diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1113 |
1 files changed, 794 insertions, 319 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b4e8f09..88ecda2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | 65 | ||
66 | struct ScriptControllers | 66 | struct ScriptControllers |
67 | { | 67 | { |
68 | public UUID objectID; | ||
68 | public UUID itemID; | 69 | public UUID itemID; |
69 | public ScriptControlled ignoreControls; | 70 | public ScriptControlled ignoreControls; |
70 | public ScriptControlled eventControls; | 71 | public ScriptControlled eventControls; |
@@ -120,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 121 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
121 | /// issue #1716 | 122 | /// issue #1716 |
122 | /// </summary> | 123 | /// </summary> |
123 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 124 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
124 | 125 | ||
125 | /// <summary> | 126 | /// <summary> |
126 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 127 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -142,8 +143,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <remarks> | 143 | /// <remarks> |
143 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 144 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
144 | /// necessary. | 145 | /// necessary. |
145 | /// NOTE: To avoid deadlocks, do not lock m_attachments and then perform other tasks under that lock. Take a copy | ||
146 | /// of the list and act on that instead. | ||
147 | /// </remarks> | 146 | /// </remarks> |
148 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 147 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
149 | 148 | ||
@@ -162,6 +161,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
162 | private Vector3 m_lastPosition; | 161 | private Vector3 m_lastPosition; |
163 | private Quaternion m_lastRotation; | 162 | private Quaternion m_lastRotation; |
164 | private Vector3 m_lastVelocity; | 163 | private Vector3 m_lastVelocity; |
164 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
165 | |||
166 | private bool m_followCamAuto = false; | ||
167 | |||
165 | 168 | ||
166 | private Vector3? m_forceToApply; | 169 | private Vector3? m_forceToApply; |
167 | private int m_userFlags; | 170 | private int m_userFlags; |
@@ -194,6 +197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 197 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
195 | // private int m_updateCount = 0; //KF: Update Anims for a while | 198 | // private int m_updateCount = 0; //KF: Update Anims for a while |
196 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 199 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
200 | private List<uint> m_lastColliders = new List<uint>(); | ||
197 | 201 | ||
198 | private TeleportFlags m_teleportFlags; | 202 | private TeleportFlags m_teleportFlags; |
199 | public TeleportFlags TeleportFlags | 203 | public TeleportFlags TeleportFlags |
@@ -249,8 +253,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | /// </summary> | 253 | /// </summary> |
250 | public bool LandAtTarget { get; private set; } | 254 | public bool LandAtTarget { get; private set; } |
251 | 255 | ||
252 | private bool m_followCamAuto; | ||
253 | |||
254 | private int m_movementUpdateCount; | 256 | private int m_movementUpdateCount; |
255 | private const int NumMovementsBetweenRayCast = 5; | 257 | private const int NumMovementsBetweenRayCast = 5; |
256 | 258 | ||
@@ -258,6 +260,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | //private int m_moveToPositionStateStatus; | 260 | //private int m_moveToPositionStateStatus; |
259 | //***************************************************** | 261 | //***************************************************** |
260 | 262 | ||
263 | private bool m_collisionEventFlag = false; | ||
264 | private object m_collisionEventLock = new Object(); | ||
265 | |||
266 | private int m_movementAnimationUpdateCounter = 0; | ||
267 | |||
268 | private Vector3 m_prevSitOffset; | ||
269 | |||
261 | protected AvatarAppearance m_appearance; | 270 | protected AvatarAppearance m_appearance; |
262 | 271 | ||
263 | public AvatarAppearance Appearance | 272 | public AvatarAppearance Appearance |
@@ -386,6 +395,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | /// </summary> | 395 | /// </summary> |
387 | protected Vector3 m_lastCameraPosition; | 396 | protected Vector3 m_lastCameraPosition; |
388 | 397 | ||
398 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
399 | private bool m_doingCamRayCast = false; | ||
400 | |||
389 | public Vector3 CameraPosition { get; set; } | 401 | public Vector3 CameraPosition { get; set; } |
390 | 402 | ||
391 | public Quaternion CameraRotation | 403 | public Quaternion CameraRotation |
@@ -466,7 +478,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
466 | get { return (IClientCore)ControllingClient; } | 478 | get { return (IClientCore)ControllingClient; } |
467 | } | 479 | } |
468 | 480 | ||
469 | public Vector3 ParentPosition { get; set; } | 481 | public UUID COF { get; set; } |
482 | |||
483 | // public Vector3 ParentPosition { get; set; } | ||
470 | 484 | ||
471 | /// <summary> | 485 | /// <summary> |
472 | /// Position of this avatar relative to the region the avatar is in | 486 | /// Position of this avatar relative to the region the avatar is in |
@@ -527,7 +541,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | if (ParentID == 0) | 541 | if (ParentID == 0) |
528 | { | 542 | { |
529 | m_pos = value; | 543 | m_pos = value; |
530 | ParentPosition = Vector3.Zero; | 544 | // ParentPosition = Vector3.Zero; |
531 | } | 545 | } |
532 | 546 | ||
533 | //m_log.DebugFormat( | 547 | //m_log.DebugFormat( |
@@ -596,7 +610,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
596 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 610 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
597 | } | 611 | } |
598 | } | 612 | } |
613 | /* | ||
614 | public override Vector3 AngularVelocity | ||
615 | { | ||
616 | get | ||
617 | { | ||
618 | if (PhysicsActor != null) | ||
619 | { | ||
620 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
599 | 621 | ||
622 | // m_log.DebugFormat( | ||
623 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
624 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
625 | } | ||
626 | |||
627 | return m_rotationalvelocity; | ||
628 | } | ||
629 | } | ||
630 | */ | ||
600 | private Quaternion m_bodyRot = Quaternion.Identity; | 631 | private Quaternion m_bodyRot = Quaternion.Identity; |
601 | 632 | ||
602 | /// <summary> | 633 | /// <summary> |
@@ -619,8 +650,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | m_bodyRot = value; | 650 | m_bodyRot = value; |
620 | 651 | ||
621 | if (PhysicsActor != null) | 652 | if (PhysicsActor != null) |
622 | PhysicsActor.Orientation = m_bodyRot; | 653 | { |
623 | 654 | try | |
655 | { | ||
656 | PhysicsActor.Orientation = m_bodyRot; | ||
657 | } | ||
658 | catch (Exception e) | ||
659 | { | ||
660 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
661 | } | ||
662 | } | ||
624 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 663 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
625 | } | 664 | } |
626 | } | 665 | } |
@@ -634,12 +673,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
634 | } | 673 | } |
635 | 674 | ||
636 | public bool IsChildAgent { get; set; } | 675 | public bool IsChildAgent { get; set; } |
676 | public bool IsLoggingIn { get; set; } | ||
637 | 677 | ||
638 | /// <summary> | 678 | /// <summary> |
639 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 679 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
640 | /// </summary> | 680 | /// </summary> |
641 | public uint ParentID { get; set; } | 681 | public uint ParentID { get; set; } |
642 | 682 | ||
683 | public UUID ParentUUID | ||
684 | { | ||
685 | get { return m_parentUUID; } | ||
686 | set { m_parentUUID = value; } | ||
687 | } | ||
688 | private UUID m_parentUUID = UUID.Zero; | ||
689 | |||
643 | /// <summary> | 690 | /// <summary> |
644 | /// Are we sitting on an object? | 691 | /// Are we sitting on an object? |
645 | /// </summary> | 692 | /// </summary> |
@@ -789,6 +836,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
789 | AttachmentsSyncLock = new Object(); | 836 | AttachmentsSyncLock = new Object(); |
790 | AllowMovement = true; | 837 | AllowMovement = true; |
791 | IsChildAgent = true; | 838 | IsChildAgent = true; |
839 | IsLoggingIn = false; | ||
792 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 840 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
793 | Animator = new ScenePresenceAnimator(this); | 841 | Animator = new ScenePresenceAnimator(this); |
794 | PresenceType = type; | 842 | PresenceType = type; |
@@ -834,6 +882,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
834 | m_stateMachine = new ScenePresenceStateMachine(this); | 882 | m_stateMachine = new ScenePresenceStateMachine(this); |
835 | } | 883 | } |
836 | 884 | ||
885 | private void RegionHeartbeatEnd(Scene scene) | ||
886 | { | ||
887 | if (IsChildAgent) | ||
888 | return; | ||
889 | |||
890 | m_movementAnimationUpdateCounter ++; | ||
891 | if (m_movementAnimationUpdateCounter >= 2) | ||
892 | { | ||
893 | m_movementAnimationUpdateCounter = 0; | ||
894 | if (Animator != null) | ||
895 | { | ||
896 | // If the parentID == 0 we are not sitting | ||
897 | // if !SitGournd then we are not sitting on the ground | ||
898 | // Fairly straightforward, now here comes the twist | ||
899 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
