diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6e41774..30bd715 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -4021,6 +4021,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4021 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4021 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4022 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) | 4022 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) |
4023 | { | 4023 | { |
4024 | |||
4024 | if (GodLevel < 200 && | 4025 | if (GodLevel < 200 && |
4025 | ((!m_scene.Permissions.IsGod(m_uuid) && | 4026 | ((!m_scene.Permissions.IsGod(m_uuid) && |
4026 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || | 4027 | !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || |
@@ -4029,7 +4030,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4029 | { | 4030 | { |
4030 | SpawnPoint[] spawnPoints = m_scene.RegionInfo.RegionSettings.SpawnPoints().ToArray(); | 4031 | SpawnPoint[] spawnPoints = m_scene.RegionInfo.RegionSettings.SpawnPoints().ToArray(); |
4031 | if (spawnPoints.Length == 0) | 4032 | if (spawnPoints.Length == 0) |
4033 | { | ||
4034 | if(m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) | ||
4035 | { | ||
4036 | pos.X = 128.0f; | ||
4037 | pos.Y = 128.0f; | ||
4038 | } | ||
4032 | return; | 4039 | return; |
4040 | } | ||
4033 | 4041 | ||
4034 | int index; | 4042 | int index; |
4035 | bool selected = false; | 4043 | bool selected = false; |
@@ -4049,7 +4057,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4049 | // SpawnPoint sp = spawnPoints[index]; | 4057 | // SpawnPoint sp = spawnPoints[index]; |
4050 | 4058 | ||
4051 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | 4059 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); |
4052 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | 4060 | if (spawnPoints.Length == 0) |
4061 | return; if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
4053 | selected = false; | 4062 | selected = false; |
4054 | else | 4063 | else |
4055 | selected = true; | 4064 | selected = true; |