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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6a9f016..c7008df 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2675,13 +2675,13 @@ namespace OpenSim.Region.Framework.Scenes
2675 cadu.AgentID = UUID.Guid; 2675 cadu.AgentID = UUID.Guid;
2676 cadu.alwaysrun = m_setAlwaysRun; 2676 cadu.alwaysrun = m_setAlwaysRun;
2677 cadu.AVHeight = m_avHeight; 2677 cadu.AVHeight = m_avHeight;
2678 sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); 2678 Vector3 tempCameraCenter = m_CameraCenter;
2679 cadu.cameraPosition = tempCameraCenter; 2679 cadu.cameraPosition = tempCameraCenter;
2680 cadu.drawdistance = m_DrawDistance; 2680 cadu.drawdistance = m_DrawDistance;
2681 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) 2681 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
2682 cadu.godlevel = m_godlevel; 2682 cadu.godlevel = m_godlevel;
2683 cadu.GroupAccess = 0; 2683 cadu.GroupAccess = 0;
2684 cadu.Position = new sLLVector3(AbsolutePosition); 2684 cadu.Position = AbsolutePosition;
2685 cadu.regionHandle = m_rootRegionHandle; 2685 cadu.regionHandle = m_rootRegionHandle;
2686 float multiplier = 1; 2686 float multiplier = 1;
2687 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 2687 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
2696 2696
2697 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); 2697 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
2698 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); 2698 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
2699 cadu.Velocity = new sLLVector3(Velocity); 2699 cadu.Velocity = Velocity;
2700 2700
2701 AgentPosition agentpos = new AgentPosition(); 2701 AgentPosition agentpos = new AgentPosition();
2702 agentpos.CopyFrom(cadu); 2702 agentpos.CopyFrom(cadu);