900 | // be sat on an object that isn't there yet. Should | ||
901 | // be treated as if sat. | ||
902 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
903 | Animator.UpdateMovementAnimations(); | ||
904 | } | ||
905 | else | ||
906 | { | ||
907 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
908 | } | ||
909 | } | ||
910 | } | ||
911 | |||
837 | public void RegisterToEvents() | 912 | public void RegisterToEvents() |
838 | { | 913 | { |
839 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 914 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -844,8 +919,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
844 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 919 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
845 | ControllingClient.OnStartAnim += HandleStartAnim; | 920 | ControllingClient.OnStartAnim += HandleStartAnim; |
846 | ControllingClient.OnStopAnim += HandleStopAnim; | 921 | ControllingClient.OnStopAnim += HandleStopAnim; |
922 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
847 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 923 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
848 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 924 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
925 | ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles; | ||
849 | 926 | ||
850 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 927 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
851 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 928 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
@@ -904,6 +981,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 981 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
905 | Name, m_scene.RegionInfo.RegionName); | 982 | Name, m_scene.RegionInfo.RegionName); |
906 | 983 | ||
984 | if (ParentUUID != UUID.Zero) | ||
985 | { | ||
986 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
987 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
988 | if (part == null) | ||
989 | { | ||
990 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
991 | } | ||
992 | else | ||
993 | { | ||
994 | part.ParentGroup.AddAvatar(UUID); | ||
995 | if (part.SitTargetPosition != Vector3.Zero) | ||
996 | part.SitTargetAvatar = UUID; | ||
997 | // ParentPosition = part.GetWorldPosition(); | ||
998 | ParentID = part.LocalId; | ||
999 | ParentPart = part; | ||
1000 | m_pos = m_prevSitOffset; | ||
1001 | // pos = ParentPosition; | ||
1002 | pos = part.GetWorldPosition(); | ||
1003 | } | ||
1004 | ParentUUID = UUID.Zero; | ||
1005 | |||
1006 | IsChildAgent = false; | ||
1007 | |||
1008 | // Animator.TrySetMovementAnimation("SIT"); | ||
1009 | } | ||
1010 | else | ||
1011 | { | ||
1012 | IsChildAgent = false; | ||
1013 | IsLoggingIn = false; | ||
1014 | } | ||
1015 | |||
907 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 1016 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
908 | 1017 | ||
909 | IsChildAgent = false; | 1018 | IsChildAgent = false; |
@@ -921,70 +1030,106 @@ namespace OpenSim.Region.Framework.Scenes | |||
921 | 1030 | ||
922 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 1031 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
923 | 1032 | ||
924 | // Moved this from SendInitialData to ensure that Appearance is initialized | 1033 | UUID groupUUID = UUID.Zero; |
925 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 1034 | string GroupName = string.Empty; |
926 | // related to the handling of attachments | 1035 | ulong groupPowers = 0; |
927 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
928 | 1036 | ||
929 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 1037 | // ---------------------------------- |
1038 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
1039 | try | ||
930 | { | 1040 | { |
931 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 1041 | if (gm != null) |
932 | pos.X = crossedBorder.BorderLine.Z - 1; | 1042 | { |
1043 | groupUUID = ControllingClient.ActiveGroupId; | ||
1044 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
1045 | if (record != null) | ||
1046 | GroupName = record.GroupName; | ||
1047 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
1048 | if (groupMembershipData != null) | ||
1049 | groupPowers = groupMembershipData.GroupPowers; | ||
1050 | } | ||
1051 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1052 | Grouptitle); | ||
933 | } | 1053 | } |
934 | 1054 | catch (Exception e) | |
935 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
936 | { | 1055 | { |
937 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1056 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
938 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
939 | } | 1057 | } |
1058 | // ------------------------------------ | ||
940 | 1059 | ||
941 | CheckAndAdjustLandingPoint(ref pos); | 1060 | if (ParentID == 0) |
942 | |||
943 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
944 | { | 1061 | { |
945 | m_log.WarnFormat( | 1062 | // Moved this from SendInitialData to ensure that Appearance is initialized |
946 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1063 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
947 | pos, Name, UUID); | 1064 | // related to the handling of attachments |
1065 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
1066 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1067 | { | ||
1068 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1069 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1070 | } | ||
948 | 1071 | ||
949 | if (pos.X < 0f) pos.X = 0f; | 1072 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
950 | if (pos.Y < 0f) pos.Y = 0f; | 1073 | { |
951 | if (pos.Z < 0f) pos.Z = 0f; | 1074 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
952 | } | 1075 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1076 | } | ||
953 | 1077 | ||
954 | float localAVHeight = 1.56f; | 1078 | CheckAndAdjustLandingPoint(ref pos); |
955 | if (Appearance.AvatarHeight > 0) | ||
956 | localAVHeight = Appearance.AvatarHeight; | ||
957 | 1079 | ||
958 | float posZLimit = 0; | 1080 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
1081 | { | ||
1082 | m_log.WarnFormat( | ||
1083 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | ||
1084 | pos, Name, UUID); | ||
959 | 1085 | ||
960 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1086 | if (pos.X < 0f) pos.X = 0f; |
961 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1087 | if (pos.Y < 0f) pos.Y = 0f; |
962 | 1088 | if (pos.Z < 0f) pos.Z = 0f; | |
963 | float newPosZ = posZLimit + localAVHeight / 2; | 1089 | } |
964 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
965 | { | ||
966 | pos.Z = newPosZ; | ||
967 | } | ||
968 | AbsolutePosition = pos; | ||
969 | 1090 | ||
970 | AddToPhysicalScene(isFlying); | 1091 | float localAVHeight = 1.56f; |
1092 | if (Appearance.AvatarHeight > 0) | ||
1093 | localAVHeight = Appearance.AvatarHeight; | ||
971 | 1094 | ||
972 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | 1095 | float posZLimit = 0; |
973 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
974 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
975 | // the value to a negative position which does not trigger the border cross. | ||
976 | // This may not be the best location for this. | ||
977 | CheckForBorderCrossing(); | ||
978 | 1096 | ||
979 | if (ForceFly) | 1097 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
980 | { | 1098 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
981 | Flying = true; | 1099 | |
982 | } | 1100 | float newPosZ = posZLimit + localAVHeight / 2; |
983 | else if (FlyDisabled) | 1101 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
984 | { | 1102 | { |
985 | Flying = false; | 1103 | pos.Z = newPosZ; |
986 | } | 1104 | } |
1105 | AbsolutePosition = pos; | ||
1106 | |||
1107 | if (m_teleportFlags == TeleportFlags.Default) | ||
1108 | { | ||
1109 | Vector3 vel = Velocity; | ||
1110 | AddToPhysicalScene(isFlying); | ||
1111 | if (PhysicsActor != null) | ||
1112 | PhysicsActor.SetMomentum(vel); | ||
1113 | } | ||
1114 | else | ||
1115 | AddToPhysicalScene(isFlying); | ||
1116 | |||
1117 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | ||
1118 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
1119 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
1120 | // the value to a negative position which does not trigger the border cross. | ||
1121 | // This may not be the best location for this. | ||
1122 | CheckForBorderCrossing(); | ||
987 | 1123 | ||
1124 | if (ForceFly) | ||
1125 | { | ||
1126 | Flying = true; | ||
1127 | } | ||
1128 | else if (FlyDisabled) | ||
1129 | { | ||
1130 | Flying = false; | ||
1131 | } | ||
1132 | } | ||
988 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1133 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
989 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1134 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
990 | // elsewhere anyway | 1135 | // elsewhere anyway |
@@ -1016,31 +1161,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1016 | // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently | 1161 | // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently |
1017 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are | 1162 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are |
1018 | // not transporting the required data. | 1163 | // not transporting the required data. |
1019 | // | 1164 | lock (m_attachments) |
1020 | // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of | ||
