 | } | ||
4392 | |||
4393 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4394 | { | ||
4395 | try | ||
4396 | { | ||
4397 | List<uint> thisHitColliders = new List<uint>(); | ||
4398 | List<uint> endedColliders = new List<uint>(); | ||
4399 | List<uint> startedColliders = new List<uint>(); | ||
4400 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4401 | CollisionForSoundInfo soundinfo; | ||
4402 | ContactPoint curcontact; | ||
4403 | |||
4404 | if (coldata.Count == 0) | ||
4405 | { | ||
4406 | if (m_lastColliders.Count == 0) | ||
4407 | return; // nothing to do | ||
4408 | |||
4409 | foreach (uint localID in m_lastColliders) | ||
4410 | { | ||
4411 | endedColliders.Add(localID); | ||
4412 | } | ||
4413 | m_lastColliders.Clear(); | ||
4414 | } | ||
4415 | |||
4416 | else | ||
4417 | { | ||
4418 | foreach (uint id in coldata.Keys) | ||
4419 | { | ||
4420 | thisHitColliders.Add(id); | ||
4421 | if (!m_lastColliders.Contains(id)) | ||
4422 | { | ||
4423 | startedColliders.Add(id); | ||
4424 | curcontact = coldata[id]; | ||
4425 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4426 | { | ||
4427 | soundinfo = new CollisionForSoundInfo(); | ||
4428 | soundinfo.colliderID = id; | ||
4429 | soundinfo.position = curcontact.Position; | ||
4430 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4431 | soundinfolist.Add(soundinfo); | ||
4432 | } | ||
4433 | } | ||
4434 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4435 | } | ||
4436 | |||
4437 | // calculate things that ended colliding | ||
4438 | foreach (uint localID in m_lastColliders) | ||
4439 | { | ||
4440 | if (!thisHitColliders.Contains(localID)) | ||
4441 | { | ||
4442 | endedColliders.Add(localID); | ||
4443 | } | ||
4444 | } | ||
4445 | //add the items that started colliding this time to the last colliders list. | ||
4446 | foreach (uint localID in startedColliders) | ||
4447 | { | ||
4448 | m_lastColliders.Add(localID); | ||
4449 | } | ||
4450 | // remove things that ended colliding from the last colliders list | ||
4451 | foreach (uint localID in endedColliders) | ||
4452 | { | ||
4453 | m_lastColliders.Remove(localID); | ||
4454 | } | ||
4455 | |||
4456 | if (soundinfolist.Count > 0) | ||
4457 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4458 | } | ||
4459 | |||
4460 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4461 | { | ||
4462 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4463 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4464 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4465 | |||
4466 | if (startedColliders.Contains(0)) | ||
4467 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4468 | if (m_lastColliders.Contains(0)) | ||
4469 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4470 | if (endedColliders.Contains(0)) | ||
4471 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4472 | } | ||
4473 | } | ||
4474 | finally | ||
4475 | { | ||
4476 | m_collisionEventFlag = false; | ||
4477 | } | ||
4478 | } | ||
4479 | |||
4043 | private void TeleportFlagsDebug() { | 4480 | private void TeleportFlagsDebug() { |
4044 | 4481 | ||
4045 | // Some temporary debugging help to show all the TeleportFlags we have... | 4482 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4064,6 +4501,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4064 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4501 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4065 | 4502 | ||
4066 | } | 4503 | } |
4067 | |||
4068 | } | 4504 | } |
4069 | } | 4505 | } |