diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 180 |
1 files changed, 25 insertions, 155 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cdd1a85..1bee3c0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -74,6 +74,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
74 | public static byte[] DefaultTexture; | 74 | public static byte[] DefaultTexture; |
75 | 75 | ||
76 | public UUID currentParcelUUID = UUID.Zero; | 76 | public UUID currentParcelUUID = UUID.Zero; |
77 | |||
78 | private ISceneViewer m_sceneViewer; | ||
79 | |||
77 | private AnimationSet m_animations = new AnimationSet(); | 80 | private AnimationSet m_animations = new AnimationSet(); |
78 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); | 81 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
79 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; | 82 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; |
@@ -222,11 +225,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 225 | /// </summary> |
223 | private Vector3 posLastSignificantMove; | 226 | private Vector3 posLastSignificantMove; |
224 | 227 | ||
225 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | ||
226 | private Queue<SceneObjectGroup> m_pendingObjects; | ||
227 | |||
228 | private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); | ||
229 | |||
230 | // For teleports and crossings callbacks | 228 | // For teleports and crossings callbacks |
231 | string m_callbackURI; | 229 | string m_callbackURI; |
232 | ulong m_rootRegionHandle; | 230 | ulong m_rootRegionHandle; |
@@ -396,8 +394,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
396 | 394 | ||
397 | public int MaxPrimsPerFrame | 395 | public int MaxPrimsPerFrame |
398 | { | 396 | { |
399 | get { return m_maxPrimsPerFrame; } | 397 | get { return m_sceneViewer.MaxPrimsPerFrame; } |
400 | set { m_maxPrimsPerFrame = value; } | 398 | set { m_sceneViewer.MaxPrimsPerFrame = value; } |
401 | } | 399 | } |
402 | 400 | ||
403 | /// <summary> | 401 | /// <summary> |
@@ -527,6 +525,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
527 | } | 525 | } |
528 | } | 526 | } |
529 | 527 | ||
528 | public ISceneViewer SceneViewer | ||
529 | { | ||
530 | get { return m_sceneViewer; } | ||
531 | } | ||
532 | |||
530 | public void AdjustKnownSeeds() | 533 | public void AdjustKnownSeeds() |
531 | { | 534 | { |
532 | Dictionary<ulong, string> seeds = Scene.CapsModule.GetChildrenSeeds(UUID); | 535 | Dictionary<ulong, string> seeds = Scene.CapsModule.GetChildrenSeeds(UUID); |
@@ -601,7 +604,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
601 | 604 | ||
602 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) | 605 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) |
603 | { | 606 | { |
604 | 607 | CreateSceneViewer(); | |
605 | m_regionHandle = reginfo.RegionHandle; | 608 | m_regionHandle = reginfo.RegionHandle; |
606 | m_controllingClient = client; | 609 | m_controllingClient = client; |
607 | m_firstname = m_controllingClient.FirstName; | 610 | m_firstname = m_controllingClient.FirstName; |
@@ -643,15 +646,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | AvatarWearable[] wearables) | 646 | AvatarWearable[] wearables) |
644 | : this(client, world, reginfo) | 647 | : this(client, world, reginfo) |
645 | { | 648 | { |
649 | CreateSceneViewer(); | ||
646 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); | 650 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); |
647 | } | 651 | } |
648 | 652 | ||
649 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 653 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) |
650 | : this(client, world, reginfo) | 654 | : this(client, world, reginfo) |
651 | { | 655 | { |
656 | CreateSceneViewer(); | ||
652 | m_appearance = appearance; | 657 | m_appearance = appearance; |
653 | } | 658 | } |
654 | 659 | ||
660 | private void CreateSceneViewer() | ||
661 | { | ||
662 | m_sceneViewer = new SceneViewer(this); | ||
663 | } | ||
664 | |||
655 | public void RegisterToEvents() | 665 | public void RegisterToEvents() |
656 | { | 666 | { |
657 | m_controllingClient.OnRequestWearables += SendWearables; | 667 | m_controllingClient.OnRequestWearables += SendWearables; |
@@ -704,13 +714,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | /// <param name="part"></param> | 714 | /// <param name="part"></param> |