1021 | // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here | ||
1022 | // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status. | ||
1023 | // | ||
1024 | // FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts(). | ||
1025 | // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing | ||
1026 | // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the | ||
1027 | // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine. | ||
1028 | List<SceneObjectGroup> attachments = GetAttachments(); | ||
1029 | |||
1030 | if (attachments.Count > 0) | ||
1031 | { | 1165 | { |
1032 | m_log.DebugFormat( | 1166 | if (HasAttachments()) |
1033 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
1034 | |||
1035 | // Resume scripts | ||
1036 | foreach (SceneObjectGroup sog in attachments) | ||
1037 | { | 1167 | { |
1038 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1168 | m_log.DebugFormat( |
1039 | sog.ResumeScripts(); | 1169 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
1170 | |||
1171 | // Resume scripts | ||
1172 | Util.FireAndForget(delegate(object x) { | ||
1173 | foreach (SceneObjectGroup sog in m_attachments) | ||
1174 | { | ||
1175 | sog.ScheduleGroupForFullUpdate(); | ||
1176 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | ||
1177 | sog.ResumeScripts(); | ||
1178 | } | ||
1179 | }); | ||
1040 | } | 1180 | } |
1041 | } | 1181 | } |
1042 | } | 1182 | } |
1043 | 1183 | ||
1184 | SendAvatarDataToAllAgents(); | ||
1185 | |||
1044 | // send the animations of the other presences to me | 1186 | // send the animations of the other presences to me |
1045 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1187 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
1046 | { | 1188 | { |
@@ -1051,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1051 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1193 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
1052 | // stall on the border crossing since the existing child agent will still have the last movement | 1194 | // stall on the border crossing since the existing child agent will still have the last movement |
1053 | // recorded, which stops the input from being processed. | 1195 | // recorded, which stops the input from being processed. |
1196 | |||
1054 | MovementFlag = 0; | 1197 | MovementFlag = 0; |
1055 | 1198 | ||
1056 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1199 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
@@ -1082,12 +1225,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1082 | /// </remarks> | 1225 | /// </remarks> |
1083 | public void MakeChildAgent() | 1226 | public void MakeChildAgent() |
1084 | { | 1227 | { |
1228 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1229 | |||
1085 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1230 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1086 | 1231 | ||
1087 | // Reset these so that teleporting in and walking out isn't seen | 1232 | // Reset these so that teleporting in and walking out isn't seen |
1088 | // as teleporting back | 1233 | // as teleporting back |
1089 | TeleportFlags = TeleportFlags.Default; | 1234 | TeleportFlags = TeleportFlags.Default; |
1090 | 1235 | ||
1236 | MovementFlag = 0; | ||
1237 | |||
1091 | // It looks like Animator is set to null somewhere, and MakeChild | 1238 | // It looks like Animator is set to null somewhere, and MakeChild |
1092 | // is called after that. Probably in aborted teleports. | 1239 | // is called after that. Probably in aborted teleports. |
1093 | if (Animator == null) | 1240 | if (Animator == null) |
@@ -1095,6 +1242,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1095 | else | 1242 | else |
1096 | Animator.ResetAnimations(); | 1243 | Animator.ResetAnimations(); |
1097 | 1244 | ||
1245 | |||
1098 | // m_log.DebugFormat( | 1246 | // m_log.DebugFormat( |
1099 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1247 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1100 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1248 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1106,6 +1254,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1106 | IsChildAgent = true; | 1254 | IsChildAgent = true; |
1107 | m_scene.SwapRootAgentCount(true); | 1255 | m_scene.SwapRootAgentCount(true); |
1108 | RemoveFromPhysicalScene(); | 1256 | RemoveFromPhysicalScene(); |
1257 | ParentID = 0; // Child agents can't be sitting | ||
1109 | 1258 | ||
1110 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1259 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1111 | 1260 | ||
@@ -1121,9 +1270,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1121 | { | 1270 | { |
1122 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1271 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1123 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1272 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1124 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1125 | PhysicsActor.UnSubscribeEvents(); | ||
1126 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1273 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1274 | PhysicsActor.UnSubscribeEvents(); | ||
1275 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1127 | PhysicsActor = null; | 1276 | PhysicsActor = null; |
1128 | } | 1277 | } |
1129 | // else | 1278 | // else |
@@ -1140,7 +1289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | /// <param name="pos"></param> | 1289 | /// <param name="pos"></param> |
1141 | public void Teleport(Vector3 pos) | 1290 | public void Teleport(Vector3 pos) |
1142 | { | 1291 | { |
1143 | TeleportWithMomentum(pos, null); | 1292 | TeleportWithMomentum(pos, Vector3.Zero); |
1144 | } | 1293 | } |
1145 | 1294 | ||
1146 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1295 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1164,6 +1313,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1164 | SendTerseUpdateToAllClients(); | 1313 | SendTerseUpdateToAllClients(); |
1165 | } | 1314 | } |
1166 | 1315 | ||
1316 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1317 | { | ||
1318 | CheckLandingPoint(ref newpos); | ||
1319 | AbsolutePosition = newpos; | ||
1320 | |||
1321 | if (newvel.HasValue) | ||
1322 | { | ||
1323 | if ((Vector3)newvel == Vector3.Zero) | ||
1324 | { | ||
1325 | if (PhysicsActor != null) | ||
1326 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1327 | m_velocity = Vector3.Zero; | ||
1328 | } | ||
1329 | else | ||
1330 | { | ||
1331 | if (PhysicsActor != null) | ||
1332 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1333 | m_velocity = (Vector3)newvel; | ||
1334 | |||
1335 | if (rotateToVelXY) | ||
1336 | { | ||
1337 | Vector3 lookAt = (Vector3)newvel; | ||
1338 | lookAt.Z = 0; | ||
1339 | lookAt.Normalize(); | ||
1340 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1341 | return; | ||
1342 | } | ||
1343 | } | ||
1344 | } | ||
1345 | |||
1346 | SendTerseUpdateToAllClients(); | ||
1347 | } | ||
1348 | |||
1349 | |||
1350 | |||
1167 | public void StopFlying() | 1351 | public void StopFlying() |
1168 | { | 1352 | { |
1169 | Vector3 pos = AbsolutePosition; | 1353 | Vector3 pos = AbsolutePosition; |
@@ -1352,6 +1536,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1352 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1536 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1353 | } | 1537 | } |
1354 | 1538 | ||
1539 | public void SetSize(Vector3 size, float feetoffset) | ||
1540 | { | ||
1541 | if (PhysicsActor != null && !IsChildAgent) | ||
1542 | PhysicsActor.setAvatarSize(size, feetoffset); | ||
1543 | |||
1544 | } | ||
1545 | |||
1355 | private bool WaitForUpdateAgent(IClientAPI client) | 1546 | private bool WaitForUpdateAgent(IClientAPI client) |
1356 | { | 1547 | { |
1357 | // Before UpdateAgent, m_originRegionID is UUID.Zero; after, it's non-Zero | 1548 | // Before UpdateAgent, m_originRegionID is UUID.Zero; after, it's non-Zero |
@@ -1400,7 +1591,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1400 | 1591 | ||
1401 | Vector3 look = Velocity; | 1592 | Vector3 look = Velocity; |
1402 | 1593 | ||
1403 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1594 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1595 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1404 | { | 1596 | { |
1405 | look = new Vector3(0.99f, 0.042f, 0); | 1597 | look = new Vector3(0.99f, 0.042f, 0); |
1406 | } | 1598 | } |
@@ -1458,11 +1650,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1458 | { | 1650 | { |
1459 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1651 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1460 | if (m_agentTransfer != null) | 1652 | if (m_agentTransfer != null) |
1461 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1653 | m_agentTransfer.EnableChildAgents(this); |
1462 | 1654 | ||
1463 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1655 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1464 | if (friendsModule != null) | 1656 | if (friendsModule != null) |
1465 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1657 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1658 | |||
1466 | } | 1659 | } |
1467 | 1660 | ||
1468 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1661 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |
@@ -1488,36 +1681,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1488 | /// <param name="collisionPoint"></param> | 1681 | /// <param name="collisionPoint"></param> |
1489 | /// <param name="localid"></param> | 1682 | /// <param name="localid"></param> |
