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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 02e60f8..cd80eb0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2668,15 +2668,15 @@ namespace OpenSim.Region.Framework.Scenes
2668 { 2668 {
2669 m_perfMonMS = Util.EnvironmentTickCount(); 2669 m_perfMonMS = Util.EnvironmentTickCount();
2670 2670
2671 PhysicsActor actor = m_physicsActor;
2672 Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
2673
2674 Vector3 pos = m_pos; 2671 Vector3 pos = m_pos;
2675 pos.Z += m_appearance.HipOffset; 2672 pos.Z += m_appearance.HipOffset;
2676 2673
2677 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); 2674 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2678 2675
2679 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 2676 remoteClient.SendPrimUpdate(
2677 this,
2678 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
2679 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
2680 2680
2681 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2681 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2682 m_scene.StatsReporter.AddAgentUpdates(1); 2682 m_scene.StatsReporter.AddAgentUpdates(1);