705 | public void QueuePartForUpdate(SceneObjectPart part) | 715 | public void QueuePartForUpdate(SceneObjectPart part) |
706 | { | 716 | { |
707 | //if (InterestList.Contains(part.ParentGroup)) | 717 | m_sceneViewer.QueuePartForUpdate(part); |
708 | //{ | ||
709 | lock (m_partsUpdateQueue) | ||
710 | { | ||
711 | m_partsUpdateQueue.Enqueue(part); | ||
712 | } | ||
713 | // } | ||
714 | } | 718 | } |
715 | 719 | ||
716 | public uint GenerateClientFlags(UUID ObjectID) | 720 | public uint GenerateClientFlags(UUID ObjectID) |
@@ -725,122 +729,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
725 | /// </summary> | 729 | /// </summary> |
726 | public void SendPrimUpdates() | 730 | public void SendPrimUpdates() |
727 | { | 731 | { |
728 | // if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode) | ||
729 | //{ | ||
730 | // this.UpdateQuadTreeNode(); | ||
731 | //this.RefreshQuadObject(); | ||
732 | //} | ||
733 | m_perfMonMS = Environment.TickCount; | 732 | m_perfMonMS = Environment.TickCount; |
734 | 733 | ||
735 | if (m_pendingObjects == null) | 734 | m_sceneViewer.SendPrimUpdates(); |
736 | { | ||
737 | if (!m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) | ||
738 | { | ||
739 | m_pendingObjects = new Queue<SceneObjectGroup>(); | ||
740 | |||
741 | List<EntityBase> ents = new List<EntityBase>(m_scene.Entities); | ||
742 | if (!m_isChildAgent) // Proximity sort makes no sense for | ||
743 | { // Child agents | ||
744 | ents.Sort(delegate(EntityBase a, EntityBase b) | ||
745 | { | ||
746 | return Vector3.Distance(AbsolutePosition, a.AbsolutePosition).CompareTo(Vector3.Distance(AbsolutePosition, b.AbsolutePosition)); | ||
747 | }); | ||
748 | } | ||
749 | |||
750 | foreach (EntityBase e in ents) | ||
751 | { | ||
752 | if (e is SceneObjectGroup) | ||
753 | m_pendingObjects.Enqueue((SceneObjectGroup)e); | ||
754 | } | ||
755 | } | ||
756 | } | ||
757 | |||
758 | while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < m_maxPrimsPerFrame) | ||
759 | { | ||
760 | SceneObjectGroup g = m_pendingObjects.Dequeue(); | ||
761 | |||
762 | // This is where we should check for draw distance | ||
763 | // do culling and stuff. Problem with that is that until | ||
764 | // we recheck in movement, that won't work right. | ||
765 | // So it's not implemented now. | ||
766 | // | ||
767 | |||
768 | // Don't even queue if we have sent this one | ||
769 | // | ||
770 | if (!m_updateTimes.ContainsKey(g.UUID)) | ||
771 | g.ScheduleFullUpdateToAvatar(this); | ||
772 | } | ||
773 | |||
774 | while (m_partsUpdateQueue.Count > 0) | ||
775 | { | ||
776 | SceneObjectPart part = m_partsUpdateQueue.Dequeue(); | ||
777 | |||
778 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
779 | continue; | ||
780 | |||
781 | if (m_updateTimes.ContainsKey(part.UUID)) | ||
782 | { | ||
783 | ScenePartUpdate update = m_updateTimes[part.UUID]; | ||
784 | |||
785 | // We deal with the possibility that two updates occur at | ||
786 | // the same unix time at the update point itself. | ||
787 | |||
788 | if ((update.LastFullUpdateTime < part.TimeStampFull) || | ||
789 | part.IsAttachment) | ||
790 | { | ||
791 | // m_log.DebugFormat( | ||
792 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", | ||
793 | // part.Name, part.UUID, part.TimeStampFull); | ||
794 | |||
795 | part.SendFullUpdate(ControllingClient, | ||
796 | GenerateClientFlags(part.UUID)); | ||
797 | |||
798 | // We'll update to the part's timestamp rather than | ||
799 | // the current time to avoid the race condition | ||
800 | // whereby the next tick occurs while we are doing | ||
801 | // this update. If this happened, then subsequent | ||
802 | // updates which occurred on the same tick or the | ||
803 | // next tick of the last update would be ignored. | ||
804 | |||
805 | update.LastFullUpdateTime = part.TimeStampFull; | ||
806 | |||
807 | } | ||
808 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) | ||
809 | { | ||
810 | // m_log.DebugFormat( | ||
811 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", | ||
812 | // part.Name, part.UUID, part.TimeStampTerse); | ||
813 | |||
814 | part.SendTerseUpdateToClient(ControllingClient); | ||
815 | |||
816 | update.LastTerseUpdateTime = part.TimeStampTerse; | ||