1490 | /// <param name="distance"></param> | 1683 | /// <param name="distance"></param> |
1684 | /// | ||
1685 | |||
1686 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1687 | { | ||
1688 | if (m_lastCameraCollisionPlane != plane) | ||
1689 | { | ||
1690 | m_lastCameraCollisionPlane = plane; | ||
1691 | ControllingClient.SendCameraConstraint(plane); | ||
1692 | } | ||
1693 | } | ||
1694 | |||
1491 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1695 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1492 | { | 1696 | { |
1493 | const float POSITION_TOLERANCE = 0.02f; | 1697 | const float POSITION_TOLERANCE = 0.02f; |
1494 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1495 | const float ROTATION_TOLERANCE = 0.02f; | 1698 | const float ROTATION_TOLERANCE = 0.02f; |
1496 | 1699 | ||
1497 | if (m_followCamAuto) | 1700 | m_doingCamRayCast = false; |
1701 | if (hitYN && localid != LocalId) | ||
1498 | { | 1702 | { |
1499 | if (hitYN) | 1703 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1704 | bool IsPrim = group != null; | ||
1705 | if (IsPrim) | ||
1500 | { | 1706 | { |
1501 | CameraConstraintActive = true; | 1707 | SceneObjectPart part = group.GetPart(localid); |
1502 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1708 | if (part != null && !part.VolumeDetectActive) |
1503 | 1709 | { | |
1504 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1710 | CameraConstraintActive = true; |
1505 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1711 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1712 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1713 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1714 | pNormal.Normalize(); | ||
1715 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1716 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1717 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1718 | |||
1719 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1720 | Vector3.Dot(collisionPoint, pNormal)); | ||
1721 | UpdateCameraCollisionPlane(plane); | ||
1722 | } | ||
1506 | } | 1723 | } |
1507 | else | 1724 | else |
1508 | { | 1725 | { |
1509 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1726 | CameraConstraintActive = true; |
1510 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1727 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1511 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1728 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1512 | { | 1729 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1513 | if (CameraConstraintActive) | 1730 | pNormal.Normalize(); |
1514 | { | 1731 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); |
1515 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1732 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); |
1516 | CameraConstraintActive = false; | 1733 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); |
1517 | } | 1734 | |
1518 | } | 1735 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, |
1736 | Vector3.Dot(collisionPoint, pNormal)); | ||
1737 | UpdateCameraCollisionPlane(plane); | ||
1519 | } | 1738 | } |
1520 | } | 1739 | } |
1740 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
1741 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1742 | { | ||
1743 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | ||
1744 | UpdateCameraCollisionPlane(plane); | ||
1745 | CameraConstraintActive = false; | ||
1746 | } | ||
1521 | } | 1747 | } |
1522 | 1748 | ||
1523 | /// <summary> | 1749 | /// <summary> |
@@ -1591,6 +1817,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1591 | StandUp(); | 1817 | StandUp(); |
1592 | } | 1818 | } |
1593 | 1819 | ||
1820 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | ||
1821 | // this exclude checks may not be complete | ||
1822 | |||
1823 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1824 | { | ||
1825 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) | ||
1826 | { | ||
1827 | Vector3 posAdjusted = AbsolutePosition; | ||
1828 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; | ||
1829 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1830 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1831 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1832 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1833 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1834 | |||
1835 | float distTocamlen = tocam.Length(); | ||
1836 | if (distTocamlen > 0.3f) | ||
1837 | { | ||
1838 | tocam *= (1.0f / distTocamlen); | ||
1839 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1840 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1841 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1842 | |||
1843 | m_doingCamRayCast = true; | ||
1844 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1845 | } | ||
1846 | } | ||
1847 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1848 | { | ||
1849 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1850 | UpdateCameraCollisionPlane(plane); | ||
1851 | CameraConstraintActive = false; | ||
1852 | } | ||
1853 | } | ||
1854 | |||
1594 | uint flagsForScripts = (uint)flags; | 1855 | uint flagsForScripts = (uint)flags; |
1595 | flags = RemoveIgnoredControls(flags, IgnoredControls); | 1856 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1596 | 1857 | ||
@@ -2126,7 +2387,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2126 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2387 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
2127 | 2388 | ||
2128 | MovingToTarget = false; | 2389 | MovingToTarget = false; |
2129 | MoveToPositionTarget = Vector3.Zero; | 2390 | // MoveToPositionTarget = Vector3.Zero; |
2391 | m_forceToApply = null; // cancel possible last action | ||
2130 | 2392 | ||
2131 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2393 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
2132 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2394 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -2144,12 +2406,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2144 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 2406 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
2145 | 2407 | ||
2146 | SitGround = false; | 2408 | SitGround = false; |
2409 | |||
2410 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
2147 | if (PhysicsActor == null) | 2411 | if (PhysicsActor == null) |
2148 | AddToPhysicalScene(false); | 2412 | AddToPhysicalScene(false); |
2413 | */ | ||
2149 | 2414 | ||
2150 | if (ParentID != 0) | 2415 | if (ParentID != 0) |
2151 | { | 2416 | { |
2152 | SceneObjectPart part = ParentPart; | 2417 | SceneObjectPart part = ParentPart; |
2418 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2419 | |||
2153 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2420 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
2154 | if (taskIDict != null) | 2421 | if (taskIDict != null) |
2155 | { | 2422 | { |
@@ -2165,14 +2432,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2165 | } | 2432 | } |
2166 | } | 2433 | } |
2167 | 2434 | ||
2168 | ParentPosition = part.GetWorldPosition(); | 2435 | part.ParentGroup.DeleteAvatar(UUID); |
2436 | // ParentPosition = part.GetWorldPosition(); | ||
2169 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2437 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2170 | 2438 | ||
2171 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 2439 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
2172 | ParentPosition = Vector3.Zero; | 2440 | // ParentPosition = Vector3.Zero; |
2441 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
2442 | if (part.SitTargetAvatar == UUID) | ||
2443 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
2173 | 2444 | ||
2174 | ParentID = 0; | 2445 | ParentID = 0; |
2175 | ParentPart = null; | 2446 | ParentPart = null; |
2447 | |||
2448 | if (PhysicsActor == null) | ||
2449 | AddToPhysicalScene(false); | ||
2450 | |||
2176 | SendAvatarDataToAllAgents(); | 2451 | SendAvatarDataToAllAgents(); |
2177 | m_requestedSitTargetID = 0; | 2452 | m_requestedSitTargetID = 0; |
2178 | 2453 | ||
@@ -2182,6 +2457,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2182 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2457 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2183 | } | 2458 | } |
2184 | 2459 | ||
2460 | else if (PhysicsActor == null) | ||
2461 | AddToPhysicalScene(false); | ||
2462 | |||
2185 | Animator.TrySetMovementAnimation("STAND"); | 2463 | Animator.TrySetMovementAnimation("STAND"); |
2186 | TriggerScenePresenceUpdated(); | 2464 | TriggerScenePresenceUpdated(); |
2187 | } | 2465 | } |
@@ -2230,11 +2508,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2230 | if (part == null) | 2508 | if (part == null) |
2231 | return; | 2509 | return; |
2232 | 2510 | ||
2233 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2234 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2235 | |||
2236 | if (PhysicsActor != null) | 2511 | if (PhysicsActor != null) |
2237 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2512 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2238 | 2513 | ||
2239 | bool canSit = false; | 2514 | bool canSit = false; |
2240 | Vector3 pos = part.AbsolutePosition + offset; | 2515 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -2251,31 +2526,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2251 | } | 2526 | } |
2252 | else | 2527 | else |
2253 | { | 2528 | { |
2529 | if (PhysicsSit(part,offset)) // physics engine | ||
2530 | return; | ||
2531 | |||
