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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e1a8941..ab7fd5b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1348,7 +1348,9 @@ namespace OpenSim.Region.Framework.Scenes
1348 // Create child agents in neighbouring regions 1348 // Create child agents in neighbouring regions
1349 if (openChildAgents && !IsChildAgent) 1349 if (openChildAgents && !IsChildAgent)
1350 { 1350 {
1351 // Remember in HandleUseCircuitCode, we delayed this to here
1351 SendInitialDataToMe(); 1352 SendInitialDataToMe();
1353
1352 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1354 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1353 if (m_agentTransfer != null) 1355 if (m_agentTransfer != null)
1354 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1356 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });