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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
1 files changed, 2 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 24a92eb..8fae032 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3369,11 +3369,7 @@ namespace OpenSim.Region.Framework.Scenes
3369 3369
3370 public void SendTerseUpdateToAgentClient(ScenePresence p) 3370 public void SendTerseUpdateToAgentClient(ScenePresence p)
3371 { 3371 {
3372 // messy checks because a client doesn't know what presence it belongs too
3373
3374 IClientAPI remoteClient = p.ControllingClient; 3372 IClientAPI remoteClient = p.ControllingClient;
3375 if (remoteClient == null)
3376 return;
3377 3373
3378 if (!remoteClient.IsActive) 3374 if (!remoteClient.IsActive)
3379 return; 3375 return;
@@ -3381,7 +3377,6 @@ namespace OpenSim.Region.Framework.Scenes
3381 if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && p.GodLevel < 200) 3377 if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && p.GodLevel < 200)
3382 return; 3378 return;
3383 3379
3384
3385 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 3380 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
3386 remoteClient.SendEntityUpdate( 3381 remoteClient.SendEntityUpdate(
3387 this, 3382 this,
@@ -3507,7 +3502,7 @@ namespace OpenSim.Region.Framework.Scenes
3507 // If we aren't using a cached appearance, then clear out the baked textures 3502 // If we aren't using a cached appearance, then clear out the baked textures
3508 if (!cachedappearance) 3503 if (!cachedappearance)
3509 { 3504 {
3510 Appearance.ResetAppearance(); 3505// Appearance.ResetAppearance();
3511// save what ???? 3506// save what ????
3512// maybe needed so the tryretry repair works? 3507// maybe needed so the tryretry repair works?
3513 if (m_scene.AvatarFactory != null) 3508 if (m_scene.AvatarFactory != null)
@@ -3530,7 +3525,7 @@ namespace OpenSim.Region.Framework.Scenes
3530 // send even grays 3525 // send even grays
3531 if (cachedappearance) 3526 if (cachedappearance)
3532 { 3527 {
3533 m_log.DebugFormat("[SCENE PRESENCE]: Baked textures are in the cache for {0} in {1}", Name, m_scene.Name); 3528// m_log.DebugFormat("[SCENE PRESENCE]: Baked textures are in the cache for {0} in {1}", Name, m_scene.Name);
3534 // If the avatars baked textures are all in the cache, then we have a 3529 // If the avatars baked textures are all in the cache, then we have a
3535 // complete appearance... send it out, if not, then we'll send it when 3530 // complete appearance... send it out, if not, then we'll send it when
3536 // the avatar finishes updating its appearance 3531 // the avatar finishes updating its appearance