2254 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2532 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2255 | { | 2533 | { |
2256 | // m_log.DebugFormat( | ||
2257 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2258 | // Name, part.Name, part.LocalId); | ||
2259 | 2534 | ||
2260 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2535 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2261 | canSit = true; | 2536 | canSit = true; |
2262 | } | 2537 | } |
2263 | // else | ||
2264 | // { | ||
2265 | // m_log.DebugFormat( | ||
2266 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2267 | // Name, part.Name, part.LocalId); | ||
2268 | // } | ||
2269 | } | 2538 | } |
2270 | 2539 | ||
2271 | if (canSit) | 2540 | if (canSit) |
2272 | { | 2541 | { |
2542 | |||
2273 | if (PhysicsActor != null) | 2543 | if (PhysicsActor != null) |
2274 | { | 2544 | { |
2275 | // We can remove the physicsActor until they stand up. | 2545 | // We can remove the physicsActor until they stand up. |
2276 | RemoveFromPhysicalScene(); | 2546 | RemoveFromPhysicalScene(); |
2277 | } | 2547 | } |
2278 | 2548 | ||
2549 | if (MovingToTarget) | ||
2550 | ResetMoveToTarget(); | ||
2551 | |||
2552 | Velocity = Vector3.Zero; | ||
2553 | |||
2279 | part.AddSittingAvatar(UUID); | 2554 | part.AddSittingAvatar(UUID); |
2280 | 2555 | ||
2281 | cameraAtOffset = part.GetCameraAtOffset(); | 2556 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2315,14 +2590,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2315 | m_requestedSitTargetID = part.LocalId; | 2590 | m_requestedSitTargetID = part.LocalId; |
2316 | m_requestedSitTargetUUID = part.UUID; | 2591 | m_requestedSitTargetUUID = part.UUID; |
2317 | 2592 | ||
2318 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2319 | |||
2320 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2321 | { | ||
2322 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2323 | //SitRayCastAvatarPosition(part); | ||
2324 | //return; | ||
2325 | } | ||
2326 | } | 2593 | } |
2327 | else | 2594 | else |
2328 | { | 2595 | { |
@@ -2332,197 +2599,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2332 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2599 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2333 | } | 2600 | } |
2334 | 2601 | ||
2335 | /* | 2602 | // returns false if does not suport so older sit can be tried |
2336 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2603 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2337 | { | 2604 | { |
2338 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2605 | if (part == null || part.ParentGroup.IsAttachment) |
2339 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2340 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2341 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2342 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2343 | } | ||
2344 | |||
2345 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2346 | { | ||
2347 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2348 | if (part != null) | ||
2349 | { | ||
2350 | if (hitYN) | ||
2351 | { | ||
2352 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2353 | { | ||
2354 | SitRaycastFindEdge(collisionPoint, normal); | ||
2355 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2356 | } | ||
2357 | else | ||
2358 | { | ||
2359 | SitRayCastAvatarPositionCameraZ(part); | ||
2360 | } | ||
2361 | } | ||
2362 | else | ||
2363 | { | ||
2364 | SitRayCastAvatarPositionCameraZ(part); | ||
2365 | } | ||
2366 | } | ||
2367 | else | ||
2368 | { | 2606 | { |
2369 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2607 | return true; |
2370 | m_requestedSitTargetUUID = UUID.Zero; | ||
2371 | m_requestedSitTargetID = 0; | ||
2372 | m_requestedSitOffset = Vector3.Zero; | ||
2373 | } | 2608 | } |
2374 | 2609 | ||
2375 | } | 2610 | if ( m_scene.PhysicsScene == null) |
2376 | 2611 | return false; | |
2377 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | ||
2378 | { | ||
2379 | // Next, try to raycast from the camera Z position | ||
2380 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2381 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2382 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2383 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2384 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2385 | } | ||
2386 | 2612 | ||
2387 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2613 | if (part.PhysActor == null) |
2388 | { | ||
2389 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2390 | if (part != null) | ||
2391 | { | 2614 | { |
2392 | if (hitYN) | 2615 | // none physcis shape |
2393 | { | 2616 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2394 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2617 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2395 | { | ||
2396 | SitRaycastFindEdge(collisionPoint, normal); | ||
2397 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2398 | } | ||
2399 | else | ||
2400 | { | ||
2401 | SitRayCastCameraPosition(part); | ||
2402 | } | ||
2403 | } | ||
2404 | else | 2618 | else |
2405 | { | 2619 | { // non physical phantom TODO |
2406 | SitRayCastCameraPosition(part); | 2620 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2621 | return false; | ||
2407 | } | 2622 | } |
2408 | } | 2623 | return true; |
2409 | else | ||
2410 | { | ||
2411 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2412 | m_requestedSitTargetUUID = UUID.Zero; | ||
2413 | m_requestedSitTargetID = 0; | ||
2414 | m_requestedSitOffset = Vector3.Zero; | ||
2415 | } | 2624 | } |
2416 | 2625 | ||
2417 | } | ||
2418 | 2626 | ||
2419 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2627 | // not doing autopilot |
2420 | { | 2628 | m_requestedSitTargetID = 0; |
2421 | // Next, try to raycast from the camera position | ||
2422 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2423 | Vector3 StartRayCastPosition = CameraPosition; | ||
2424 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2425 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2426 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2427 | } | ||
2428 | 2629 | ||
2429 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2630 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2430 | { | 2631 | return true; |
2431 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2432 | if (part != null) | ||
2433 | { | ||
2434 | if (hitYN) | ||
2435 | { | ||
2436 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2437 | { | ||
2438 | SitRaycastFindEdge(collisionPoint, normal); | ||
2439 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2440 | } | ||
2441 | else | ||
2442 | { | ||
2443 | SitRayHorizontal(part); | ||
2444 | } | ||
2445 | } | ||
2446 | else | ||
2447 | { | ||
2448 | SitRayHorizontal(part); | ||
2449 | } | ||
2450 | } | ||
2451 | else | ||
2452 | { | ||
2453 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2454 | m_requestedSitTargetUUID = UUID.Zero; | ||
2455 | m_requestedSitTargetID = 0; | ||
2456 | m_requestedSitOffset = Vector3.Zero; | ||
2457 | } | ||
2458 | 2632 | ||
2633 | return false; | ||
2459 | } | 2634 | } |
2460 | 2635 | ||
2461 | public void SitRayHorizontal(SceneObjectPart part) | 2636 | |
2637 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2462 | { | 2638 | { |
2463 | // Next, try to raycast from the avatar position to fwd | 2639 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2464 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2640 | |
2465 | Vector3 StartRayCastPosition = CameraPosition; | 2641 | if (land == null || land.LandData.Name == "NO_LAND") |
2466 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2642 | return true; |
2467 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2643 | |
2468 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2644 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2469 | } | 2645 | } |
2470 | 2646 | ||
2471 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2647 | // status |
2648 | // < 0 ignore | ||
2649 | // 0 bad sit spot | ||
2650 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2472 | { | 2651 | { |
2473 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2652 | if (status < 0) |
2474 | if (part != null) | 2653 | return; |
2654 | |||
2655 | if (status == 0) | ||
2475 | { | 2656 | { |
2476 | if (hitYN) | 2657 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2477 | { | 2658 | return; |
2478 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2479 | { | ||
2480 | SitRaycastFindEdge(collisionPoint, normal); | ||
2481 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2482 | // Next, try to raycast from the camera position | ||
2483 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2484 | Vector3 StartRayCastPosition = CameraPosition; | ||
2485 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2486 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2487 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2488 | } | ||
2489 | else | ||
2490 | { | ||
2491 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2492 | m_requestedSitTargetUUID = UUID.Zero; | ||
2493 | m_requestedSitTargetID = 0; | ||
2494 | m_requestedSitOffset = Vector3.Zero; | ||
2495 | } | ||
2496 | } | ||
2497 | else | ||
2498 | { | ||
2499 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2500 | m_requestedSitTargetUUID = UUID.Zero; | ||
2501 | m_requestedSitTargetID = 0; | ||
2502 | m_requestedSitOffset = Vector3.Zero; | ||
2503 | } | ||
2504 | } | 2659 | } |
2505 | else | 2660 | |
2661 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2662 | if (part == null) | ||