817 | } | ||
818 | } | ||
819 | else | ||
820 | { | ||
821 | //never been sent to client before so do full update | ||
822 | ScenePartUpdate update = new ScenePartUpdate(); | ||
823 | update.FullID = part.UUID; | ||
824 | update.LastFullUpdateTime = part.TimeStampFull; | ||
825 | m_updateTimes.Add(part.UUID, update); | ||
826 | |||
827 | // Attachment handling | ||
828 | // | ||
829 | if (part.ParentGroup.RootPart.Shape.PCode == 9 && part.ParentGroup.RootPart.Shape.State != 0) | ||
830 | { | ||
831 | if (part != part.ParentGroup.RootPart) | ||
832 | continue; | ||
833 | |||
834 | part.ParentGroup.SendFullUpdateToClient(ControllingClient); | ||
835 | continue; | ||
836 | } | ||
837 | |||
838 | part.SendFullUpdate(ControllingClient, | ||
839 | GenerateClientFlags(part.UUID)); | ||
840 | } | ||
841 | } | ||
842 | |||
843 | ControllingClient.FlushPrimUpdates(); | ||
844 | 735 | ||
845 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 736 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
846 | } | 737 | } |
@@ -935,7 +826,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
935 | 826 | ||
936 | // On the next prim update, all objects will be sent | 827 | // On the next prim update, all objects will be sent |
937 | // | 828 | // |
938 | m_pendingObjects = null; | 829 | m_sceneViewer.Reset(); |
939 | 830 | ||
940 | m_isChildAgent = false; | 831 | m_isChildAgent = false; |
941 | 832 | ||
@@ -3062,7 +2953,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3062 | 2953 | ||
3063 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | 2954 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. |
3064 | if (m_scene.m_seeIntoRegionFromNeighbor) | 2955 | if (m_scene.m_seeIntoRegionFromNeighbor) |
3065 | m_pendingObjects = null; | 2956 | m_sceneViewer.Reset(); |
3066 | 2957 | ||
3067 | //cAgentData.AVHeight; | 2958 | //cAgentData.AVHeight; |
3068 | //cAgentData.regionHandle; | 2959 | //cAgentData.regionHandle; |
@@ -3269,7 +3160,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | { | 3160 | { |
3270 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 3161 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
3271 | DefaultTexture = textu.GetBytes(); | 3162 | DefaultTexture = textu.GetBytes(); |
3272 | |||
3273 | } | 3163 | } |
3274 | 3164 | ||
3275 | public class NewForce | 3165 | public class NewForce |
@@ -3279,20 +3169,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3279 | public float Z; | 3169 | public float Z; |
3280 | } | 3170 | } |
3281 | 3171 | ||
3282 | public class ScenePartUpdate | ||
3283 | { | ||
3284 | public UUID FullID; | ||
3285 | public uint LastFullUpdateTime; | ||
3286 | public uint LastTerseUpdateTime; | ||
3287 | |||
3288 | public ScenePartUpdate() | ||
3289 | { | ||
3290 | FullID = UUID.Zero; | ||
3291 | LastFullUpdateTime = 0; | ||
3292 | LastTerseUpdateTime = 0; | ||
3293 | } | ||
3294 | } | ||
3295 | |||
3296 | public override void SetText(string text, Vector3 color, double alpha) | 3172 | public override void SetText(string text, Vector3 color, double alpha) |
3297 | { | 3173 | { |
3298 | throw new Exception("Can't set Text on avatar."); | 3174 | throw new Exception("Can't set Text on avatar."); |
@@ -3394,14 +3270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3394 | { | 3270 | { |
3395 | m_knownChildRegions.Clear(); | 3271 | m_knownChildRegions.Clear(); |
3396 | } | 3272 | } |
3397 | lock (m_updateTimes) | 3273 | m_sceneViewer.Close(); |
3398 | { | ||
3399 | m_updateTimes.Clear(); | ||
3400 | } | ||
3401 | lock (m_partsUpdateQueue) | ||
3402 | { | ||
3403 | m_partsUpdateQueue.Clear(); | ||
3404 | } | ||
3405 | 3274 | ||
3406 | RemoveFromPhysicalScene(); | 3275 | RemoveFromPhysicalScene(); |
3407 | GC.Collect(); | 3276 | GC.Collect(); |
@@ -3413,7 +3282,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3413 | { | 3282 | { |
3414 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 3283 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
3415 | DefaultTexture = textu.GetBytes(); | 3284 | DefaultTexture = textu.GetBytes(); |
3416 | } | 3285 | } |
3286 | CreateSceneViewer(); | ||
3417 | } | 3287 | } |
3418 | 3288 | ||
3419 | public void AddAttachment(SceneObjectGroup gobj) | 3289 | public void AddAttachment(SceneObjectGroup gobj) |