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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2ed00a0..faf6354 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2568,9 +2568,11 @@ namespace OpenSim.Region.Framework.Scenes
2568 2568
2569 if (actor != null) 2569 if (actor != null)
2570 { 2570 {
2571 if (actor.Flying) 2571// rm falling if (actor.Flying)
2572 if ((actor.Flying) || Animator.m_falling) // add for falling lateral speed
2572 { 2573 {
2573 direc *= 4.0f; 2574// rm speed mod direc *= 4.0f;
2575 direc *= 5.2f; // for speed mod
2574 //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 2576 //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
2575 //bool colliding = (m_physicsActor.IsColliding==true); 2577 //bool colliding = (m_physicsActor.IsColliding==true);
2576 //if (controlland) 2578 //if (controlland)