2663 | return; | ||
2664 | |||
2665 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2666 | if(!CanEnterLandPosition(targetPos)) | ||
2506 | { | 2667 | { |
2507 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2668 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2508 | m_requestedSitTargetUUID = UUID.Zero; | 2669 | return; |
2509 | m_requestedSitTargetID = 0; | ||
2510 | m_requestedSitOffset = Vector3.Zero; | ||
2511 | } | 2670 | } |
2512 | 2671 | ||
2513 | } | 2672 | RemoveFromPhysicalScene(); |
2514 | 2673 | ||
2515 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2674 | if (MovingToTarget) |
2516 | { | 2675 | ResetMoveToTarget(); |
2517 | int i = 0; | ||
2518 | //throw new NotImplementedException(); | ||
2519 | //m_requestedSitTargetUUID = UUID.Zero; | ||
2520 | //m_requestedSitTargetID = 0; | ||
2521 | //m_requestedSitOffset = Vector3.Zero; | ||
2522 | 2676 | ||
2523 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2677 | Velocity = Vector3.Zero; |
2678 | |||
2679 | part.AddSittingAvatar(UUID); | ||
2680 | |||
2681 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); | ||
2682 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2683 | bool forceMouselook = part.GetForceMouselook(); | ||
2684 | |||
2685 | ControllingClient.SendSitResponse( | ||
2686 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2687 | |||
2688 | // not using autopilot | ||
2689 | |||
2690 | Rotation = Orientation; | ||
2691 | m_pos = offset; | ||
2692 | |||
2693 | m_requestedSitTargetID = 0; | ||
2694 | part.ParentGroup.AddAvatar(UUID); | ||
2695 | |||
2696 | ParentPart = part; | ||
2697 | ParentID = part.LocalId; | ||
2698 | if(status == 3) | ||
2699 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2700 | else | ||
2701 | Animator.TrySetMovementAnimation("SIT"); | ||
2702 | SendAvatarDataToAllAgents(); | ||
2703 | |||
2704 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2524 | } | 2705 | } |
2525 | */ | 2706 | |
2526 | 2707 | ||
2527 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2708 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2528 | { | 2709 | { |
@@ -2542,6 +2723,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2542 | return; | 2723 | return; |
2543 | } | 2724 | } |
2544 | 2725 | ||
2726 | |||
2545 | if (part.SitTargetAvatar == UUID) | 2727 | if (part.SitTargetAvatar == UUID) |
2546 | { | 2728 | { |
2547 | Vector3 sitTargetPos = part.SitTargetPosition; | 2729 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2556,14 +2738,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2556 | 2738 | ||
2557 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2739 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2558 | 2740 | ||
2559 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2741 | double x, y, z, m; |
2742 | |||
2743 | Quaternion r = sitTargetOrient; | ||
2744 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2745 | |||
2746 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2747 | { | ||
2748 | m = 1.0 / Math.Sqrt(m); | ||
2749 | r.X *= (float)m; | ||
2750 | r.Y *= (float)m; | ||
2751 | r.Z *= (float)m; | ||
2752 | r.W *= (float)m; | ||
2753 | } | ||
2754 | |||
2755 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2756 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2757 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2758 | |||
2759 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2760 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2761 | |||
2762 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2763 | |||
2764 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2560 | Rotation = sitTargetOrient; | 2765 | Rotation = sitTargetOrient; |
2561 | ParentPosition = part.AbsolutePosition; | 2766 | // ParentPosition = part.AbsolutePosition; |
2767 | part.ParentGroup.AddAvatar(UUID); | ||
2562 | } | 2768 | } |
2563 | else | 2769 | else |
2564 | { | 2770 | { |
2565 | m_pos -= part.AbsolutePosition; | 2771 | m_pos -= part.AbsolutePosition; |
2566 | ParentPosition = part.AbsolutePosition; | 2772 | // ParentPosition = part.AbsolutePosition; |
2773 | part.ParentGroup.AddAvatar(UUID); | ||
2567 | 2774 | ||
2568 | // m_log.DebugFormat( | 2775 | // m_log.DebugFormat( |
2569 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2776 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2621,6 +2828,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2621 | TriggerScenePresenceUpdated(); | 2828 | TriggerScenePresenceUpdated(); |
2622 | } | 2829 | } |
2623 | 2830 | ||
2831 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2832 | { | ||
2833 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2834 | } | ||
2835 | |||
2836 | |||
2837 | |||
2624 | /// <summary> | 2838 | /// <summary> |
2625 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2839 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2626 | /// </summary> | 2840 | /// </summary> |
@@ -2677,8 +2891,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2677 | direc.Z *= 2.6f; | 2891 | direc.Z *= 2.6f; |
2678 | 2892 | ||
2679 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2893 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2680 | Animator.TrySetMovementAnimation("PREJUMP"); | 2894 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2681 | Animator.TrySetMovementAnimation("JUMP"); | 2895 | // Animator.TrySetMovementAnimation("JUMP"); |
2682 | } | 2896 | } |
2683 | } | 2897 | } |
2684 | } | 2898 | } |
@@ -2687,6 +2901,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2687 | 2901 | ||
2688 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2902 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2689 | m_forceToApply = direc; | 2903 | m_forceToApply = direc; |
2904 | Animator.UpdateMovementAnimations(); | ||
2690 | } | 2905 | } |
2691 | 2906 | ||
2692 | #endregion | 2907 | #endregion |
@@ -2704,16 +2919,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2704 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2919 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2705 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2920 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2706 | // storing a requested force instead of an actual traveling velocity | 2921 | // storing a requested force instead of an actual traveling velocity |
2922 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
2923 | SendAvatarDataToAllAgents(); | ||
2707 | 2924 | ||
2708 | // Throw away duplicate or insignificant updates | 2925 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2709 | if ( | 2926 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2710 | // If the velocity has become zero, send it no matter what. | 2927 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2711 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2712 | // otherwise, if things have changed reasonably, send the update | ||
2713 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2714 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2715 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2716 | |||
2717 | { | 2928 | { |
2718 | SendTerseUpdateToAllClients(); | 2929 | SendTerseUpdateToAllClients(); |
2719 | 2930 | ||
@@ -2872,9 +3083,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2872 | // again here... this comes after the cached appearance check because the avatars | 3083 | // again here... this comes after the cached appearance check because the avatars |
2873 | // appearance goes into the avatar update packet | 3084 | // appearance goes into the avatar update packet |
2874 | SendAvatarDataToAllAgents(); | 3085 | SendAvatarDataToAllAgents(); |
2875 | 3086 | SendAppearanceToAgent(this); | |
2876 | // This invocation always shows up in the viewer logs as an error. | ||
2877 | // SendAppearanceToAgent(this); | ||
2878 | 3087 | ||
2879 | // If we are using the the cached appearance then send it out to everyone | 3088 | // If we are using the the cached appearance then send it out to everyone |
2880 | if (cachedappearance) | 3089 | if (cachedappearance) |
@@ -2905,6 +3114,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2905 | return; | 3114 | return; |
2906 | } | 3115 | } |
2907 | 3116 | ||
3117 | m_lastSize = Appearance.AvatarSize; | ||
3118 | |||
2908 | int count = 0; | 3119 | int count = 0; |
2909 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 3120 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2910 | { | 3121 | { |
@@ -3012,6 +3223,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3012 | 3223 | ||
3013 | avatar.ControllingClient.SendAppearance( | 3224 | avatar.ControllingClient.SendAppearance( |
3014 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 3225 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
3226 | |||
3227 | |||
3015 | } | 3228 | } |
3016 | 3229 | ||
3017 | #endregion | 3230 | #endregion |
@@ -3085,8 +3298,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3085 | 3298 | ||
3086 | // If we don't have a PhysActor, we can't cross anyway | 3299 | // If we don't have a PhysActor, we can't cross anyway |
3087 | // Also don't do this while sat, sitting avatars cross with the | 3300 | // Also don't do this while sat, sitting avatars cross with the |
3088 | // object they sit on. | 3301 | // object they sit on. ParentUUID denoted a pending sit, don't |
3089 | if (ParentID != 0 || PhysicsActor == null) | 3302 | // interfere with it. |
3303 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
3090 | return; | 3304 | return; |
3091 | 3305 | ||
3092 | if (!IsInTransit) | 3306 | if (!IsInTransit) |
