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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c78fe62..c4876b3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -764,6 +764,13 @@ namespace OpenSim.Region.Framework.Scenes
764 } 764 }
765 } 765 }
766 766
767 /// <summary>
768 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
769 /// teleport is reusing the connection.
770 /// </summary>
771 /// <remarks>May be refactored or move somewhere else soon.</remarks>
772 public bool DoNotCloseAfterTeleport { get; set; }
773
767 private float m_speedModifier = 1.0f; 774 private float m_speedModifier = 1.0f;
768 775
769 public float SpeedModifier 776 public float SpeedModifier
@@ -1541,11 +1548,13 @@ namespace OpenSim.Region.Framework.Scenes
1541 client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); 1548 client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
1542 1549
1543 // Make sure it's not a login agent. We don't want to wait for updates during login 1550 // Make sure it's not a login agent. We don't want to wait for updates during login
1544 if ((m_teleportFlags & TeleportFlags.ViaLogin) == 0) 1551 if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)
1552 {
1545 // Let's wait until UpdateAgent (called by departing region) is done 1553 // Let's wait until UpdateAgent (called by departing region) is done
1546 if (!WaitForUpdateAgent(client)) 1554 if (!WaitForUpdateAgent(client))
1547 // The sending region never sent the UpdateAgent data, we have to refuse 1555 // The sending region never sent the UpdateAgent data, we have to refuse
1548 return; 1556 return;
1557 }
1549 1558
1550 Vector3 look = Velocity; 1559 Vector3 look = Velocity;
1551 1560