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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 08c6e27..fbb3177 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2326,15 +2326,15 @@ namespace OpenSim.Region.Framework.Scenes
2326 { 2326 {
2327 m_perfMonMS = Util.EnvironmentTickCount(); 2327 m_perfMonMS = Util.EnvironmentTickCount();
2328 2328
2329 PhysicsActor actor = m_physicsActor;
2330 Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
2331
2332 Vector3 pos = m_pos; 2329 Vector3 pos = m_pos;
2333 pos.Z += m_appearance.HipOffset; 2330 pos.Z += m_appearance.HipOffset;
2334 2331
2335 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); 2332 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2336 2333
2337 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 2334 remoteClient.SendPrimUpdate(
2335 this,
2336 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
2337 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
2338 2338
2339 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2339 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2340 m_scene.StatsReporter.AddAgentUpdates(1); 2340 m_scene.StatsReporter.AddAgentUpdates(1);