@@ -3348,6 +3562,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3348 | } | 3562 | } |
3349 | 3563 | ||
3350 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | 3564 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); |
3565 | private void RaiseUpdateThrottles() | ||
3566 | { | ||
3567 | m_scene.EventManager.TriggerThrottleUpdate(this); | ||
3568 | } | ||
3351 | /// <summary> | 3569 | /// <summary> |
3352 | /// This updates important decision making data about a child agent | 3570 | /// This updates important decision making data about a child agent |
3353 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3571 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3429,6 +3647,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3429 | cAgent.AlwaysRun = SetAlwaysRun; | 3647 | cAgent.AlwaysRun = SetAlwaysRun; |
3430 | 3648 | ||
3431 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3649 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3650 | |||
3651 | cAgent.ParentPart = ParentUUID; | ||
3652 | cAgent.SitOffset = m_pos; | ||
3432 | 3653 | ||
3433 | lock (scriptedcontrols) | 3654 | lock (scriptedcontrols) |
3434 | { | 3655 | { |
@@ -3437,7 +3658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3437 | 3658 | ||
3438 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3659 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3439 | { | 3660 | { |
3440 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3661 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3441 | } | 3662 | } |
3442 | cAgent.Controllers = controls; | 3663 | cAgent.Controllers = controls; |
3443 | } | 3664 | } |
@@ -3470,6 +3691,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3470 | CameraAtAxis = cAgent.AtAxis; | 3691 | CameraAtAxis = cAgent.AtAxis; |
3471 | CameraLeftAxis = cAgent.LeftAxis; | 3692 | CameraLeftAxis = cAgent.LeftAxis; |
3472 | CameraUpAxis = cAgent.UpAxis; | 3693 | CameraUpAxis = cAgent.UpAxis; |
3694 | ParentUUID = cAgent.ParentPart; | ||
3695 | m_prevSitOffset = cAgent.SitOffset; | ||
3473 | 3696 | ||
3474 | // When we get to the point of re-computing neighbors everytime this | 3697 | // When we get to the point of re-computing neighbors everytime this |
3475 | // changes, then start using the agent's drawdistance rather than the | 3698 | // changes, then start using the agent's drawdistance rather than the |
@@ -3507,6 +3730,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3507 | foreach (ControllerData c in cAgent.Controllers) | 3730 | foreach (ControllerData c in cAgent.Controllers) |
3508 | { | 3731 | { |
3509 | ScriptControllers sc = new ScriptControllers(); | 3732 | ScriptControllers sc = new ScriptControllers(); |
3733 | sc.objectID = c.ObjectID; | ||
3510 | sc.itemID = c.ItemID; | 3734 | sc.itemID = c.ItemID; |
3511 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3735 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3512 | sc.eventControls = (ScriptControlled)c.EventControls; | 3736 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3574,20 +3798,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3574 | } | 3798 | } |
3575 | 3799 | ||
3576 | if (Appearance.AvatarHeight == 0) | 3800 | if (Appearance.AvatarHeight == 0) |
3577 | Appearance.SetHeight(); | 3801 | // Appearance.SetHeight(); |
3802 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3578 | 3803 | ||
3579 | PhysicsScene scene = m_scene.PhysicsScene; | 3804 | PhysicsScene scene = m_scene.PhysicsScene; |
3580 | 3805 | ||
3581 | Vector3 pVec = AbsolutePosition; | 3806 | Vector3 pVec = AbsolutePosition; |
3582 | 3807 | ||
3808 | /* | ||
3583 | PhysicsActor = scene.AddAvatar( | 3809 | PhysicsActor = scene.AddAvatar( |
3584 | LocalId, Firstname + "." + Lastname, pVec, | 3810 | LocalId, Firstname + "." + Lastname, pVec, |
3585 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3811 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3812 | */ | ||
3813 | |||
3814 | PhysicsActor = scene.AddAvatar( | ||
3815 | LocalId, Firstname + "." + Lastname, pVec, | ||
3816 | Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); | ||
3586 | 3817 | ||
3587 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3818 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3588 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3819 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3589 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3820 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3590 | PhysicsActor.SubscribeEvents(500); | 3821 | PhysicsActor.SubscribeEvents(100); |
3591 | PhysicsActor.LocalID = LocalId; | 3822 | PhysicsActor.LocalID = LocalId; |
3592 | } | 3823 | } |
3593 | 3824 | ||
@@ -3601,6 +3832,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3601 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3832 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3602 | } | 3833 | } |
3603 | 3834 | ||
3835 | |||
3604 | /// <summary> | 3836 | /// <summary> |
3605 | /// Event called by the physics plugin to tell the avatar about a collision. | 3837 | /// Event called by the physics plugin to tell the avatar about a collision. |
3606 | /// </summary> | 3838 | /// </summary> |
@@ -3614,7 +3846,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3614 | /// <param name="e"></param> | 3846 | /// <param name="e"></param> |
3615 | public void PhysicsCollisionUpdate(EventArgs e) | 3847 | public void PhysicsCollisionUpdate(EventArgs e) |
3616 | { | 3848 | { |
3617 | if (IsChildAgent) | 3849 | if (IsChildAgent || Animator == null) |
3618 | return; | 3850 | return; |
3619 | 3851 | ||
3620 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3852 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3631,7 +3863,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3631 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3863 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3632 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3864 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3633 | 3865 | ||
3634 | CollisionPlane = Vector4.UnitW; | ||
3635 | 3866 | ||
3636 | // // No collisions at all means we may be flying. Update always | 3867 | // // No collisions at all means we may be flying. Update always |
3637 | // // to make falling work | 3868 | // // to make falling work |
@@ -3643,6 +3874,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3643 | 3874 | ||
3644 | if (coldata.Count != 0) | 3875 | if (coldata.Count != 0) |
3645 | { | 3876 | { |
3877 | /* | ||
3646 | switch (Animator.CurrentMovementAnimation) | 3878 | switch (Animator.CurrentMovementAnimation) |
3647 | { | 3879 | { |
3648 | case "STAND": | 3880 | case "STAND": |
@@ -3651,24 +3883,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
3651 | case "CROUCH": | 3883 | case "CROUCH": |
3652 | case "CROUCHWALK": | 3884 | case "CROUCHWALK": |
3653 | { | 3885 | { |
3886 | */ | ||
3654 | ContactPoint lowest; | 3887 | ContactPoint lowest; |
3655 | lowest.SurfaceNormal = Vector3.Zero; | 3888 | lowest.SurfaceNormal = Vector3.Zero; |
3656 | lowest.Position = Vector3.Zero; | 3889 | lowest.Position = Vector3.Zero; |
3657 | lowest.Position.Z = Single.NaN; | 3890 | lowest.Position.Z = float.MaxValue; |
3658 | 3891 | ||
3659 | foreach (ContactPoint contact in coldata.Values) | 3892 | foreach (ContactPoint contact in coldata.Values) |
3660 | { | 3893 | { |
3661 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3894 | |
3895 | if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z) | ||
3662 | { | 3896 | { |
3663 | lowest = contact; | 3897 | lowest = contact; |
3664 | } | 3898 | } |
3665 | } | 3899 | } |
3666 | 3900 | ||
3667 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3901 | if (lowest.Position.Z != float.MaxValue) |
3902 | { | ||
3903 | lowest.SurfaceNormal = -lowest.SurfaceNormal; | ||
3904 | CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3905 | } | ||
3906 | else | ||
3907 | CollisionPlane = Vector4.UnitW; | ||
3908 | /* | ||
3668 | } | 3909 | } |
3669 | break; | 3910 | break; |
3670 | } | 3911 | } |
3912 | */ | ||
3671 | } | 3913 | } |
3914 | else | ||
3915 | CollisionPlane = Vector4.UnitW; | ||
3916 | |||
3917 | RaiseCollisionScriptEvents(coldata); | ||
3672 | 3918 | ||
3673 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3919 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3674 | if (Invulnerable || GodLevel > 0) | 3920 | if (Invulnerable || GodLevel > 0) |
@@ -3767,6 +4013,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3767 | // m_reprioritizationTimer.Dispose(); | 4013 | // m_reprioritizationTimer.Dispose(); |
3768 | 4014 | ||
3769 | RemoveFromPhysicalScene(); | 4015 | RemoveFromPhysicalScene(); |
4016 | |||
4017 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
4018 | |||
4019 | // if (Animator != null) | ||
4020 | // Animator.Close(); | ||
4021 | Animator = null; | ||
3770 | 4022 | ||
3771 | LifecycleState = ScenePresenceState.Removed; | 4023 | LifecycleState = ScenePresenceState.Removed; |
3772 | } | 4024 | } |
@@ -4002,10 +4254,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4002 | 4254 | ||
4003 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4255 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
4004 | { | 4256 | { |
4257 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4258 | if (p == null) | ||
4259 | return; | ||
4260 | |||
4261 | ControllingClient.SendTakeControls(controls, false, false); | ||
4262 | ControllingClient.SendTakeControls(controls, true, false); | ||
4263 | |||
4005 | ScriptControllers obj = new ScriptControllers(); | 4264 | ScriptControllers obj = new ScriptControllers(); |
4006 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4265 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
4007 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4266 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
4008 | 4267 | ||
4268 | obj.objectID = p.ParentGroup.UUID; | ||
4009 | obj.itemID = Script_item_UUID; | 4269 | obj.itemID = Script_item_UUID; |
4010 | if (pass_on == 0 && accept == 0) | 4270 | if (pass_on == 0 && accept == 0) |
4011 | { | 4271 | { |
@@ -4054,6 +4314,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4054 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4314 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
4055 | } | 4315 | } |
4056 | 4316 | ||
4317 | private void UnRegisterSeatControls(UUID obj) | ||
4318 | { | ||
4319 | List<UUID> takers = new List<UUID>(); | ||
4320 | |||
4321 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4322 | { | ||
4323 | if (c.objectID == obj) | ||
4324 | takers.Add(c.itemID); | ||
4325 | } | ||
4326 | foreach (UUID t in takers) | ||
4327 | { | ||
4328 | UnRegisterControlEventsToScript(0, t); | ||
4329 | } | ||
4330 | } | ||
4331 | |||
4057 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4332 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
4058 | { | 4333 | { |
4059 | ScriptControllers takecontrols; | 4334 | ScriptControllers takecontrols; |
@@ -4383,6 +4658,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4383 | 4658 | ||
4384 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4659 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4385 | { | 4660 | { |
4661 | string reason; | ||
4662 | |||
4663 | // Honor bans | ||
4664 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4665 | return; | ||
4666 | |||
4386 | SceneObjectGroup telehub = null; | 4667 | SceneObjectGroup telehub = null; |
4387 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4668 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4388 | { | 4669 | { |
@@ -4422,11 +4703,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4422 | pos = land.LandData.UserLocation; | 4703 | pos = land.LandData.UserLocation; |
4423 | } | 4704 | } |
4424 | } | 4705 | } |
4425 | 4706 | ||
4426 | land.SendLandUpdateToClient(ControllingClient); | 4707 | land.SendLandUpdateToClient(ControllingClient); |
4427 | } | 4708 | } |
4428 | } | 4709 | } |
4429 | 4710 | ||
4711 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4712 | { | ||
4713 | DetectedObject detobj = new DetectedObject(); | ||
4714 | detobj.keyUUID = obj.UUID; | ||
4715 | detobj.nameStr = obj.Name; | ||
4716 | detobj.ownerUUID = obj.OwnerID; | ||
4717 | detobj.posVector = obj.AbsolutePosition; | ||
4718 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4719 | detobj.velVector = obj.Velocity; | ||
4720 | detobj.colliderType = 0; | ||
4721 | detobj.groupUUID = obj.GroupID; | ||
4722 | |||
4723 | return detobj; | ||
4724 | } | ||
4725 | |||
4726 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4727 | { | ||
4728 | DetectedObject detobj = new DetectedObject(); | ||
4729 | detobj.keyUUID = av.UUID; | ||
4730 | detobj.nameStr = av.ControllingClient.Name; | ||
4731 | detobj.ownerUUID = av.UUID; | ||
4732 | detobj.posVector = av.AbsolutePosition; | ||
4733 | detobj.rotQuat = av.Rotation; | ||
4734 | detobj.velVector = av.Velocity; | ||
4735 | detobj.colliderType = 0; | ||
4736 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4737 | |||
4738 | return detobj; | ||
4739 | } | ||
4740 | |||
4741 | private DetectedObject CreateDetObjectForGround() | ||
4742 | { | ||
4743 | DetectedObject detobj = new DetectedObject(); | ||
4744 | detobj.keyUUID = UUID.Zero; | ||
4745 | detobj.nameStr = ""; | ||
4746 | detobj.ownerUUID = UUID.Zero; | ||
4747 | detobj.posVector = AbsolutePosition; | ||
4748 | detobj.rotQuat = Quaternion.Identity; | ||
4749 | detobj.velVector = Vector3.Zero; | ||
4750 | detobj.colliderType = 0; | ||
4751 | detobj.groupUUID = UUID.Zero; | ||
4752 | |||
4753 | return detobj; | ||
4754 | } | ||
4755 | |||
4756 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4757 | { | ||
4758 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4759 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4760 | foreach (uint localId in colliders) | ||
4761 | { | ||
4762 | if (localId == 0) | ||
4763 | continue; | ||
4764 | |||
4765 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4766 | if (obj != null) | ||
4767 | { | ||
4768 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4769 | colliding.Add(CreateDetObject(obj)); | ||
4770 | } | ||
4771 | else | ||
4772 | { | ||
4773 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4774 | if (av != null && (!av.IsChildAgent)) | ||
4775 | { | ||
4776 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4777 | colliding.Add(CreateDetObject(av)); | ||
4778 | } | ||
4779 | } | ||
4780 | } | ||
4781 | |||
4782 | colliderArgs.Colliders = colliding; | ||
4783 | |||
4784 | return colliderArgs; | ||
4785 | } | ||
4786 | |||
4787 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4788 | |||
4789 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4790 | { | ||
4791 | ColliderArgs CollidingMessage; | ||
4792 | |||
4793 | if (colliders.Count > 0) | ||
4794 | { | ||
4795 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4796 | { | ||
4797 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4798 | |||
4799 | if (CollidingMessage.Colliders.Count > 0) | ||
4800 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4801 | } | ||
4802 | } | ||
4803 | } | ||
4804 | |||
4805 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4806 | { | ||
4807 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4808 | { | ||
4809 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4810 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4811 | |||
4812 | colliding.Add(CreateDetObjectForGround()); | ||
4813 | LandCollidingMessage.Colliders = colliding; | ||
4814 | |||
4815 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4816 | } | ||
4817 | } | ||
4818 | |||
4819 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4820 | { | ||
4821 | try | ||
4822 | { | ||
4823 | List<uint> thisHitColliders = new List<uint>(); | ||
4824 | List<uint> endedColliders = new List<uint>(); | ||
4825 | List<uint> startedColliders = new List<uint>(); | ||
4826 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4827 | CollisionForSoundInfo soundinfo; | ||
4828 | ContactPoint curcontact; | ||
4829 | |||
4830 | if (coldata.Count == 0) | ||
4831 | { | ||
4832 | if (m_lastColliders.Count == 0) | ||
4833 | return; // nothing to do | ||
4834 | |||
4835 | foreach (uint localID in m_lastColliders) | ||
4836 | { | ||
4837 | endedColliders.Add(localID); | ||
4838 | } | ||
4839 | m_lastColliders.Clear(); | ||
4840 | } | ||
4841 | |||
4842 | else | ||
4843 | { | ||
4844 | foreach (uint id in coldata.Keys) | ||
4845 | { | ||
4846 | thisHitColliders.Add(id); | ||
4847 | if (!m_lastColliders.Contains(id)) | ||
4848 | { | ||
4849 | startedColliders.Add(id); | ||
4850 | curcontact = coldata[id]; | ||
4851 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4852 | { | ||
4853 | soundinfo = new CollisionForSoundInfo(); | ||
4854 | soundinfo.colliderID = id; | ||
4855 | soundinfo.position = curcontact.Position; | ||
4856 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4857 | soundinfolist.Add(soundinfo); | ||
4858 | } | ||
4859 | } | ||
4860 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4861 | } | ||
4862 | |||
4863 | // calculate things that ended colliding | ||
4864 | foreach (uint localID in m_lastColliders) | ||
4865 | { | ||
4866 | if (!thisHitColliders.Contains(localID)) | ||
4867 | { | ||
4868 | endedColliders.Add(localID); | ||
4869 | } | ||
4870 | } | ||
4871 | //add the items that started colliding this time to the last colliders list. | ||
4872 | foreach (uint localID in startedColliders) | ||
4873 | { | ||
4874 | m_lastColliders.Add(localID); | ||
4875 | } | ||
4876 | // remove things that ended colliding from the last colliders list | ||
4877 | foreach (uint localID in endedColliders) | ||
4878 | { | ||
4879 | m_lastColliders.Remove(localID); | ||
4880 | } | ||
4881 | |||
4882 | if (soundinfolist.Count > 0) | ||
4883 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4884 | } | ||
4885 | |||
4886 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4887 | { | ||
4888 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4889 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4890 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4891 | |||
4892 | if (startedColliders.Contains(0)) | ||
4893 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4894 | if (m_lastColliders.Contains(0)) | ||
4895 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4896 | if (endedColliders.Contains(0)) | ||
4897 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4898 | } | ||
4899 | } | ||
4900 | finally | ||
4901 | { | ||
4902 | m_collisionEventFlag = false; | ||
4903 | } | ||
4904 | } | ||
4905 | |||
4430 | private void TeleportFlagsDebug() { | 4906 | private void TeleportFlagsDebug() { |
4431 | 4907 | ||
4432 | // Some temporary debugging help to show all the TeleportFlags we have... | 4908 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4451,6 +4927,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4451 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4927 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4452 | 4928 | ||
4453 | } | 4929 | } |
4454 | |||
4455 | } | 4930 | } |
4456 | } | 4931 | } |